Sugilite
parent
ed899c30f6
commit
93f07a9fce
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@ -16,7 +16,7 @@ namespace OpenGrid.Framework.Communications.GridServer
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/// </summary>
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/// <param name="regionInfo"></param>
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/// <returns></returns>
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public virtual RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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internal virtual RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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{
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return null;
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}
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@ -30,21 +30,6 @@ namespace OpenGrid.Framework.Communications.GridServer
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{
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return null;
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public virtual bool InformNeighbourOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData
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{
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return false;
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}
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public virtual bool AddNewSession(ulong regionHandle, Login loginData)
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{
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return false;
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}
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}
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}
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@ -11,94 +11,19 @@ namespace OpenGrid.Framework.Communications.GridServer
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{
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public class GridCommsManagerLocal : GridCommsManagerBase
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{
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protected Dictionary<ulong, RegionInfo> regions = new Dictionary<ulong, RegionInfo>();
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protected Dictionary<ulong, RegionCommsHostBase> regionHosts = new Dictionary<ulong, RegionCommsHostBase>();
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public GridCommsManagerLocal()
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{
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}
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public override RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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internal override RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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{
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//Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering");
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if (!this.regions.ContainsKey((uint)regionInfo.RegionHandle))
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{
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//Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle );
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this.regions.Add(regionInfo.RegionHandle, regionInfo);
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RegionCommsHostBase regionHost = new RegionCommsHostBase();
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this.regionHosts.Add(regionInfo.RegionHandle, regionHost);
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return regionHost;
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}
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//already in our list of regions so for now lets return null
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return null;
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}
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public override List<RegionInfo> RequestNeighbours(RegionInfo regionInfo)
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{
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// Console.WriteLine("Finding Neighbours to " + regionInfo.RegionHandle);
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List<RegionInfo> neighbours = new List<RegionInfo>();
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foreach (RegionInfo reg in this.regions.Values)
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{
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// Console.WriteLine("CommsManager- RequestNeighbours() checking region " + reg.RegionLocX + " , "+ reg.RegionLocY);
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if (reg.RegionHandle != regionInfo.RegionHandle)
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{
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//Console.WriteLine("CommsManager- RequestNeighbours() - found a different region in list, checking location");
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if ((reg.RegionLocX > (regionInfo.RegionLocX - 2)) && (reg.RegionLocX < (regionInfo.RegionLocX + 2)))
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{
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if ((reg.RegionLocY > (regionInfo.RegionLocY - 2)) && (reg.RegionLocY < (regionInfo.RegionLocY + 2)))
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{
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neighbours.Add(reg);
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}
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}
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}
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}
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return neighbours;
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}
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public override bool InformNeighbourOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData
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{
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//Console.WriteLine("CommsManager- Trying to Inform a region to expect child agent");
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if (this.regionHosts.ContainsKey(regionHandle))
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{
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// Console.WriteLine("CommsManager- Informing a region to expect child agent");
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this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agentData);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Is a Sandbox mode method, used by the local Login server to inform a region of a connection user/session
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="loginData"></param>
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/// <returns></returns>
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public override bool AddNewSession(ulong regionHandle, Login loginData)
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{
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//Console.WriteLine(" comms manager been told to expect new user");
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AgentCircuitData agent = new AgentCircuitData();
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agent.AgentID = loginData.Agent;
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agent.firstname = loginData.First;
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agent.lastname = loginData.Last;
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agent.SessionID = loginData.Session;
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agent.SecureSessionID = loginData.SecureSession;
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agent.circuitcode = loginData.CircuitCode;
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agent.BaseFolder = loginData.BaseFolder;
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agent.InventoryFolder = loginData.InventoryFolder;
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agent.startpos = new LLVector3(128, 128, 70);
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if (this.regionHosts.ContainsKey(regionHandle))
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{
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this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agent);
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return true;
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}
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// region not found
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return false;
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return null;
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}
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}
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}
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@ -13,7 +13,7 @@ namespace OpenGrid.Framework.Communications.GridServer
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{
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}
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public override RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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internal override RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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{
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return null;
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}
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@ -22,15 +22,5 @@ namespace OpenGrid.Framework.Communications.GridServer
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{
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return null;
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}
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public override bool InformNeighbourOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData
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{
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return false;
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}
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public override bool AddNewSession(ulong regionHandle, Login loginData)
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{
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return false;
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}
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}
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}
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@ -11,10 +11,117 @@ namespace OpenGrid.Framework.Communications
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{
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public class RegionServerCommsLocal : RegionServerCommsManager
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{
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protected Dictionary<ulong, RegionInfo> regions = new Dictionary<ulong, RegionInfo>();
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protected Dictionary<ulong, RegionCommsHostBase> regionHosts = new Dictionary<ulong, RegionCommsHostBase>();
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public RegionServerCommsLocal()
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{
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userServer = new UserServer.UserCommsManagerLocal(); //Local User Server
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gridServer = new GridServer.GridCommsManagerLocal(); //Locl Grid Server
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}
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/// <summary>
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/// Main Register a region method with the CommsManager.
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/// Should do anything that is needed and also call the RegisterRegion method in the gridserver class
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/// to inform the grid server (in grid mode).
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/// </summary>
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/// <param name="regionInfo"></param>
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/// <returns></returns>
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public override RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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{
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//Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering");
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if (!this.regions.ContainsKey((uint)regionInfo.RegionHandle))
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{
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//Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle );
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this.regions.Add(regionInfo.RegionHandle, regionInfo);
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RegionCommsHostBase regionHost = new RegionCommsHostBase();
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this.regionHosts.Add(regionInfo.RegionHandle, regionHost);
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return regionHost;
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}
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//already in our list of regions so for now lets return null
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return null;
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}
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/// <summary>
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/// In the current class structure this shouldn't be here as it should only be in the gridserver class
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/// but having it there in sandbox mode makes things very difficult, so for now until something is sorted out
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/// it will have to be here as well
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/// </summary>
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/// <param name="regionInfo"></param>
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/// <returns></returns>
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public override List<RegionInfo> RequestNeighbours(RegionInfo regionInfo)
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{
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// Console.WriteLine("Finding Neighbours to " + regionInfo.RegionHandle);
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List<RegionInfo> neighbours = new List<RegionInfo>();
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foreach (RegionInfo reg in this.regions.Values)
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{
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// Console.WriteLine("CommsManager- RequestNeighbours() checking region " + reg.RegionLocX + " , "+ reg.RegionLocY);
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if (reg.RegionHandle != regionInfo.RegionHandle)
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{
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//Console.WriteLine("CommsManager- RequestNeighbours() - found a different region in list, checking location");
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if ((reg.RegionLocX > (regionInfo.RegionLocX - 2)) && (reg.RegionLocX < (regionInfo.RegionLocX + 2)))
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{
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if ((reg.RegionLocY > (regionInfo.RegionLocY - 2)) && (reg.RegionLocY < (regionInfo.RegionLocY + 2)))
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{
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neighbours.Add(reg);
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}
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}
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}
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}
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return neighbours;
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}
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/// <summary>
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/// informs a neighbouring sim to expect a child agent
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/// I guess if we are going to stick with the current class structure then we need a intersim class
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/// but think we need to really rethink the class structure as currently it makes things very messy for sandbox mode
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="agentData"></param>
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/// <returns></returns>
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public override bool InformNeighbourOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData
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{
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//Console.WriteLine("CommsManager- Trying to Inform a region to expect child agent");
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if (this.regionHosts.ContainsKey(regionHandle))
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{
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// Console.WriteLine("CommsManager- Informing a region to expect child agent");
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this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agentData);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Is a Sandbox mode method, used by the local Login server to inform a region of a connection user/session
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="loginData"></param>
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/// <returns></returns>
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public bool AddNewSession(ulong regionHandle, Login loginData)
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{
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//Console.WriteLine(" comms manager been told to expect new user");
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AgentCircuitData agent = new AgentCircuitData();
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agent.AgentID = loginData.Agent;
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agent.firstname = loginData.First;
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agent.lastname = loginData.Last;
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agent.SessionID = loginData.Session;
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agent.SecureSessionID = loginData.SecureSession;
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agent.circuitcode = loginData.CircuitCode;
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agent.BaseFolder = loginData.BaseFolder;
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agent.InventoryFolder = loginData.InventoryFolder;
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agent.startpos = new LLVector3(128, 128, 70);
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if (this.regionHosts.ContainsKey(regionHandle))
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{
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this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agent);
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return true;
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}
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// region not found
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return false;
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}
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}
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}
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@ -19,5 +19,20 @@ namespace OpenGrid.Framework.Communications
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{
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}
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public virtual RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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{
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return null;
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}
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public virtual List<RegionInfo> RequestNeighbours(RegionInfo regionInfo)
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{
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return null;
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}
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public virtual bool InformNeighbourOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData
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{
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return false;
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}
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}
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}
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@ -1,6 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework;
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using OpenSim.Framework.Types;
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namespace OpenGrid.Framework.Communications
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{
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userServer = new UserServer.UserCommsManagerOGS(); //Remote User Server
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gridServer = new GridServer.GridCommsManagerOGS(); //Remote Grid Server
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}
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public override RegionCommsHostBase RegisterRegion(RegionInfo regionInfo)
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{
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return gridServer.RegisterRegion(regionInfo);
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}
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/// <summary>
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/// In the current class structure this shouldn't be here as it should only be in the gridserver class
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/// but having it there in sandbox mode makes things very difficult, so for now until something is sorted out
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/// it will have to be here as well
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/// </summary>
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/// <param name="regionInfo"></param>
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/// <returns></returns>
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public override List<RegionInfo> RequestNeighbours(RegionInfo regionInfo)
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{
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return gridServer.RequestNeighbours(regionInfo);
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}
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/// <summary>
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/// informs a neighbouring sim to expect a child agent
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/// I guess if we are going to stick with the current class structure then we need a intersim class
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/// but think we need to really rethink the class structure as currently it makes things very messy for sandbox mode
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="agentData"></param>
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/// <returns></returns>
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public override bool InformNeighbourOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData
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{
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return false;
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}
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}
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}
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@ -523,7 +523,7 @@ namespace OpenSim.world
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protected void InformClientOfNeighbours(IClientAPI remoteClient)
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{
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// Console.WriteLine("informing client of neighbouring regions");
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List<RegionInfo> neighbours = this.commsManager.gridServer.RequestNeighbours(this.m_regInfo);
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List<RegionInfo> neighbours = this.commsManager.RequestNeighbours(this.m_regInfo);
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//Console.WriteLine("we have " + neighbours.Count + " neighbouring regions");
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if (neighbours != null)
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@ -535,7 +535,7 @@ namespace OpenSim.world
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agent.BaseFolder = LLUUID.Zero;
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agent.InventoryFolder = LLUUID.Zero;
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agent.startpos = new LLVector3(128, 128, 70);
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this.commsManager.gridServer.InformNeighbourOfChildAgent(neighbours[i].RegionHandle, agent);
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this.commsManager.InformNeighbourOfChildAgent(neighbours[i].RegionHandle, agent);
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remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].IPListenAddr), (ushort)neighbours[i].IPListenPort);
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}
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}
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#region RegionCommsHost
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/// <summary>
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///
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/// </summary>
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public void RegisterRegionWithComms()
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{
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this.regionCommsHost = this.commsManager.gridServer.RegisterRegion(this.m_regInfo);
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this.regionCommsHost = this.commsManager.RegisterRegion(this.m_regInfo);
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if (this.regionCommsHost != null)
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{
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this.regionCommsHost.OnExpectUser += new ExpectUserDelegate(this.NewUserConnection);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="agent"></param>
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public void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
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{
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Console.WriteLine("World.cs - add new user connection");
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// Console.WriteLine("World.cs - add new user connection");
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//should just check that its meant for this region
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if (regionHandle == this.m_regInfo.RegionHandle)
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{
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#endregion
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/// <summary>
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///
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/// </summary>
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/// <param name="px"></param>
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/// <param name="py"></param>
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/// <param name="RemoteClient"></param>
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public override void SendLayerData(int px, int py, IClientAPI RemoteClient)
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{
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RemoteClient.SendLayerData( Terrain.getHeights1D() );
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@ -104,7 +104,6 @@ namespace OpenSim
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this.checkServer = new CheckSumServer(12036);
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this.checkServer.ServerListener();
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this.commsManager = new RegionServerCommsLocal();
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new RegionServerCommsOGS();
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}
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else
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{
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@ -132,7 +131,7 @@ namespace OpenSim
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loginServer = new LoginServer(regionData[0].IPListenAddr, regionData[0].IPListenPort, regionData[0].RegionLocX, regionData[0].RegionLocY, false);
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loginServer.Startup();
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//loginServer.SetSessionHandler(((AuthenticateSessionsLocal)this.AuthenticateSessionsHandler[0]).AddNewSession);
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loginServer.SetSessionHandler(((RegionServerCommsManager)this.commsManager).gridServer.AddNewSession);
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loginServer.SetSessionHandler(((RegionServerCommsLocal)this.commsManager).AddNewSession);
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//sandbox mode with loginserver not using accounts
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httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
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}
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