*Fixed Missing SceneExternalChecks.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Framework;
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namespace OpenSim.Region.Environment.Scenes
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{
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public class SceneExternalChecks
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{
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private Scene m_scene;
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public SceneExternalChecks(Scene scene)
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{
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m_scene = scene;
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}
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#region REZ OBJECT
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public delegate bool CanRezObject(int objectCount, LLUUID owner, IScene scene, LLVector3 objectPosition);
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private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>();
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public void addCheckRezObject(CanRezObject delegateFunc)
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{
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if(!CanRezObjectCheckFunctions.Contains(delegateFunc))
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CanRezObjectCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckRezObject(CanRezObject delegateFunc)
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{
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if (CanRezObjectCheckFunctions.Contains(delegateFunc))
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CanRezObjectCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition)
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{
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foreach (CanRezObject check in CanRezObjectCheckFunctions)
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{
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if (check(objectCount, owner, m_scene, objectPosition) == false)
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{
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return false;
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}
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}
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return true;
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}
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#endregion
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#region RUN SCRIPT
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public delegate bool CanRunScript(LLUUID script, LLUUID owner, IScene scene);
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private List<CanRunScript> CanRunScriptCheckFunctions = new List<CanRunScript>();
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public void addCheckRunScript(CanRunScript delegateFunc)
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{
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if (!CanRunScriptCheckFunctions.Contains(delegateFunc))
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CanRunScriptCheckFunctions.Add(delegateFunc);
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}
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public void removeCheckRunScript(CanRunScript delegateFunc)
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{
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if (CanRunScriptCheckFunctions.Contains(delegateFunc))
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CanRunScriptCheckFunctions.Remove(delegateFunc);
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}
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public bool ExternalChecksCanRunScript(LLUUID script, LLUUID owner)
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{
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foreach (CanRunScript check in CanRunScriptCheckFunctions)
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{
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if (check(script,owner,m_scene) == false)
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{
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return false;
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}
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}
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return true;
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}
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#endregion
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}
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}
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