Merge branch 'master' into httptests
commit
1b95ada105
|
@ -135,6 +135,7 @@ namespace OpenSim.Framework
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public string born;
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public byte[] membershipType;
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public uint flags;
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public HashSet<IClientAPI> ClientsWaitingProps;
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}
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}
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|
|
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@ -1725,12 +1725,16 @@ namespace OpenSim.Framework
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return new UUID(bytes, 0);
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}
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public static void ParseFakeParcelID(UUID parcelID, out ulong regionHandle, out uint x, out uint y)
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public static bool ParseFakeParcelID(UUID parcelID, out ulong regionHandle, out uint x, out uint y)
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{
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byte[] bytes = parcelID.GetBytes();
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regionHandle = Utils.BytesToUInt64(bytes);
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x = Utils.BytesToUInt(bytes, 8) & 0xffff;
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y = Utils.BytesToUInt(bytes, 12) & 0xffff;
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// validation may fail, just reducing the odds of using a real UUID as encoded parcel
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return ( bytes[0] == 0 && bytes[4] == 0 && // handler x,y multiples of 256
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bytes[9] < 64 && bytes[13] < 64 && // positions < 16km
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bytes[14] == 0 && bytes[15] == 0);
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}
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public static void ParseFakeParcelID(UUID parcelID, out ulong regionHandle, out uint x, out uint y, out uint z)
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@ -62,7 +62,8 @@ namespace OpenSim.Region.CoreModules.Asset
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MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_Enabled;
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private bool m_Running;
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private bool m_timerRunning;
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private bool m_cleanupRunning;
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private const string m_ModuleName = "FlotsamAssetCache";
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private const string m_DefaultCacheDirectory = "./assetcache";
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@ -91,9 +92,8 @@ namespace OpenSim.Region.CoreModules.Asset
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private bool m_MemoryCacheEnabled = false;
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// Expiration is expressed in hours.
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private const double m_DefaultMemoryExpiration = 2;
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private double m_MemoryExpiration = 0.001;
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private const double m_DefaultFileExpiration = 48;
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private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration);
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private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration);
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private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(1.0);
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@ -150,7 +150,8 @@ namespace OpenSim.Region.CoreModules.Asset
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m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
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m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", m_MemoryCacheEnabled);
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m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
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m_MemoryExpiration = assetConfig.GetDouble("MemoryCacheTimeout", m_MemoryExpiration);
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m_MemoryExpiration *= 3600.0; // config in hours to seconds
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#if WAIT_ON_INPROGRESS_REQUESTS
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m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000);
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@ -224,9 +225,9 @@ namespace OpenSim.Region.CoreModules.Asset
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m_Scenes.Remove(scene);
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lock(timerLock)
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{
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if(m_Running && m_Scenes.Count <= 0)
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if(m_timerRunning && m_Scenes.Count <= 0)
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{
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m_Running = false;
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m_timerRunning = false;
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m_CacheCleanTimer.Stop();
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m_CacheCleanTimer.Close();
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}
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@ -242,7 +243,7 @@ namespace OpenSim.Region.CoreModules.Asset
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m_AssetService = scene.RequestModuleInterface<IAssetService>();
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lock(timerLock)
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{
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if(!m_Running)
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if(!m_timerRunning)
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{
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if (m_FileCacheEnabled && (m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero))
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{
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@ -250,7 +251,7 @@ namespace OpenSim.Region.CoreModules.Asset
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m_CacheCleanTimer.AutoReset = false;
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m_CacheCleanTimer.Elapsed += CleanupExpiredFiles;
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m_CacheCleanTimer.Start();
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m_Running = true;
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m_timerRunning = true;
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}
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}
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}
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@ -263,6 +264,7 @@ namespace OpenSim.Region.CoreModules.Asset
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private void UpdateMemoryCache(string key, AssetBase asset)
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{
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// NOTE DO NOT USE SLIDEEXPIRE option on current libomv
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m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
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}
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@ -480,12 +482,10 @@ namespace OpenSim.Region.CoreModules.Asset
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asset = GetFromMemoryCache(id);
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if (asset == null && m_FileCacheEnabled)
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{
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asset = GetFromFileCache(id);
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if (m_MemoryCacheEnabled && asset != null)
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UpdateMemoryCache(id, asset);
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}
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if (m_MemoryCacheEnabled && asset != null)
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UpdateMemoryCache(id, asset);
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if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0))
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{
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@ -561,8 +561,12 @@ namespace OpenSim.Region.CoreModules.Asset
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if (m_LogLevel >= 2)
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m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration);
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if(!m_Running)
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return;
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lock(timerLock)
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{
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if(!m_timerRunning || m_cleanupRunning)
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return;
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m_cleanupRunning = true;
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}
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// Purge all files last accessed prior to this point
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DateTime purgeLine = DateTime.Now - m_FileExpiration;
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@ -578,8 +582,9 @@ namespace OpenSim.Region.CoreModules.Asset
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lock(timerLock)
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{
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if(m_Running)
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if(m_timerRunning)
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m_CacheCleanTimer.Start();
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m_cleanupRunning = false;
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}
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}
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@ -816,13 +821,13 @@ namespace OpenSim.Region.CoreModules.Asset
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s.ForEachSOG(delegate(SceneObjectGroup e)
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{
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if(!m_Running && !storeUncached)
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if(!m_timerRunning && !storeUncached)
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return;
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gatherer.AddForInspection(e);
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gatherer.GatherAll();
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if(!m_Running && !storeUncached)
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if(!m_timerRunning && !storeUncached)
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return;
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foreach (UUID assetID in gatherer.GatheredUuids.Keys)
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@ -854,13 +859,13 @@ namespace OpenSim.Region.CoreModules.Asset
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}
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gatherer.GatheredUuids.Clear();
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if(!m_Running && !storeUncached)
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if(!m_timerRunning && !storeUncached)
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return;
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if(!storeUncached)
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Thread.Sleep(50);
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});
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if(!m_Running && !storeUncached)
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if(!m_timerRunning && !storeUncached)
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break;
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}
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@ -905,16 +910,23 @@ namespace OpenSim.Region.CoreModules.Asset
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{
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List<string> outputLines = new List<string>();
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double fileHitRate = (double)m_DiskHits / m_Requests * 100.0;
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double invReq = 100.0 / m_Requests;
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double fileHitRate = m_DiskHits * invReq;
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outputLines.Add(
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string.Format("File Hit Rate: {0}% for {1} requests", fileHitRate.ToString("0.00"), m_Requests));
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if (m_MemoryCacheEnabled)
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{
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double memHitRate = (double)m_MemoryHits / m_Requests * 100.0;
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double HitRate = m_MemoryHits * invReq;
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outputLines.Add(
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string.Format("Memory Hit Rate: {0}% for {1} requests", memHitRate.ToString("0.00"), m_Requests));
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string.Format("Memory Hit Rate: {0}% for {1} requests", HitRate.ToString("0.00"), m_Requests));
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HitRate += fileHitRate;
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outputLines.Add(
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string.Format("Total Hit Rate: {0}% for {1} requests", HitRate.ToString("0.00"), m_Requests));
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}
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outputLines.Add(
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@ -1019,17 +1031,27 @@ namespace OpenSim.Region.CoreModules.Asset
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break;
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case "assets":
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con.Output("Ensuring assets are cached for all scenes.");
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lock(timerLock)
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{
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if(m_cleanupRunning)
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{
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con.OutputFormat("FloatSam assets check already running");
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return;
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}
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m_cleanupRunning = true;
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}
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con.Output("FloatSam Ensuring assets are cached for all scenes.");
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WorkManager.RunInThread(delegate
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{
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bool wasRunning= false;
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lock(timerLock)
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{
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if(m_Running)
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if(m_timerRunning)
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{
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m_CacheCleanTimer.Stop();
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m_Running = false;
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m_timerRunning = false;
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wasRunning = true;
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Thread.Sleep(100);
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}
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@ -1041,8 +1063,9 @@ namespace OpenSim.Region.CoreModules.Asset
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if(wasRunning)
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{
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m_CacheCleanTimer.Start();
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m_Running = true;
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m_timerRunning = true;
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}
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m_cleanupRunning = false;
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}
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con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal);
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}, null, "TouchAllSceneAssets");
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|
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@ -897,20 +897,36 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
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else
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{
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// we have a proxy on map
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// this is a fail on large regions
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uint gtmp = (uint)globalPos.X >> 8;
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globalPos.X -= (gtmp << 8);
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globalPos.X += target.RegionLocX;
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ulong oriHandle;
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uint oriX;
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uint oriY;
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if(Util.ParseFakeParcelID(pick.ParcelId, out oriHandle, out oriX, out oriY))
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{
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pick.ParcelId = Util.BuildFakeParcelID(target.RegionHandle, oriX, oriY);
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globalPos.X = target.RegionLocX + oriX;
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globalPos.Y = target.RegionLocY + oriY;
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pick.GlobalPos = globalPos.ToString();
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}
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else
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{
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// this is a fail on large regions
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uint gtmp = (uint)globalPos.X >> 8;
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globalPos.X -= (gtmp << 8);
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|
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gtmp = (uint)globalPos.Y >> 8;
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globalPos.Y -= (gtmp << 8);
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globalPos.Y += target.RegionLocY;
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gtmp = (uint)globalPos.Y >> 8;
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globalPos.Y -= (gtmp << 8);
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pick.ParcelId = Util.BuildFakeParcelID(target.RegionHandle, (uint)globalPos.X, (uint)globalPos.Y);
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globalPos.X += target.RegionLocX;
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globalPos.Y += target.RegionLocY;
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pick.GlobalPos = globalPos.ToString();
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}
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}
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}
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m_log.DebugFormat("[PROFILES]: PickInfoRequest: {0} : {1}", pick.Name.ToString(), pick.SnapshotId.ToString());
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pick.GlobalPos = globalPos.ToString();
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lock(m_profilesCache)
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{
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if(!m_profilesCache.TryGetValue(targetID, out uce) || uce == null)
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|
@ -1331,16 +1347,35 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
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if(uce.props != null)
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{
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props = uce.props;
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remoteClient.SendAvatarProperties(props.UserId, props.AboutText,
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uce.born, uce.membershipType , props.FirstLifeText, uce.flags,
|
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props.FirstLifeImageId, props.ImageId, props.WebUrl, props.PartnerId);
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uint cflags = uce.flags;
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// if on same region force online
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if(p != null && !p.IsDeleted)
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cflags |= 0x10;
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remoteClient.SendAvatarProperties(props.UserId, props.AboutText,
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uce.born, uce.membershipType , props.FirstLifeText, cflags,
|
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props.FirstLifeImageId, props.ImageId, props.WebUrl, props.PartnerId);
|
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|
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remoteClient.SendAvatarInterestsReply(props.UserId, (uint)props.WantToMask,
|
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props.WantToText, (uint)props.SkillsMask,
|
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props.SkillsText, props.Language);
|
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return;
|
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return;
|
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}
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else
|
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{
|
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if(uce.ClientsWaitingProps == null)
|
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uce.ClientsWaitingProps = new HashSet<IClientAPI>();
|
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else if(uce.ClientsWaitingProps.Contains(remoteClient))
|
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return;
|
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uce.ClientsWaitingProps.Add(remoteClient);
|
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}
|
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}
|
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else
|
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{
|
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uce = new UserProfileCacheEntry();
|
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uce.ClientsWaitingProps = new HashSet<IClientAPI>();
|
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uce.ClientsWaitingProps.Add(remoteClient);
|
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m_profilesCache.AddOrUpdate(avatarID, uce, PROFILECACHEEXPIRE);
|
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}
|
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}
|
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|
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|
@ -1402,14 +1437,11 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
|
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{
|
||||
props.AboutText ="Profile not available at this time. User may still be unknown to this grid";
|
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}
|
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|
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// if on same region force online
|
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if(p != null && !p.IsDeleted)
|
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flags |= 0x10;
|
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|
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if(!m_allowUserProfileWebURLs)
|
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props.WebUrl ="";
|
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|
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HashSet<IClientAPI> clients;
|
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lock(m_profilesCache)
|
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{
|
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if(!m_profilesCache.TryGetValue(props.UserId, out uce) || uce == null)
|
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|
@ -1418,15 +1450,39 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
|
|||
uce.born = born;
|
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uce.membershipType = membershipType;
|
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uce.flags = flags;
|
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|
||||
clients = uce.ClientsWaitingProps;
|
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uce.ClientsWaitingProps = null;
|
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m_profilesCache.AddOrUpdate(props.UserId, uce, PROFILECACHEEXPIRE);
|
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}
|
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|
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remoteClient.SendAvatarProperties(props.UserId, props.AboutText, born, membershipType , props.FirstLifeText, flags,
|
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// if on same region force online
|
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if(p != null && !p.IsDeleted)
|
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flags |= 0x10;
|
||||
|
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if(clients == null)
|
||||
{
|
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remoteClient.SendAvatarProperties(props.UserId, props.AboutText, born, membershipType , props.FirstLifeText, flags,
|
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props.FirstLifeImageId, props.ImageId, props.WebUrl, props.PartnerId);
|
||||
|
||||
remoteClient.SendAvatarInterestsReply(props.UserId, (uint)props.WantToMask, props.WantToText, (uint)props.SkillsMask,
|
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props.SkillsText, props.Language);
|
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remoteClient.SendAvatarInterestsReply(props.UserId, (uint)props.WantToMask, props.WantToText,
|
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(uint)props.SkillsMask, props.SkillsText, props.Language);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!clients.Contains(remoteClient))
|
||||
clients.Add(remoteClient);
|
||||
foreach(IClientAPI cli in clients)
|
||||
{
|
||||
if(!cli.IsActive)
|
||||
continue;
|
||||
cli.SendAvatarProperties(props.UserId, props.AboutText, born, membershipType , props.FirstLifeText, flags,
|
||||
props.FirstLifeImageId, props.ImageId, props.WebUrl, props.PartnerId);
|
||||
|
||||
cli.SendAvatarInterestsReply(props.UserId, (uint)props.WantToMask, props.WantToText,
|
||||
(uint)props.SkillsMask, props.SkillsText, props.Language);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1880,8 +1880,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
UUID.TryParse(id, out parcel);
|
||||
// assume we've got the parcelID we just computed in RemoteParcelRequest
|
||||
ExtendedLandData extLandData = new ExtendedLandData();
|
||||
Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
|
||||
out extLandData.X, out extLandData.Y);
|
||||
if(!Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
|
||||
out extLandData.X, out extLandData.Y))
|
||||
return null;
|
||||
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
|
||||
extLandData.RegionHandle, extLandData.X, extLandData.Y);
|
||||
|
||||
|
|
|
@ -310,7 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
foreach (string id in ids)
|
||||
{
|
||||
string current = id.Trim();
|
||||
if (current.ToUpper() == "PARCEL_GROUP_MEMBER" || current.ToUpper() == "PARCEL_OWNER" || current.ToUpper() == "ESTATE_MANAGER" || current.ToUpper() == "ESTATE_OWNER" || current.ToUpper() == "GRID_GOD")
|
||||
if (current.ToUpper() == "PARCEL_GROUP_MEMBER" || current.ToUpper() == "PARCEL_OWNER" || current.ToUpper() == "ESTATE_MANAGER" || current.ToUpper() == "ESTATE_OWNER" || current.ToUpper() == "GOD" || current.ToUpper() == "GRID_GOD")
|
||||
{
|
||||
if (!perms.AllowedOwnerClasses.Contains(current))
|
||||
perms.AllowedOwnerClasses.Add(current.ToUpper());
|
||||
|
@ -416,9 +416,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
|
||||
//Only gods may use the function
|
||||
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GOD"))
|
||||
{
|
||||
if (World.Permissions.IsGod(ownerID))
|
||||
{
|
||||
return String.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
//Only grid gods may use the function
|
||||
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GRID_GOD"))
|
||||
{
|
||||
if (World.Permissions.IsGridGod(ownerID))
|
||||
if (World.Permissions.IsGridGod(ownerID))
|
||||
{
|
||||
return String.Empty;
|
||||
}
|
||||
|
|
|
@ -20,15 +20,20 @@
|
|||
HitRateDisplay = 100
|
||||
|
||||
; Set to false for no memory cache
|
||||
MemoryCacheEnabled = false
|
||||
; assets can be requested several times in short periods
|
||||
; so even a small memory cache is usefull
|
||||
MemoryCacheEnabled = true
|
||||
|
||||
; Set to false for no file cache
|
||||
FileCacheEnabled = true
|
||||
|
||||
; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
|
||||
; Optimization: for VPS or limited memory system installs set Timeout to .016 (1 minute)
|
||||
; increases performance without large memory impact
|
||||
MemoryCacheTimeout = 2
|
||||
; even a few minutes may mean many assets loaded to memory, if not all.
|
||||
; this is good if memory is not a problem.
|
||||
; if memory is a problem then a few seconds may actually save same.
|
||||
; reducing duplications.
|
||||
; see hit rates with console comand: fcache status
|
||||
MemoryCacheTimeout = .001 // 3.6s ie around 4s (1s resolution)
|
||||
|
||||
; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
|
||||
; Specify 0 if you do not want your disk cache to expire
|
||||
|
|
|
@ -37,6 +37,8 @@
|
|||
; To enable for individuals or groups, set it to a comma separated list. This checks
|
||||
; against the owner of the object containing the script.
|
||||
; The comma separated entries in the list may be one of:
|
||||
; "GRID_GOD" -- enable for users with UserLevel >= 200
|
||||
; "GOD" -- enable for users with any type of god rights
|
||||
; "ESTATE_MANAGER" -- enable for estate manager
|
||||
; "ESTATE_OWNER" -- enable for estate owner
|
||||
; "PARCEL_OWNER" -- enable for parcel owner
|
||||
|
|
Loading…
Reference in New Issue