Merge branch 'master' into httptests
commit
1b95ada105
|
@ -135,6 +135,7 @@ namespace OpenSim.Framework
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||||||
public string born;
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public string born;
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public byte[] membershipType;
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public byte[] membershipType;
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public uint flags;
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public uint flags;
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public HashSet<IClientAPI> ClientsWaitingProps;
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}
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}
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||||||
}
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}
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|
|
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@ -1725,12 +1725,16 @@ namespace OpenSim.Framework
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return new UUID(bytes, 0);
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return new UUID(bytes, 0);
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}
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}
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|
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public static void ParseFakeParcelID(UUID parcelID, out ulong regionHandle, out uint x, out uint y)
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public static bool ParseFakeParcelID(UUID parcelID, out ulong regionHandle, out uint x, out uint y)
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{
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{
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byte[] bytes = parcelID.GetBytes();
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byte[] bytes = parcelID.GetBytes();
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regionHandle = Utils.BytesToUInt64(bytes);
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regionHandle = Utils.BytesToUInt64(bytes);
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x = Utils.BytesToUInt(bytes, 8) & 0xffff;
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x = Utils.BytesToUInt(bytes, 8) & 0xffff;
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y = Utils.BytesToUInt(bytes, 12) & 0xffff;
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y = Utils.BytesToUInt(bytes, 12) & 0xffff;
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// validation may fail, just reducing the odds of using a real UUID as encoded parcel
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return ( bytes[0] == 0 && bytes[4] == 0 && // handler x,y multiples of 256
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bytes[9] < 64 && bytes[13] < 64 && // positions < 16km
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bytes[14] == 0 && bytes[15] == 0);
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}
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}
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public static void ParseFakeParcelID(UUID parcelID, out ulong regionHandle, out uint x, out uint y, out uint z)
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public static void ParseFakeParcelID(UUID parcelID, out ulong regionHandle, out uint x, out uint y, out uint z)
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|
|
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@ -62,7 +62,8 @@ namespace OpenSim.Region.CoreModules.Asset
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MethodBase.GetCurrentMethod().DeclaringType);
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MethodBase.GetCurrentMethod().DeclaringType);
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|
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private bool m_Enabled;
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private bool m_Enabled;
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private bool m_Running;
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private bool m_timerRunning;
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private bool m_cleanupRunning;
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private const string m_ModuleName = "FlotsamAssetCache";
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private const string m_ModuleName = "FlotsamAssetCache";
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private const string m_DefaultCacheDirectory = "./assetcache";
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private const string m_DefaultCacheDirectory = "./assetcache";
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@ -91,9 +92,8 @@ namespace OpenSim.Region.CoreModules.Asset
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private bool m_MemoryCacheEnabled = false;
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private bool m_MemoryCacheEnabled = false;
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|
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// Expiration is expressed in hours.
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// Expiration is expressed in hours.
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private const double m_DefaultMemoryExpiration = 2;
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private double m_MemoryExpiration = 0.001;
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private const double m_DefaultFileExpiration = 48;
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private const double m_DefaultFileExpiration = 48;
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private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration);
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private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration);
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private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration);
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private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(1.0);
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private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(1.0);
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@ -150,7 +150,8 @@ namespace OpenSim.Region.CoreModules.Asset
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m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
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m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
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||||||
m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", m_MemoryCacheEnabled);
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m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", m_MemoryCacheEnabled);
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m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
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m_MemoryExpiration = assetConfig.GetDouble("MemoryCacheTimeout", m_MemoryExpiration);
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m_MemoryExpiration *= 3600.0; // config in hours to seconds
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||||||
|
|
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#if WAIT_ON_INPROGRESS_REQUESTS
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#if WAIT_ON_INPROGRESS_REQUESTS
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m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000);
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m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000);
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@ -224,9 +225,9 @@ namespace OpenSim.Region.CoreModules.Asset
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m_Scenes.Remove(scene);
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m_Scenes.Remove(scene);
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lock(timerLock)
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lock(timerLock)
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{
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{
|
||||||
if(m_Running && m_Scenes.Count <= 0)
|
if(m_timerRunning && m_Scenes.Count <= 0)
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{
|
{
|
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m_Running = false;
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m_timerRunning = false;
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m_CacheCleanTimer.Stop();
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m_CacheCleanTimer.Stop();
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m_CacheCleanTimer.Close();
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m_CacheCleanTimer.Close();
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}
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}
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@ -242,7 +243,7 @@ namespace OpenSim.Region.CoreModules.Asset
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m_AssetService = scene.RequestModuleInterface<IAssetService>();
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m_AssetService = scene.RequestModuleInterface<IAssetService>();
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lock(timerLock)
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lock(timerLock)
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{
|
{
|
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if(!m_Running)
|
if(!m_timerRunning)
|
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{
|
{
|
||||||
if (m_FileCacheEnabled && (m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero))
|
if (m_FileCacheEnabled && (m_FileExpiration > TimeSpan.Zero) && (m_FileExpirationCleanupTimer > TimeSpan.Zero))
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{
|
{
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|
@ -250,7 +251,7 @@ namespace OpenSim.Region.CoreModules.Asset
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m_CacheCleanTimer.AutoReset = false;
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m_CacheCleanTimer.AutoReset = false;
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m_CacheCleanTimer.Elapsed += CleanupExpiredFiles;
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m_CacheCleanTimer.Elapsed += CleanupExpiredFiles;
|
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m_CacheCleanTimer.Start();
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m_CacheCleanTimer.Start();
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m_Running = true;
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m_timerRunning = true;
|
||||||
}
|
}
|
||||||
}
|
}
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}
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}
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@ -263,6 +264,7 @@ namespace OpenSim.Region.CoreModules.Asset
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private void UpdateMemoryCache(string key, AssetBase asset)
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private void UpdateMemoryCache(string key, AssetBase asset)
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{
|
{
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// NOTE DO NOT USE SLIDEEXPIRE option on current libomv
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m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
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m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
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}
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}
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@ -480,12 +482,10 @@ namespace OpenSim.Region.CoreModules.Asset
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asset = GetFromMemoryCache(id);
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asset = GetFromMemoryCache(id);
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if (asset == null && m_FileCacheEnabled)
|
if (asset == null && m_FileCacheEnabled)
|
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{
|
|
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asset = GetFromFileCache(id);
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asset = GetFromFileCache(id);
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||||||
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|
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if (m_MemoryCacheEnabled && asset != null)
|
if (m_MemoryCacheEnabled && asset != null)
|
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UpdateMemoryCache(id, asset);
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UpdateMemoryCache(id, asset);
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}
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|
||||||
|
|
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if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0))
|
if (((m_LogLevel >= 1)) && (m_HitRateDisplay != 0) && (m_Requests % m_HitRateDisplay == 0))
|
||||||
{
|
{
|
||||||
|
@ -561,8 +561,12 @@ namespace OpenSim.Region.CoreModules.Asset
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||||||
if (m_LogLevel >= 2)
|
if (m_LogLevel >= 2)
|
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m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration);
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m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration);
|
||||||
|
|
||||||
if(!m_Running)
|
lock(timerLock)
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return;
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{
|
||||||
|
if(!m_timerRunning || m_cleanupRunning)
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||||||
|
return;
|
||||||
|
m_cleanupRunning = true;
|
||||||
|
}
|
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// Purge all files last accessed prior to this point
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// Purge all files last accessed prior to this point
|
||||||
DateTime purgeLine = DateTime.Now - m_FileExpiration;
|
DateTime purgeLine = DateTime.Now - m_FileExpiration;
|
||||||
|
|
||||||
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@ -578,8 +582,9 @@ namespace OpenSim.Region.CoreModules.Asset
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||||||
|
|
||||||
lock(timerLock)
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lock(timerLock)
|
||||||
{
|
{
|
||||||
if(m_Running)
|
if(m_timerRunning)
|
||||||
m_CacheCleanTimer.Start();
|
m_CacheCleanTimer.Start();
|
||||||
|
m_cleanupRunning = false;
|
||||||
}
|
}
|
||||||
}
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}
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||||||
|
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||||||
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@ -816,13 +821,13 @@ namespace OpenSim.Region.CoreModules.Asset
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|
|
||||||
s.ForEachSOG(delegate(SceneObjectGroup e)
|
s.ForEachSOG(delegate(SceneObjectGroup e)
|
||||||
{
|
{
|
||||||
if(!m_Running && !storeUncached)
|
if(!m_timerRunning && !storeUncached)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
gatherer.AddForInspection(e);
|
gatherer.AddForInspection(e);
|
||||||
gatherer.GatherAll();
|
gatherer.GatherAll();
|
||||||
|
|
||||||
if(!m_Running && !storeUncached)
|
if(!m_timerRunning && !storeUncached)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
foreach (UUID assetID in gatherer.GatheredUuids.Keys)
|
foreach (UUID assetID in gatherer.GatheredUuids.Keys)
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|
@ -854,13 +859,13 @@ namespace OpenSim.Region.CoreModules.Asset
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}
|
}
|
||||||
|
|
||||||
gatherer.GatheredUuids.Clear();
|
gatherer.GatheredUuids.Clear();
|
||||||
if(!m_Running && !storeUncached)
|
if(!m_timerRunning && !storeUncached)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if(!storeUncached)
|
if(!storeUncached)
|
||||||
Thread.Sleep(50);
|
Thread.Sleep(50);
|
||||||
});
|
});
|
||||||
if(!m_Running && !storeUncached)
|
if(!m_timerRunning && !storeUncached)
|
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break;
|
break;
|
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}
|
}
|
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|
|
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|
@ -905,16 +910,23 @@ namespace OpenSim.Region.CoreModules.Asset
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||||||
{
|
{
|
||||||
List<string> outputLines = new List<string>();
|
List<string> outputLines = new List<string>();
|
||||||
|
|
||||||
double fileHitRate = (double)m_DiskHits / m_Requests * 100.0;
|
double invReq = 100.0 / m_Requests;
|
||||||
|
|
||||||
|
double fileHitRate = m_DiskHits * invReq;
|
||||||
outputLines.Add(
|
outputLines.Add(
|
||||||
string.Format("File Hit Rate: {0}% for {1} requests", fileHitRate.ToString("0.00"), m_Requests));
|
string.Format("File Hit Rate: {0}% for {1} requests", fileHitRate.ToString("0.00"), m_Requests));
|
||||||
|
|
||||||
if (m_MemoryCacheEnabled)
|
if (m_MemoryCacheEnabled)
|
||||||
{
|
{
|
||||||
double memHitRate = (double)m_MemoryHits / m_Requests * 100.0;
|
double HitRate = m_MemoryHits * invReq;
|
||||||
|
|
||||||
outputLines.Add(
|
outputLines.Add(
|
||||||
string.Format("Memory Hit Rate: {0}% for {1} requests", memHitRate.ToString("0.00"), m_Requests));
|
string.Format("Memory Hit Rate: {0}% for {1} requests", HitRate.ToString("0.00"), m_Requests));
|
||||||
|
|
||||||
|
HitRate += fileHitRate;
|
||||||
|
|
||||||
|
outputLines.Add(
|
||||||
|
string.Format("Total Hit Rate: {0}% for {1} requests", HitRate.ToString("0.00"), m_Requests));
|
||||||
}
|
}
|
||||||
|
|
||||||
outputLines.Add(
|
outputLines.Add(
|
||||||
|
@ -1019,17 +1031,27 @@ namespace OpenSim.Region.CoreModules.Asset
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "assets":
|
case "assets":
|
||||||
con.Output("Ensuring assets are cached for all scenes.");
|
lock(timerLock)
|
||||||
|
{
|
||||||
|
if(m_cleanupRunning)
|
||||||
|
{
|
||||||
|
con.OutputFormat("FloatSam assets check already running");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
m_cleanupRunning = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
con.Output("FloatSam Ensuring assets are cached for all scenes.");
|
||||||
|
|
||||||
WorkManager.RunInThread(delegate
|
WorkManager.RunInThread(delegate
|
||||||
{
|
{
|
||||||
bool wasRunning= false;
|
bool wasRunning= false;
|
||||||
lock(timerLock)
|
lock(timerLock)
|
||||||
{
|
{
|
||||||
if(m_Running)
|
if(m_timerRunning)
|
||||||
{
|
{
|
||||||
m_CacheCleanTimer.Stop();
|
m_CacheCleanTimer.Stop();
|
||||||
m_Running = false;
|
m_timerRunning = false;
|
||||||
wasRunning = true;
|
wasRunning = true;
|
||||||
Thread.Sleep(100);
|
Thread.Sleep(100);
|
||||||
}
|
}
|
||||||
|
@ -1041,8 +1063,9 @@ namespace OpenSim.Region.CoreModules.Asset
|
||||||
if(wasRunning)
|
if(wasRunning)
|
||||||
{
|
{
|
||||||
m_CacheCleanTimer.Start();
|
m_CacheCleanTimer.Start();
|
||||||
m_Running = true;
|
m_timerRunning = true;
|
||||||
}
|
}
|
||||||
|
m_cleanupRunning = false;
|
||||||
}
|
}
|
||||||
con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal);
|
con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal);
|
||||||
}, null, "TouchAllSceneAssets");
|
}, null, "TouchAllSceneAssets");
|
||||||
|
|
|
@ -897,20 +897,36 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// we have a proxy on map
|
// we have a proxy on map
|
||||||
// this is a fail on large regions
|
ulong oriHandle;
|
||||||
uint gtmp = (uint)globalPos.X >> 8;
|
uint oriX;
|
||||||
globalPos.X -= (gtmp << 8);
|
uint oriY;
|
||||||
globalPos.X += target.RegionLocX;
|
if(Util.ParseFakeParcelID(pick.ParcelId, out oriHandle, out oriX, out oriY))
|
||||||
|
{
|
||||||
|
pick.ParcelId = Util.BuildFakeParcelID(target.RegionHandle, oriX, oriY);
|
||||||
|
globalPos.X = target.RegionLocX + oriX;
|
||||||
|
globalPos.Y = target.RegionLocY + oriY;
|
||||||
|
pick.GlobalPos = globalPos.ToString();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// this is a fail on large regions
|
||||||
|
uint gtmp = (uint)globalPos.X >> 8;
|
||||||
|
globalPos.X -= (gtmp << 8);
|
||||||
|
|
||||||
gtmp = (uint)globalPos.Y >> 8;
|
gtmp = (uint)globalPos.Y >> 8;
|
||||||
globalPos.Y -= (gtmp << 8);
|
globalPos.Y -= (gtmp << 8);
|
||||||
globalPos.Y += target.RegionLocY;
|
|
||||||
|
pick.ParcelId = Util.BuildFakeParcelID(target.RegionHandle, (uint)globalPos.X, (uint)globalPos.Y);
|
||||||
|
|
||||||
|
globalPos.X += target.RegionLocX;
|
||||||
|
globalPos.Y += target.RegionLocY;
|
||||||
|
pick.GlobalPos = globalPos.ToString();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.DebugFormat("[PROFILES]: PickInfoRequest: {0} : {1}", pick.Name.ToString(), pick.SnapshotId.ToString());
|
m_log.DebugFormat("[PROFILES]: PickInfoRequest: {0} : {1}", pick.Name.ToString(), pick.SnapshotId.ToString());
|
||||||
|
|
||||||
pick.GlobalPos = globalPos.ToString();
|
|
||||||
lock(m_profilesCache)
|
lock(m_profilesCache)
|
||||||
{
|
{
|
||||||
if(!m_profilesCache.TryGetValue(targetID, out uce) || uce == null)
|
if(!m_profilesCache.TryGetValue(targetID, out uce) || uce == null)
|
||||||
|
@ -1331,16 +1347,35 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
|
||||||
if(uce.props != null)
|
if(uce.props != null)
|
||||||
{
|
{
|
||||||
props = uce.props;
|
props = uce.props;
|
||||||
remoteClient.SendAvatarProperties(props.UserId, props.AboutText,
|
uint cflags = uce.flags;
|
||||||
uce.born, uce.membershipType , props.FirstLifeText, uce.flags,
|
// if on same region force online
|
||||||
props.FirstLifeImageId, props.ImageId, props.WebUrl, props.PartnerId);
|
if(p != null && !p.IsDeleted)
|
||||||
|
cflags |= 0x10;
|
||||||
|
|
||||||
|
remoteClient.SendAvatarProperties(props.UserId, props.AboutText,
|
||||||
|
uce.born, uce.membershipType , props.FirstLifeText, cflags,
|
||||||
|
props.FirstLifeImageId, props.ImageId, props.WebUrl, props.PartnerId);
|
||||||
|
|
||||||
remoteClient.SendAvatarInterestsReply(props.UserId, (uint)props.WantToMask,
|
remoteClient.SendAvatarInterestsReply(props.UserId, (uint)props.WantToMask,
|
||||||
props.WantToText, (uint)props.SkillsMask,
|
props.WantToText, (uint)props.SkillsMask,
|
||||||
props.SkillsText, props.Language);
|
props.SkillsText, props.Language);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(uce.ClientsWaitingProps == null)
|
||||||
|
uce.ClientsWaitingProps = new HashSet<IClientAPI>();
|
||||||
|
else if(uce.ClientsWaitingProps.Contains(remoteClient))
|
||||||
|
return;
|
||||||
|
uce.ClientsWaitingProps.Add(remoteClient);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
uce = new UserProfileCacheEntry();
|
||||||
|
uce.ClientsWaitingProps = new HashSet<IClientAPI>();
|
||||||
|
uce.ClientsWaitingProps.Add(remoteClient);
|
||||||
|
m_profilesCache.AddOrUpdate(avatarID, uce, PROFILECACHEEXPIRE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1402,14 +1437,11 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
|
||||||
{
|
{
|
||||||
props.AboutText ="Profile not available at this time. User may still be unknown to this grid";
|
props.AboutText ="Profile not available at this time. User may still be unknown to this grid";
|
||||||
}
|
}
|
||||||
|
|
||||||
// if on same region force online
|
|
||||||
if(p != null && !p.IsDeleted)
|
|
||||||
flags |= 0x10;
|
|
||||||
|
|
||||||
if(!m_allowUserProfileWebURLs)
|
if(!m_allowUserProfileWebURLs)
|
||||||
props.WebUrl ="";
|
props.WebUrl ="";
|
||||||
|
|
||||||
|
HashSet<IClientAPI> clients;
|
||||||
lock(m_profilesCache)
|
lock(m_profilesCache)
|
||||||
{
|
{
|
||||||
if(!m_profilesCache.TryGetValue(props.UserId, out uce) || uce == null)
|
if(!m_profilesCache.TryGetValue(props.UserId, out uce) || uce == null)
|
||||||
|
@ -1418,15 +1450,39 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
|
||||||
uce.born = born;
|
uce.born = born;
|
||||||
uce.membershipType = membershipType;
|
uce.membershipType = membershipType;
|
||||||
uce.flags = flags;
|
uce.flags = flags;
|
||||||
|
clients = uce.ClientsWaitingProps;
|
||||||
|
uce.ClientsWaitingProps = null;
|
||||||
m_profilesCache.AddOrUpdate(props.UserId, uce, PROFILECACHEEXPIRE);
|
m_profilesCache.AddOrUpdate(props.UserId, uce, PROFILECACHEEXPIRE);
|
||||||
}
|
}
|
||||||
|
|
||||||
remoteClient.SendAvatarProperties(props.UserId, props.AboutText, born, membershipType , props.FirstLifeText, flags,
|
// if on same region force online
|
||||||
|
if(p != null && !p.IsDeleted)
|
||||||
|
flags |= 0x10;
|
||||||
|
|
||||||
|
if(clients == null)
|
||||||
|
{
|
||||||
|
remoteClient.SendAvatarProperties(props.UserId, props.AboutText, born, membershipType , props.FirstLifeText, flags,
|
||||||
props.FirstLifeImageId, props.ImageId, props.WebUrl, props.PartnerId);
|
props.FirstLifeImageId, props.ImageId, props.WebUrl, props.PartnerId);
|
||||||
|
|
||||||
remoteClient.SendAvatarInterestsReply(props.UserId, (uint)props.WantToMask, props.WantToText, (uint)props.SkillsMask,
|
remoteClient.SendAvatarInterestsReply(props.UserId, (uint)props.WantToMask, props.WantToText,
|
||||||
props.SkillsText, props.Language);
|
(uint)props.SkillsMask, props.SkillsText, props.Language);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(!clients.Contains(remoteClient))
|
||||||
|
clients.Add(remoteClient);
|
||||||
|
foreach(IClientAPI cli in clients)
|
||||||
|
{
|
||||||
|
if(!cli.IsActive)
|
||||||
|
continue;
|
||||||
|
cli.SendAvatarProperties(props.UserId, props.AboutText, born, membershipType , props.FirstLifeText, flags,
|
||||||
|
props.FirstLifeImageId, props.ImageId, props.WebUrl, props.PartnerId);
|
||||||
|
|
||||||
|
cli.SendAvatarInterestsReply(props.UserId, (uint)props.WantToMask, props.WantToText,
|
||||||
|
(uint)props.SkillsMask, props.SkillsText, props.Language);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -1880,8 +1880,9 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
UUID.TryParse(id, out parcel);
|
UUID.TryParse(id, out parcel);
|
||||||
// assume we've got the parcelID we just computed in RemoteParcelRequest
|
// assume we've got the parcelID we just computed in RemoteParcelRequest
|
||||||
ExtendedLandData extLandData = new ExtendedLandData();
|
ExtendedLandData extLandData = new ExtendedLandData();
|
||||||
Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
|
if(!Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
|
||||||
out extLandData.X, out extLandData.Y);
|
out extLandData.X, out extLandData.Y))
|
||||||
|
return null;
|
||||||
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
|
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
|
||||||
extLandData.RegionHandle, extLandData.X, extLandData.Y);
|
extLandData.RegionHandle, extLandData.X, extLandData.Y);
|
||||||
|
|
||||||
|
|
|
@ -310,7 +310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
foreach (string id in ids)
|
foreach (string id in ids)
|
||||||
{
|
{
|
||||||
string current = id.Trim();
|
string current = id.Trim();
|
||||||
if (current.ToUpper() == "PARCEL_GROUP_MEMBER" || current.ToUpper() == "PARCEL_OWNER" || current.ToUpper() == "ESTATE_MANAGER" || current.ToUpper() == "ESTATE_OWNER" || current.ToUpper() == "GRID_GOD")
|
if (current.ToUpper() == "PARCEL_GROUP_MEMBER" || current.ToUpper() == "PARCEL_OWNER" || current.ToUpper() == "ESTATE_MANAGER" || current.ToUpper() == "ESTATE_OWNER" || current.ToUpper() == "GOD" || current.ToUpper() == "GRID_GOD")
|
||||||
{
|
{
|
||||||
if (!perms.AllowedOwnerClasses.Contains(current))
|
if (!perms.AllowedOwnerClasses.Contains(current))
|
||||||
perms.AllowedOwnerClasses.Add(current.ToUpper());
|
perms.AllowedOwnerClasses.Add(current.ToUpper());
|
||||||
|
@ -416,9 +416,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
|
|
||||||
//Only gods may use the function
|
//Only gods may use the function
|
||||||
|
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GOD"))
|
||||||
|
{
|
||||||
|
if (World.Permissions.IsGod(ownerID))
|
||||||
|
{
|
||||||
|
return String.Empty;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Only grid gods may use the function
|
||||||
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GRID_GOD"))
|
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("GRID_GOD"))
|
||||||
{
|
{
|
||||||
if (World.Permissions.IsGridGod(ownerID))
|
if (World.Permissions.IsGridGod(ownerID))
|
||||||
{
|
{
|
||||||
return String.Empty;
|
return String.Empty;
|
||||||
}
|
}
|
||||||
|
|
|
@ -20,15 +20,20 @@
|
||||||
HitRateDisplay = 100
|
HitRateDisplay = 100
|
||||||
|
|
||||||
; Set to false for no memory cache
|
; Set to false for no memory cache
|
||||||
MemoryCacheEnabled = false
|
; assets can be requested several times in short periods
|
||||||
|
; so even a small memory cache is usefull
|
||||||
|
MemoryCacheEnabled = true
|
||||||
|
|
||||||
; Set to false for no file cache
|
; Set to false for no file cache
|
||||||
FileCacheEnabled = true
|
FileCacheEnabled = true
|
||||||
|
|
||||||
; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
|
; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
|
||||||
; Optimization: for VPS or limited memory system installs set Timeout to .016 (1 minute)
|
; even a few minutes may mean many assets loaded to memory, if not all.
|
||||||
; increases performance without large memory impact
|
; this is good if memory is not a problem.
|
||||||
MemoryCacheTimeout = 2
|
; if memory is a problem then a few seconds may actually save same.
|
||||||
|
; reducing duplications.
|
||||||
|
; see hit rates with console comand: fcache status
|
||||||
|
MemoryCacheTimeout = .001 // 3.6s ie around 4s (1s resolution)
|
||||||
|
|
||||||
; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
|
; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
|
||||||
; Specify 0 if you do not want your disk cache to expire
|
; Specify 0 if you do not want your disk cache to expire
|
||||||
|
|
|
@ -37,6 +37,8 @@
|
||||||
; To enable for individuals or groups, set it to a comma separated list. This checks
|
; To enable for individuals or groups, set it to a comma separated list. This checks
|
||||||
; against the owner of the object containing the script.
|
; against the owner of the object containing the script.
|
||||||
; The comma separated entries in the list may be one of:
|
; The comma separated entries in the list may be one of:
|
||||||
|
; "GRID_GOD" -- enable for users with UserLevel >= 200
|
||||||
|
; "GOD" -- enable for users with any type of god rights
|
||||||
; "ESTATE_MANAGER" -- enable for estate manager
|
; "ESTATE_MANAGER" -- enable for estate manager
|
||||||
; "ESTATE_OWNER" -- enable for estate owner
|
; "ESTATE_OWNER" -- enable for estate owner
|
||||||
; "PARCEL_OWNER" -- enable for parcel owner
|
; "PARCEL_OWNER" -- enable for parcel owner
|
||||||
|
|
Loading…
Reference in New Issue