fix a flag name

master
UbitUmarov 2020-06-29 01:16:12 +01:00
parent 34fa6abc00
commit 1c4300ff91
1 changed files with 2 additions and 2 deletions

View File

@ -184,7 +184,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
flags |= RegionFlags.ResetHomeOnTeleport; flags |= RegionFlags.ResetHomeOnTeleport;
if (Scene.RegionInfo.EstateSettings.AllowEnviromentOverride) if (Scene.RegionInfo.EstateSettings.AllowEnviromentOverride)
flags |= RegionFlags.AllowEnviromentOverride; flags |= RegionFlags.AllowEnvironmentOverride;
// TODO: SkipUpdateInterestList // TODO: SkipUpdateInterestList
@ -1708,7 +1708,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
flags |= RegionFlags.AllowParcelAccessOverride; flags |= RegionFlags.AllowParcelAccessOverride;
if(Scene.RegionInfo.EstateSettings.AllowEnviromentOverride) if(Scene.RegionInfo.EstateSettings.AllowEnviromentOverride)
flags |= RegionFlags.AllowEnviromentOverride; flags |= RegionFlags.AllowEnvironmentOverride;
if (Scene.RegionInfo.EstateSettings.PublicAccess) //?? if (Scene.RegionInfo.EstateSettings.PublicAccess) //??
flags |= (RegionFlags.PublicAllowed | RegionFlags.ExternallyVisible); flags |= (RegionFlags.PublicAllowed | RegionFlags.ExternallyVisible);