Step 3: Commit the Avination XEstate estate comms handler
This adds estate-wide Teleport Home and Teleport All User Home as welluser_profiles
parent
5d5edde429
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1c6b8293d7
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenSim.Services.Interfaces;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using OpenSim.Server.Base;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenMetaverse;
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using log4net;
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namespace OpenSim.Region.CoreModules.World.Estate
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{
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public class EstateConnector
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected XEstateModule m_EstateModule;
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public EstateConnector(XEstateModule module)
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{
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m_EstateModule = module;
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}
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public void SendTeleportHomeOneUser(uint EstateID, UUID PreyID)
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{
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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sendData["METHOD"] = "teleport_home_one_user";
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sendData["EstateID"] = EstateID.ToString();
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sendData["PreyID"] = PreyID.ToString();
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SendToEstate(EstateID, sendData);
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}
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public void SendTeleportHomeAllUsers(uint EstateID)
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{
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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sendData["METHOD"] = "teleport_home_all_users";
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sendData["EstateID"] = EstateID.ToString();
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SendToEstate(EstateID, sendData);
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}
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public bool SendUpdateCovenant(uint EstateID, UUID CovenantID)
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{
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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sendData["METHOD"] = "update_covenant";
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sendData["CovenantID"] = CovenantID.ToString();
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sendData["EstateID"] = EstateID.ToString();
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// Handle local regions locally
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//
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foreach (Scene s in m_EstateModule.Scenes)
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{
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if (s.RegionInfo.EstateSettings.EstateID == EstateID)
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s.RegionInfo.RegionSettings.Covenant = CovenantID;
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// s.ReloadEstateData();
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}
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SendToEstate(EstateID, sendData);
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return true;
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}
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public bool SendUpdateEstate(uint EstateID)
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{
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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sendData["METHOD"] = "update_estate";
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sendData["EstateID"] = EstateID.ToString();
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// Handle local regions locally
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//
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foreach (Scene s in m_EstateModule.Scenes)
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{
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if (s.RegionInfo.EstateSettings.EstateID == EstateID)
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s.ReloadEstateData();
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}
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SendToEstate(EstateID, sendData);
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return true;
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}
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public void SendEstateMessage(uint EstateID, UUID FromID, string FromName, string Message)
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{
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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sendData["METHOD"] = "estate_message";
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sendData["EstateID"] = EstateID.ToString();
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sendData["FromID"] = FromID.ToString();
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sendData["FromName"] = FromName;
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sendData["Message"] = Message;
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SendToEstate(EstateID, sendData);
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}
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private void SendToEstate(uint EstateID, Dictionary<string, object> sendData)
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{
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List<UUID> regions = m_EstateModule.Scenes[0].GetEstateRegions((int)EstateID);
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UUID ScopeID = UUID.Zero;
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// Handle local regions locally
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//
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foreach (Scene s in m_EstateModule.Scenes)
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{
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if (regions.Contains(s.RegionInfo.RegionID))
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{
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// All regions in one estate are in the same scope.
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// Use that scope.
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//
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ScopeID = s.RegionInfo.ScopeID;
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regions.Remove(s.RegionInfo.RegionID);
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}
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}
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// Our own region should always be in the above list.
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// In a standalone this would not be true. But then,
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// Scope ID is not relevat there. Use first scope.
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//
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if (ScopeID == UUID.Zero)
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ScopeID = m_EstateModule.Scenes[0].RegionInfo.ScopeID;
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// Don't send to the same instance twice
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//
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List<string> done = new List<string>();
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// Send to remote regions
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//
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foreach (UUID regionID in regions)
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{
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GridRegion region = m_EstateModule.Scenes[0].GridService.GetRegionByUUID(ScopeID, regionID);
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if (region != null)
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{
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string url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
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if (done.Contains(url))
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continue;
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Call(region, sendData);
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done.Add(url);
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}
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}
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}
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private bool Call(GridRegion region, Dictionary<string, object> sendData)
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{
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string reqString = ServerUtils.BuildQueryString(sendData);
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// m_log.DebugFormat("[XESTATE CONNECTOR]: queryString = {0}", reqString);
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try
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{
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string url = "http://" + region.ExternalHostName + ":" + region.HttpPort;
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string reply = SynchronousRestFormsRequester.MakeRequest("POST",
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url + "/estate",
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reqString);
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if (reply != string.Empty)
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{
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Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
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if (replyData.ContainsKey("RESULT"))
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{
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if (replyData["RESULT"].ToString().ToLower() == "true")
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return true;
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else
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return false;
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}
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else
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m_log.DebugFormat("[XESTATE CONNECTOR]: reply data does not contain result field");
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}
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else
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m_log.DebugFormat("[XESTATE CONNECTOR]: received empty reply");
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[XESTATE CONNECTOR]: Exception when contacting remote sim: {0}", e.Message);
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}
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return false;
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}
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}
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}
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@ -0,0 +1,254 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
|
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Server.Base;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using Mono.Addins;
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namespace OpenSim.Region.CoreModules.World.Estate
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "XEstate")]
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public class XEstateModule : ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected List<Scene> m_Scenes = new List<Scene>();
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protected bool m_InInfoUpdate = false;
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public bool InInfoUpdate
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{
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get { return m_InInfoUpdate; }
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set { m_InInfoUpdate = value; }
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}
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public List<Scene> Scenes
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{
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get { return m_Scenes; }
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}
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protected EstateConnector m_EstateConnector;
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public void Initialise(IConfigSource config)
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{
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int port = 0;
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IConfig estateConfig = config.Configs["Estate"];
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if (estateConfig != null)
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{
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port = estateConfig.GetInt("Port", 0);
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}
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m_EstateConnector = new EstateConnector(this);
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// Instantiate the request handler
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IHttpServer server = MainServer.GetHttpServer((uint)port);
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server.AddStreamHandler(new EstateRequestHandler(this));
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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m_Scenes.Add(scene);
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scene.EventManager.OnNewClient += OnNewClient;
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}
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public void RegionLoaded(Scene scene)
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{
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IEstateModule em = scene.RequestModuleInterface<IEstateModule>();
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em.OnRegionInfoChange += OnRegionInfoChange;
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em.OnEstateInfoChange += OnEstateInfoChange;
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em.OnEstateMessage += OnEstateMessage;
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}
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public void RemoveRegion(Scene scene)
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{
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scene.EventManager.OnNewClient -= OnNewClient;
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m_Scenes.Remove(scene);
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}
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public string Name
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{
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get { return "EstateModule"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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private Scene FindScene(UUID RegionID)
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{
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foreach (Scene s in Scenes)
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{
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if (s.RegionInfo.RegionID == RegionID)
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return s;
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}
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return null;
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}
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private void OnRegionInfoChange(UUID RegionID)
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{
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Scene s = FindScene(RegionID);
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if (s == null)
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return;
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if (!m_InInfoUpdate)
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m_EstateConnector.SendUpdateCovenant(s.RegionInfo.EstateSettings.EstateID, s.RegionInfo.RegionSettings.Covenant);
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}
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private void OnEstateInfoChange(UUID RegionID)
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{
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Scene s = FindScene(RegionID);
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if (s == null)
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return;
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if (!m_InInfoUpdate)
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m_EstateConnector.SendUpdateEstate(s.RegionInfo.EstateSettings.EstateID);
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}
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private void OnEstateMessage(UUID RegionID, UUID FromID, string FromName, string Message)
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{
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Scene senderScenes = FindScene(RegionID);
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if (senderScenes == null)
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return;
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uint estateID = senderScenes.RegionInfo.EstateSettings.EstateID;
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foreach (Scene s in Scenes)
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{
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if (s.RegionInfo.EstateSettings.EstateID == estateID)
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{
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IDialogModule dm = s.RequestModuleInterface<IDialogModule>();
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if (dm != null)
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{
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dm.SendNotificationToUsersInRegion(FromID, FromName,
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Message);
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}
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}
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}
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if (!m_InInfoUpdate)
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m_EstateConnector.SendEstateMessage(estateID, FromID, FromName, Message);
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}
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private void OnNewClient(IClientAPI client)
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{
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client.OnEstateTeleportOneUserHomeRequest += OnEstateTeleportOneUserHomeRequest;
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client.OnEstateTeleportAllUsersHomeRequest += OnEstateTeleportAllUsersHomeRequest;
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}
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private void OnEstateTeleportOneUserHomeRequest(IClientAPI client, UUID invoice, UUID senderID, UUID prey)
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{
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if (prey == UUID.Zero)
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return;
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if (!(client.Scene is Scene))
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return;
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Scene scene = (Scene)client.Scene;
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uint estateID = scene.RegionInfo.EstateSettings.EstateID;
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if (!scene.Permissions.CanIssueEstateCommand(client.AgentId, false))
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return;
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foreach (Scene s in Scenes)
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{
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if (s == scene)
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continue; // Already handles by estate module
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if (s.RegionInfo.EstateSettings.EstateID != estateID)
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continue;
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ScenePresence p = scene.GetScenePresence(prey);
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if (p != null && !p.IsChildAgent)
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{
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p.ControllingClient.SendTeleportStart(16);
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scene.TeleportClientHome(prey, p.ControllingClient);
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}
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}
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m_EstateConnector.SendTeleportHomeOneUser(estateID, prey);
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}
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private void OnEstateTeleportAllUsersHomeRequest(IClientAPI client, UUID invoice, UUID senderID)
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{
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if (!(client.Scene is Scene))
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return;
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Scene scene = (Scene)client.Scene;
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uint estateID = scene.RegionInfo.EstateSettings.EstateID;
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if (!scene.Permissions.CanIssueEstateCommand(client.AgentId, false))
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return;
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foreach (Scene s in Scenes)
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{
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if (s == scene)
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continue; // Already handles by estate module
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if (s.RegionInfo.EstateSettings.EstateID != estateID)
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continue;
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scene.ForEachScenePresence(delegate(ScenePresence p) {
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if (p != null && !p.IsChildAgent)
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{
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p.ControllingClient.SendTeleportStart(16);
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scene.TeleportClientHome(p.ControllingClient.AgentId, p.ControllingClient);
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}
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});
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}
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m_EstateConnector.SendTeleportHomeAllUsers(estateID);
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}
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}
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}
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@ -0,0 +1,298 @@
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/*
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||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
|
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using OpenSim.Framework;
|
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using OpenSim.Server.Base;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Estate
|
||||
{
|
||||
public class EstateRequestHandler : BaseStreamHandler
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected XEstateModule m_EstateModule;
|
||||
protected Object m_RequestLock = new Object();
|
||||
|
||||
public EstateRequestHandler(XEstateModule fmodule)
|
||||
: base("POST", "/estate")
|
||||
{
|
||||
m_EstateModule = fmodule;
|
||||
}
|
||||
|
||||
public override byte[] Handle(string path, Stream requestData,
|
||||
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
|
||||
{
|
||||
StreamReader sr = new StreamReader(requestData);
|
||||
string body = sr.ReadToEnd();
|
||||
sr.Close();
|
||||
body = body.Trim();
|
||||
|
||||
m_log.DebugFormat("[XESTATE HANDLER]: query String: {0}", body);
|
||||
|
||||
try
|
||||
{
|
||||
lock (m_RequestLock)
|
||||
{
|
||||
Dictionary<string, object> request =
|
||||
ServerUtils.ParseQueryString(body);
|
||||
|
||||
if (!request.ContainsKey("METHOD"))
|
||||
return FailureResult();
|
||||
|
||||
string method = request["METHOD"].ToString();
|
||||
request.Remove("METHOD");
|
||||
|
||||
try
|
||||
{
|
||||
m_EstateModule.InInfoUpdate = false;
|
||||
|
||||
switch (method)
|
||||
{
|
||||
case "update_covenant":
|
||||
return UpdateCovenant(request);
|
||||
case "update_estate":
|
||||
return UpdateEstate(request);
|
||||
case "estate_message":
|
||||
return EstateMessage(request);
|
||||
case "teleport_home_one_user":
|
||||
return TeleportHomeOneUser(request);
|
||||
case "teleport_home_all_users":
|
||||
return TeleportHomeAllUsers(request);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_EstateModule.InInfoUpdate = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Debug("[XESTATE]: Exception {0}" + e.ToString());
|
||||
}
|
||||
|
||||
return FailureResult();
|
||||
}
|
||||
|
||||
byte[] TeleportHomeAllUsers(Dictionary<string, object> request)
|
||||
{
|
||||
UUID PreyID = UUID.Zero;
|
||||
int EstateID = 0;
|
||||
|
||||
if (!request.ContainsKey("EstateID"))
|
||||
return FailureResult();
|
||||
|
||||
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
|
||||
return FailureResult();
|
||||
|
||||
foreach (Scene s in m_EstateModule.Scenes)
|
||||
{
|
||||
if (s.RegionInfo.EstateSettings.EstateID == EstateID)
|
||||
{
|
||||
s.ForEachScenePresence(delegate(ScenePresence p) {
|
||||
if (p != null && !p.IsChildAgent)
|
||||
{
|
||||
p.ControllingClient.SendTeleportStart(16);
|
||||
s.TeleportClientHome(p.ControllingClient.AgentId, p.ControllingClient);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return SuccessResult();
|
||||
}
|
||||
|
||||
byte[] TeleportHomeOneUser(Dictionary<string, object> request)
|
||||
{
|
||||
UUID PreyID = UUID.Zero;
|
||||
int EstateID = 0;
|
||||
|
||||
if (!request.ContainsKey("PreyID") ||
|
||||
!request.ContainsKey("EstateID"))
|
||||
{
|
||||
return FailureResult();
|
||||
}
|
||||
|
||||
if (!UUID.TryParse(request["PreyID"].ToString(), out PreyID))
|
||||
return FailureResult();
|
||||
|
||||
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
|
||||
return FailureResult();
|
||||
|
||||
foreach (Scene s in m_EstateModule.Scenes)
|
||||
{
|
||||
if (s.RegionInfo.EstateSettings.EstateID == EstateID)
|
||||
{
|
||||
ScenePresence p = s.GetScenePresence(PreyID);
|
||||
if (p != null && !p.IsChildAgent)
|
||||
{
|
||||
p.ControllingClient.SendTeleportStart(16);
|
||||
s.TeleportClientHome(PreyID, p.ControllingClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return SuccessResult();
|
||||
}
|
||||
|
||||
byte[] EstateMessage(Dictionary<string, object> request)
|
||||
{
|
||||
UUID FromID = UUID.Zero;
|
||||
string FromName = String.Empty;
|
||||
string Message = String.Empty;
|
||||
int EstateID = 0;
|
||||
|
||||
if (!request.ContainsKey("FromID") ||
|
||||
!request.ContainsKey("FromName") ||
|
||||
!request.ContainsKey("Message") ||
|
||||
!request.ContainsKey("EstateID"))
|
||||
{
|
||||
return FailureResult();
|
||||
}
|
||||
|
||||
if (!UUID.TryParse(request["FromID"].ToString(), out FromID))
|
||||
return FailureResult();
|
||||
|
||||
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
|
||||
return FailureResult();
|
||||
|
||||
FromName = request["FromName"].ToString();
|
||||
Message = request["Message"].ToString();
|
||||
|
||||
foreach (Scene s in m_EstateModule.Scenes)
|
||||
{
|
||||
if (s.RegionInfo.EstateSettings.EstateID == EstateID)
|
||||
{
|
||||
IDialogModule dm = s.RequestModuleInterface<IDialogModule>();
|
||||
|
||||
if (dm != null)
|
||||
{
|
||||
dm.SendNotificationToUsersInRegion(FromID, FromName,
|
||||
Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return SuccessResult();
|
||||
}
|
||||
|
||||
byte[] UpdateCovenant(Dictionary<string, object> request)
|
||||
{
|
||||
UUID CovenantID = UUID.Zero;
|
||||
int EstateID = 0;
|
||||
|
||||
if (!request.ContainsKey("CovenantID") || !request.ContainsKey("EstateID"))
|
||||
return FailureResult();
|
||||
|
||||
if (!UUID.TryParse(request["CovenantID"].ToString(), out CovenantID))
|
||||
return FailureResult();
|
||||
|
||||
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
|
||||
return FailureResult();
|
||||
|
||||
foreach (Scene s in m_EstateModule.Scenes)
|
||||
{
|
||||
if (s.RegionInfo.EstateSettings.EstateID == (uint)EstateID)
|
||||
s.RegionInfo.RegionSettings.Covenant = CovenantID;
|
||||
}
|
||||
|
||||
return SuccessResult();
|
||||
}
|
||||
|
||||
byte[] UpdateEstate(Dictionary<string, object> request)
|
||||
{
|
||||
int EstateID = 0;
|
||||
|
||||
if (!request.ContainsKey("EstateID"))
|
||||
return FailureResult();
|
||||
if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID))
|
||||
return FailureResult();
|
||||
|
||||
foreach (Scene s in m_EstateModule.Scenes)
|
||||
{
|
||||
if (s.RegionInfo.EstateSettings.EstateID == (uint)EstateID)
|
||||
s.ReloadEstateData();
|
||||
}
|
||||
return SuccessResult();
|
||||
}
|
||||
|
||||
private byte[] FailureResult()
|
||||
{
|
||||
return BoolResult(false);
|
||||
}
|
||||
|
||||
private byte[] SuccessResult()
|
||||
{
|
||||
return BoolResult(true);
|
||||
}
|
||||
|
||||
private byte[] BoolResult(bool value)
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
|
||||
XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration,
|
||||
"", "");
|
||||
|
||||
doc.AppendChild(xmlnode);
|
||||
|
||||
XmlElement rootElement = doc.CreateElement("", "ServerResponse",
|
||||
"");
|
||||
|
||||
doc.AppendChild(rootElement);
|
||||
|
||||
XmlElement result = doc.CreateElement("", "RESULT", "");
|
||||
result.AppendChild(doc.CreateTextNode(value.ToString()));
|
||||
|
||||
rootElement.AppendChild(result);
|
||||
|
||||
return DocToBytes(doc);
|
||||
}
|
||||
|
||||
private byte[] DocToBytes(XmlDocument doc)
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
XmlTextWriter xw = new XmlTextWriter(ms, null);
|
||||
xw.Formatting = Formatting.Indented;
|
||||
doc.WriteTo(xw);
|
||||
xw.Flush();
|
||||
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue