make default TextureOnMapTile true for the older map imager
Don't know of a good reason not to do this, seems to work fine.bulletsim
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ee829a71c2
commit
1c758ae01c
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@ -68,9 +68,9 @@
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;; in a <Regions> tag.
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;; in a <Regions> tag.
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; regionload_webserver_url = "http://example.com/regions.xml";
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; regionload_webserver_url = "http://example.com/regions.xml";
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;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} false
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;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
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;; Use terrain texture for maptiles if true, use shaded green if false
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;; Use terrain texture for maptiles if true, use shaded green if false
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; TextureOnMapTile = false
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; TextureOnMapTile = true
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;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
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;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
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;; Draw objects on maptile. This step might take a long time if you've
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;; Draw objects on maptile. This step might take a long time if you've
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@ -71,7 +71,7 @@
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; objects, so you can turn it off here if you'd like.
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; objects, so you can turn it off here if you'd like.
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DrawPrimOnMapTile = true
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DrawPrimOnMapTile = true
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; Use terrain texture for maptiles if true, use shaded green if false
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; Use terrain texture for maptiles if true, use shaded green if false
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TextureOnMapTile = false
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TextureOnMapTile = true
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; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
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; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
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NonPhysicalPrimMax = 256
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NonPhysicalPrimMax = 256
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