make default TextureOnMapTile true for the older map imager

Don't know of a good reason not to do this, seems to work fine.
bulletsim
Justin Clark-Casey (justincc) 2011-07-21 03:08:58 +01:00
parent ee829a71c2
commit 1c758ae01c
2 changed files with 3 additions and 3 deletions

View File

@ -68,9 +68,9 @@
;; in a <Regions> tag. ;; in a <Regions> tag.
; regionload_webserver_url = "http://example.com/regions.xml"; ; regionload_webserver_url = "http://example.com/regions.xml";
;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} false ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
;; Use terrain texture for maptiles if true, use shaded green if false ;; Use terrain texture for maptiles if true, use shaded green if false
; TextureOnMapTile = false ; TextureOnMapTile = true
;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
;; Draw objects on maptile. This step might take a long time if you've ;; Draw objects on maptile. This step might take a long time if you've

View File

@ -71,7 +71,7 @@
; objects, so you can turn it off here if you'd like. ; objects, so you can turn it off here if you'd like.
DrawPrimOnMapTile = true DrawPrimOnMapTile = true
; Use terrain texture for maptiles if true, use shaded green if false ; Use terrain texture for maptiles if true, use shaded green if false
TextureOnMapTile = false TextureOnMapTile = true
; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
NonPhysicalPrimMax = 256 NonPhysicalPrimMax = 256