* Add a file I forgot in the last commit.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Region.Environment.Scenes.Tests
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{
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/// <summary>
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/// In memory user data provider. Might be quite useful as a proper user data plugin, though getting mono addins
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/// to load any plugins when running unit tests has proven impossible so far
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/// </summary>
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public class TestUserDataPlugin : IUserDataPlugin
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{
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public string Version { get { return "0"; } }
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public string Name { get { return "TestUserDataPlugin"; } }
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/// <summary>
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/// User profiles keyed by name
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/// </summary>
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private Dictionary<string, UserProfileData> m_userProfilesByName = new Dictionary<string, UserProfileData>();
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/// <summary>
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/// User profiles keyed by uuid
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/// </summary>
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private Dictionary<UUID, UserProfileData> m_userProfilesByUuid = new Dictionary<UUID, UserProfileData>();
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public void Initialise() {}
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public void Dispose() {}
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public void AddNewUserProfile(UserProfileData user)
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{
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UpdateUserProfile(user);
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}
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public UserProfileData GetUserByUUID(UUID user)
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{
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UserProfileData userProfile = null;
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m_userProfilesByUuid.TryGetValue(user, out userProfile);
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return userProfile;
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}
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public UserProfileData GetUserByName(string fname, string lname)
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{
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UserProfileData userProfile = null;
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m_userProfilesByName.TryGetValue(fname + " " + lname, out userProfile);
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return userProfile;
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}
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public bool UpdateUserProfile(UserProfileData user)
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{
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m_userProfilesByUuid[user.ID] = user;
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m_userProfilesByName[user.FirstName + " " + user.SurName] = user;
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return true;
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}
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public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query) { return null; }
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public UserAgentData GetAgentByUUID(UUID user) { return null; }
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public UserAgentData GetAgentByName(string name) { return null; }
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public UserAgentData GetAgentByName(string fname, string lname) { return null; }
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public void StoreWebLoginKey(UUID agentID, UUID webLoginKey) {}
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public void AddNewUserAgent(UserAgentData agent) {}
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public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) {}
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public void RemoveUserFriend(UUID friendlistowner, UUID friend) {}
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public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) {}
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public List<FriendListItem> GetUserFriendList(UUID friendlistowner) { return null; }
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public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids) { return null; }
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public bool MoneyTransferRequest(UUID from, UUID to, uint amount) { return false; }
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public bool InventoryTransferRequest(UUID from, UUID to, UUID inventory) { return false; }
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public void Initialise(string connect) { return; }
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public AvatarAppearance GetUserAppearance(UUID user) { return null; }
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public void UpdateUserAppearance(UUID user, AvatarAppearance appearance) {}
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public void ResetAttachments(UUID userID) {}
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public void LogoutUsers(UUID regionID) {}
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}
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}
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