Merge branch 'master' into 0.7-post-fixes

Conflicts:
	OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs
0.7-release
Diva Canto 2010-06-29 06:37:39 -07:00
commit 1cd9118c7a
35 changed files with 306 additions and 119 deletions

View File

@ -64,11 +64,19 @@ namespace OpenSim.Data.MySQL
public bool StoreFolder(XInventoryFolder folder)
{
if (folder.folderName.Length > 64)
folder.folderName = folder.folderName.Substring(0, 64);
return m_Folders.Store(folder);
}
public bool StoreItem(XInventoryItem item)
{
if (item.inventoryName.Length > 64)
item.inventoryName = item.inventoryName.Substring(0, 64);
if (item.inventoryDescription.Length > 128)
item.inventoryDescription = item.inventoryDescription.Substring(0, 128);
return m_Items.Store(item);
}

View File

@ -66,11 +66,19 @@ namespace OpenSim.Data.SQLite
public bool StoreFolder(XInventoryFolder folder)
{
if (folder.folderName.Length > 64)
folder.folderName = folder.folderName.Substring(0, 64);
return m_Folders.Store(folder);
}
public bool StoreItem(XInventoryItem item)
{
if (item.inventoryName.Length > 64)
item.inventoryName = item.inventoryName.Substring(0, 64);
if (item.inventoryDescription.Length > 128)
item.inventoryDescription = item.inventoryDescription.Substring(0, 128);
return m_Items.Store(item);
}

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@ -29,14 +29,15 @@ using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Xml;
using System.IO;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework.Console;
namespace OpenSim.Framework
{
public class RegionLightShareData : ICloneable
@ -97,8 +98,7 @@ namespace OpenSim.Framework
[Serializable]
public class SimpleRegionInfo
{
// private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// The port by which http communication occurs with the region (most noticeably, CAPS communication)
@ -327,8 +327,7 @@ namespace OpenSim.Framework
public class RegionInfo
{
// private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public bool commFailTF = false;
public ConfigurationMember configMember;
@ -772,9 +771,16 @@ namespace OpenSim.Framework
}
if (externalName == "SYSTEMIP")
{
m_externalHostName = Util.GetLocalHost().ToString();
m_log.InfoFormat(
"[REGIONINFO]: Resolving SYSTEMIP to {0} for external hostname of region {1}",
m_externalHostName, name);
}
else
{
m_externalHostName = externalName;
}
m_regionType = config.GetString("RegionType", String.Empty);

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@ -194,8 +194,6 @@ namespace OpenSim
PrintFileToConsole("startuplogo.txt");
m_log.InfoFormat("[NETWORK]: Using {0} as SYSTEMIP", Util.GetLocalHost().ToString());
// For now, start at the 'root' level by default
if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
ChangeSelectedRegion("region",

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@ -367,13 +367,13 @@ namespace OpenSim
Environment.Exit(1);
}
scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
scene.EventManager.TriggerParcelPrimCountUpdate();
// We need to do this after we've initialized the
// scripting engines.
scene.CreateScriptInstances();
scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
scene.EventManager.TriggerParcelPrimCountUpdate();
m_sceneManager.Add(scene);
if (m_autoCreateClientStack)

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@ -6303,8 +6303,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (handlerObjectDuplicate != null)
{
handlerObjectDuplicate(dupe.ObjectData[i].ObjectLocalID, dupe.SharedData.Offset,
dupe.SharedData.DuplicateFlags, AgentandGroupData.AgentID,
AgentandGroupData.GroupID);
dupe.SharedData.DuplicateFlags, AgentId,
m_activeGroupID);
}
}
@ -6894,7 +6894,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (handlerObjectDuplicateOnRay != null)
{
handlerObjectDuplicateOnRay(dupeOnRay.ObjectData[i].ObjectLocalID, dupeOnRay.AgentData.DuplicateFlags,
dupeOnRay.AgentData.AgentID, dupeOnRay.AgentData.GroupID, dupeOnRay.AgentData.RayTargetID, dupeOnRay.AgentData.RayEnd,
AgentId, m_activeGroupID, dupeOnRay.AgentData.RayTargetID, dupeOnRay.AgentData.RayEnd,
dupeOnRay.AgentData.RayStart, dupeOnRay.AgentData.BypassRaycast, dupeOnRay.AgentData.RayEndIsIntersection,
dupeOnRay.AgentData.CopyCenters, dupeOnRay.AgentData.CopyRotates);
}

View File

@ -131,6 +131,12 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
if (texture != null)
{
if (texture.Type != (sbyte)AssetType.Texture)
{
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
httpResponse.Send();
return null;
}
SendTexture(httpRequest, httpResponse, texture);
}
else
@ -147,6 +153,12 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
if (texture != null)
{
if (texture.Type != (sbyte)AssetType.Texture)
{
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
httpResponse.Send();
return null;
}
SendTexture(httpRequest, httpResponse, texture);
}
else

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@ -768,8 +768,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
bool canEditObjectsChanged = ((rights ^ userFlags) & (int)FriendRights.CanModifyObjects) != 0;
if (canEditObjectsChanged)
friendClient.SendChangeUserRights(userID, friendID, rights);
}
// update local cache
//m_Friends[friendID].Friends = m_FriendsService.GetFriends(friendID);
foreach (FriendInfo finfo in m_Friends[friendID].Friends)
if (finfo.Friend == userID.ToString())
finfo.TheirFlags = rights;
return true;
}

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@ -131,7 +131,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
return ret;
}
public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
public override UUID DeleteToInventory(DeRezAction action, UUID folderID,
SceneObjectGroup objectGroup, IClientAPI remoteClient)
{
UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient);

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@ -286,23 +286,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{
// Deleting someone else's item
//
if (remoteClient == null ||
objectGroup.OwnerID != remoteClient.AgentId)
{
// Folder skeleton may not be loaded and we
// have to wait for the inventory to find
// the destination folder
//
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
}
else
{
// Assume inventory skeleton was loaded during login
// and all folders can be found
//
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
}
}
else if (action == DeRezAction.Return)
@ -332,7 +324,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (folder == null) // None of the above
{
//folder = userInfo.RootFolder.FindFolder(folderID);
folder = new InventoryFolderBase(folderID);
if (folder == null) // Nowhere to put it

View File

@ -40,7 +40,7 @@ using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Scripting.EmailModules
{
public class EmailModule : IEmailModule
public class EmailModule : IRegionModule, IEmailModule
{
//
// Log

View File

@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory
Object[] args = new Object[] { m_Config, MainServer.Instance, "HGInventoryService" };
ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:HGInventoryServiceInConnector", args);
ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:XInventoryInConnector", args);
}
}

View File

@ -38,7 +38,7 @@ namespace OpenSim.Region.Framework.Interfaces
public int numLeft;
}
public interface IEmailModule : IRegionModule
public interface IEmailModule
{
void SendEmail(UUID objectID, string address, string subject, string body);
Email GetNextEmail(UUID objectID, string sender, string subject);

View File

@ -53,6 +53,9 @@ namespace OpenSim.Region.Framework.Scenes
{
double priority = 0;
if (entity == null)
return 100000;
switch (m_scene.UpdatePrioritizationScheme)
{
case UpdatePrioritizationSchemes.Time:

View File

@ -385,9 +385,9 @@ namespace OpenSim.Region.Framework.Scenes
if (Permissions.PropagatePermissions() && recipient != senderId)
{
// First, make sore base is limited to the next perms
itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions;
itemCopy.BasePermissions = item.BasePermissions & (item.NextPermissions | (uint)PermissionMask.Move);
// By default, current equals base
itemCopy.CurrentPermissions = itemCopy.BasePermissions;
itemCopy.CurrentPermissions = itemCopy.BasePermissions & item.CurrentPermissions;
// If this is an object, replace current perms
// with folded perms
@ -398,7 +398,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// Ensure there is no escalation
itemCopy.CurrentPermissions &= item.NextPermissions;
itemCopy.CurrentPermissions &= (item.NextPermissions | (uint)PermissionMask.Move);
// Need slam bit on xfer
itemCopy.CurrentPermissions |= 8;
@ -897,14 +897,15 @@ namespace OpenSim.Region.Framework.Scenes
if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions())
{
agentItem.BasePermissions = taskItem.BasePermissions & taskItem.NextPermissions;
agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
if (taskItem.InvType == (int)InventoryType.Object)
agentItem.CurrentPermissions = agentItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13);
agentItem.CurrentPermissions = agentItem.BasePermissions ;
agentItem.CurrentPermissions = agentItem.BasePermissions & (((taskItem.CurrentPermissions & 7) << 13) | (taskItem.CurrentPermissions & (uint)PermissionMask.Move));
else
agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions;
agentItem.CurrentPermissions |= 8;
agentItem.NextPermissions = taskItem.NextPermissions;
agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions;
agentItem.EveryOnePermissions = taskItem.EveryonePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move);
agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions;
}
else
@ -1086,13 +1087,13 @@ namespace OpenSim.Region.Framework.Scenes
if (Permissions.PropagatePermissions())
{
destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions &
srcTaskItem.NextPermissions;
(srcTaskItem.NextPermissions | (uint)PermissionMask.Move);
destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions &
srcTaskItem.NextPermissions;
(srcTaskItem.NextPermissions | (uint)PermissionMask.Move);
destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions &
srcTaskItem.NextPermissions;
(srcTaskItem.NextPermissions | (uint)PermissionMask.Move);
destTaskItem.BasePermissions = srcTaskItem.BasePermissions &
srcTaskItem.NextPermissions;
(srcTaskItem.NextPermissions | (uint)PermissionMask.Move);
destTaskItem.CurrentPermissions |= 8; // Slam!
}
}

View File

@ -1747,9 +1747,31 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_parentScene.Permissions.CanDuplicateObject(original.Children.Count, original.UUID, AgentID, original.AbsolutePosition))
{
SceneObjectGroup copy = original.Copy(AgentID, GroupID, true);
SceneObjectGroup copy = original.Copy(true);
copy.AbsolutePosition = copy.AbsolutePosition + offset;
if (original.OwnerID != AgentID)
{
copy.SetOwnerId(AgentID);
copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID);
List<SceneObjectPart> partList =
new List<SceneObjectPart>(copy.Children.Values);
if (m_parentScene.Permissions.PropagatePermissions())
{
foreach (SceneObjectPart child in partList)
{
child.Inventory.ChangeInventoryOwner(AgentID);
child.TriggerScriptChangedEvent(Changed.OWNER);
child.ApplyNextOwnerPermissions();
}
}
copy.RootPart.ObjectSaleType = 0;
copy.RootPart.SalePrice = 10;
}
Entities.Add(copy);
// Since we copy from a source group that is in selected

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@ -1472,7 +1472,7 @@ namespace OpenSim.Region.Framework.Scenes
"[SCENE]: Storing {0}, {1} in {2}",
Name, UUID, m_scene.RegionInfo.RegionName);
SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false);
SceneObjectGroup backup_group = Copy(false);
backup_group.RootPart.Velocity = RootPart.Velocity;
backup_group.RootPart.Acceleration = RootPart.Acceleration;
backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity;
@ -1528,7 +1528,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Duplicates this object, including operations such as physics set up and attaching to the backup event.
/// </summary>
/// <returns></returns>
public SceneObjectGroup Copy(UUID cAgentID, UUID cGroupID, bool userExposed)
public SceneObjectGroup Copy(bool userExposed)
{
SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone();
dupe.m_isBackedUp = false;
@ -1551,7 +1551,9 @@ namespace OpenSim.Region.Framework.Scenes
dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
if (!userExposed)
{
dupe.RootPart.IsAttachment = previousAttachmentStatus;
}
dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed);
dupe.m_rootPart.LinkNum = m_rootPart.LinkNum;
@ -1576,16 +1578,6 @@ namespace OpenSim.Region.Framework.Scenes
dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true);
}
// Now we've made a copy that replaces this one, we need to
// switch the owner to the person who did the copying
// Second Life copies an object and duplicates the first one in it's place
// So, we have to make a copy of this one, set it in it's place then set the owner on this one
if (userExposed)
{
SetRootPartOwner(m_rootPart, cAgentID, cGroupID);
m_rootPart.ScheduleFullUpdate();
}
List<SceneObjectPart> partList;
lock (m_parts)
@ -1606,12 +1598,6 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed);
newPart.LinkNum = part.LinkNum;
if (userExposed)
{
SetPartOwner(newPart, cAgentID, cGroupID);
newPart.ScheduleFullUpdate();
}
}
}
@ -3595,7 +3581,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual ISceneObject CloneForNewScene()
{
SceneObjectGroup sog = Copy(this.OwnerID, this.GroupID, false);
SceneObjectGroup sog = Copy(false);
sog.m_isDeleted = false;
return sog;
}

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@ -31,6 +31,7 @@ using System.IO;
using System.Collections.Generic;
using System.Collections;
using System.Reflection;
using System.Threading;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
@ -200,6 +201,7 @@ namespace OpenSim.Region.Framework.Scenes
if ((int)InventoryType.LSL == item.InvType)
{
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug
}
}
}
@ -257,7 +259,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.InfoFormat(
// "[PRIM INVENTORY]: " +
// "Starting script {0}, {1} in prim {2}, {3}",
// item.Name, item.ItemID, Name, UUID);
// item.Name, item.ItemID, m_part.Name, m_part.UUID);
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
return;
@ -293,20 +295,20 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
if (m_part.ParentGroup.m_savedScriptState != null)
RestoreSavedScriptState(item.OldItemID, item.ItemID);
lock (m_items)
{
if (m_part.ParentGroup.m_savedScriptState != null)
RestoreSavedScriptState(item.OldItemID, item.ItemID);
m_items[item.ItemID].PermsMask = 0;
m_items[item.ItemID].PermsGranter = UUID.Zero;
}
string script = Utils.BytesToString(asset.Data);
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate();
string script = Utils.BytesToString(asset.Data);
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate();
}
}
}
}

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@ -73,7 +73,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
public ContentManagementEntity(SceneObjectGroup Unchanged, bool physics)
: base(Unchanged, false)
{
m_UnchangedEntity = Unchanged.Copy(Unchanged.RootPart.OwnerID, Unchanged.RootPart.GroupID, false);
m_UnchangedEntity = Unchanged.Copy(false);
}
public ContentManagementEntity(string objectXML, Scene scene, bool physics)

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@ -80,7 +80,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
/// </summary>
public MetaEntity(SceneObjectGroup orig, bool physics)
{
m_Entity = orig.Copy(orig.RootPart.OwnerID, orig.RootPart.GroupID, false);
m_Entity = orig.Copy(false);
Initialize(physics);
}

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@ -675,7 +675,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity
d.Vector3 pos = d.BodyGetPosition(Body);
Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f);
// Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f);
Vector3 posChange = new Vector3();
posChange.X = pos.X - m_lastPositionVector.X;
posChange.Y = pos.Y - m_lastPositionVector.Y;

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@ -1576,19 +1576,19 @@ Console.WriteLine(" JointCreateFixed");
//Console.WriteLine("Move " + m_primName);
if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009
// NON-'VEHICLES' are dealt with here
if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
{
d.Vector3 avel2 = d.BodyGetAngularVel(Body);
/*
if (m_angularlock.X == 1)
avel2.X = 0;
if (m_angularlock.Y == 1)
avel2.Y = 0;
if (m_angularlock.Z == 1)
avel2.Z = 0;
d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
*/
}
// if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
// {
// d.Vector3 avel2 = d.BodyGetAngularVel(Body);
// /*
// if (m_angularlock.X == 1)
// avel2.X = 0;
// if (m_angularlock.Y == 1)
// avel2.Y = 0;
// if (m_angularlock.Z == 1)
// avel2.Z = 0;
// d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
// */
// }
//float PID_P = 900.0f;
float m_mass = CalculateMass();

View File

@ -705,22 +705,75 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
//A and B should both be normalized
m_host.AddScriptLPS(1);
double dotProduct = LSL_Vector.Dot(a, b);
LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
double angle = Math.Acos(dotProduct / magProduct);
LSL_Vector axis = LSL_Vector.Norm(crossProduct);
double s = Math.Sin(angle / 2);
double x = axis.x * s;
double y = axis.y * s;
double z = axis.z * s;
double w = Math.Cos(angle / 2);
if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
LSL_Rotation rotBetween;
// Check for zero vectors. If either is zero, return zero rotation. Otherwise,
// continue calculation.
if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f))
{
rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
}
else
{
a = LSL_Vector.Norm(a);
b = LSL_Vector.Norm(b);
double dotProduct = LSL_Vector.Dot(a, b);
// There are two degenerate cases possible. These are for vectors 180 or
// 0 degrees apart. These have to be detected and handled individually.
//
// Check for vectors 180 degrees apart.
// A dot product of -1 would mean the angle between vectors is 180 degrees.
if (dotProduct < -0.9999999f)
{
// First assume X axis is orthogonal to the vectors.
LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f);
orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a));
// Check for near zero vector. A very small non-zero number here will create
// a rotation in an undesired direction.
if (LSL_Vector.Mag(orthoVector) > 0.0001)
{
rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f);
}
// If the magnitude of the vector was near zero, then assume the X axis is not
// orthogonal and use the Z axis instead.
else
{
// Set 180 z rotation.
rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f);
}
}
// Check for parallel vectors.
// A dot product of 1 would mean the angle between vectors is 0 degrees.
else if (dotProduct > 0.9999999f)
{
// Set zero rotation.
rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
}
else
{
// All special checks have been performed so get the axis of rotation.
LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
// Quarternion s value is the length of the unit vector + dot product.
double qs = 1.0 + dotProduct;
rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs);
// Normalize the rotation.
double mag = LSL_Rotation.Mag(rotBetween);
// We shouldn't have to worry about a divide by zero here. The qs value will be
// non-zero because we already know if we're here, then the dotProduct is not -1 so
// qs will not be zero. Also, we've already handled the input vectors being zero so the
// crossProduct vector should also not be zero.
rotBetween.x = rotBetween.x / mag;
rotBetween.y = rotBetween.y / mag;
rotBetween.z = rotBetween.z / mag;
rotBetween.s = rotBetween.s / mag;
// Check for undefined values and set zero rotation if any found. This code might not actually be required
// any longer since zero vectors are checked for at the top.
if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s))
{
rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
}
}
}
return rotBetween;
}
public void llWhisper(int channelID, string text)
@ -6520,6 +6573,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (cut.y - cut.x < 0.05f)
{
cut.x = cut.y - 0.05f;
if (cut.x < 0.0f)
{
cut.x = 0.0f;
cut.y = 0.05f;
}
}
shapeBlock.ProfileBegin = (ushort)(50000 * cut.x);
shapeBlock.ProfileEnd = (ushort)(50000 * (1 - cut.y));
@ -6715,9 +6773,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
profilecut.y = 1f;
}
if (profilecut.y - cut.x < 0.05f)
if (profilecut.y - profilecut.x < 0.05f)
{
profilecut.x = cut.y - 0.05f;
profilecut.x = profilecut.y - 0.05f;
if (profilecut.x < 0.0f)
{
profilecut.x = 0.0f;
profilecut.y = 0.05f;
}
}
shapeBlock.ProfileBegin = (ushort)(50000 * profilecut.x);
shapeBlock.ProfileEnd = (ushort)(50000 * (1 - profilecut.y));

View File

@ -230,6 +230,12 @@ namespace OpenSim.Server.Base
"shutdown",
"Quit the application", HandleQuit);
// Register a command to read other commands from a file
MainConsole.Instance.Commands.AddCommand("base", false, "command-script",
"command-script <script>",
"Run a command script from file", HandleScript);
// Allow derived classes to perform initialization that
// needs to be done after the console has opened
//
@ -259,6 +265,41 @@ namespace OpenSim.Server.Base
m_log.Info("[CONSOLE] Quitting");
}
protected virtual void HandleScript(string module, string[] parms)
{
if (parms.Length != 2)
{
return;
}
RunCommandScript(parms[1]);
}
/// <summary>
/// Run an optional startup list of commands
/// </summary>
/// <param name="fileName"></param>
private void RunCommandScript(string fileName)
{
if (File.Exists(fileName))
{
m_log.Info("[COMMANDFILE]: Running " + fileName);
using (StreamReader readFile = File.OpenText(fileName))
{
string currentCommand;
while ((currentCommand = readFile.ReadLine()) != null)
{
if (currentCommand != String.Empty)
{
m_log.Info("[COMMANDFILE]: Running '" + currentCommand + "'");
MainConsole.Instance.RunCommand(currentCommand);
}
}
}
}
}
protected virtual void ReadConfig()
{
}

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@ -44,6 +44,8 @@ namespace OpenSim.Server.Handlers.Asset
{
public class XInventoryInConnector : ServiceConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IInventoryService m_InventoryService;
private string m_ConfigName = "InventoryService";
@ -53,6 +55,8 @@ namespace OpenSim.Server.Handlers.Asset
if (configName != String.Empty)
m_ConfigName = configName;
m_log.DebugFormat("[XInventoryInConnector]: Starting with config name {0}", m_ConfigName);
IConfig serverConfig = config.Configs[m_ConfigName];
if (serverConfig == null)
throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));

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@ -272,7 +272,7 @@ namespace OpenSim.Server.Handlers.Simulation
//responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); ??? instead
}
// subclasses cab override this
// subclasses can override this
protected virtual bool UpdateAgent(GridRegion destination, AgentData agent)
{
return m_SimulationService.UpdateAgent(destination, agent);
@ -280,6 +280,12 @@ namespace OpenSim.Server.Handlers.Simulation
protected virtual void DoAgentGet(Hashtable request, Hashtable responsedata, UUID id, UUID regionID)
{
if (m_SimulationService == null)
{
m_log.Debug("[AGENT HANDLER]: Agent GET called. Harmless but useless.");
return;
}
GridRegion destination = new GridRegion();
destination.RegionID = regionID;

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@ -371,7 +371,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
/// <returns></returns>
public bool Delete(string id)
{
string errorMessage = String.Empty;
//string errorMessage = String.Empty;
string url = m_serverUrl + id;
if (m_cache != null)

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@ -255,7 +255,11 @@ namespace OpenSim.Services.GridService
{
m_log.WarnFormat("[HYPERGRID LINKER]: Remote Gatekeeper at {0} provided malformed ExternalName {1}", regInfo.ExternalHostName, externalName);
}
regInfo.RegionName = regInfo.ExternalHostName + ":" + regInfo.HttpPort + ":" + regInfo.RegionName;
string name = regInfo.RegionName;
regInfo.RegionName = regInfo.ExternalHostName + ":" + regInfo.HttpPort;
if (name != string.Empty)
regInfo.RegionName += ":" + name;
// Try get the map image
//regInfo.TerrainImage = m_GatekeeperConnector.GetMapImage(regionID, imageURL);
// I need a texture that works for this... the one I tried doesn't seem to be working

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@ -108,13 +108,13 @@ namespace OpenSim.Services.InventoryService
// Warp! Root folder for travelers
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "folderName"},
new string[] { principalID.ToString(), "Suitcase" });
new string[] { principalID.ToString(), "My Suitcase" });
if (folders.Length > 0)
return ConvertToOpenSim(folders[0]);
// make one
XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "Suitcase");
XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Suitcase");
return ConvertToOpenSim(suitcase);
}

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@ -200,7 +200,14 @@ namespace OpenSim.Services.InventoryService
if (folders.Length == 0)
return null;
return ConvertToOpenSim(folders[0]);
XInventoryFolder root = null;
foreach (XInventoryFolder folder in folders)
if (folder.folderName == "My Inventory")
root = folder;
if (folders == null) // oops
root = folders[0];
return ConvertToOpenSim(root);
}
public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)

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@ -36,9 +36,9 @@
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\bin\log4net.dll</HintPath>
</Reference>
<Reference Include="OpenSim.Server, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<Reference Include="Robust, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\bin\OpenSim.Server.exe</HintPath>
<HintPath>..\..\..\bin\Robust.exe</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core">

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@ -597,21 +597,19 @@
; Set this to a nonzero value to have remote admin use a different port
port = 0
; This password is required to make any XMLRPC call (should be set as the "password" parameter)
access_password = unknown
; set this variable to true if you want the create_region XmlRpc
; call to unconditionally enable voice on all parcels for a newly
; created region [default: false]
create_region_enable_voice = false
; set this variable to false if you want the create_region XmlRpc
; call to create all regions as private per default (can be
; overridden in the XmlRpc call) [default: true]
create_region_public = false
; the create_region XmlRpc call uses region_file_template to generate
; the file name of newly create regions (if they are created
; persistent). the parameter available are:
@ -620,7 +618,6 @@
; {2} - region UUID
; {3} - region port
; {4} - region name with " ", ":", "/" mapped to "_"
region_file_template = "{0}x{1}-{2}.xml"
; we can limit the number of regions that XmlRpcCreateRegion will
@ -635,6 +632,18 @@
; if this parameter is not specified but enabled = true, all methods will be available
enabled_methods = all
; specify the default appearance for an avatar created through the remote admin interface
; This will only take effect is the file specified by the default_appearance setting below exists
;default_male = Default Male
;default_female = Default Female
; update appearance copies inventory items and wearables of default avatars. if this value is false
; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
; subfolders are copied. the receiver will wear the same items the default avatar did wear.
;copy_folders = false
; path to default appearance XML file that specifies the look of the default avatars
;default_appearance = default_appearance.xml
[RestPlugins]
; Change this to true to enable REST Plugins. This must be true if you wish to use

Binary file not shown.

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@ -198,6 +198,10 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
; CHANGE THIS
ExternalName = "http://127.0.0.1:8002"
; Does this grid allow incoming links to any region in it?
; If false, HG TPs happen only to the Default regions specified in [GridService] section
AllowTeleportsToAnyRegion = true
[UserAgentService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService"
;; for the service

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@ -68,3 +68,8 @@
[GatekeeperService]
ExternalName = "http://127.0.0.1:9000"
; Does this grid allow incoming links to any region in it?
; If false, HG TPs happen only to the Default regions specified in [GridService] section
AllowTeleportsToAnyRegion = true