Make WALK animation state work again. TURNLEFT and TURNRIGHT are now rebroken
parent
e3effc4974
commit
1d379a9c7b
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@ -404,25 +404,19 @@ TrySetMovementAnimation("STAND");
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else if (m_scenePresence.SetAlwaysRun)
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else if (m_scenePresence.SetAlwaysRun)
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return "RUN";
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return "RUN";
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else
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else
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{
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return "WALK";
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// Not walking
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if (move.Z < 0)
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return "CROUCH";
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else if (heldTurnLeft)
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return "TURNLEFT";
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else if (heldTurnRight)
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return "TURNRIGHT";
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else
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return "WALK";
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}
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}
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}
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// rm for jumping else
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// rm for jumping else
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else if (!m_jumping) // add for jumping
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else if (!m_jumping) // add for jumping
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{
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{
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m_falling = false; // Add for falling
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m_falling = false; // Add for falling
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// Not walking
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// Not walking
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if (move.Z < 0f)
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if (move.Z < 0)
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return "CROUCH";
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return "CROUCH";
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else if (heldTurnLeft)
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return "TURNLEFT";
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else if (heldTurnRight)
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return "TURNRIGHT";
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else
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else
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return "STAND";
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return "STAND";
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}
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}
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