minor: commented out log lines for future use and very small code tidy

bulletsim
Justin Clark-Casey (justincc) 2011-07-08 17:58:01 +01:00
parent 3bda7711b3
commit 1dcad4ac66
5 changed files with 18 additions and 5 deletions

View File

@ -1564,6 +1564,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="m_physicalPrim"></param> /// <param name="m_physicalPrim"></param>
public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim) public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim)
{ {
// m_log.DebugFormat("[SCENE OBJECT PART]: Applying physics to {0} {1} {2}", Name, LocalId, UUID);
bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim); bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim);
bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0); bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0);
@ -1584,6 +1586,8 @@ namespace OpenSim.Region.Framework.Scenes
// or flexible // or flexible
if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible))
{ {
// m_log.DebugFormat("[SCENE OBJECT PART]: Creating PhysActor for {0} {1} {2}", Name, LocalId, UUID);
PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
LocalId, LocalId,
string.Format("{0}/{1}", Name, UUID), string.Format("{0}/{1}", Name, UUID),

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@ -86,7 +86,10 @@ namespace OpenSim.Region.Physics.Manager
Vector3 size, Quaternion rotation, bool isPhysical) Vector3 size, Quaternion rotation, bool isPhysical)
{ {
PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical); PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical);
if (ret != null) ret.LocalID = localID;
if (ret != null)
ret.LocalID = localID;
return ret; return ret;
} }

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@ -643,6 +643,8 @@ namespace OpenSim.Region.Physics.Meshing
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical) public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
{ {
// m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName);
Mesh mesh = null; Mesh mesh = null;
ulong key = 0; ulong key = 0;

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@ -791,6 +791,8 @@ namespace OpenSim.Region.Physics.OdePlugin
public void setMesh(OdeScene parent_scene, IMesh mesh) public void setMesh(OdeScene parent_scene, IMesh mesh)
{ {
// m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh);
// This sleeper is there to moderate how long it takes between // This sleeper is there to moderate how long it takes between
// setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object
@ -1398,7 +1400,6 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
} }
} }
else else
{ {
_parent_scene.waitForSpaceUnlock(m_targetSpace); _parent_scene.waitForSpaceUnlock(m_targetSpace);
@ -1960,7 +1961,7 @@ Console.WriteLine(" JointCreateFixed");
mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
//IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
//Console.WriteLine("changesize 1"); Console.WriteLine("changesize 1");
CreateGeom(m_targetSpace, mesh); CreateGeom(m_targetSpace, mesh);
@ -1968,7 +1969,7 @@ Console.WriteLine(" JointCreateFixed");
else else
{ {
_mesh = null; _mesh = null;
//Console.WriteLine("changesize 2"); Console.WriteLine("changesize 2");
CreateGeom(m_targetSpace, _mesh); CreateGeom(m_targetSpace, _mesh);
} }
@ -2070,12 +2071,13 @@ Console.WriteLine(" JointCreateFixed");
IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
// createmesh returns null when it doesn't mesh. // createmesh returns null when it doesn't mesh.
Console.WriteLine("changeshape needed meshing");
CreateGeom(m_targetSpace, mesh); CreateGeom(m_targetSpace, mesh);
} }
else else
{ {
_mesh = null; _mesh = null;
//Console.WriteLine("changeshape"); Console.WriteLine("changeshape not need meshing");
CreateGeom(m_targetSpace, null); CreateGeom(m_targetSpace, null);
} }

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@ -1770,6 +1770,8 @@ namespace OpenSim.Region.Physics.OdePlugin
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation, bool isPhysical) Vector3 size, Quaternion rotation, bool isPhysical)
{ {
// m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName);
PhysicsActor result; PhysicsActor result;
IMesh mesh = null; IMesh mesh = null;