minor: commented out log lines for future use and very small code tidy

bulletsim
Justin Clark-Casey (justincc) 2011-07-08 17:58:01 +01:00
parent 3bda7711b3
commit 1dcad4ac66
5 changed files with 18 additions and 5 deletions

View File

@ -1564,6 +1564,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="m_physicalPrim"></param>
public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim)
{
// m_log.DebugFormat("[SCENE OBJECT PART]: Applying physics to {0} {1} {2}", Name, LocalId, UUID);
bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim);
bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0);
@ -1584,6 +1586,8 @@ namespace OpenSim.Region.Framework.Scenes
// or flexible
if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible))
{
// m_log.DebugFormat("[SCENE OBJECT PART]: Creating PhysActor for {0} {1} {2}", Name, LocalId, UUID);
PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
LocalId,
string.Format("{0}/{1}", Name, UUID),

View File

@ -86,7 +86,10 @@ namespace OpenSim.Region.Physics.Manager
Vector3 size, Quaternion rotation, bool isPhysical)
{
PhysicsActor ret = AddPrimShape(primName, pbs, position, size, rotation, isPhysical);
if (ret != null) ret.LocalID = localID;
if (ret != null)
ret.LocalID = localID;
return ret;
}

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@ -643,6 +643,8 @@ namespace OpenSim.Region.Physics.Meshing
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
{
// m_log.DebugFormat("[MESH]: Creating mesh for {0}", primName);
Mesh mesh = null;
ulong key = 0;

View File

@ -791,6 +791,8 @@ namespace OpenSim.Region.Physics.OdePlugin
public void setMesh(OdeScene parent_scene, IMesh mesh)
{
// m_log.DebugFormat("[ODE PRIM]: Setting mesh on {0} to {1}", Name, mesh);
// This sleeper is there to moderate how long it takes between
// setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object
@ -1398,7 +1400,6 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
}
else
{
_parent_scene.waitForSpaceUnlock(m_targetSpace);
@ -1960,7 +1961,7 @@ Console.WriteLine(" JointCreateFixed");
mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
//IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
//Console.WriteLine("changesize 1");
Console.WriteLine("changesize 1");
CreateGeom(m_targetSpace, mesh);
@ -1968,7 +1969,7 @@ Console.WriteLine(" JointCreateFixed");
else
{
_mesh = null;
//Console.WriteLine("changesize 2");
Console.WriteLine("changesize 2");
CreateGeom(m_targetSpace, _mesh);
}
@ -2070,12 +2071,13 @@ Console.WriteLine(" JointCreateFixed");
IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
// createmesh returns null when it doesn't mesh.
Console.WriteLine("changeshape needed meshing");
CreateGeom(m_targetSpace, mesh);
}
else
{
_mesh = null;
//Console.WriteLine("changeshape");
Console.WriteLine("changeshape not need meshing");
CreateGeom(m_targetSpace, null);
}

View File

@ -1770,6 +1770,8 @@ namespace OpenSim.Region.Physics.OdePlugin
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation, bool isPhysical)
{
// m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName);
PhysicsActor result;
IMesh mesh = null;