Clean up "save iar" help

0.7.4.1
Justin Clark-Casey (justincc) 2012-03-17 02:54:19 +00:00
parent a4dca88a57
commit 1e4180fc93
1 changed files with 8 additions and 8 deletions

View File

@ -124,15 +124,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
"Archiving", this, "save iar", "Archiving", this, "save iar",
"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]", "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]",
"Save user inventory archive (IAR).", "Save user inventory archive (IAR).",
"<first> is the user's first name." + Environment.NewLine "<first> is the user's first name.\n"
+ "<last> is the user's last name." + Environment.NewLine + "<last> is the user's last name.\n"
+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine + "<inventory path> is the path inside the user's inventory for the folder/item to be saved.\n"
+ "-h|--home=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
+ "-c|--creators preserves information about foreign creators." + Environment.NewLine
+ "-v|--verbose extra debug messages." + Environment.NewLine
+ "--noassets stops assets being saved to the IAR."
+ "<IAR path> is the filesystem path at which to save the IAR." + "<IAR path> is the filesystem path at which to save the IAR."
+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), + string.Format(" If this is not given then the filename {0} in the current directory is used.\n", DEFAULT_INV_BACKUP_FILENAME)
+ "-h|--home=<url> adds the url of the profile service to the saved user information.\n"
+ "-c|--creators preserves information about foreign creators.\n"
+ "-v|--verbose extra debug messages.\n"
+ "--noassets stops assets being saved to the IAR.",
HandleSaveInvConsoleCommand); HandleSaveInvConsoleCommand);
m_aScene = scene; m_aScene = scene;