Merge branch 'master' of /home/opensim/var/repo/opensim
commit
1e7c523670
|
@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void StartScripts()
|
||||
{
|
||||
m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
|
||||
// m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
|
||||
|
||||
IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
|
||||
|
||||
|
|
|
@ -468,7 +468,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (!InventoryService.AddFolder(folder))
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[AGENT INVENTORY]: Failed to move create folder for user {0} {1}",
|
||||
"[AGENT INVENTORY]: Failed to create folder for user {0} {1}",
|
||||
remoteClient.Name, remoteClient.AgentId);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3562,7 +3562,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
"[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
|
||||
sp.Name, sp.UUID, RegionInfo.RegionName);
|
||||
|
||||
sp.ControllingClient.Close();
|
||||
sp.ControllingClient.Close(true);
|
||||
sp = null;
|
||||
}
|
||||
|
||||
|
|
|
@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public bool AddNewSceneObject(
|
||||
SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
|
||||
{
|
||||
AddNewSceneObject(sceneObject, true, false);
|
||||
AddNewSceneObject(sceneObject, attachToBackup, false);
|
||||
|
||||
if (pos != null)
|
||||
sceneObject.AbsolutePosition = (Vector3)pos;
|
||||
|
|
|
@ -891,7 +891,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (wasChild && HasAttachments())
|
||||
{
|
||||
m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments...");
|
||||
m_log.DebugFormat(
|
||||
"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
|
||||
|
||||
// Resume scripts
|
||||
foreach (SceneObjectGroup sog in m_attachments)
|
||||
{
|
||||
|
|
|
@ -5828,7 +5828,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
|
||||
foreach (var part in parts)
|
||||
foreach (SceneObjectPart part in parts)
|
||||
{
|
||||
SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
|
||||
}
|
||||
|
@ -6190,7 +6190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
|
||||
foreach (var part in parts)
|
||||
foreach (SceneObjectPart part in parts)
|
||||
{
|
||||
SetParticleSystem(part, rules);
|
||||
}
|
||||
|
@ -7238,10 +7238,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
foreach (SceneObjectPart part in parts)
|
||||
remaining = SetPrimParams(part, rules);
|
||||
|
||||
while(remaining != null && remaining.Length > 2)
|
||||
while (remaining != null && remaining.Length > 2)
|
||||
{
|
||||
linknumber = remaining.GetLSLIntegerItem(0);
|
||||
rules = remaining.GetSublist(1,-1);
|
||||
rules = remaining.GetSublist(1, -1);
|
||||
parts = GetLinkParts(linknumber);
|
||||
|
||||
foreach (SceneObjectPart part in parts)
|
||||
|
@ -7910,7 +7910,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_List llGetPrimitiveParams(LSL_List rules)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
return GetLinkPrimitiveParams(m_host, rules);
|
||||
|
||||
LSL_List result = new LSL_List();
|
||||
|
||||
LSL_List remaining = GetPrimParams(m_host, rules, ref result);
|
||||
|
||||
while (remaining != null && remaining.Length > 2)
|
||||
{
|
||||
int linknumber = remaining.GetLSLIntegerItem(0);
|
||||
rules = remaining.GetSublist(1, -1);
|
||||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
|
||||
foreach (SceneObjectPart part in parts)
|
||||
remaining = GetPrimParams(part, rules, ref result);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
|
||||
|
@ -7920,19 +7935,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
|
||||
LSL_List res = new LSL_List();
|
||||
LSL_List remaining = null;
|
||||
|
||||
foreach (var part in parts)
|
||||
foreach (SceneObjectPart part in parts)
|
||||
{
|
||||
LSL_List partRes = GetLinkPrimitiveParams(part, rules);
|
||||
res += partRes;
|
||||
remaining = GetPrimParams(part, rules, ref res);
|
||||
}
|
||||
|
||||
while (remaining != null && remaining.Length > 2)
|
||||
{
|
||||
linknumber = remaining.GetLSLIntegerItem(0);
|
||||
rules = remaining.GetSublist(1, -1);
|
||||
parts = GetLinkParts(linknumber);
|
||||
|
||||
foreach (SceneObjectPart part in parts)
|
||||
remaining = GetPrimParams(part, rules, ref res);
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules)
|
||||
public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res)
|
||||
{
|
||||
LSL_List res = new LSL_List();
|
||||
int idx=0;
|
||||
while (idx < rules.Length)
|
||||
{
|
||||
|
@ -8077,7 +8101,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_TEXTURE:
|
||||
if (remain < 1)
|
||||
return res;
|
||||
return null;
|
||||
|
||||
int face = (int)rules.GetLSLIntegerItem(idx++);
|
||||
Primitive.TextureEntry tex = part.Shape.Textures;
|
||||
|
@ -8117,7 +8141,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_COLOR:
|
||||
if (remain < 1)
|
||||
return res;
|
||||
return null;
|
||||
|
||||
face=(int)rules.GetLSLIntegerItem(idx++);
|
||||
|
||||
|
@ -8146,7 +8170,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
|
||||
if (remain < 1)
|
||||
return res;
|
||||
return null;
|
||||
|
||||
face=(int)rules.GetLSLIntegerItem(idx++);
|
||||
|
||||
|
@ -8177,7 +8201,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
|
||||
if (remain < 1)
|
||||
return res;
|
||||
return null;
|
||||
|
||||
face=(int)rules.GetLSLIntegerItem(idx++);
|
||||
|
||||
|
@ -8219,7 +8243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_TEXGEN:
|
||||
if (remain < 1)
|
||||
return res;
|
||||
return null;
|
||||
|
||||
face=(int)rules.GetLSLIntegerItem(idx++);
|
||||
|
||||
|
@ -8260,7 +8284,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_GLOW:
|
||||
if (remain < 1)
|
||||
return res;
|
||||
return null;
|
||||
|
||||
face=(int)rules.GetLSLIntegerItem(idx++);
|
||||
|
||||
|
@ -8312,9 +8336,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
0
|
||||
));
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
|
||||
if(remain < 3)
|
||||
return null;
|
||||
|
||||
return rules.GetSublist(idx, -1);
|
||||
}
|
||||
}
|
||||
return res;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public LSL_List llGetPrimMediaParams(int face, LSL_List rules)
|
||||
|
@ -10752,16 +10782,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
|
||||
public LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules)
|
||||
public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules)
|
||||
{
|
||||
SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim));
|
||||
if (obj == null)
|
||||
return new LSL_List();
|
||||
|
||||
if (obj.OwnerID != m_host.OwnerID)
|
||||
return new LSL_List();
|
||||
LSL_List result = new LSL_List();
|
||||
|
||||
return GetLinkPrimitiveParams(obj, rules);
|
||||
if (obj != null && obj.OwnerID != m_host.OwnerID)
|
||||
{
|
||||
LSL_List remaining = GetPrimParams(obj, rules, ref result);
|
||||
|
||||
while (remaining != null && remaining.Length > 2)
|
||||
{
|
||||
int linknumber = remaining.GetLSLIntegerItem(0);
|
||||
rules = remaining.GetSublist(1, -1);
|
||||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
|
||||
foreach (SceneObjectPart part in parts)
|
||||
remaining = GetPrimParams(part, rules, ref result);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void print(string str)
|
||||
|
|
|
@ -2246,11 +2246,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams");
|
||||
m_host.AddScriptLPS(1);
|
||||
InitLSL();
|
||||
// One needs to cast m_LSL_Api because we're using functions not
|
||||
// on the ILSL_Api interface.
|
||||
LSL_Api LSL_Api = (LSL_Api)m_LSL_Api;
|
||||
LSL_List retVal = new LSL_List();
|
||||
List<SceneObjectPart> parts = ((LSL_Api)m_LSL_Api).GetLinkParts(linknumber);
|
||||
LSL_List remaining = null;
|
||||
List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber);
|
||||
foreach (SceneObjectPart part in parts)
|
||||
{
|
||||
retVal += ((LSL_Api)m_LSL_Api).GetLinkPrimitiveParams(part, rules);
|
||||
remaining = LSL_Api.GetPrimParams(part, rules, ref retVal);
|
||||
}
|
||||
|
||||
while (remaining != null && remaining.Length > 2)
|
||||
{
|
||||
linknumber = remaining.GetLSLIntegerItem(0);
|
||||
rules = remaining.GetSublist(1, -1);
|
||||
parts = LSL_Api.GetLinkParts(linknumber);
|
||||
|
||||
foreach (SceneObjectPart part in parts)
|
||||
remaining = LSL_Api.GetPrimParams(part, rules, ref retVal);
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
@ -2965,7 +2979,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
InitLSL();
|
||||
|
||||
return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules);
|
||||
return m_LSL_Api.GetPrimitiveParamsEx(prim, rules);
|
||||
}
|
||||
|
||||
public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules)
|
||||
|
|
|
@ -425,6 +425,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
void print(string str);
|
||||
|
||||
void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
|
||||
LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
|
||||
LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -923,6 +923,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
// This delay exists to stop mono problems where script compilation and startup would stop the sim
|
||||
// working properly for the session.
|
||||
System.Threading.Thread.Sleep(m_StartDelay);
|
||||
|
||||
m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name);
|
||||
}
|
||||
|
||||
object[] o;
|
||||
|
@ -938,13 +940,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
if (m_InitialStartup)
|
||||
if (scriptsStarted % 50 == 0)
|
||||
m_log.InfoFormat(
|
||||
"[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
|
||||
"[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_InitialStartup)
|
||||
m_log.InfoFormat(
|
||||
"[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
|
||||
"[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name);
|
||||
|
||||
// NOTE: Despite having a lockless queue, this lock is required
|
||||
// to make sure there is never no compile thread while there
|
||||
|
|
|
@ -137,9 +137,14 @@ namespace OpenSim.Services.GridService
|
|||
if (regionInfos.RegionID == UUID.Zero)
|
||||
return "Invalid RegionID - cannot be zero UUID";
|
||||
|
||||
// This needs better sanity testing. What if regionInfo is registering in
|
||||
// overlapping coords?
|
||||
RegionData region = m_Database.Get(regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID);
|
||||
if ((region != null) && (region.RegionID != regionInfos.RegionID))
|
||||
{
|
||||
m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register in coordinates {1}, {2} which are already in use in scope {3}.",
|
||||
regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID);
|
||||
return "Region overlaps another region";
|
||||
}
|
||||
|
||||
if (region != null)
|
||||
{
|
||||
// There is a preexisting record
|
||||
|
@ -176,32 +181,7 @@ namespace OpenSim.Services.GridService
|
|||
}
|
||||
}
|
||||
|
||||
if ((region != null) && (region.RegionID != regionInfos.RegionID))
|
||||
{
|
||||
m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register in coordinates {1}, {2} which are already in use in scope {3}.",
|
||||
regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY, scopeID);
|
||||
return "Region overlaps another region";
|
||||
}
|
||||
|
||||
if ((region != null) && (region.RegionID == regionInfos.RegionID) &&
|
||||
((region.posX != regionInfos.RegionLocX) || (region.posY != regionInfos.RegionLocY)))
|
||||
{
|
||||
if ((Convert.ToInt32(region.Data["flags"]) & (int)OpenSim.Data.RegionFlags.NoMove) != 0)
|
||||
return "Can't move this region";
|
||||
|
||||
// Region reregistering in other coordinates. Delete the old entry
|
||||
m_log.DebugFormat("[GRID SERVICE]: Region {0} ({1}) was previously registered at {2}-{3}. Deleting old entry.",
|
||||
regionInfos.RegionName, regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY);
|
||||
|
||||
try
|
||||
{
|
||||
m_Database.Delete(regionInfos.RegionID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID SERVICE]: Database exception: {0}", e);
|
||||
}
|
||||
}
|
||||
// If we get here, the destination is clear. Now for the real check.
|
||||
|
||||
if (!m_AllowDuplicateNames)
|
||||
{
|
||||
|
@ -220,6 +200,31 @@ namespace OpenSim.Services.GridService
|
|||
}
|
||||
}
|
||||
|
||||
// If there is an old record for us, delete it if it is elsewhere.
|
||||
region = m_Database.Get(regionInfos.RegionID, scopeID);
|
||||
if ((region != null) && (region.RegionID == regionInfos.RegionID) &&
|
||||
((region.posX != regionInfos.RegionLocX) || (region.posY != regionInfos.RegionLocY)))
|
||||
{
|
||||
if ((Convert.ToInt32(region.Data["flags"]) & (int)OpenSim.Data.RegionFlags.NoMove) != 0)
|
||||
return "Can't move this region";
|
||||
|
||||
if ((Convert.ToInt32(region.Data["flags"]) & (int)OpenSim.Data.RegionFlags.LockedOut) != 0)
|
||||
return "Region locked out";
|
||||
|
||||
// Region reregistering in other coordinates. Delete the old entry
|
||||
m_log.DebugFormat("[GRID SERVICE]: Region {0} ({1}) was previously registered at {2}-{3}. Deleting old entry.",
|
||||
regionInfos.RegionName, regionInfos.RegionID, regionInfos.RegionLocX, regionInfos.RegionLocY);
|
||||
|
||||
try
|
||||
{
|
||||
m_Database.Delete(regionInfos.RegionID);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[GRID SERVICE]: Database exception: {0}", e);
|
||||
}
|
||||
}
|
||||
|
||||
// Everything is ok, let's register
|
||||
RegionData rdata = RegionInfo2RegionData(regionInfos);
|
||||
rdata.ScopeID = scopeID;
|
||||
|
@ -227,8 +232,6 @@ namespace OpenSim.Services.GridService
|
|||
if (region != null)
|
||||
{
|
||||
int oldFlags = Convert.ToInt32(region.Data["flags"]);
|
||||
if ((oldFlags & (int)OpenSim.Data.RegionFlags.LockedOut) != 0)
|
||||
return "Region locked out";
|
||||
|
||||
oldFlags &= ~(int)OpenSim.Data.RegionFlags.Reservation;
|
||||
|
||||
|
|
|
@ -229,10 +229,28 @@ namespace OpenSim.Services.InventoryService
|
|||
public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
|
||||
{
|
||||
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
|
||||
|
||||
InventoryFolderBase rootFolder = GetRootFolder(principalID);
|
||||
|
||||
if (rootFolder == null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[XINVENTORY]: Found no root folder for {0} in GetFolderForType() when looking for {1}",
|
||||
principalID, type);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
return GetSystemFolderForType(rootFolder, type);
|
||||
}
|
||||
|
||||
private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type)
|
||||
{
|
||||
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
|
||||
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "type"},
|
||||
new string[] { principalID.ToString(), ((int)type).ToString() });
|
||||
new string[] { "agentID", "parentFolderID", "type"},
|
||||
new string[] { rootFolder.Owner.ToString(), rootFolder.ID.ToString(), ((int)type).ToString() });
|
||||
|
||||
if (folders.Length == 0)
|
||||
{
|
||||
|
@ -308,22 +326,38 @@ namespace OpenSim.Services.InventoryService
|
|||
if (check != null)
|
||||
return false;
|
||||
|
||||
if (folder.Type == (short)AssetType.Folder
|
||||
|| folder.Type == (short)AssetType.Unknown
|
||||
|| folder.Type == (short)AssetType.OutfitFolder
|
||||
|| GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null)
|
||||
if (folder.Type != (short)AssetType.Folder || folder.Type != (short)AssetType.Unknown)
|
||||
{
|
||||
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
|
||||
return m_Database.StoreFolder(xFolder);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[XINVENTORY]: Folder of type {0} already exists when tried to add {1} to {2} for {3}",
|
||||
folder.Type, folder.Name, folder.ParentID, folder.Owner);
|
||||
InventoryFolderBase rootFolder = GetRootFolder(folder.Owner);
|
||||
|
||||
if (rootFolder == null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[XINVENTORY]: Found no root folder for {0} in AddFolder() when looking for {1}",
|
||||
folder.Owner, folder.Type);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check we're not trying to add this as a system folder.
|
||||
if (folder.ParentID == rootFolder.ID)
|
||||
{
|
||||
InventoryFolderBase existingSystemFolder
|
||||
= GetSystemFolderForType(rootFolder, (AssetType)folder.Type);
|
||||
|
||||
if (existingSystemFolder != null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[XINVENTORY]: System folder of type {0} already exists when tried to add {1} to {2} for {3}",
|
||||
folder.Type, folder.Name, folder.ParentID, folder.Owner);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
|
||||
return m_Database.StoreFolder(xFolder);
|
||||
}
|
||||
|
||||
public virtual bool UpdateFolder(InventoryFolderBase folder)
|
||||
|
|
Loading…
Reference in New Issue