Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim

integration
Melanie 2012-08-25 17:34:08 +01:00
commit a5c6cb2fc9
10 changed files with 143 additions and 49 deletions

View File

@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void StartScripts()
{
m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
// m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();

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@ -468,7 +468,7 @@ namespace OpenSim.Region.Framework.Scenes
if (!InventoryService.AddFolder(folder))
{
m_log.WarnFormat(
"[AGENT INVENTORY]: Failed to move create folder for user {0} {1}",
"[AGENT INVENTORY]: Failed to create folder for user {0} {1}",
remoteClient.Name, remoteClient.AgentId);
}
}

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@ -3562,7 +3562,7 @@ namespace OpenSim.Region.Framework.Scenes
"[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
sp.Name, sp.UUID, RegionInfo.RegionName);
sp.ControllingClient.Close();
sp.ControllingClient.Close(true);
sp = null;
}

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@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool AddNewSceneObject(
SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
{
AddNewSceneObject(sceneObject, true, false);
AddNewSceneObject(sceneObject, attachToBackup, false);
if (pos != null)
sceneObject.AbsolutePosition = (Vector3)pos;

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@ -891,7 +891,9 @@ namespace OpenSim.Region.Framework.Scenes
{
if (wasChild && HasAttachments())
{
m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments...");
m_log.DebugFormat(
"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
// Resume scripts
foreach (SceneObjectGroup sog in m_attachments)
{

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@ -5828,7 +5828,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (var part in parts)
foreach (SceneObjectPart part in parts)
{
SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
}
@ -6190,7 +6190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (var part in parts)
foreach (SceneObjectPart part in parts)
{
SetParticleSystem(part, rules);
}
@ -7238,10 +7238,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
foreach (SceneObjectPart part in parts)
remaining = SetPrimParams(part, rules);
while(remaining != null && remaining.Length > 2)
while (remaining != null && remaining.Length > 2)
{
linknumber = remaining.GetLSLIntegerItem(0);
rules = remaining.GetSublist(1,-1);
rules = remaining.GetSublist(1, -1);
parts = GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
@ -7910,7 +7910,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_List llGetPrimitiveParams(LSL_List rules)
{
m_host.AddScriptLPS(1);
return GetLinkPrimitiveParams(m_host, rules);
LSL_List result = new LSL_List();
LSL_List remaining = GetPrimParams(m_host, rules, ref result);
while (remaining != null && remaining.Length > 2)
{
int linknumber = remaining.GetLSLIntegerItem(0);
rules = remaining.GetSublist(1, -1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
remaining = GetPrimParams(part, rules, ref result);
}
return result;
}
public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
@ -7920,19 +7935,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
List<SceneObjectPart> parts = GetLinkParts(linknumber);
LSL_List res = new LSL_List();
LSL_List remaining = null;
foreach (var part in parts)
foreach (SceneObjectPart part in parts)
{
LSL_List partRes = GetLinkPrimitiveParams(part, rules);
res += partRes;
remaining = GetPrimParams(part, rules, ref res);
}
while (remaining != null && remaining.Length > 2)
{
linknumber = remaining.GetLSLIntegerItem(0);
rules = remaining.GetSublist(1, -1);
parts = GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
remaining = GetPrimParams(part, rules, ref res);
}
return res;
}
public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules)
public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res)
{
LSL_List res = new LSL_List();
int idx=0;
while (idx < rules.Length)
{
@ -8077,7 +8101,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TEXTURE:
if (remain < 1)
return res;
return null;
int face = (int)rules.GetLSLIntegerItem(idx++);
Primitive.TextureEntry tex = part.Shape.Textures;
@ -8117,7 +8141,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_COLOR:
if (remain < 1)
return res;
return null;
face=(int)rules.GetLSLIntegerItem(idx++);
@ -8146,7 +8170,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
if (remain < 1)
return res;
return null;
face=(int)rules.GetLSLIntegerItem(idx++);
@ -8177,7 +8201,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
if (remain < 1)
return res;
return null;
face=(int)rules.GetLSLIntegerItem(idx++);
@ -8219,7 +8243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TEXGEN:
if (remain < 1)
return res;
return null;
face=(int)rules.GetLSLIntegerItem(idx++);
@ -8260,7 +8284,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_GLOW:
if (remain < 1)
return res;
return null;
face=(int)rules.GetLSLIntegerItem(idx++);
@ -8312,9 +8336,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
0
));
break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if(remain < 3)
return null;
return rules.GetSublist(idx, -1);
}
}
return res;
return null;
}
public LSL_List llGetPrimMediaParams(int face, LSL_List rules)
@ -10752,16 +10782,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules)
public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules)
{
SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim));
if (obj == null)
return new LSL_List();
if (obj.OwnerID != m_host.OwnerID)
return new LSL_List();
LSL_List result = new LSL_List();
return GetLinkPrimitiveParams(obj, rules);
if (obj != null && obj.OwnerID != m_host.OwnerID)
{
LSL_List remaining = GetPrimParams(obj, rules, ref result);
while (remaining != null && remaining.Length > 2)
{
int linknumber = remaining.GetLSLIntegerItem(0);
rules = remaining.GetSublist(1, -1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
remaining = GetPrimParams(part, rules, ref result);
}
}
return result;
}
public void print(string str)

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@ -2246,11 +2246,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.High, "osGetLinkPrimitiveParams");
m_host.AddScriptLPS(1);
InitLSL();
// One needs to cast m_LSL_Api because we're using functions not
// on the ILSL_Api interface.
LSL_Api LSL_Api = (LSL_Api)m_LSL_Api;
LSL_List retVal = new LSL_List();
List<SceneObjectPart> parts = ((LSL_Api)m_LSL_Api).GetLinkParts(linknumber);
LSL_List remaining = null;
List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
{
retVal += ((LSL_Api)m_LSL_Api).GetLinkPrimitiveParams(part, rules);
remaining = LSL_Api.GetPrimParams(part, rules, ref retVal);
}
while (remaining != null && remaining.Length > 2)
{
linknumber = remaining.GetLSLIntegerItem(0);
rules = remaining.GetSublist(1, -1);
parts = LSL_Api.GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
remaining = LSL_Api.GetPrimParams(part, rules, ref retVal);
}
return retVal;
}
@ -2965,7 +2979,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
InitLSL();
return m_LSL_Api.GetLinkPrimitiveParamsEx(prim, rules);
return m_LSL_Api.GetPrimitiveParamsEx(prim, rules);
}
public void osSetPrimitiveParams(LSL_Key prim, LSL_List rules)

View File

@ -425,6 +425,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void print(string str);
void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
}
}

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@ -923,6 +923,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// This delay exists to stop mono problems where script compilation and startup would stop the sim
// working properly for the session.
System.Threading.Thread.Sleep(m_StartDelay);
m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name);
}
object[] o;
@ -938,13 +940,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (m_InitialStartup)
if (scriptsStarted % 50 == 0)
m_log.InfoFormat(
"[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
"[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name);
}
}
if (m_InitialStartup)
m_log.InfoFormat(
"[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
"[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name);
// NOTE: Despite having a lockless queue, this lock is required
// to make sure there is never no compile thread while there

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@ -229,10 +229,28 @@ namespace OpenSim.Services.InventoryService
public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
{
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
InventoryFolderBase rootFolder = GetRootFolder(principalID);
if (rootFolder == null)
{
m_log.WarnFormat(
"[XINVENTORY]: Found no root folder for {0} in GetFolderForType() when looking for {1}",
principalID, type);
return null;
}
return GetSystemFolderForType(rootFolder, type);
}
private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type)
{
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
XInventoryFolder[] folders = m_Database.GetFolders(
new string[] { "agentID", "type"},
new string[] { principalID.ToString(), ((int)type).ToString() });
new string[] { "agentID", "parentFolderID", "type"},
new string[] { rootFolder.Owner.ToString(), rootFolder.ID.ToString(), ((int)type).ToString() });
if (folders.Length == 0)
{
@ -308,22 +326,38 @@ namespace OpenSim.Services.InventoryService
if (check != null)
return false;
if (folder.Type == (short)AssetType.Folder
|| folder.Type == (short)AssetType.Unknown
|| folder.Type == (short)AssetType.OutfitFolder
|| GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null)
if (folder.Type != (short)AssetType.Folder || folder.Type != (short)AssetType.Unknown)
{
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
return m_Database.StoreFolder(xFolder);
}
else
{
m_log.WarnFormat(
"[XINVENTORY]: Folder of type {0} already exists when tried to add {1} to {2} for {3}",
folder.Type, folder.Name, folder.ParentID, folder.Owner);
InventoryFolderBase rootFolder = GetRootFolder(folder.Owner);
if (rootFolder == null)
{
m_log.WarnFormat(
"[XINVENTORY]: Found no root folder for {0} in AddFolder() when looking for {1}",
folder.Owner, folder.Type);
return false;
}
// Check we're not trying to add this as a system folder.
if (folder.ParentID == rootFolder.ID)
{
InventoryFolderBase existingSystemFolder
= GetSystemFolderForType(rootFolder, (AssetType)folder.Type);
if (existingSystemFolder != null)
{
m_log.WarnFormat(
"[XINVENTORY]: System folder of type {0} already exists when tried to add {1} to {2} for {3}",
folder.Type, folder.Name, folder.ParentID, folder.Owner);
return false;
}
}
}
return false;
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
return m_Database.StoreFolder(xFolder);
}
public virtual bool UpdateFolder(InventoryFolderBase folder)