implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams
parent
58714b0aca
commit
6e86b23012
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@ -7913,7 +7913,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSL_List result = new LSL_List();
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GetPrimParams(m_host, rules, ref result);
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LSL_List remaining = GetPrimParams(m_host, rules, ref result);
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while (remaining != null && remaining.Length > 2)
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{
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int linknumber = remaining.GetLSLIntegerItem(0);
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rules = remaining.GetSublist(1, -1);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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foreach (SceneObjectPart part in parts)
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remaining = GetPrimParams(part, rules, ref result);
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}
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return result;
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}
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@ -7925,16 +7935,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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LSL_List res = new LSL_List();
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LSL_List remaining = null;
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foreach (SceneObjectPart part in parts)
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{
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GetPrimParams(part, rules, ref res);
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remaining = GetPrimParams(part, rules, ref res);
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}
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while (remaining != null && remaining.Length > 2)
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{
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linknumber = remaining.GetLSLIntegerItem(0);
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rules = remaining.GetSublist(1, -1);
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parts = GetLinkParts(linknumber);
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foreach (SceneObjectPart part in parts)
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remaining = GetPrimParams(part, rules, ref res);
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}
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return res;
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}
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public void GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res)
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public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res)
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{
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int idx=0;
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while (idx < rules.Length)
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@ -8080,7 +8101,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_TEXTURE:
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if (remain < 1)
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return;
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return null;
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int face = (int)rules.GetLSLIntegerItem(idx++);
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Primitive.TextureEntry tex = part.Shape.Textures;
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@ -8120,7 +8141,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_COLOR:
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if (remain < 1)
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return;
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return null;
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face=(int)rules.GetLSLIntegerItem(idx++);
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@ -8149,7 +8170,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
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if (remain < 1)
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return;
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return null;
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face=(int)rules.GetLSLIntegerItem(idx++);
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@ -8180,7 +8201,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
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if (remain < 1)
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return;
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return null;
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face=(int)rules.GetLSLIntegerItem(idx++);
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@ -8222,7 +8243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_TEXGEN:
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if (remain < 1)
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return;
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return null;
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face=(int)rules.GetLSLIntegerItem(idx++);
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@ -8263,7 +8284,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_GLOW:
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if (remain < 1)
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return;
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return null;
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face=(int)rules.GetLSLIntegerItem(idx++);
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@ -8315,8 +8336,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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0
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));
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break;
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case (int)ScriptBaseClass.PRIM_LINK_TARGET:
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if(remain < 3)
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return null;
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return rules.GetSublist(idx, -1);
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}
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}
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return null;
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}
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public LSL_List llGetPrimMediaParams(int face, LSL_List rules)
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@ -10762,7 +10790,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (obj != null && obj.OwnerID != m_host.OwnerID)
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{
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GetPrimParams(obj, rules, ref result);
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LSL_List remaining = GetPrimParams(obj, rules, ref result);
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while (remaining != null && remaining.Length > 2)
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{
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int linknumber = remaining.GetLSLIntegerItem(0);
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rules = remaining.GetSublist(1, -1);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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foreach (SceneObjectPart part in parts)
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remaining = GetPrimParams(part, rules, ref result);
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}
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}
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return result;
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@ -2250,10 +2250,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// on the ILSL_Api interface.
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LSL_Api LSL_Api = (LSL_Api)m_LSL_Api;
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LSL_List retVal = new LSL_List();
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LSL_List remaining = null;
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List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber);
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foreach (SceneObjectPart part in parts)
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{
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LSL_Api.GetPrimParams(part, rules, ref retVal);
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remaining = LSL_Api.GetPrimParams(part, rules, ref retVal);
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}
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while (remaining != null && remaining.Length > 2)
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{
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linknumber = remaining.GetLSLIntegerItem(0);
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rules = remaining.GetSublist(1, -1);
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parts = LSL_Api.GetLinkParts(linknumber);
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foreach (SceneObjectPart part in parts)
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remaining = LSL_Api.GetPrimParams(part, rules, ref retVal);
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}
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return retVal;
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}
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