implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams

integration
SignpostMarv 2012-08-24 17:44:39 +01:00 committed by Justin Clark-Casey (justincc)
parent 58714b0aca
commit 6e86b23012
2 changed files with 60 additions and 11 deletions

View File

@ -7913,7 +7913,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSL_List result = new LSL_List();
GetPrimParams(m_host, rules, ref result);
LSL_List remaining = GetPrimParams(m_host, rules, ref result);
while (remaining != null && remaining.Length > 2)
{
int linknumber = remaining.GetLSLIntegerItem(0);
rules = remaining.GetSublist(1, -1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
remaining = GetPrimParams(part, rules, ref result);
}
return result;
}
@ -7925,16 +7935,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
List<SceneObjectPart> parts = GetLinkParts(linknumber);
LSL_List res = new LSL_List();
LSL_List remaining = null;
foreach (SceneObjectPart part in parts)
{
GetPrimParams(part, rules, ref res);
remaining = GetPrimParams(part, rules, ref res);
}
while (remaining != null && remaining.Length > 2)
{
linknumber = remaining.GetLSLIntegerItem(0);
rules = remaining.GetSublist(1, -1);
parts = GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
remaining = GetPrimParams(part, rules, ref res);
}
return res;
}
public void GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res)
public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res)
{
int idx=0;
while (idx < rules.Length)
@ -8080,7 +8101,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TEXTURE:
if (remain < 1)
return;
return null;
int face = (int)rules.GetLSLIntegerItem(idx++);
Primitive.TextureEntry tex = part.Shape.Textures;
@ -8120,7 +8141,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_COLOR:
if (remain < 1)
return;
return null;
face=(int)rules.GetLSLIntegerItem(idx++);
@ -8149,7 +8170,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
if (remain < 1)
return;
return null;
face=(int)rules.GetLSLIntegerItem(idx++);
@ -8180,7 +8201,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
if (remain < 1)
return;
return null;
face=(int)rules.GetLSLIntegerItem(idx++);
@ -8222,7 +8243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TEXGEN:
if (remain < 1)
return;
return null;
face=(int)rules.GetLSLIntegerItem(idx++);
@ -8263,7 +8284,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_GLOW:
if (remain < 1)
return;
return null;
face=(int)rules.GetLSLIntegerItem(idx++);
@ -8315,8 +8336,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
0
));
break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if(remain < 3)
return null;
return rules.GetSublist(idx, -1);
}
}
return null;
}
public LSL_List llGetPrimMediaParams(int face, LSL_List rules)
@ -10762,7 +10790,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (obj != null && obj.OwnerID != m_host.OwnerID)
{
GetPrimParams(obj, rules, ref result);
LSL_List remaining = GetPrimParams(obj, rules, ref result);
while (remaining != null && remaining.Length > 2)
{
int linknumber = remaining.GetLSLIntegerItem(0);
rules = remaining.GetSublist(1, -1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
remaining = GetPrimParams(part, rules, ref result);
}
}
return result;

View File

@ -2250,10 +2250,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// on the ILSL_Api interface.
LSL_Api LSL_Api = (LSL_Api)m_LSL_Api;
LSL_List retVal = new LSL_List();
LSL_List remaining = null;
List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
{
LSL_Api.GetPrimParams(part, rules, ref retVal);
remaining = LSL_Api.GetPrimParams(part, rules, ref retVal);
}
while (remaining != null && remaining.Length > 2)
{
linknumber = remaining.GetLSLIntegerItem(0);
rules = remaining.GetSublist(1, -1);
parts = LSL_Api.GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
remaining = LSL_Api.GetPrimParams(part, rules, ref retVal);
}
return retVal;
}