fixed the dos line endings

0.6.0-stable
Sean Dague 2008-05-02 19:21:33 +00:00
parent 286d681673
commit 1edb7992f1
9 changed files with 6301 additions and 6301 deletions

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@ -1,16 +1,16 @@
using System.Net.Sockets; using System.Net.Sockets;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.ClientStack namespace OpenSim.Region.ClientStack
{ {
public interface IClientNetworkServer public interface IClientNetworkServer
{ {
Socket Server { get; } Socket Server { get; }
bool HandlesRegion(Location x); bool HandlesRegion(Location x);
void AddScene(Scene x); void AddScene(Scene x);
void Start(); void Start();
void Stop(); void Stop();
} }
} }

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@ -1,38 +1,38 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System.Net.Sockets; using System.Net.Sockets;
namespace OpenSim.Region.ClientStack.LindenUDP namespace OpenSim.Region.ClientStack.LindenUDP
{ {
public interface LLClientStackNetworkHandler public interface LLClientStackNetworkHandler
{ {
void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode); // EndPoint packetSender); void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode); // EndPoint packetSender);
void RemoveClientCircuit(uint circuitcode); void RemoveClientCircuit(uint circuitcode);
void RegisterPacketServer(LLPacketServer server); void RegisterPacketServer(LLPacketServer server);
} }
} }

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/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System.Net; using System.Net;
using System.Net.Sockets; using System.Net.Sockets;
using libsecondlife; using libsecondlife;
using libsecondlife.Packets; using libsecondlife.Packets;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.ClientStack.LindenUDP; using OpenSim.Region.ClientStack.LindenUDP;
namespace OpenSim.Region.ClientStack.LindenUDP namespace OpenSim.Region.ClientStack.LindenUDP
{ {
public class LLPacketServer public class LLPacketServer
{ {
//private static readonly log4net.ILog m_log //private static readonly log4net.ILog m_log
// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private LLClientStackNetworkHandler m_networkHandler; private LLClientStackNetworkHandler m_networkHandler;
private IScene m_scene; private IScene m_scene;
//private readonly ClientManager m_clientManager = new ClientManager(); //private readonly ClientManager m_clientManager = new ClientManager();
//public ClientManager ClientManager //public ClientManager ClientManager
//{ //{
// get { return m_clientManager; } // get { return m_clientManager; }
//} //}
public LLPacketServer(LLClientStackNetworkHandler networkHandler) public LLPacketServer(LLClientStackNetworkHandler networkHandler)
{ {
m_networkHandler = networkHandler; m_networkHandler = networkHandler;
m_networkHandler.RegisterPacketServer(this); m_networkHandler.RegisterPacketServer(this);
} }
public IScene LocalScene public IScene LocalScene
{ {
set { m_scene = value; } set { m_scene = value; }
} }
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
/// <param name="circuitCode"></param> /// <param name="circuitCode"></param>
/// <param name="packet"></param> /// <param name="packet"></param>
public virtual void InPacket(uint circuitCode, Packet packet) public virtual void InPacket(uint circuitCode, Packet packet)
{ {
m_scene.ClientManager.InPacket(circuitCode, packet); m_scene.ClientManager.InPacket(circuitCode, packet);
} }
protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack,
ClientManager clientManager, IScene scene, AssetCache assetCache, ClientManager clientManager, IScene scene, AssetCache assetCache,
LLPacketServer packServer, AgentCircuitManager authenSessions, LLPacketServer packServer, AgentCircuitManager authenSessions,
LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP) LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
{ {
return return
new LLClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP); new LLClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP);
} }
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache,
AgentCircuitManager authenticateSessionsClass, EndPoint proxyEP) AgentCircuitManager authenticateSessionsClass, EndPoint proxyEP)
{ {
IClientAPI newuser; IClientAPI newuser;
if (m_scene.ClientManager.TryGetClient(useCircuit.CircuitCode.Code, out newuser)) if (m_scene.ClientManager.TryGetClient(useCircuit.CircuitCode.Code, out newuser))
{ {
return false; return false;
} }
else else
{ {
newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this, newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this,
authenticateSessionsClass, useCircuit.CircuitCode.ID, authenticateSessionsClass, useCircuit.CircuitCode.ID,
useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP); useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP);
m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser); m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser);
newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler; newuser.OnViewerEffect += m_scene.ClientManager.ViewerEffectHandler;
newuser.OnLogout += LogoutHandler; newuser.OnLogout += LogoutHandler;
newuser.OnConnectionClosed += CloseClient; newuser.OnConnectionClosed += CloseClient;
return true; return true;
} }
} }
public void LogoutHandler(IClientAPI client) public void LogoutHandler(IClientAPI client)
{ {
client.SendLogoutPacket(); client.SendLogoutPacket();
CloseClient(client); CloseClient(client);
} }
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
/// <param name="buffer"></param> /// <param name="buffer"></param>
/// <param name="size"></param> /// <param name="size"></param>
/// <param name="flags"></param> /// <param name="flags"></param>
/// <param name="circuitcode"></param> /// <param name="circuitcode"></param>
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
{ {
m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode); m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode);
} }
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
/// <param name="circuitcode"></param> /// <param name="circuitcode"></param>
public virtual void CloseCircuit(uint circuitcode) public virtual void CloseCircuit(uint circuitcode)
{ {
m_networkHandler.RemoveClientCircuit(circuitcode); m_networkHandler.RemoveClientCircuit(circuitcode);
//m_scene.ClientManager.CloseAllAgents(circuitcode); //m_scene.ClientManager.CloseAllAgents(circuitcode);
} }
/// <summary> /// <summary>
/// Completely close down the given client. /// Completely close down the given client.
/// </summary> /// </summary>
/// <param name="client"></param> /// <param name="client"></param>
public virtual void CloseClient(IClientAPI client) public virtual void CloseClient(IClientAPI client)
{ {
//m_log.Info("PacketServer:CloseClient()"); //m_log.Info("PacketServer:CloseClient()");
CloseCircuit(client.CircuitCode); CloseCircuit(client.CircuitCode);
m_scene.ClientManager.Remove(client.CircuitCode); m_scene.ClientManager.Remove(client.CircuitCode);
client.Close(false); client.Close(false);
} }
} }
} }

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@ -1,93 +1,93 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
namespace OpenSim.Region.ClientStack.LindenUDP namespace OpenSim.Region.ClientStack.LindenUDP
{ {
public class LLPacketThrottle public class LLPacketThrottle
{ {
private int max; // max allowable throttle private int max; // max allowable throttle
private int min; // min allowable throttle private int min; // min allowable throttle
private int throttle; // current throttle setting private int throttle; // current throttle setting
private static int divisor = 7; // the throttle time divisor, this probably should factor out private static int divisor = 7; // the throttle time divisor, this probably should factor out
private int sent; // current number of bytes sent private int sent; // current number of bytes sent
public LLPacketThrottle(int Min, int Max, int Throttle) public LLPacketThrottle(int Min, int Max, int Throttle)
{ {
max = Max; max = Max;
min = Min; min = Min;
throttle = Throttle; throttle = Throttle;
sent = 0; sent = 0;
} }
public void Reset() public void Reset()
{ {
sent = 0; sent = 0;
} }
public bool UnderLimit() public bool UnderLimit()
{ {
return (sent < (throttle/divisor)); return (sent < (throttle/divisor));
} }
public int Add(int bytes) public int Add(int bytes)
{ {
sent += bytes; sent += bytes;
return sent; return sent;
} }
// Properties // Properties
public int Max public int Max
{ {
get { return max; } get { return max; }
} }
public int Min public int Min
{ {
get { return min; } get { return min; }
} }
public int Throttle public int Throttle
{ {
get { return throttle; } get { return throttle; }
set set
{ {
if (value > max) if (value > max)
{ {
throttle = max; throttle = max;
} }
else if (value < min) else if (value < min)
{ {
throttle = min; throttle = min;
} }
else else
{ {
throttle = value; throttle = value;
} }
} }
} }
} }
} }

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/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using libsecondlife.Packets; using libsecondlife.Packets;
using OpenSim.Framework; using OpenSim.Framework;
namespace OpenSim.Region.ClientStack.LindenUDP namespace OpenSim.Region.ClientStack.LindenUDP
{ {
public class LLQueItem public class LLQueItem
{ {
public LLQueItem() public LLQueItem()
{ {
} }
public Packet Packet; public Packet Packet;
public bool Incoming; public bool Incoming;
public ThrottleOutPacketType throttleType; public ThrottleOutPacketType throttleType;
} }
} }

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<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Prebuild xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.7.xsd" version="1.7"> <Prebuild xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.7.xsd" version="1.7">
<Solution name="OpenSim" activeConfig="Debug" path="./" version="0.5.0-$Rev$"> <Solution name="OpenSim" activeConfig="Debug" path="./" version="0.5.0-$Rev: 4473 $">
<Configuration name="Debug"> <Configuration name="Debug">
<Options> <Options>
<CompilerDefines>TRACE;DEBUG</CompilerDefines> <CompilerDefines>TRACE;DEBUG</CompilerDefines>