Merge branch '0.6.9-post-fixes' into careminster

avinationmerge
Melanie 2010-03-06 12:24:09 +00:00
commit 1f7a0cf892
81 changed files with 2899 additions and 6279 deletions

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@ -128,6 +128,7 @@ what it is today.
* YZh * YZh
* Zackary Geers aka Kunnis Basiat * Zackary Geers aka Kunnis Basiat
* Zha Ewry * Zha Ewry
* ziah
= LSL Devs = = LSL Devs =

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@ -692,6 +692,8 @@ namespace OpenSim.Client.MXP.ClientStack
public event UUIDNameRequest OnTeleportHomeRequest; public event UUIDNameRequest OnTeleportHomeRequest;
public event ScriptAnswer OnScriptAnswer; public event ScriptAnswer OnScriptAnswer;
public event AgentSit OnUndo; public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls; public event ForceReleaseControls OnForceReleaseControls;
public event GodLandStatRequest OnLandStatRequest; public event GodLandStatRequest OnLandStatRequest;
public event DetailedEstateDataRequest OnDetailedEstateDataRequest; public event DetailedEstateDataRequest OnDetailedEstateDataRequest;

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@ -338,6 +338,8 @@ namespace OpenSim.Client.Sirikata.ClientStack
public event UUIDNameRequest OnTeleportHomeRequest; public event UUIDNameRequest OnTeleportHomeRequest;
public event ScriptAnswer OnScriptAnswer; public event ScriptAnswer OnScriptAnswer;
public event AgentSit OnUndo; public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls; public event ForceReleaseControls OnForceReleaseControls;
public event GodLandStatRequest OnLandStatRequest; public event GodLandStatRequest OnLandStatRequest;
public event DetailedEstateDataRequest OnDetailedEstateDataRequest; public event DetailedEstateDataRequest OnDetailedEstateDataRequest;

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@ -343,6 +343,8 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
public event UUIDNameRequest OnTeleportHomeRequest = delegate { }; public event UUIDNameRequest OnTeleportHomeRequest = delegate { };
public event ScriptAnswer OnScriptAnswer = delegate { }; public event ScriptAnswer OnScriptAnswer = delegate { };
public event AgentSit OnUndo = delegate { }; public event AgentSit OnUndo = delegate { };
public event AgentSit OnRedo = delegate { };
public event LandUndo OnLandUndo = delegate { };
public event ForceReleaseControls OnForceReleaseControls = delegate { }; public event ForceReleaseControls OnForceReleaseControls = delegate { };
public event GodLandStatRequest OnLandStatRequest = delegate { }; public event GodLandStatRequest OnLandStatRequest = delegate { };
public event DetailedEstateDataRequest OnDetailedEstateDataRequest = delegate { }; public event DetailedEstateDataRequest OnDetailedEstateDataRequest = delegate { };

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@ -39,10 +39,6 @@ namespace OpenSim.Data.MySQL
{ {
public class MySQLGenericTableHandler<T> : MySqlFramework where T: class, new() public class MySQLGenericTableHandler<T> : MySqlFramework where T: class, new()
{ {
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary<string, FieldInfo> m_Fields = protected Dictionary<string, FieldInfo> m_Fields =
new Dictionary<string, FieldInfo>(); new Dictionary<string, FieldInfo>();

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@ -41,9 +41,6 @@ namespace OpenSim.Data.MySQL
/// </summary> /// </summary>
public class MySQLXInventoryData : IXInventoryData public class MySQLXInventoryData : IXInventoryData
{ {
private static readonly ILog m_log = LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private MySQLGenericTableHandler<XInventoryFolder> m_Folders; private MySQLGenericTableHandler<XInventoryFolder> m_Folders;
private MySqlItemHandler m_Items; private MySqlItemHandler m_Items;

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@ -524,7 +524,7 @@ namespace OpenSim.Data.Tests
} }
} }
[Test] //[Test]
public void T016_RandomSogWithSceneParts() public void T016_RandomSogWithSceneParts()
{ {
PropertyScrambler<SceneObjectPart> scrambler = PropertyScrambler<SceneObjectPart> scrambler =

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@ -390,11 +390,12 @@ namespace OpenSim.Framework
+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
+ 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length
m_hipOffset = (0.615385f // Half of avatar m_hipOffset = (((1.23077f // Half of avatar
+ 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height
+ 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length
+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
+ 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length ) / 2) - m_avatarHeight / 2) * 0.31f - 0.0425f;
- m_avatarHeight / 2) * 0.3f - 0.04f;

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@ -302,9 +302,9 @@ namespace OpenSim.Framework.Console
if (!UUID.TryParse(post["ID"].ToString(), out id)) if (!UUID.TryParse(post["ID"].ToString(), out id))
return reply; return reply;
lock(m_Connections) lock (m_Connections)
{ {
if(!m_Connections.ContainsKey(id)) if (!m_Connections.ContainsKey(id))
return reply; return reply;
} }

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@ -152,6 +152,8 @@ namespace OpenSim.Framework
public delegate void AgentSit(IClientAPI remoteClient, UUID agentID); public delegate void AgentSit(IClientAPI remoteClient, UUID agentID);
public delegate void LandUndo(IClientAPI remoteClient);
public delegate void AvatarPickerRequest(IClientAPI remoteClient, UUID agentdata, UUID queryID, string UserQuery); public delegate void AvatarPickerRequest(IClientAPI remoteClient, UUID agentdata, UUID queryID, string UserQuery);
public delegate void GrabObject( public delegate void GrabObject(
@ -421,7 +423,7 @@ namespace OpenSim.Framework
public delegate void DeclineCallingCard(IClientAPI remoteClient, UUID transactionID); public delegate void DeclineCallingCard(IClientAPI remoteClient, UUID transactionID);
public delegate void SoundTrigger( public delegate void SoundTrigger(
UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle); UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle, float radius);
public delegate void StartLure(byte lureType, string message, UUID targetID, IClientAPI client); public delegate void StartLure(byte lureType, string message, UUID targetID, IClientAPI client);
public delegate void TeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client); public delegate void TeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client);
@ -988,6 +990,8 @@ namespace OpenSim.Framework
event ScriptAnswer OnScriptAnswer; event ScriptAnswer OnScriptAnswer;
event AgentSit OnUndo; event AgentSit OnUndo;
event AgentSit OnRedo;
event LandUndo OnLandUndo;
event ForceReleaseControls OnForceReleaseControls; event ForceReleaseControls OnForceReleaseControls;
event GodLandStatRequest OnLandStatRequest; event GodLandStatRequest OnLandStatRequest;

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@ -358,6 +358,32 @@ namespace OpenSim.Framework
} }
} }
private int[] _mediaSize = new int[2];
public int[] MediaSize
{
get
{
return _mediaSize;
}
set
{
_mediaSize = value;
}
}
private string _mediaType = "";
public string MediaType
{
get
{
return _mediaType;
}
set
{
_mediaType = value;
}
}
/// <summary> /// <summary>
/// URL to the shoutcast music stream to play on the parcel /// URL to the shoutcast music stream to play on the parcel
/// </summary> /// </summary>

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@ -188,6 +188,40 @@ namespace OpenSim.Framework
m_textureEntry = DEFAULT_TEXTURE; m_textureEntry = DEFAULT_TEXTURE;
} }
public PrimitiveBaseShape(Primitive prim)
{
PCode = (byte)prim.PrimData.PCode;
ExtraParams = new byte[1];
State = prim.PrimData.State;
PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin);
PathEnd = Primitive.PackEndCut(prim.PrimData.PathEnd);
PathScaleX = Primitive.PackPathScale(prim.PrimData.PathScaleX);
PathScaleY = Primitive.PackPathScale(prim.PrimData.PathScaleY);
PathShearX = (byte)Primitive.PackPathShear(prim.PrimData.PathShearX);
PathShearY = (byte)Primitive.PackPathShear(prim.PrimData.PathShearY);
PathSkew = Primitive.PackPathTwist(prim.PrimData.PathSkew);
ProfileBegin = Primitive.PackBeginCut(prim.PrimData.ProfileBegin);
ProfileEnd = Primitive.PackEndCut(prim.PrimData.ProfileEnd);
Scale = prim.Scale;
PathCurve = (byte)prim.PrimData.PathCurve;
ProfileCurve = (byte)prim.PrimData.ProfileCurve;
ProfileHollow = Primitive.PackProfileHollow(prim.PrimData.ProfileHollow);
PathRadiusOffset = Primitive.PackPathTwist(prim.PrimData.PathRadiusOffset);
PathRevolutions = Primitive.PackPathRevolutions(prim.PrimData.PathRevolutions);
PathTaperX = Primitive.PackPathTaper(prim.PrimData.PathTaperX);
PathTaperY = Primitive.PackPathTaper(prim.PrimData.PathTaperY);
PathTwist = Primitive.PackPathTwist(prim.PrimData.PathTwist);
PathTwistBegin = Primitive.PackPathTwist(prim.PrimData.PathTwistBegin);
m_textureEntry = prim.Textures.GetBytes();
SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
SculptData = prim.Sculpt.GetBytes();
SculptTexture = prim.Sculpt.SculptTexture;
SculptType = (byte)prim.Sculpt.Type;
}
[XmlIgnore] [XmlIgnore]
public Primitive.TextureEntry Textures public Primitive.TextureEntry Textures
{ {

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@ -790,7 +790,6 @@ namespace OpenSim.Framework
else else
m_externalHostName = externalName; m_externalHostName = externalName;
// Master avatar cruft // Master avatar cruft
// //
string masterAvatarUUID; string masterAvatarUUID;

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@ -589,11 +589,17 @@ namespace OpenSim.Framework
public static IPAddress GetLocalHost() public static IPAddress GetLocalHost()
{ {
string dnsAddress = "localhost"; IPAddress[] iplist = GetLocalHosts();
IPAddress[] hosts = Dns.GetHostEntry(dnsAddress).AddressList; if (iplist.Length == 0) // No accessible external interfaces
{
IPAddress[] loopback = Dns.GetHostAddresses("localhost");
IPAddress localhost = loopback[0];
foreach (IPAddress host in hosts) return localhost;
}
foreach (IPAddress host in iplist)
{ {
if (!IPAddress.IsLoopback(host) && host.AddressFamily == AddressFamily.InterNetwork) if (!IPAddress.IsLoopback(host) && host.AddressFamily == AddressFamily.InterNetwork)
{ {
@ -601,15 +607,15 @@ namespace OpenSim.Framework
} }
} }
if (hosts.Length > 0) if (iplist.Length > 0)
{ {
foreach (IPAddress host in hosts) foreach (IPAddress host in iplist)
{ {
if (host.AddressFamily == AddressFamily.InterNetwork) if (host.AddressFamily == AddressFamily.InterNetwork)
return host; return host;
} }
// Well all else failed... // Well all else failed...
return hosts[0]; return iplist[0];
} }
return null; return null;

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@ -190,6 +190,8 @@ namespace OpenSim
PrintFileToConsole("startuplogo.txt"); PrintFileToConsole("startuplogo.txt");
m_log.InfoFormat("[NETWORK]: Using {0} as SYSTEMIP", Util.GetLocalHost().ToString());
// For now, start at the 'root' level by default // For now, start at the 'root' level by default
if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
ChangeSelectedRegion("region", ChangeSelectedRegion("region",
@ -367,7 +369,6 @@ namespace OpenSim
m_console.Commands.AddCommand("hypergrid", false, "unlink-region", m_console.Commands.AddCommand("hypergrid", false, "unlink-region",
"unlink-region <local name> or <HostName>:<HttpPort> <cr>", "unlink-region <local name> or <HostName>:<HttpPort> <cr>",
"Unlink a hypergrid region", RunCommand); "Unlink a hypergrid region", RunCommand);
} }
public override void ShutdownSpecific() public override void ShutdownSpecific()
@ -640,7 +641,6 @@ namespace OpenSim
} }
} }
/// <summary> /// <summary>
/// Load, Unload, and list Region modules in use /// Load, Unload, and list Region modules in use
/// </summary> /// </summary>
@ -972,7 +972,6 @@ namespace OpenSim
scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocX,
scene.RegionInfo.RegionLocY, scene.RegionInfo.RegionLocY,
scene.RegionInfo.InternalEndPoint.Port)); scene.RegionInfo.InternalEndPoint.Port));
}); });
break; break;
@ -1097,7 +1096,7 @@ namespace OpenSim
} }
else else
{ {
MainConsole.Instance.Output(string.Format("A user with the name {0} {1} already exists!", firstName, lastName)); MainConsole.Instance.Output(string.Format("A user with the name {0} {1} already exists!", firstName, lastName));
} }
} }

File diff suppressed because it is too large Load Diff

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@ -69,7 +69,7 @@ namespace Flotsam.RegionModules.AssetCache
private readonly List<char> m_InvalidChars = new List<char>(); private readonly List<char> m_InvalidChars = new List<char>();
private int m_LogLevel = 1; private int m_LogLevel = 0;
private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests
private static ulong m_Requests; private static ulong m_Requests;
@ -156,7 +156,7 @@ namespace Flotsam.RegionModules.AssetCache
m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000); m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000);
#endif #endif
m_LogLevel = assetConfig.GetInt("LogLevel", 1); m_LogLevel = assetConfig.GetInt("LogLevel", 0);
m_HitRateDisplay = (ulong)assetConfig.GetInt("HitRateDisplay", 1000); m_HitRateDisplay = (ulong)assetConfig.GetInt("HitRateDisplay", 1000);
m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration)); m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration));

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@ -148,13 +148,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
{ {
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) try
{ {
avatar.Invulnerable = false; if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
{
avatar.Invulnerable = false;
}
else
{
avatar.Invulnerable = true;
}
} }
else catch (Exception)
{ {
avatar.Invulnerable = true;
} }
} }
} }

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@ -131,7 +131,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{ {
if (CheckPresence(userInfo.UserProfile.ID)) if (CheckPresence(userInfo.UserProfile.ID))
{ {
new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute(); try
{
new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute();
}
catch (EntryPointNotFoundException e)
{
m_log.ErrorFormat(
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
m_log.Error(e);
return false;
}
return true; return true;
} }
else else
@ -156,7 +169,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{ {
if (CheckPresence(userInfo.UserProfile.ID)) if (CheckPresence(userInfo.UserProfile.ID))
{ {
new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute(); try
{
new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute();
}
catch (EntryPointNotFoundException e)
{
m_log.ErrorFormat(
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
m_log.Error(e);
return false;
}
return true; return true;
} }
else else
@ -181,8 +207,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{ {
if (CheckPresence(userInfo.UserProfile.ID)) if (CheckPresence(userInfo.UserProfile.ID))
{ {
InventoryArchiveReadRequest request = InventoryArchiveReadRequest request;
new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream);
try
{
request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream);
}
catch (EntryPointNotFoundException e)
{
m_log.ErrorFormat(
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
m_log.Error(e);
return false;
}
UpdateClientWithLoadedNodes(userInfo, request.Execute()); UpdateClientWithLoadedNodes(userInfo, request.Execute());
return true; return true;
@ -209,8 +249,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{ {
if (CheckPresence(userInfo.UserProfile.ID)) if (CheckPresence(userInfo.UserProfile.ID))
{ {
InventoryArchiveReadRequest request = InventoryArchiveReadRequest request;
new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath);
try
{
request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath);
}
catch (EntryPointNotFoundException e)
{
m_log.ErrorFormat(
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
m_log.Error(e);
return false;
}
UpdateClientWithLoadedNodes(userInfo, request.Execute()); UpdateClientWithLoadedNodes(userInfo, request.Execute());
return true; return true;

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@ -317,7 +317,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
item = m_InventoryService.GetItem(item); item = m_InventoryService.GetItem(item);
if (null == item) if (null == item)
m_log.ErrorFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}"); m_log.ErrorFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}", item.ID);
return item; return item;
} }

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@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.World
{ {
foreach (Scene s in m_SceneList) foreach (Scene s in m_SceneList)
{ {
if(!ProcessCommand(s, cmd)) if (!ProcessCommand(s, cmd))
break; break;
} }
} }

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@ -73,7 +73,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public ArchiveReadRequest(Scene scene, string loadPath, bool merge, Guid requestId) public ArchiveReadRequest(Scene scene, string loadPath, bool merge, Guid requestId)
{ {
m_scene = scene; m_scene = scene;
m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress);
try
{
m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress);
}
catch (EntryPointNotFoundException e)
{
m_log.ErrorFormat(
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
m_log.Error(e);
}
m_errorMessage = String.Empty; m_errorMessage = String.Empty;
m_merge = merge; m_merge = merge;
m_requestId = requestId; m_requestId = requestId;
@ -423,6 +435,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
currentRegionSettings.Save();
IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
if (estateModule != null) if (estateModule != null)

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@ -65,7 +65,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId) public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId)
{ {
m_scene = scene; m_scene = scene;
m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress);
try
{
m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress);
}
catch (EntryPointNotFoundException e)
{
m_log.ErrorFormat(
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
m_log.Error(e);
}
m_requestId = requestId; m_requestId = requestId;
} }

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@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
} }
public virtual void PlayAttachedSound( public virtual void PlayAttachedSound(
UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags) UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius)
{ {
foreach (ScenePresence p in m_scene.GetAvatars()) foreach (ScenePresence p in m_scene.GetAvatars())
{ {
@ -69,14 +69,17 @@ namespace OpenSim.Region.CoreModules.World.Sound
continue; continue;
// Scale by distance // Scale by distance
gain = (float)((double)gain*((100.0 - dis) / 100.0)); if (radius == 0)
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
else
gain = (float)((double)gain * ((radius - dis) / radius));
p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
} }
} }
public virtual void TriggerSound( public virtual void TriggerSound(
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle) UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
{ {
foreach (ScenePresence p in m_scene.GetAvatars()) foreach (ScenePresence p in m_scene.GetAvatars())
{ {
@ -85,7 +88,10 @@ namespace OpenSim.Region.CoreModules.World.Sound
continue; continue;
// Scale by distance // Scale by distance
gain = (float)((double)gain*((100.0 - dis) / 100.0)); if (radius == 0)
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
else
gain = (float)((double)gain * ((radius - dis) / radius));
p.ControllingClient.SendTriggeredSound( p.ControllingClient.SendTriggeredSound(
soundId, ownerID, objectID, parentID, handle, position, (float)gain); soundId, ownerID, objectID, parentID, handle, position, (float)gain);

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@ -84,6 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
private ITerrainChannel m_revert; private ITerrainChannel m_revert;
private Scene m_scene; private Scene m_scene;
private volatile bool m_tainted; private volatile bool m_tainted;
private readonly UndoStack<LandUndoState> m_undo = new UndoStack<LandUndoState>(5);
#region ICommandableModule Members #region ICommandableModule Members
@ -174,6 +175,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
#region ITerrainModule Members #region ITerrainModule Members
public void UndoTerrain(ITerrainChannel channel)
{
m_channel = channel;
}
/// <summary> /// <summary>
/// Loads a terrain file from disk and installs it in the scene. /// Loads a terrain file from disk and installs it in the scene.
/// </summary> /// </summary>
@ -574,6 +580,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
{ {
client.OnModifyTerrain += client_OnModifyTerrain; client.OnModifyTerrain += client_OnModifyTerrain;
client.OnBakeTerrain += client_OnBakeTerrain; client.OnBakeTerrain += client_OnBakeTerrain;
client.OnLandUndo += client_OnLandUndo;
} }
/// <summary> /// <summary>
@ -664,6 +671,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain
return changesLimited; return changesLimited;
} }
private void client_OnLandUndo(IClientAPI client)
{
lock (m_undo)
{
if (m_undo.Count > 0)
{
LandUndoState goback = m_undo.Pop();
if (goback != null)
goback.PlaybackState();
}
}
}
/// <summary> /// <summary>
/// Sends a copy of the current terrain to the scenes clients /// Sends a copy of the current terrain to the scenes clients
/// </summary> /// </summary>
@ -718,6 +738,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
} }
if (allowed) if (allowed)
{ {
StoreUndoState();
m_painteffects[(StandardTerrainEffects) action].PaintEffect( m_painteffects[(StandardTerrainEffects) action].PaintEffect(
m_channel, allowMask, west, south, height, size, seconds); m_channel, allowMask, west, south, height, size, seconds);
@ -758,6 +779,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
if (allowed) if (allowed)
{ {
StoreUndoState();
m_floodeffects[(StandardTerrainEffects) action].FloodEffect( m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
m_channel, fillArea, size); m_channel, fillArea, size);
@ -782,6 +804,25 @@ namespace OpenSim.Region.CoreModules.World.Terrain
} }
} }
private void StoreUndoState()
{
lock (m_undo)
{
if (m_undo.Count > 0)
{
LandUndoState last = m_undo.Peek();
if (last != null)
{
if (last.Compare(m_channel))
return;
}
}
LandUndoState nUndo = new LandUndoState(this, m_channel);
m_undo.Push(nUndo);
}
}
#region Console Commands #region Console Commands
private void InterfaceLoadFile(Object[] args) private void InterfaceLoadFile(Object[] args)

View File

@ -194,6 +194,8 @@ namespace OpenSim.Region.Examples.SimpleModule
public event ObjectBuy OnObjectBuy; public event ObjectBuy OnObjectBuy;
public event BuyObjectInventory OnBuyObjectInventory; public event BuyObjectInventory OnBuyObjectInventory;
public event AgentSit OnUndo; public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls; public event ForceReleaseControls OnForceReleaseControls;

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@ -32,9 +32,9 @@ namespace OpenSim.Region.Framework.Interfaces
{ {
public interface ISoundModule public interface ISoundModule
{ {
void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags); void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius);
void TriggerSound( void TriggerSound(
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle); UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius);
} }
} }

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@ -62,5 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces
void SaveToStream(string filename, Stream stream); void SaveToStream(string filename, Stream stream);
void InstallPlugin(string name, ITerrainEffect plug); void InstallPlugin(string name, ITerrainEffect plug);
void UndoTerrain(ITerrainChannel channel);
} }
} }

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@ -420,14 +420,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation
if (m_scenePresence.IsChildAgent) if (m_scenePresence.IsChildAgent)
return; return;
UUID[] animIDs; m_scenePresence.Scene.ForEachScenePresence(
int[] sequenceNums; delegate(ScenePresence SP)
UUID[] objectIDs; {
SP.Animator.SendAnimPack();
m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs); });
m_scenePresence.ControllingClient.SendAnimations(
animIDs, sequenceNums, m_scenePresence.ControllingClient.AgentId, objectIDs);
} }
/// <summary> /// <summary>

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@ -2003,6 +2003,23 @@ namespace OpenSim.Region.Framework.Scenes
return; return;
} }
if (grp.RootPart.RETURN_AT_EDGE)
{
// We remove the object here
try
{
List<SceneObjectGroup> objects = new List<SceneObjectGroup>();
objects.Add(grp);
SceneObjectGroup[] objectsArray = objects.ToArray();
returnObjects(objectsArray, UUID.Zero);
}
catch (Exception)
{
m_log.Warn("[DATABASE]: exception when trying to return the prim that crossed the border.");
}
return;
}
int thisx = (int)RegionInfo.RegionLocX; int thisx = (int)RegionInfo.RegionLocX;
int thisy = (int)RegionInfo.RegionLocY; int thisy = (int)RegionInfo.RegionLocY;
Vector3 EastCross = new Vector3(0.1f,0,0); Vector3 EastCross = new Vector3(0.1f,0,0);
@ -2071,19 +2088,25 @@ namespace OpenSim.Region.Framework.Scenes
Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S); Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize) //(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
if (crossedBordery.BorderLine.Z > 0) try
{ {
pos.Y = ((pos.Y + crossedBordery.BorderLine.Z)); if (crossedBordery.BorderLine.Z > 0)
changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize); {
} pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
else changeY = (int)(crossedBordery.BorderLine.Z / (int)Constants.RegionSize);
pos.Y = ((pos.Y + Constants.RegionSize)); }
else
pos.Y = ((pos.Y + Constants.RegionSize));
newRegionHandle newRegionHandle
= Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize), = Util.UIntsToLong((uint)((thisx - changeX) * Constants.RegionSize),
(uint)((thisy + changeY) * Constants.RegionSize)); (uint)((thisy + changeY) * Constants.RegionSize));
// x - 1 // x - 1
// y + 1 // y + 1
}
catch (Exception ex)
{
}
} }
else else
{ {
@ -2711,6 +2734,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnGrabUpdate += ProcessObjectGrabUpdate; client.OnGrabUpdate += ProcessObjectGrabUpdate;
client.OnDeGrabObject += ProcessObjectDeGrab; client.OnDeGrabObject += ProcessObjectDeGrab;
client.OnUndo += m_sceneGraph.HandleUndo; client.OnUndo += m_sceneGraph.HandleUndo;
client.OnRedo += m_sceneGraph.HandleRedo;
client.OnObjectDescription += m_sceneGraph.PrimDescription; client.OnObjectDescription += m_sceneGraph.PrimDescription;
client.OnObjectDrop += m_sceneGraph.DropObject; client.OnObjectDrop += m_sceneGraph.DropObject;
client.OnObjectSaleInfo += ObjectSaleInfo; client.OnObjectSaleInfo += ObjectSaleInfo;
@ -2865,6 +2889,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnGrabObject -= ProcessObjectGrab; client.OnGrabObject -= ProcessObjectGrab;
client.OnDeGrabObject -= ProcessObjectDeGrab; client.OnDeGrabObject -= ProcessObjectDeGrab;
client.OnUndo -= m_sceneGraph.HandleUndo; client.OnUndo -= m_sceneGraph.HandleUndo;
client.OnRedo -= m_sceneGraph.HandleRedo;
client.OnObjectDescription -= m_sceneGraph.PrimDescription; client.OnObjectDescription -= m_sceneGraph.PrimDescription;
client.OnObjectDrop -= m_sceneGraph.DropObject; client.OnObjectDrop -= m_sceneGraph.DropObject;
client.OnObjectSaleInfo -= ObjectSaleInfo; client.OnObjectSaleInfo -= ObjectSaleInfo;

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@ -262,7 +262,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Returns a new unallocated local ID /// Returns a new unallocated local ID
/// </summary> /// </summary>
/// <returns>A brand new local ID</returns> /// <returns>A brand new local ID</returns>
protected internal uint AllocateLocalId() public uint AllocateLocalId()
{ {
uint myID; uint myID;

View File

@ -476,6 +476,15 @@ namespace OpenSim.Region.Framework.Scenes
part.Undo(); part.Undo();
} }
} }
protected internal void HandleRedo(IClientAPI remoteClient, UUID primId)
{
if (primId != UUID.Zero)
{
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId);
if (part != null)
part.Redo();
}
}
protected internal void HandleObjectGroupUpdate( protected internal void HandleObjectGroupUpdate(
IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage) IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage)

View File

@ -369,14 +369,23 @@ namespace OpenSim.Region.Framework.Scenes
} }
lockPartsForRead(true); lockPartsForRead(true);
if (RootPart.GetStatusSandbox())
{ {
foreach (SceneObjectPart part in m_parts.Values) if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
{ {
RootPart.ScriptSetPhysicsStatus(false);
part.GroupPosition = val; Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
return;
} }
} }
foreach (SceneObjectPart part in m_parts.Values)
{
part.GroupPosition = val;
}
lockPartsForRead(false); lockPartsForRead(false);
//if (m_rootPart.PhysActor != null) //if (m_rootPart.PhysActor != null)
@ -470,6 +479,34 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
private SceneObjectPart m_PlaySoundMasterPrim = null;
public SceneObjectPart PlaySoundMasterPrim
{
get { return m_PlaySoundMasterPrim; }
set { m_PlaySoundMasterPrim = value; }
}
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> PlaySoundSlavePrims
{
get { return m_LoopSoundSlavePrims; }
set { m_LoopSoundSlavePrims = value; }
}
private SceneObjectPart m_LoopSoundMasterPrim = null;
public SceneObjectPart LoopSoundMasterPrim
{
get { return m_LoopSoundMasterPrim; }
set { m_LoopSoundMasterPrim = value; }
}
private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> LoopSoundSlavePrims
{
get { return m_LoopSoundSlavePrims; }
set { m_LoopSoundSlavePrims = value; }
}
// The UUID for the Region this Object is in. // The UUID for the Region this Object is in.
public UUID RegionUUID public UUID RegionUUID
{ {
@ -584,7 +621,7 @@ namespace OpenSim.Region.Framework.Scenes
if (m_rootPart.Shape.PCode != 9 || m_rootPart.Shape.State == 0) if (m_rootPart.Shape.PCode != 9 || m_rootPart.Shape.State == 0)
m_rootPart.ParentID = 0; m_rootPart.ParentID = 0;
if (m_rootPart.LocalId==0) if (m_rootPart.LocalId == 0)
m_rootPart.LocalId = m_scene.AllocateLocalId(); m_rootPart.LocalId = m_scene.AllocateLocalId();
// No need to lock here since the object isn't yet in a scene // No need to lock here since the object isn't yet in a scene
@ -1586,6 +1623,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="part"></param> /// <param name="part"></param>
internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
{ {
// m_log.DebugFormat(
// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
if (m_rootPart.UUID == part.UUID) if (m_rootPart.UUID == part.UUID)
{ {
if (IsAttachment) if (IsAttachment)
@ -2084,6 +2124,8 @@ namespace OpenSim.Region.Framework.Scenes
foreach (SceneObjectPart part in m_parts.Values) foreach (SceneObjectPart part in m_parts.Values)
{ {
if (!IsSelected)
part.UpdateLookAt();
part.SendScheduledUpdates(); part.SendScheduledUpdates();
@ -2434,7 +2476,6 @@ namespace OpenSim.Region.Framework.Scenes
AttachToBackup(); AttachToBackup();
// Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the // Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the
// position of linkset prims. IF YOU CHANGE THIS, YOU MUST TEST colliding with just linked and // position of linkset prims. IF YOU CHANGE THIS, YOU MUST TEST colliding with just linked and
// unmoved prims! // unmoved prims!
@ -2449,9 +2490,10 @@ namespace OpenSim.Region.Framework.Scenes
/// an independent SceneObjectGroup. /// an independent SceneObjectGroup.
/// </summary> /// </summary>
/// <param name="partID"></param> /// <param name="partID"></param>
public void DelinkFromGroup(uint partID) /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
public SceneObjectGroup DelinkFromGroup(uint partID)
{ {
DelinkFromGroup(partID, true); return DelinkFromGroup(partID, true);
} }
/// <summary> /// <summary>
@ -2460,29 +2502,40 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
/// <param name="partID"></param> /// <param name="partID"></param>
/// <param name="sendEvents"></param> /// <param name="sendEvents"></param>
public void DelinkFromGroup(uint partID, bool sendEvents) /// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
public SceneObjectGroup DelinkFromGroup(uint partID, bool sendEvents)
{ {
SceneObjectPart linkPart = GetChildPart(partID); SceneObjectPart linkPart = GetChildPart(partID);
if (linkPart != null) if (linkPart != null)
{ {
DelinkFromGroup(linkPart, sendEvents); return DelinkFromGroup(linkPart, sendEvents);
} }
else else
{ {
m_log.InfoFormat("[SCENE OBJECT GROUP]: " + m_log.WarnFormat("[SCENE OBJECT GROUP]: " +
"DelinkFromGroup(): Child prim {0} not found in object {1}, {2}", "DelinkFromGroup(): Child prim {0} not found in object {1}, {2}",
partID, LocalId, UUID); partID, LocalId, UUID);
return null;
} }
} }
public void DelinkFromGroup(SceneObjectPart linkPart, bool sendEvents) /// <summary>
/// Delink the given prim from this group. The delinked prim is established as
/// an independent SceneObjectGroup.
/// </summary>
/// <param name="partID"></param>
/// <param name="sendEvents"></param>
/// <returns>The object group of the newly delinked prim.</returns>
public SceneObjectGroup DelinkFromGroup(SceneObjectPart linkPart, bool sendEvents)
{ {
linkPart.ClearUndoState();
// m_log.DebugFormat( // m_log.DebugFormat(
// "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}", // "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}",
// linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID); // linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID);
linkPart.ClearUndoState();
Quaternion worldRot = linkPart.GetWorldRotation(); Quaternion worldRot = linkPart.GetWorldRotation();
// Remove the part from this object // Remove the part from this object
@ -2536,6 +2589,8 @@ namespace OpenSim.Region.Framework.Scenes
//HasGroupChanged = true; //HasGroupChanged = true;
//ScheduleGroupForFullUpdate(); //ScheduleGroupForFullUpdate();
return objectGroup;
} }
/// <summary> /// <summary>
@ -2574,7 +2629,6 @@ namespace OpenSim.Region.Framework.Scenes
part.LinkNum = linkNum; part.LinkNum = linkNum;
part.OffsetPosition = part.GroupPosition - AbsolutePosition; part.OffsetPosition = part.GroupPosition - AbsolutePosition;
Quaternion rootRotation = m_rootPart.RotationOffset; Quaternion rootRotation = m_rootPart.RotationOffset;
@ -2604,11 +2658,14 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (m_rootPart.PhysActor.IsPhysical) if (m_rootPart.PhysActor.IsPhysical)
{ {
Vector3 llmoveforce = pos - AbsolutePosition; if (!m_rootPart.BlockGrab)
Vector3 grabforce = llmoveforce; {
grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass; Vector3 llmoveforce = pos - AbsolutePosition;
m_rootPart.PhysActor.AddForce(grabforce,true); Vector3 grabforce = llmoveforce;
m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); grabforce = (grabforce / 10) * m_rootPart.PhysActor.Mass;
m_rootPart.PhysActor.AddForce(grabforce, true);
m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
}
} }
else else
{ {
@ -2966,6 +3023,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetChildPart(localID);
if (part != null) if (part != null)
{ {
part.IgnoreUndoUpdate = true;
if (scale.X > m_scene.m_maxNonphys) if (scale.X > m_scene.m_maxNonphys)
scale.X = m_scene.m_maxNonphys; scale.X = m_scene.m_maxNonphys;
if (scale.Y > m_scene.m_maxNonphys) if (scale.Y > m_scene.m_maxNonphys)
@ -2992,6 +3050,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (obPart.UUID != m_rootPart.UUID) if (obPart.UUID != m_rootPart.UUID)
{ {
obPart.IgnoreUndoUpdate = true;
Vector3 oldSize = new Vector3(obPart.Scale); Vector3 oldSize = new Vector3(obPart.Scale);
float f = 1.0f; float f = 1.0f;
@ -3050,6 +3109,8 @@ namespace OpenSim.Region.Framework.Scenes
y *= a; y *= a;
z *= a; z *= a;
} }
obPart.IgnoreUndoUpdate = false;
obPart.StoreUndoState();
} }
} }
} }
@ -3066,6 +3127,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
foreach (SceneObjectPart obPart in m_parts.Values) foreach (SceneObjectPart obPart in m_parts.Values)
{ {
obPart.IgnoreUndoUpdate = true;
if (obPart.UUID != m_rootPart.UUID) if (obPart.UUID != m_rootPart.UUID)
{ {
Vector3 currentpos = new Vector3(obPart.OffsetPosition); Vector3 currentpos = new Vector3(obPart.OffsetPosition);
@ -3079,6 +3141,8 @@ namespace OpenSim.Region.Framework.Scenes
obPart.Resize(newSize); obPart.Resize(newSize);
obPart.UpdateOffSet(currentpos); obPart.UpdateOffSet(currentpos);
} }
obPart.IgnoreUndoUpdate = false;
obPart.StoreUndoState();
} }
} }
lockPartsForRead(false); lockPartsForRead(false);
@ -3089,6 +3153,8 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor); m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
} }
part.IgnoreUndoUpdate = false;
part.StoreUndoState();
HasGroupChanged = true; HasGroupChanged = true;
ScheduleGroupForTerseUpdate(); ScheduleGroupForTerseUpdate();
} }
@ -3104,13 +3170,26 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="pos"></param> /// <param name="pos"></param>
public void UpdateGroupPosition(Vector3 pos) public void UpdateGroupPosition(Vector3 pos)
{ {
foreach (SceneObjectPart part in Children.Values)
{
part.StoreUndoState();
}
if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
{ {
if (IsAttachment) if (IsAttachment)
{ {
m_rootPart.AttachedPos = pos; m_rootPart.AttachedPos = pos;
} }
if (RootPart.GetStatusSandbox())
{
if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10)
{
RootPart.ScriptSetPhysicsStatus(false);
pos = AbsolutePosition;
Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
}
}
AbsolutePosition = pos; AbsolutePosition = pos;
HasGroupChanged = true; HasGroupChanged = true;
@ -3129,7 +3208,10 @@ namespace OpenSim.Region.Framework.Scenes
public void UpdateSinglePosition(Vector3 pos, uint localID) public void UpdateSinglePosition(Vector3 pos, uint localID)
{ {
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetChildPart(localID);
foreach (SceneObjectPart parts in Children.Values)
{
parts.StoreUndoState();
}
if (part != null) if (part != null)
{ {
if (part.UUID == m_rootPart.UUID) if (part.UUID == m_rootPart.UUID)
@ -3151,6 +3233,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="pos"></param> /// <param name="pos"></param>
private void UpdateRootPosition(Vector3 pos) private void UpdateRootPosition(Vector3 pos)
{ {
foreach (SceneObjectPart part in Children.Values)
{
part.StoreUndoState();
}
Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
Vector3 oldPos = Vector3 oldPos =
new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X, new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X,
@ -3195,6 +3281,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="rot"></param> /// <param name="rot"></param>
public void UpdateGroupRotationR(Quaternion rot) public void UpdateGroupRotationR(Quaternion rot)
{ {
foreach (SceneObjectPart parts in Children.Values)
{
parts.StoreUndoState();
}
m_rootPart.UpdateRotation(rot); m_rootPart.UpdateRotation(rot);
PhysicsActor actor = m_rootPart.PhysActor; PhysicsActor actor = m_rootPart.PhysActor;
@ -3215,6 +3305,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="rot"></param> /// <param name="rot"></param>
public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot) public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot)
{ {
foreach (SceneObjectPart parts in Children.Values)
{
parts.StoreUndoState();
}
m_rootPart.UpdateRotation(rot); m_rootPart.UpdateRotation(rot);
PhysicsActor actor = m_rootPart.PhysActor; PhysicsActor actor = m_rootPart.PhysActor;
@ -3238,6 +3332,10 @@ namespace OpenSim.Region.Framework.Scenes
public void UpdateSingleRotation(Quaternion rot, uint localID) public void UpdateSingleRotation(Quaternion rot, uint localID)
{ {
SceneObjectPart part = GetChildPart(localID); SceneObjectPart part = GetChildPart(localID);
foreach (SceneObjectPart parts in Children.Values)
{
parts.StoreUndoState();
}
if (part != null) if (part != null)
{ {
if (part.UUID == m_rootPart.UUID) if (part.UUID == m_rootPart.UUID)
@ -3268,8 +3366,11 @@ namespace OpenSim.Region.Framework.Scenes
} }
else else
{ {
part.IgnoreUndoUpdate = true;
part.UpdateRotation(rot); part.UpdateRotation(rot);
part.OffsetPosition = pos; part.OffsetPosition = pos;
part.IgnoreUndoUpdate = false;
part.StoreUndoState();
} }
} }
} }
@ -3283,6 +3384,7 @@ namespace OpenSim.Region.Framework.Scenes
Quaternion axRot = rot; Quaternion axRot = rot;
Quaternion oldParentRot = m_rootPart.RotationOffset; Quaternion oldParentRot = m_rootPart.RotationOffset;
m_rootPart.StoreUndoState();
m_rootPart.UpdateRotation(rot); m_rootPart.UpdateRotation(rot);
if (m_rootPart.PhysActor != null) if (m_rootPart.PhysActor != null)
{ {
@ -3291,23 +3393,33 @@ namespace OpenSim.Region.Framework.Scenes
} }
lockPartsForRead(true); lockPartsForRead(true);
foreach (SceneObjectPart prim in m_parts.Values)
{ {
foreach (SceneObjectPart prim in m_parts.Values) if (prim.UUID != m_rootPart.UUID)
{ {
if (prim.UUID != m_rootPart.UUID) prim.IgnoreUndoUpdate = true;
{ Vector3 axPos = prim.OffsetPosition;
Vector3 axPos = prim.OffsetPosition; axPos *= oldParentRot;
axPos *= oldParentRot; axPos *= Quaternion.Inverse(axRot);
axPos *= Quaternion.Inverse(axRot); prim.OffsetPosition = axPos;
prim.OffsetPosition = axPos; Quaternion primsRot = prim.RotationOffset;
Quaternion primsRot = prim.RotationOffset; Quaternion newRot = primsRot * oldParentRot;
Quaternion newRot = primsRot * oldParentRot; newRot *= Quaternion.Inverse(axRot);
newRot *= Quaternion.Inverse(axRot); prim.RotationOffset = newRot;
prim.RotationOffset = newRot; prim.ScheduleTerseUpdate();
prim.ScheduleTerseUpdate();
}
} }
} }
foreach (SceneObjectPart childpart in Children.Values)
{
if (childpart != m_rootPart)
{
childpart.IgnoreUndoUpdate = false;
childpart.StoreUndoState();
}
}
lockPartsForRead(false); lockPartsForRead(false);
m_rootPart.ScheduleTerseUpdate(); m_rootPart.ScheduleTerseUpdate();

View File

@ -133,6 +133,18 @@ namespace OpenSim.Region.Framework.Scenes
[XmlIgnore] [XmlIgnore]
public bool DIE_AT_EDGE; public bool DIE_AT_EDGE;
[XmlIgnore]
public bool RETURN_AT_EDGE;
[XmlIgnore]
public bool BlockGrab;
[XmlIgnore]
public bool StatusSandbox;
[XmlIgnore]
public Vector3 StatusSandboxPos;
// TODO: This needs to be persisted in next XML version update! // TODO: This needs to be persisted in next XML version update!
[XmlIgnore] [XmlIgnore]
public int[] PayPrice = {-2,-2,-2,-2,-2}; public int[] PayPrice = {-2,-2,-2,-2,-2};
@ -219,6 +231,15 @@ namespace OpenSim.Region.Framework.Scenes
[XmlIgnore] [XmlIgnore]
public Quaternion SpinOldOrientation = Quaternion.Identity; public Quaternion SpinOldOrientation = Quaternion.Identity;
[XmlIgnore]
public Quaternion m_APIDTarget = Quaternion.Identity;
[XmlIgnore]
public float m_APIDDamp = 0;
[XmlIgnore]
public float m_APIDStrength = 0;
/// <summary> /// <summary>
/// This part's inventory /// This part's inventory
/// </summary> /// </summary>
@ -232,6 +253,9 @@ namespace OpenSim.Region.Framework.Scenes
[XmlIgnore] [XmlIgnore]
public bool Undoing; public bool Undoing;
[XmlIgnore]
public bool IgnoreUndoUpdate = false;
[XmlIgnore] [XmlIgnore]
private PrimFlags LocalFlags; private PrimFlags LocalFlags;
[XmlIgnore] [XmlIgnore]
@ -254,6 +278,7 @@ namespace OpenSim.Region.Framework.Scenes
private string m_text = String.Empty; private string m_text = String.Empty;
private string m_touchName = String.Empty; private string m_touchName = String.Empty;
private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5);
private readonly UndoStack<UndoState> m_redo = new UndoStack<UndoState>(5);
private UUID _creatorID; private UUID _creatorID;
private bool m_passTouches; private bool m_passTouches;
@ -506,6 +531,27 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
[XmlIgnore]
public Quaternion APIDTarget
{
get { return m_APIDTarget; }
set { m_APIDTarget = value; }
}
[XmlIgnore]
public float APIDDamp
{
get { return m_APIDDamp; }
set { m_APIDDamp = value; }
}
[XmlIgnore]
public float APIDStrength
{
get { return m_APIDStrength; }
set { m_APIDStrength = value; }
}
public ulong RegionHandle public ulong RegionHandle
{ {
get { return m_regionHandle; } get { return m_regionHandle; }
@ -517,6 +563,33 @@ namespace OpenSim.Region.Framework.Scenes
get { return m_scriptAccessPin; } get { return m_scriptAccessPin; }
set { m_scriptAccessPin = (int)value; } set { m_scriptAccessPin = (int)value; }
} }
private SceneObjectPart m_PlaySoundMasterPrim = null;
public SceneObjectPart PlaySoundMasterPrim
{
get { return m_PlaySoundMasterPrim; }
set { m_PlaySoundMasterPrim = value; }
}
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> PlaySoundSlavePrims
{
get { return m_LoopSoundSlavePrims; }
set { m_LoopSoundSlavePrims = value; }
}
private SceneObjectPart m_LoopSoundMasterPrim = null;
public SceneObjectPart LoopSoundMasterPrim
{
get { return m_LoopSoundMasterPrim; }
set { m_LoopSoundMasterPrim = value; }
}
private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
public List<SceneObjectPart> LoopSoundSlavePrims
{
get { return m_LoopSoundSlavePrims; }
set { m_LoopSoundSlavePrims = value; }
}
public Byte[] TextureAnimation public Byte[] TextureAnimation
{ {
@ -576,8 +649,6 @@ namespace OpenSim.Region.Framework.Scenes
} }
set set
{ {
StoreUndoState();
m_groupPosition = value; m_groupPosition = value;
PhysicsActor actor = PhysActor; PhysicsActor actor = PhysActor;
if (actor != null) if (actor != null)
@ -1403,6 +1474,10 @@ namespace OpenSim.Region.Framework.Scenes
{ {
m_undo.Clear(); m_undo.Clear();
} }
lock (m_redo)
{
m_redo.Clear();
}
StoreUndoState(); StoreUndoState();
} }
@ -1713,6 +1788,66 @@ namespace OpenSim.Region.Framework.Scenes
return m_parentGroup.RootPart.DIE_AT_EDGE; return m_parentGroup.RootPart.DIE_AT_EDGE;
} }
public bool GetReturnAtEdge()
{
if (m_parentGroup == null)
return false;
if (m_parentGroup.IsDeleted)
return false;
return m_parentGroup.RootPart.RETURN_AT_EDGE;
}
public void SetReturnAtEdge(bool p)
{
if (m_parentGroup == null)
return;
if (m_parentGroup.IsDeleted)
return;
m_parentGroup.RootPart.RETURN_AT_EDGE = p;
}
public bool GetBlockGrab()
{
if (m_parentGroup == null)
return false;
if (m_parentGroup.IsDeleted)
return false;
return m_parentGroup.RootPart.BlockGrab;
}
public void SetBlockGrab(bool p)
{
if (m_parentGroup == null)
return;
if (m_parentGroup.IsDeleted)
return;
m_parentGroup.RootPart.BlockGrab = p;
}
public void SetStatusSandbox(bool p)
{
if (m_parentGroup == null)
return;
if (m_parentGroup.IsDeleted)
return;
StatusSandboxPos = m_parentGroup.RootPart.AbsolutePosition;
m_parentGroup.RootPart.StatusSandbox = p;
}
public bool GetStatusSandbox()
{
if (m_parentGroup == null)
return false;
if (m_parentGroup.IsDeleted)
return false;
return m_parentGroup.RootPart.StatusSandbox;
}
public int GetAxisRotation(int axis) public int GetAxisRotation(int axis)
{ {
//Cannot use ScriptBaseClass constants as no referance to it currently. //Cannot use ScriptBaseClass constants as no referance to it currently.
@ -1924,7 +2059,7 @@ namespace OpenSim.Region.Framework.Scenes
// play the sound. // play the sound.
if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f)
{ {
SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0); SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
} }
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0) if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0)
@ -2499,9 +2634,8 @@ namespace OpenSim.Region.Framework.Scenes
List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars(); List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
foreach (ScenePresence p in avatarts) foreach (ScenePresence p in avatarts)
{ {
// TODO: some filtering by distance of avatar if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100))
p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
} }
} }
@ -2562,7 +2696,38 @@ namespace OpenSim.Region.Framework.Scenes
public void RotLookAt(Quaternion target, float strength, float damping) public void RotLookAt(Quaternion target, float strength, float damping)
{ {
m_parentGroup.rotLookAt(target, strength, damping); rotLookAt(target, strength, damping);
}
public void rotLookAt(Quaternion target, float strength, float damping)
{
if (IsAttachment)
{
/*
ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
if (avatar != null)
{
Rotate the Av?
} */
}
else
{
APIDDamp = damping;
APIDStrength = strength;
APIDTarget = target;
}
}
public void startLookAt(Quaternion rot, float damp, float strength)
{
APIDDamp = damp;
APIDStrength = strength;
APIDTarget = rot;
}
public void stopLookAt()
{
APIDTarget = Quaternion.Identity;
} }
/// <summary> /// <summary>
@ -2824,7 +2989,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="volume"></param> /// <param name="volume"></param>
/// <param name="triggered"></param> /// <param name="triggered"></param>
/// <param name="flags"></param> /// <param name="flags"></param>
public void SendSound(string sound, double volume, bool triggered, byte flags) public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster)
{ {
if (volume > 1) if (volume > 1)
volume = 1; volume = 1;
@ -2859,10 +3024,51 @@ namespace OpenSim.Region.Framework.Scenes
ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>(); ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>();
if (soundModule != null) if (soundModule != null)
{ {
if (triggered) if (useMaster)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle); {
if (isMaster)
{
if (triggered)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
ParentGroup.PlaySoundMasterPrim = this;
ownerID = this._ownerID;
objectID = this.UUID;
parentID = this.GetRootPartUUID();
position = this.AbsolutePosition; // region local
regionHandle = this.ParentGroup.Scene.RegionInfo.RegionHandle;
if (triggered)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims)
{
ownerID = prim._ownerID;
objectID = prim.UUID;
parentID = prim.GetRootPartUUID();
position = prim.AbsolutePosition; // region local
regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;
if (triggered)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
}
ParentGroup.PlaySoundSlavePrims.Clear();
ParentGroup.PlaySoundMasterPrim = null;
}
else
{
ParentGroup.PlaySoundSlavePrims.Add(this);
}
}
else else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags); {
if (triggered)
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
}
} }
} }
@ -3181,6 +3387,14 @@ namespace OpenSim.Region.Framework.Scenes
hasProfileCut = hasDimple; // is it the same thing? hasProfileCut = hasDimple; // is it the same thing?
} }
public void SetVehicleFlags(int param, bool remove)
{
if (PhysActor != null)
{
PhysActor.VehicleFlags(param, remove);
}
}
public void SetGroup(UUID groupID, IClientAPI client) public void SetGroup(UUID groupID, IClientAPI client)
{ {
_groupID = groupID; _groupID = groupID;
@ -3285,27 +3499,30 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (!Undoing) if (!Undoing)
{ {
if (m_parentGroup != null) if (!IgnoreUndoUpdate)
{ {
lock (m_undo) if (m_parentGroup != null)
{ {
if (m_undo.Count > 0) lock (m_undo)
{ {
UndoState last = m_undo.Peek(); if (m_undo.Count > 0)
if (last != null)
{ {
if (last.Compare(this)) UndoState last = m_undo.Peek();
return; if (last != null)
{
if (last.Compare(this))
return;
}
} }
if (m_parentGroup.GetSceneMaxUndo() > 0)
{
UndoState nUndo = new UndoState(this);
m_undo.Push(nUndo);
}
} }
if (m_parentGroup.GetSceneMaxUndo() > 0)
{
UndoState nUndo = new UndoState(this);
m_undo.Push(nUndo);
}
} }
} }
} }
@ -3776,14 +3993,39 @@ namespace OpenSim.Region.Framework.Scenes
lock (m_undo) lock (m_undo)
{ {
if (m_undo.Count > 0) if (m_undo.Count > 0)
{
UndoState nUndo = null;
if (m_parentGroup.GetSceneMaxUndo() > 0)
{ {
UndoState goback = m_undo.Pop(); nUndo = new UndoState(this);
if (goback != null) }
goback.PlaybackState(this); UndoState goback = m_undo.Pop();
if (goback != null)
{
goback.PlaybackState(this);
if (nUndo != null)
m_redo.Push(nUndo);
}
} }
} }
} }
public void Redo()
{
lock (m_redo)
{
if (m_parentGroup.GetSceneMaxUndo() > 0)
{
UndoState nUndo = new UndoState(this);
m_undo.Push(nUndo);
}
UndoState gofwd = m_redo.Pop();
if (gofwd != null)
gofwd.PlayfwdState(this);
}
}
public void UpdateExtraParam(ushort type, bool inUse, byte[] data) public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
{ {
m_shape.ReadInUpdateExtraParam(type, inUse, data); m_shape.ReadInUpdateExtraParam(type, inUse, data);
@ -3827,6 +4069,18 @@ namespace OpenSim.Region.Framework.Scenes
(pos.Z != OffsetPosition.Z)) (pos.Z != OffsetPosition.Z))
{ {
Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
if (ParentGroup.RootPart.GetStatusSandbox())
{
if (Util.GetDistanceTo(ParentGroup.RootPart.StatusSandboxPos, newPos) > 10)
{
ParentGroup.RootPart.ScriptSetPhysicsStatus(false);
newPos = OffsetPosition;
ParentGroup.Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, ParentGroup.RootPart.AbsolutePosition, Name, UUID, false);
}
}
OffsetPosition = newPos; OffsetPosition = newPos;
ScheduleTerseUpdate(); ScheduleTerseUpdate();
} }
@ -4119,7 +4373,6 @@ namespace OpenSim.Region.Framework.Scenes
(rot.Z != RotationOffset.Z) || (rot.Z != RotationOffset.Z) ||
(rot.W != RotationOffset.W)) (rot.W != RotationOffset.W))
{ {
//StoreUndoState();
RotationOffset = rot; RotationOffset = rot;
ParentGroup.HasGroupChanged = true; ParentGroup.HasGroupChanged = true;
ScheduleTerseUpdate(); ScheduleTerseUpdate();
@ -4421,5 +4674,41 @@ namespace OpenSim.Region.Framework.Scenes
Inventory.ApplyNextOwnerPermissions(); Inventory.ApplyNextOwnerPermissions();
} }
public void UpdateLookAt()
{
try
{
if (APIDTarget != Quaternion.Identity)
{
if (Single.IsNaN(APIDTarget.W) == true)
{
APIDTarget = Quaternion.Identity;
return;
}
Quaternion rot = RotationOffset;
Quaternion dir = (rot - APIDTarget);
float speed = ((APIDStrength / APIDDamp) * (float)(Math.PI / 180.0f));
if (dir.Z > speed)
{
rot.Z -= speed;
}
if (dir.Z < -speed)
{
rot.Z += speed;
}
rot.Normalize();
UpdateRotation(rot);
}
}
catch (Exception ex)
{
m_log.Error("[Physics] " + ex);
}
}
public Color4 GetTextColor()
{
return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A));
}
} }
} }

View File

@ -318,8 +318,6 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
static System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
private void RestoreSavedScriptState(UUID oldID, UUID newID) private void RestoreSavedScriptState(UUID oldID, UUID newID)
{ {
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();

View File

@ -167,6 +167,8 @@ namespace OpenSim.Region.Framework.Scenes
private Quaternion m_bodyRot= Quaternion.Identity; private Quaternion m_bodyRot= Quaternion.Identity;
private Quaternion m_bodyRotPrevious = Quaternion.Identity;
private const int LAND_VELOCITYMAG_MAX = 12; private const int LAND_VELOCITYMAG_MAX = 12;
public bool IsRestrictedToRegion; public bool IsRestrictedToRegion;
@ -518,6 +520,12 @@ namespace OpenSim.Region.Framework.Scenes
set { m_bodyRot = value; } set { m_bodyRot = value; }
} }
public Quaternion PreviousRotation
{
get { return m_bodyRotPrevious; }
set { m_bodyRotPrevious = value; }
}
/// <summary> /// <summary>
/// If this is true, agent doesn't have a representation in this scene. /// If this is true, agent doesn't have a representation in this scene.
/// this is an agent 'looking into' this scene from a nearby scene(region) /// this is an agent 'looking into' this scene from a nearby scene(region)
@ -869,6 +877,31 @@ namespace OpenSim.Region.Framework.Scenes
{ {
Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
if (pos.X < 0)
{
emergencyPos.X = (int)Constants.RegionSize + pos.X;
if (!(pos.Y < 0))
emergencyPos.Y = pos.Y;
if (!(pos.Z < 0))
emergencyPos.X = pos.X;
}
if (pos.Y < 0)
{
emergencyPos.Y = (int)Constants.RegionSize + pos.Y;
if (!(pos.X < 0))
emergencyPos.X = pos.X;
if (!(pos.Z < 0))
emergencyPos.Z = pos.Z;
}
if (pos.Z < 0)
{
if (!(pos.X < 0))
emergencyPos.X = pos.X;
if (!(pos.Y < 0))
emergencyPos.Y = pos.Y;
//Leave as 128
}
m_log.WarnFormat( m_log.WarnFormat(
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
pos, Name, UUID, emergencyPos); pos, Name, UUID, emergencyPos);
@ -2900,36 +2933,75 @@ namespace OpenSim.Region.Framework.Scenes
{ {
// Checks if where it's headed exists a region // Checks if where it's headed exists a region
bool needsTransit = false;
if (m_scene.TestBorderCross(pos2, Cardinals.W)) if (m_scene.TestBorderCross(pos2, Cardinals.W))
{ {
if (m_scene.TestBorderCross(pos2, Cardinals.S)) if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.SW, ref fix); neighbor = HaveNeighbor(Cardinals.SW, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N)) else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.NW, ref fix); neighbor = HaveNeighbor(Cardinals.NW, ref fix);
}
else else
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.W, ref fix); neighbor = HaveNeighbor(Cardinals.W, ref fix);
}
} }
else if (m_scene.TestBorderCross(pos2, Cardinals.E)) else if (m_scene.TestBorderCross(pos2, Cardinals.E))
{ {
if (m_scene.TestBorderCross(pos2, Cardinals.S)) if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.SE, ref fix); neighbor = HaveNeighbor(Cardinals.SE, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N)) else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.NE, ref fix); neighbor = HaveNeighbor(Cardinals.NE, ref fix);
}
else else
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.E, ref fix); neighbor = HaveNeighbor(Cardinals.E, ref fix);
}
} }
else if (m_scene.TestBorderCross(pos2, Cardinals.S)) else if (m_scene.TestBorderCross(pos2, Cardinals.S))
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.S, ref fix); neighbor = HaveNeighbor(Cardinals.S, ref fix);
}
else if (m_scene.TestBorderCross(pos2, Cardinals.N)) else if (m_scene.TestBorderCross(pos2, Cardinals.N))
{
needsTransit = true;
neighbor = HaveNeighbor(Cardinals.N, ref fix); neighbor = HaveNeighbor(Cardinals.N, ref fix);
}
// Makes sure avatar does not end up outside region // Makes sure avatar does not end up outside region
if (neighbor < 0) if (neighbor <= 0)
AbsolutePosition = new Vector3( {
AbsolutePosition.X + 3*fix[0], if (!needsTransit)
AbsolutePosition.Y + 3*fix[1], {
AbsolutePosition.Z); if (m_requestedSitTargetUUID == UUID.Zero)
{
Vector3 pos = AbsolutePosition;
if (AbsolutePosition.X < 0)
pos.X += Velocity.X;
else if (AbsolutePosition.X > Constants.RegionSize)
pos.X -= Velocity.X;
if (AbsolutePosition.Y < 0)
pos.Y += Velocity.Y;
else if (AbsolutePosition.Y > Constants.RegionSize)
pos.Y -= Velocity.Y;
AbsolutePosition = pos;
}
}
}
else if (neighbor > 0) else if (neighbor > 0)
CrossToNewRegion(); CrossToNewRegion();
} }

View File

@ -26,6 +26,7 @@
*/ */
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Framework.Scenes namespace OpenSim.Region.Framework.Scenes
{ {
@ -35,29 +36,21 @@ namespace OpenSim.Region.Framework.Scenes
public Vector3 Scale = Vector3.Zero; public Vector3 Scale = Vector3.Zero;
public Quaternion Rotation = Quaternion.Identity; public Quaternion Rotation = Quaternion.Identity;
public UndoState(Vector3 pos, Quaternion rot, Vector3 scale)
{
Position = pos;
Rotation = rot;
Scale = scale;
}
public UndoState(SceneObjectPart part) public UndoState(SceneObjectPart part)
{ {
if (part != null) if (part != null)
{ {
if (part.ParentID == 0) if (part.ParentID == 0)
{ {
Position = part.AbsolutePosition; Position = part.ParentGroup.AbsolutePosition;
Rotation = part.RotationOffset; Rotation = part.RotationOffset;
Scale = part.Shape.Scale;
} }
else else
{ {
Position = part.OffsetPosition; Position = part.OffsetPosition;
Rotation = part.RotationOffset; Rotation = part.RotationOffset;
Scale = part.Shape.Scale; Scale = part.Shape.Scale;
} }
} }
} }
@ -68,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (part.ParentID == 0) if (part.ParentID == 0)
{ {
if (Position == part.AbsolutePosition && Rotation == part.RotationOffset) if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation)
return true; return true;
else else
return false; return false;
@ -93,24 +86,78 @@ namespace OpenSim.Region.Framework.Scenes
if (part.ParentID == 0) if (part.ParentID == 0)
{ {
part.ParentGroup.AbsolutePosition = Position; if (Position != Vector3.Zero)
part.UpdateRotation(Rotation); part.ParentGroup.AbsolutePosition = Position;
part.RotationOffset = Rotation;
if (Scale != Vector3.Zero)
part.Resize(Scale);
part.ParentGroup.ScheduleGroupForTerseUpdate(); part.ParentGroup.ScheduleGroupForTerseUpdate();
} }
else else
{ {
part.OffsetPosition = Position; if (Position != Vector3.Zero)
part.OffsetPosition = Position;
part.UpdateRotation(Rotation); part.UpdateRotation(Rotation);
part.Resize(Scale); if (Scale != Vector3.Zero)
part.Resize(Scale); part.ScheduleTerseUpdate();
}
part.Undoing = false;
}
}
public void PlayfwdState(SceneObjectPart part)
{
if (part != null)
{
part.Undoing = true;
if (part.ParentID == 0)
{
if (Position != Vector3.Zero)
part.ParentGroup.AbsolutePosition = Position;
if (Rotation != Quaternion.Identity)
part.UpdateRotation(Rotation);
if (Scale != Vector3.Zero)
part.Resize(Scale);
part.ParentGroup.ScheduleGroupForTerseUpdate();
}
else
{
if (Position != Vector3.Zero)
part.OffsetPosition = Position;
if (Rotation != Quaternion.Identity)
part.UpdateRotation(Rotation);
if (Scale != Vector3.Zero)
part.Resize(Scale);
part.ScheduleTerseUpdate(); part.ScheduleTerseUpdate();
} }
part.Undoing = false; part.Undoing = false;
} }
} }
}
public class LandUndoState
{
public ITerrainModule m_terrainModule;
public ITerrainChannel m_terrainChannel;
public UndoState() public LandUndoState(ITerrainModule terrainModule, ITerrainChannel terrainChannel)
{ {
m_terrainModule = terrainModule;
m_terrainChannel = terrainChannel;
}
public bool Compare(ITerrainChannel terrainChannel)
{
if (m_terrainChannel != terrainChannel)
return false;
else
return false;
}
public void PlaybackState()
{
m_terrainModule.UndoTerrain(m_terrainChannel);
} }
} }
} }

View File

@ -774,6 +774,8 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public event UUIDNameRequest OnTeleportHomeRequest; public event UUIDNameRequest OnTeleportHomeRequest;
public event ScriptAnswer OnScriptAnswer; public event ScriptAnswer OnScriptAnswer;
public event AgentSit OnUndo; public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls; public event ForceReleaseControls OnForceReleaseControls;
public event GodLandStatRequest OnLandStatRequest; public event GodLandStatRequest OnLandStatRequest;
public event DetailedEstateDataRequest OnDetailedEstateDataRequest; public event DetailedEstateDataRequest OnDetailedEstateDataRequest;

View File

@ -50,7 +50,6 @@ using OpenSim.Region.Framework.Scenes;
using Caps = OpenSim.Framework.Capabilities.Caps; using Caps = OpenSim.Framework.Capabilities.Caps;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
{ {
public class FreeSwitchVoiceModule : IRegionModule, IVoiceModule public class FreeSwitchVoiceModule : IRegionModule, IVoiceModule
@ -203,10 +202,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
FreeSwitchSLVoiceBuddyHTTPHandler); FreeSwitchSLVoiceBuddyHTTPHandler);
} }
m_log.InfoFormat("[FreeSwitchVoice] using FreeSwitch server {0}", m_freeSwitchRealm); m_log.InfoFormat("[FreeSwitchVoice] using FreeSwitch server {0}", m_freeSwitchRealm);
m_FreeSwitchDirectory = new FreeSwitchDirectory(); m_FreeSwitchDirectory = new FreeSwitchDirectory();
@ -234,8 +229,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
OnRegisterCaps(scene, agentID, caps); OnRegisterCaps(scene, agentID, caps);
}; };
try try
{ {
ServicePointManager.ServerCertificateValidationCallback += CustomCertificateValidation; ServicePointManager.ServerCertificateValidationCallback += CustomCertificateValidation;
@ -254,7 +247,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
m_log.Error("[FreeSwitchVoice]: Certificate validation handler change not supported. You may get ssl certificate validation errors teleporting from your region to some SSL regions."); m_log.Error("[FreeSwitchVoice]: Certificate validation handler change not supported. You may get ssl certificate validation errors teleporting from your region to some SSL regions.");
} }
} }
} }
} }
@ -455,8 +447,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
throw new Exception(String.Format("region \"{0}\": avatar \"{1}\": land data not yet available", throw new Exception(String.Format("region \"{0}\": avatar \"{1}\": land data not yet available",
scene.RegionInfo.RegionName, avatarName)); scene.RegionInfo.RegionName, avatarName));
// get channel_uri: check first whether estate // get channel_uri: check first whether estate
// settings allow voice, then whether parcel allows // settings allow voice, then whether parcel allows
// voice, if all do retrieve or obtain the parcel // voice, if all do retrieve or obtain the parcel
@ -508,7 +498,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
} }
} }
/// <summary> /// <summary>
/// Callback for a client request for ChatSessionRequest /// Callback for a client request for ChatSessionRequest
/// </summary> /// </summary>
@ -551,7 +540,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
int fwdresponsecode = 200; int fwdresponsecode = 200;
string fwdresponsecontenttype = "text/xml"; string fwdresponsecontenttype = "text/xml";
HttpWebRequest forwardreq = (HttpWebRequest)WebRequest.Create(forwardaddress); HttpWebRequest forwardreq = (HttpWebRequest)WebRequest.Create(forwardaddress);
forwardreq.Method = method; forwardreq.Method = method;
forwardreq.ContentType = contenttype; forwardreq.ContentType = contenttype;
@ -712,7 +700,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
pos++; pos++;
if (s == userid) if (s == userid)
break; break;
} }
} }
} }
@ -786,8 +773,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
// split string // split string
string [] nvps = body.Split(new Char [] {'&'}); string [] nvps = body.Split(new Char [] {'&'});
foreach (string s in nvps) { foreach (string s in nvps)
{
if (s.Trim() != "") if (s.Trim() != "")
{ {
string [] nvp = s.Split(new Char [] {'='}); string [] nvp = s.Split(new Char [] {'='});
@ -800,7 +787,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
private string ChannelUri(Scene scene, LandData land) private string ChannelUri(Scene scene, LandData land)
{ {
string channelUri = null; string channelUri = null;
string landUUID; string landUUID;
@ -852,11 +838,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
private static bool CustomCertificateValidation(object sender, X509Certificate cert, X509Chain chain, SslPolicyErrors error) private static bool CustomCertificateValidation(object sender, X509Certificate cert, X509Chain chain, SslPolicyErrors error)
{ {
return true; return true;
} }
} }
public class MonoCert : ICertificatePolicy public class MonoCert : ICertificatePolicy
{ {
#region ICertificatePolicy Members #region ICertificatePolicy Members

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@ -34,6 +34,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{ {
public interface IAvatar : IEntity public interface IAvatar : IEntity
{ {
bool IsChildAgent { get; }
//// <value> //// <value>
/// Array of worn attachments, empty but not null, if no attachments are worn /// Array of worn attachments, empty but not null, if no attachments are worn
/// </value> /// </value>

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@ -767,7 +767,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (!CanEdit()) if (!CanEdit())
return; return;
GetSOP().SendSound(asset.ToString(), volume, true, 0); GetSOP().SendSound(asset.ToString(), volume, true, 0, 0, false, false);
} }
#endregion #endregion

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@ -70,6 +70,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
set { GetSP().TeleportWithMomentum(value); } set { GetSP().TeleportWithMomentum(value); }
} }
public bool IsChildAgent
{
get { return GetSP().IsChildAgent; }
}
#region IAvatar implementation #region IAvatar implementation
public IAvatarAttachment[] Attachments public IAvatarAttachment[] Attachments
{ {

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@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (soundModule != null) if (soundModule != null)
{ {
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position, soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position,
m_internalScene.RegionInfo.RegionHandle); m_internalScene.RegionInfo.RegionHandle, 0);
} }
} }
@ -241,7 +241,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (soundModule != null) if (soundModule != null)
{ {
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position, soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position,
m_internalScene.RegionInfo.RegionHandle); m_internalScene.RegionInfo.RegionHandle, 0);
} }
} }

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@ -298,6 +298,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public event ObjectBuy OnObjectBuy; public event ObjectBuy OnObjectBuy;
public event BuyObjectInventory OnBuyObjectInventory; public event BuyObjectInventory OnBuyObjectInventory;
public event AgentSit OnUndo; public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls; public event ForceReleaseControls OnForceReleaseControls;
public event GodLandStatRequest OnLandStatRequest; public event GodLandStatRequest OnLandStatRequest;

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@ -195,6 +195,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
} }
public override void VehicleFlags(int param, bool remove)
{
}
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)
{ {

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@ -372,6 +372,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
} }
public override void VehicleFlags(int param, bool remove)
{
}
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)
{ {

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@ -407,6 +407,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
} }
public override void VehicleFlags(int param, bool remove)
{
}
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)
{ {
//TODO: GhostObject //TODO: GhostObject

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@ -500,6 +500,18 @@ namespace OpenSim.Region.Physics.BulletXPlugin
public BulletXScene(String sceneIdentifier) public BulletXScene(String sceneIdentifier)
{ {
//identifier = sceneIdentifier; //identifier = sceneIdentifier;
cDispatcher = new CollisionDispatcherLocal(this);
Vector3 worldMinDim = new Vector3((float)minXY, (float)minXY, (float)minZ);
Vector3 worldMaxDim = new Vector3((float)maxXY, (float)maxXY, (float)maxZ);
opCache = new AxisSweep3(worldMinDim, worldMaxDim, maxHandles);
sicSolver = new SequentialImpulseConstraintSolver();
lock (BulletXLock)
{
ddWorld = new DiscreteDynamicsWorld(cDispatcher, opCache, sicSolver);
ddWorld.Gravity = new Vector3(0, 0, -gravity);
}
//this._heightmap = new float[65536];
} }
public static float Gravity public static float Gravity
@ -582,12 +594,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin
pos.Y = position.Y; pos.Y = position.Y;
pos.Z = position.Z + 20; pos.Z = position.Z + 20;
BulletXCharacter newAv = null; BulletXCharacter newAv = null;
newAv.Flying = isFlying;
lock (BulletXLock) lock (BulletXLock)
{ {
newAv = new BulletXCharacter(avName, this, pos); newAv = new BulletXCharacter(avName, this, pos);
_characters.Add(newAv.RigidBody, newAv); _characters.Add(newAv.RigidBody, newAv);
} }
newAv.Flying = isFlying;
return newAv; return newAv;
} }
@ -992,6 +1004,10 @@ namespace OpenSim.Region.Physics.BulletXPlugin
public override void VehicleFlagsRemove(int flags) public override void VehicleFlagsRemove(int flags)
{ {
}
public override void VehicleFlags(int param, bool remove)
{
} }

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@ -734,6 +734,10 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
public override void VehicleFlags(int flags, bool remove)
{
}
public override void VehicleFlagsSet(int flags) public override void VehicleFlagsSet(int flags)
{ {

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@ -2416,6 +2416,14 @@ Console.WriteLine(" JointCreateFixed");
m_vehicle.ProcessRotationVehicleParam((Vehicle) param, rotation); m_vehicle.ProcessRotationVehicleParam((Vehicle) param, rotation);
} }
public override void VehicleFlags(int flags, bool remove)
{
if (!remove)
VehicleFlagsSet(flags);
else
VehicleFlagsRemove(flags);
}
public override void VehicleFlagsSet(int flags) public override void VehicleFlagsSet(int flags)
{ {
m_vehicle.ProcessFlagsVehicleSet(flags); m_vehicle.ProcessFlagsVehicleSet(flags);

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@ -210,6 +210,7 @@ namespace OpenSim.Region.Physics.Manager
public abstract void VehicleRotationParam(int param, Quaternion rotation); public abstract void VehicleRotationParam(int param, Quaternion rotation);
public abstract void VehicleFlagsSet(int flags); public abstract void VehicleFlagsSet(int flags);
public abstract void VehicleFlagsRemove(int flags); public abstract void VehicleFlagsRemove(int flags);
public abstract void VehicleFlags(int param, bool remove);
public abstract void SetVolumeDetect(int param); // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more public abstract void SetVolumeDetect(int param); // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more
@ -364,6 +365,11 @@ namespace OpenSim.Region.Physics.Manager
} }
public override void VehicleFlags(int param, bool remove)
{
}
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)
{ {

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@ -91,7 +91,9 @@ namespace OpenSim.Region.Physics.Manager
BANKING_EFFICIENCY = 38, BANKING_EFFICIENCY = 38,
BANKING_MIX = 39, BANKING_MIX = 39,
BANKING_TIMESCALE = 40, BANKING_TIMESCALE = 40,
REFERENCE_FRAME = 44 REFERENCE_FRAME = 44,
BLOCK_EXIT = 45,
ROLL_FRAME = 46
} }
@ -107,7 +109,13 @@ namespace OpenSim.Region.Physics.Manager
LIMIT_MOTOR_UP = 64, LIMIT_MOTOR_UP = 64,
MOUSELOOK_STEER = 128, MOUSELOOK_STEER = 128,
MOUSELOOK_BANK = 256, MOUSELOOK_BANK = 256,
CAMERA_DECOUPLED = 512 CAMERA_DECOUPLED = 512,
NO_X = 1024,
NO_Y = 2048,
NO_Z = 4096,
LOCK_HOVER_HEIGHT = 8192,
NO_DEFLECTION = 16392,
LOCK_ROTATION = 32784
} }
} }

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@ -744,6 +744,11 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
public override void VehicleFlags(int param, bool remove)
{
}
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)
{ {

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@ -72,37 +72,40 @@ namespace OpenSim.Region.Physics.OdePlugin
// Vehicle properties // Vehicle properties
private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
// private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings: private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings:
// HOVER_TERRAIN_ONLY // HOVER_TERRAIN_ONLY
// HOVER_GLOBAL_HEIGHT // HOVER_GLOBAL_HEIGHT
// NO_DEFLECTION_UP // NO_DEFLECTION_UP
// HOVER_WATER_ONLY // HOVER_WATER_ONLY
// HOVER_UP_ONLY // HOVER_UP_ONLY
// LIMIT_MOTOR_UP // LIMIT_MOTOR_UP
// LIMIT_ROLL_ONLY // LIMIT_ROLL_ONLY
private VehicleFlag m_Hoverflags = (VehicleFlag)0;
private Vector3 m_BlockingEndPoint = Vector3.Zero;
private Quaternion m_RollreferenceFrame = Quaternion.Identity;
// Linear properties // Linear properties
private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL
private Vector3 m_dir = Vector3.Zero; // velocity applied to body private Vector3 m_dir = Vector3.Zero; // velocity applied to body
private Vector3 m_linearFrictionTimescale = Vector3.Zero; private Vector3 m_linearFrictionTimescale = Vector3.Zero;
private float m_linearMotorDecayTimescale = 0; private float m_linearMotorDecayTimescale = 0;
private float m_linearMotorTimescale = 0; private float m_linearMotorTimescale = 0;
private Vector3 m_lastLinearVelocityVector = Vector3.Zero; private Vector3 m_lastLinearVelocityVector = Vector3.Zero;
private d.Vector3 m_lastPositionVector = new d.Vector3();
// private bool m_LinearMotorSetLastFrame = false; // private bool m_LinearMotorSetLastFrame = false;
// private Vector3 m_linearMotorOffset = Vector3.Zero; // private Vector3 m_linearMotorOffset = Vector3.Zero;
//Angular properties //Angular properties
private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
private int m_angularMotorApply = 0; // application frame counter private int m_angularMotorApply = 0; // application frame counter
private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity
private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate
private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate
private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate
private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
// private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body // private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body
//Deflection properties //Deflection properties
// private float m_angularDeflectionEfficiency = 0; // private float m_angularDeflectionEfficiency = 0;
@ -120,14 +123,14 @@ namespace OpenSim.Region.Physics.OdePlugin
// private float m_VhoverEfficiency = 0f; // private float m_VhoverEfficiency = 0f;
private float m_VhoverTimescale = 0f; private float m_VhoverTimescale = 0f;
private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
// Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
// KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
// Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
//Attractor properties //Attractor properties
private float m_verticalAttractionEfficiency = 1.0f; // damped private float m_verticalAttractionEfficiency = 1.0f; // damped
private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
{ {
@ -255,6 +258,9 @@ namespace OpenSim.Region.Physics.OdePlugin
case Vehicle.LINEAR_MOTOR_OFFSET: case Vehicle.LINEAR_MOTOR_OFFSET:
// m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
break; break;
case Vehicle.BLOCK_EXIT:
m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z);
break;
} }
}//end ProcessVectorVehicleParam }//end ProcessVectorVehicleParam
@ -265,15 +271,189 @@ namespace OpenSim.Region.Physics.OdePlugin
case Vehicle.REFERENCE_FRAME: case Vehicle.REFERENCE_FRAME:
// m_referenceFrame = pValue; // m_referenceFrame = pValue;
break; break;
case Vehicle.ROLL_FRAME:
m_RollreferenceFrame = pValue;
break;
} }
}//end ProcessRotationVehicleParam }//end ProcessRotationVehicleParam
internal void ProcessVehicleFlags(int pParam, bool remove)
{
if (remove)
{
if (pParam == -1)
{
m_flags = (VehicleFlag)0;
m_Hoverflags = (VehicleFlag)0;
return;
}
if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT)
{
if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != (VehicleFlag)0)
m_Hoverflags &= ~(VehicleFlag.HOVER_GLOBAL_HEIGHT);
}
if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY)
{
if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != (VehicleFlag)0)
m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY);
}
if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY)
{
if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != (VehicleFlag)0)
m_Hoverflags &= ~(VehicleFlag.HOVER_UP_ONLY);
}
if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY)
{
if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != (VehicleFlag)0)
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY);
}
if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP)
{
if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.LIMIT_MOTOR_UP);
}
if ((pParam & (int)VehicleFlag.LIMIT_ROLL_ONLY) == (int)VehicleFlag.LIMIT_ROLL_ONLY)
{
if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY);
}
if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK)
{
if ((m_flags & VehicleFlag.MOUSELOOK_BANK) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.MOUSELOOK_BANK);
}
if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER)
{
if ((m_flags & VehicleFlag.MOUSELOOK_STEER) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.MOUSELOOK_STEER);
}
if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP)
{
if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP);
}
if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED)
{
if ((m_flags & VehicleFlag.CAMERA_DECOUPLED) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.CAMERA_DECOUPLED);
}
if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X)
{
if ((m_flags & VehicleFlag.NO_X) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.NO_X);
}
if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y)
{
if ((m_flags & VehicleFlag.NO_Y) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.NO_Y);
}
if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z)
{
if ((m_flags & VehicleFlag.NO_Z) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.NO_Z);
}
if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT)
{
if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != (VehicleFlag)0)
m_Hoverflags &= ~(VehicleFlag.LOCK_HOVER_HEIGHT);
}
if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION)
{
if ((m_flags & VehicleFlag.NO_DEFLECTION) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.NO_DEFLECTION);
}
if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION)
{
if ((m_flags & VehicleFlag.LOCK_ROTATION) != (VehicleFlag)0)
m_flags &= ~(VehicleFlag.LOCK_ROTATION);
}
}
else
{
if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT)
{
m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT | m_flags);
}
if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY)
{
m_Hoverflags |= (VehicleFlag.HOVER_TERRAIN_ONLY | m_flags);
}
if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY)
{
m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY | m_flags);
}
if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY)
{
m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY | m_flags);
}
if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP)
{
m_flags |= (VehicleFlag.LIMIT_MOTOR_UP | m_flags);
}
if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK)
{
m_flags |= (VehicleFlag.MOUSELOOK_BANK | m_flags);
}
if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER)
{
m_flags |= (VehicleFlag.MOUSELOOK_STEER | m_flags);
}
if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP)
{
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | m_flags);
}
if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED)
{
m_flags |= (VehicleFlag.CAMERA_DECOUPLED | m_flags);
}
if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X)
{
m_flags |= (VehicleFlag.NO_X);
}
if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y)
{
m_flags |= (VehicleFlag.NO_Y);
}
if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z)
{
m_flags |= (VehicleFlag.NO_Z);
}
if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT)
{
m_Hoverflags |= (VehicleFlag.LOCK_HOVER_HEIGHT);
}
if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION)
{
m_flags |= (VehicleFlag.NO_DEFLECTION);
}
if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION)
{
m_flags |= (VehicleFlag.LOCK_ROTATION);
}
}
}//end ProcessVehicleFlags
internal void ProcessTypeChange(Vehicle pType) internal void ProcessTypeChange(Vehicle pType)
{ {
// Set Defaults For Type // Set Defaults For Type
m_type = pType; m_type = pType;
switch (pType) switch (pType)
{ {
case Vehicle.TYPE_NONE:
m_linearFrictionTimescale = new Vector3(0, 0, 0);
m_angularFrictionTimescale = new Vector3(0, 0, 0);
m_linearMotorDirection = Vector3.Zero;
m_linearMotorTimescale = 0;
m_linearMotorDecayTimescale = 0;
m_angularMotorDirection = Vector3.Zero;
m_angularMotorTimescale = 0;
m_angularMotorDecayTimescale = 0;
m_VhoverHeight = 0;
m_VhoverTimescale = 0;
m_VehicleBuoyancy = 0;
m_flags = (VehicleFlag)0;
break;
case Vehicle.TYPE_SLED: case Vehicle.TYPE_SLED:
m_linearFrictionTimescale = new Vector3(30, 1, 1000); m_linearFrictionTimescale = new Vector3(30, 1, 1000);
m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
@ -295,9 +475,9 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_bankingMix = 1; // m_bankingMix = 1;
// m_bankingTimescale = 10; // m_bankingTimescale = 10;
// m_referenceFrame = Quaternion.Identity; // m_referenceFrame = Quaternion.Identity;
m_flags &= m_Hoverflags &=
~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
break; break;
case Vehicle.TYPE_CAR: case Vehicle.TYPE_CAR:
@ -323,9 +503,10 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_bankingMix = 1; // m_bankingMix = 1;
// m_bankingTimescale = 1; // m_bankingTimescale = 1;
// m_referenceFrame = Quaternion.Identity; // m_referenceFrame = Quaternion.Identity;
m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY |
VehicleFlag.LIMIT_MOTOR_UP); VehicleFlag.LIMIT_MOTOR_UP);
m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY);
break; break;
case Vehicle.TYPE_BOAT: case Vehicle.TYPE_BOAT:
m_linearFrictionTimescale = new Vector3(10, 3, 2); m_linearFrictionTimescale = new Vector3(10, 3, 2);
@ -350,10 +531,12 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_bankingMix = 0.8f; // m_bankingMix = 0.8f;
// m_bankingTimescale = 1; // m_bankingTimescale = 1;
// m_referenceFrame = Quaternion.Identity; // m_referenceFrame = Quaternion.Identity;
m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY | m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY);
m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
VehicleFlag.LIMIT_MOTOR_UP); VehicleFlag.LIMIT_MOTOR_UP);
m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY);
break; break;
case Vehicle.TYPE_AIRPLANE: case Vehicle.TYPE_AIRPLANE:
m_linearFrictionTimescale = new Vector3(200, 10, 5); m_linearFrictionTimescale = new Vector3(200, 10, 5);
@ -378,8 +561,9 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_bankingMix = 0.7f; // m_bankingMix = 0.7f;
// m_bankingTimescale = 2; // m_bankingTimescale = 2;
// m_referenceFrame = Quaternion.Identity; // m_referenceFrame = Quaternion.Identity;
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP); VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP);
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
break; break;
case Vehicle.TYPE_BALLOON: case Vehicle.TYPE_BALLOON:
@ -405,9 +589,11 @@ namespace OpenSim.Region.Physics.OdePlugin
// m_bankingMix = 0.7f; // m_bankingMix = 0.7f;
// m_bankingTimescale = 5; // m_bankingTimescale = 5;
// m_referenceFrame = Quaternion.Identity; // m_referenceFrame = Quaternion.Identity;
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP); VehicleFlag.HOVER_UP_ONLY);
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP);
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT);
break; break;
} }
@ -431,6 +617,7 @@ namespace OpenSim.Region.Physics.OdePlugin
MoveLinear(pTimestep, pParentScene); MoveLinear(pTimestep, pParentScene);
MoveAngular(pTimestep); MoveAngular(pTimestep);
LimitRotation(pTimestep);
}// end Step }// end Step
private void MoveLinear(float pTimestep, OdeScene _pParentScene) private void MoveLinear(float pTimestep, OdeScene _pParentScene)
@ -477,61 +664,152 @@ namespace OpenSim.Region.Physics.OdePlugin
// .Z velocity and gravity. Therefore only 0g will used script-requested // .Z velocity and gravity. Therefore only 0g will used script-requested
// .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only.
Vector3 grav = Vector3.Zero; Vector3 grav = Vector3.Zero;
if (m_VehicleBuoyancy < 1.0f) // There is some gravity, make a gravity force vector
// that is applied after object velocity.
d.Mass objMass;
d.BodyGetMass(Body, out objMass);
// m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy);
// Preserve the current Z velocity
d.Vector3 vel_now = d.BodyGetLinearVel(Body);
m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity
d.Vector3 pos = d.BodyGetPosition(Body);
Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f);
Vector3 posChange = new Vector3();
posChange.X = pos.X - m_lastPositionVector.X;
posChange.Y = pos.Y - m_lastPositionVector.Y;
posChange.Z = pos.Z - m_lastPositionVector.Z;
double Zchange = Math.Abs(posChange.Z);
if (m_BlockingEndPoint != Vector3.Zero)
{ {
// There is some gravity, make a gravity force vector if (pos.X >= (m_BlockingEndPoint.X - (float)1))
// that is applied after object velocity. {
d.Mass objMass; pos.X -= posChange.X + 1;
d.BodyGetMass(Body, out objMass); d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
// m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g; }
grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy); if (pos.Y >= (m_BlockingEndPoint.Y - (float)1))
// Preserve the current Z velocity {
d.Vector3 vel_now = d.BodyGetLinearVel(Body); pos.Y -= posChange.Y + 1;
m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
} // else its 1.0, no gravity. }
if (pos.Z >= (m_BlockingEndPoint.Z - (float)1))
{
pos.Z -= posChange.Z + 1;
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
}
if (pos.X <= 0)
{
pos.X += posChange.X + 1;
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
}
if (pos.Y <= 0)
{
pos.Y += posChange.Y + 1;
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
}
}
if (pos.Z < _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y))
{
pos.Z = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + 2;
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
}
// Check if hovering // Check if hovering
if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) if ((m_Hoverflags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
{ {
// We should hover, get the target height // We should hover, get the target height
d.Vector3 pos = d.BodyGetPosition(Body); if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != 0)
if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
{ {
m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight; m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight;
} }
else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY) if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0)
{ {
m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight; m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
} }
else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT) if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != 0)
{ {
m_VhoverTargetHeight = m_VhoverHeight; m_VhoverTargetHeight = m_VhoverHeight;
} }
if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY) if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != 0)
{ {
// If body is aready heigher, use its height as target height // If body is aready heigher, use its height as target height
if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
} }
if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0)
{
if ((pos.Z - m_VhoverTargetHeight) > .2 || (pos.Z - m_VhoverTargetHeight) < -.2)
{
d.BodySetPosition(Body, pos.X, pos.Y, m_VhoverTargetHeight);
}
}
else
{
float herr0 = pos.Z - m_VhoverTargetHeight;
// Replace Vertical speed with correction figure if significant
if (Math.Abs(herr0) > 0.01f)
{
m_dir.Z = -((herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
//KF: m_VhoverEfficiency is not yet implemented
}
else
{
m_dir.Z = 0f;
}
}
// m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
// m_VhoverTimescale = 0f; // time to acheive height // m_VhoverTimescale = 0f; // time to acheive height
// pTimestep is time since last frame,in secs // pTimestep is time since last frame,in secs
float herr0 = pos.Z - m_VhoverTargetHeight;
// Replace Vertical speed with correction figure if significant
if (Math.Abs(herr0) > 0.01f)
{
d.Mass objMass;
d.BodyGetMass(Body, out objMass);
m_dir.Z = - ((herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
//KF: m_VhoverEfficiency is not yet implemented
}
else
{
m_dir.Z = 0f;
}
} }
if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0)
{
//Start Experimental Values
if (Zchange > .3)
{
grav.Z = (float)(grav.Z * 3);
}
if (Zchange > .15)
{
grav.Z = (float)(grav.Z * 2);
}
if (Zchange > .75)
{
grav.Z = (float)(grav.Z * 1.5);
}
if (Zchange > .05)
{
grav.Z = (float)(grav.Z * 1.25);
}
if (Zchange > .025)
{
grav.Z = (float)(grav.Z * 1.125);
}
float terraintemp = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y);
float postemp = (pos.Z - terraintemp);
if (postemp > 2.5f)
{
grav.Z = (float)(grav.Z * 1.037125);
}
//End Experimental Values
}
if ((m_flags & (VehicleFlag.NO_X)) != 0)
{
m_dir.X = 0;
}
if ((m_flags & (VehicleFlag.NO_Y)) != 0)
{
m_dir.Y = 0;
}
if ((m_flags & (VehicleFlag.NO_Z)) != 0)
{
m_dir.Z = 0;
}
m_lastPositionVector = d.BodyGetPosition(Body);
// Apply velocity // Apply velocity
d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z); d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z);
// apply gravity force // apply gravity force
@ -630,6 +908,12 @@ namespace OpenSim.Region.Physics.OdePlugin
// Sum velocities // Sum velocities
m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection
if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0)
{
m_lastAngularVelocity.X = 0;
m_lastAngularVelocity.Y = 0;
}
if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f))
{ {
if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body);
@ -647,5 +931,44 @@ namespace OpenSim.Region.Physics.OdePlugin
d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z); d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
} //end MoveAngular } //end MoveAngular
internal void LimitRotation(float timestep)
{
d.Quaternion rot = d.BodyGetQuaternion(Body);
Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
d.Quaternion m_rot = new d.Quaternion();
bool changed = false;
m_rot.X = rotq.X;
m_rot.Y = rotq.Y;
m_rot.Z = rotq.Z;
m_rot.W = rotq.W;
if (m_RollreferenceFrame != Quaternion.Identity)
{
if (rotq.X >= m_RollreferenceFrame.X)
{
m_rot.X = rotq.X - (m_RollreferenceFrame.X / 2);
}
if (rotq.Y >= m_RollreferenceFrame.Y)
{
m_rot.Y = rotq.Y - (m_RollreferenceFrame.Y / 2);
}
if (rotq.X <= -m_RollreferenceFrame.X)
{
m_rot.X = rotq.X + (m_RollreferenceFrame.X / 2);
}
if (rotq.Y <= -m_RollreferenceFrame.Y)
{
m_rot.Y = rotq.Y + (m_RollreferenceFrame.Y / 2);
}
changed = true;
}
if ((m_flags & VehicleFlag.LOCK_ROTATION) != 0)
{
m_rot.X = 0;
m_rot.Y = 0;
changed = true;
}
if (changed)
d.BodySetQuaternion(Body, ref m_rot);
}
} }
} }

View File

@ -2357,12 +2357,17 @@ Console.WriteLine(" JointCreateFixed");
public override void VehicleFlagsSet(int flags) public override void VehicleFlagsSet(int flags)
{ {
VehicleFlags(flags, false);
} }
public override void VehicleFlagsRemove(int flags) public override void VehicleFlagsRemove(int flags)
{ {
VehicleFlags(flags, true);
}
public override void VehicleFlags(int param, bool remove)
{
m_vehicle.ProcessVehicleFlags(param, remove);
} }
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)

View File

@ -192,6 +192,8 @@ namespace OpenSim.Region.Physics.POSPlugin
} }
public override void VehicleFlags(int param, bool remove) { }
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)
{ {

View File

@ -149,6 +149,8 @@ namespace OpenSim.Region.Physics.POSPlugin
} }
public override void VehicleFlags(int param, bool remove) { }
public override void SetVolumeDetect(int param) public override void SetVolumeDetect(int param)
{ {

View File

@ -0,0 +1,361 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using PhysXWrapper;
using Quaternion=OpenMetaverse.Quaternion;
using System.Reflection;
using log4net;
using OpenMetaverse;
namespace OpenSim.Region.Physics.PhysXPlugin
{
public class PhysXCharacter : PhysicsActor
{
private Vector3 _position;
private Vector3 _velocity;
private Vector3 m_rotationalVelocity = Vector3.Zero;
private Vector3 _acceleration;
private NxCharacter _character;
private bool flying;
private bool iscolliding = false;
private float gravityAccel;
public PhysXCharacter(NxCharacter character)
{
_character = character;
}
public override int PhysicsActorType
{
get { return (int) ActorTypes.Agent; }
set { return; }
}
public override bool SetAlwaysRun
{
get { return false; }
set { return; }
}
public override uint LocalID
{
set { return; }
}
public override bool Grabbed
{
set { return; }
}
public override bool Selected
{
set { return; }
}
public override float Buoyancy
{
get { return 0f; }
set { return; }
}
public override bool FloatOnWater
{
set { return; }
}
public override bool IsPhysical
{
get { return false; }
set { return; }
}
public override bool ThrottleUpdates
{
get { return false; }
set { return; }
}
public override bool Flying
{
get { return flying; }
set { flying = value; }
}
public override bool IsColliding
{
get { return iscolliding; }
set { iscolliding = value; }
}
public override bool CollidingGround
{
get { return false; }
set { return; }
}
public override bool CollidingObj
{
get { return false; }
set { return; }
}
public override Vector3 RotationalVelocity
{
get { return m_rotationalVelocity; }
set { m_rotationalVelocity = value; }
}
public override bool Stopped
{
get { return false; }
}
public override Vector3 Position
{
get { return _position; }
set
{
_position = value;
Vec3 ps = new Vec3();
ps.X = value.X;
ps.Y = value.Y;
ps.Z = value.Z;
_character.Position = ps;
}
}
public override Vector3 Size
{
get { return Vector3.Zero; }
set { }
}
public override float Mass
{
get { return 0f; }
}
public override Vector3 Force
{
get { return Vector3.Zero; }
set { return; }
}
public override int VehicleType
{
get { return 0; }
set { return; }
}
public override void VehicleFloatParam(int param, float value)
{
}
public override void VehicleVectorParam(int param, Vector3 value)
{
}
public override void VehicleRotationParam(int param, Quaternion rotation)
{
}
public override void VehicleFlagsSet(int param)
{
}
public override void VehicleFlagsRemove(int param)
{
}
public override void VehicleFlags(int param, bool remove)
{
}
public override void SetVolumeDetect(int param)
{
}
public override Vector3 CenterOfMass
{
get { return Vector3.Zero; }
}
public override Vector3 GeometricCenter
{
get { return Vector3.Zero; }
}
public override Vector3 Velocity
{
get { return _velocity; }
set { _velocity = value; }
}
public override float CollisionScore
{
get { return 0f; }
set { }
}
public override bool Kinematic
{
get { return false; }
set { }
}
public override Quaternion Orientation
{
get { return Quaternion.Identity; }
set { }
}
public override Vector3 Acceleration
{
get { return _acceleration; }
}
public void SetAcceleration(Vector3 accel)
{
_acceleration = accel;
}
public override void AddForce(Vector3 force, bool pushforce)
{
}
public override Vector3 Torque
{
get { return Vector3.Zero; }
set { return; }
}
public override void AddAngularForce(Vector3 force, bool pushforce)
{
}
public override void link(PhysicsActor obj)
{
}
public override void delink()
{
}
public override void LockAngularMotion(Vector3 axis)
{
}
public override void SetMomentum(Vector3 momentum)
{
}
public void Move(float timeStep)
{
Vec3 vec = new Vec3();
vec.X = _velocity.X*timeStep;
vec.Y = _velocity.Y*timeStep;
if (flying)
{
vec.Z = (_velocity.Z)*timeStep;
}
else
{
gravityAccel += -9.8f;
vec.Z = (gravityAccel + _velocity.Z)*timeStep;
}
int res = _character.Move(vec);
if (res == 1)
{
gravityAccel = 0;
}
}
public override PrimitiveBaseShape Shape
{
set { return; }
}
public void UpdatePosition()
{
Vec3 vec = _character.Position;
_position.X = vec.X;
_position.Y = vec.Y;
_position.Z = vec.Z;
}
public override void CrossingFailure()
{
}
public override Vector3 PIDTarget { set { return; } }
public override bool PIDActive { set { return; } }
public override float PIDTau { set { return; } }
public override float PIDHoverHeight { set { return; } }
public override bool PIDHoverActive { set { return; } }
public override PIDHoverType PIDHoverType { set { return; } }
public override float PIDHoverTau { set { return; } }
public override Quaternion APIDTarget
{
set { return; }
}
public override bool APIDActive
{
set { return; }
}
public override float APIDStrength
{
set { return; }
}
public override float APIDDamping
{
set { return; }
}
public override void SubscribeEvents(int ms)
{
}
public override void UnSubscribeEvents()
{
}
public override bool SubscribedEvents()
{
return false;
}
}
}

View File

@ -1,861 +0,0 @@
/*/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using PhysXWrapper;
using Quaternion=OpenMetaverse.Quaternion;
using System.Reflection;
using log4net;
using OpenMetaverse;
namespace OpenSim.Region.Physics.PhysXPlugin
{
/// <summary>
/// Will be the PhysX plugin but for now will be a very basic physics engine
/// </summary>
public class PhysXPlugin : IPhysicsPlugin
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private PhysXScene _mScene;
public PhysXPlugin()
{
}
public bool Init()
{
return true;
}
public PhysicsScene GetScene(string sceneIdentifier)
{
if (_mScene == null)
{
_mScene = new PhysXScene(sceneIdentifier);
}
return (_mScene);
}
public string GetName()
{
return ("RealPhysX");
}
public void Dispose()
{
}
}
public class PhysXScene : PhysicsScene
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<PhysXCharacter> _characters = new List<PhysXCharacter>();
private List<PhysXPrim> _prims = new List<PhysXPrim>();
private float[] _heightMap = null;
private NxPhysicsSDK mySdk;
private NxScene scene;
// protected internal string sceneIdentifier;
public PhysXScene(string _sceneIdentifier)
{
//sceneIdentifier = _sceneIdentifier;
mySdk = NxPhysicsSDK.CreateSDK();
m_log.Info("Sdk created - now creating scene");
scene = mySdk.CreateScene();
}
public override void Initialise(IMesher meshmerizer, IConfigSource config)
{
// Does nothing right now
}
public override void Dispose()
{
}
public override void SetWaterLevel(float baseheight)
{
}
public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
{
Vec3 pos = new Vec3();
pos.X = position.X;
pos.Y = position.Y;
pos.Z = position.Z;
PhysXCharacter act = new PhysXCharacter(scene.AddCharacter(pos));
act.Flying = isFlying;
act.Position = position;
_characters.Add(act);
return act;
}
public override void RemovePrim(PhysicsActor prim)
{
}
public override void RemoveAvatar(PhysicsActor actor)
{
}
private PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation)
{
Vec3 pos = new Vec3();
pos.X = position.X;
pos.Y = position.Y;
pos.Z = position.Z;
Vec3 siz = new Vec3();
siz.X = size.X;
siz.Y = size.Y;
siz.Z = size.Z;
PhysXPrim act = new PhysXPrim(scene.AddNewBox(pos, siz));
_prims.Add(act);
return act;
}
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation) //To be removed
{
return AddPrimShape(primName, pbs, position, size, rotation, false);
}
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation, bool isPhysical)
{
return AddPrim(position, size, rotation);
}
public override void AddPhysicsActorTaint(PhysicsActor prim)
{
}
public override float Simulate(float timeStep)
{
float fps = 0f;
try
{
foreach (PhysXCharacter actor in _characters)
{
actor.Move(timeStep);
}
scene.Simulate(timeStep);
scene.FetchResults();
scene.UpdateControllers();
foreach (PhysXCharacter actor in _characters)
{
actor.UpdatePosition();
}
}
catch (Exception e)
{
m_log.Error(e.Message);
}
return fps;
}
public override void GetResults()
{
}
public override bool IsThreaded
{
get { return (false); // for now we won't be multithreaded
}
}
public override void SetTerrain(float[] heightMap)
{
if (_heightMap != null)
{
m_log.Debug("PhysX - deleting old terrain");
scene.DeleteTerrain();
}
_heightMap = heightMap;
scene.AddTerrain(heightMap);
}
public override void DeleteTerrain()
{
scene.DeleteTerrain();
}
public override Dictionary<uint, float> GetTopColliders()
{
Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
return returncolliders;
}
}
public class PhysXCharacter : PhysicsActor
{
private Vector3 _position;
private Vector3 _velocity;
private Vector3 m_rotationalVelocity = Vector3.Zero;
private Vector3 _acceleration;
private NxCharacter _character;
private bool flying;
private bool iscolliding = false;
private float gravityAccel;
public PhysXCharacter(NxCharacter character)
{
_character = character;
}
public override int PhysicsActorType
{
get { return (int) ActorTypes.Agent; }
set { return; }
}
public override bool SetAlwaysRun
{
get { return false; }
set { return; }
}
public override uint LocalID
{
set { return; }
}
public override bool Grabbed
{
set { return; }
}
public override bool Selected
{
set { return; }
}
public override float Buoyancy
{
get { return 0f; }
set { return; }
}
public override bool FloatOnWater
{
set { return; }
}
public override bool IsPhysical
{
get { return false; }
set { return; }
}
public override bool ThrottleUpdates
{
get { return false; }
set { return; }
}
public override bool Flying
{
get { return flying; }
set { flying = value; }
}
public override bool IsColliding
{
get { return iscolliding; }
set { iscolliding = value; }
}
public override bool CollidingGround
{
get { return false; }
set { return; }
}
public override bool CollidingObj
{
get { return false; }
set { return; }
}
public override Vector3 RotationalVelocity
{
get { return m_rotationalVelocity; }
set { m_rotationalVelocity = value; }
}
public override bool Stopped
{
get { return false; }
}
public override Vector3 Position
{
get { return _position; }
set
{
_position = value;
Vec3 ps = new Vec3();
ps.X = value.X;
ps.Y = value.Y;
ps.Z = value.Z;
_character.Position = ps;
}
}
public override Vector3 Size
{
get { return Vector3.Zero; }
set { }
}
public override float Mass
{
get { return 0f; }
}
public override Vector3 Force
{
get { return Vector3.Zero; }
set { return; }
}
public override int VehicleType
{
get { return 0; }
set { return; }
}
public override void VehicleFloatParam(int param, float value)
{
}
public override void VehicleVectorParam(int param, Vector3 value)
{
}
public override void VehicleRotationParam(int param, Quaternion rotation)
{
}
public override void VehicleFlagsSet(int flags)
{
}
public override void VehicleFlagsRemove(int flags)
{
}
public override void SetVolumeDetect(int param)
{
}
public override Vector3 CenterOfMass
{
get { return Vector3.Zero; }
}
public override Vector3 GeometricCenter
{
get { return Vector3.Zero; }
}
public override Vector3 Velocity
{
get { return _velocity; }
set { _velocity = value; }
}
public override float CollisionScore
{
get { return 0f; }
set { }
}
public override bool Kinematic
{
get { return false; }
set { }
}
public override Quaternion Orientation
{
get { return Quaternion.Identity; }
set { }
}
public override Vector3 Acceleration
{
get { return _acceleration; }
}
public void SetAcceleration(Vector3 accel)
{
_acceleration = accel;
}
public override void AddForce(Vector3 force, bool pushforce)
{
}
public override Vector3 Torque
{
get { return Vector3.Zero; }
set { return; }
}
public override void AddAngularForce(Vector3 force, bool pushforce)
{
}
public override void link(PhysicsActor obj)
{
}
public override void delink()
{
}
public override void LockAngularMotion(Vector3 axis)
{
}
public override void SetMomentum(Vector3 momentum)
{
}
public void Move(float timeStep)
{
Vec3 vec = new Vec3();
vec.X = _velocity.X*timeStep;
vec.Y = _velocity.Y*timeStep;
if (flying)
{
vec.Z = (_velocity.Z)*timeStep;
}
else
{
gravityAccel += -9.8f;
vec.Z = (gravityAccel + _velocity.Z)*timeStep;
}
int res = _character.Move(vec);
if (res == 1)
{
gravityAccel = 0;
}
}
public override PrimitiveBaseShape Shape
{
set { return; }
}
public void UpdatePosition()
{
Vec3 vec = _character.Position;
_position.X = vec.X;
_position.Y = vec.Y;
_position.Z = vec.Z;
}
public override void CrossingFailure()
{
}
public override Vector3 PIDTarget { set { return; } }
public override bool PIDActive { set { return; } }
public override float PIDTau { set { return; } }
public override float PIDHoverHeight { set { return; } }
public override bool PIDHoverActive { set { return; } }
public override PIDHoverType PIDHoverType { set { return; } }
public override float PIDHoverTau { set { return; } }
public override Quaternion APIDTarget
{
set { return; }
}
public override bool APIDActive
{
set { return; }
}
public override float APIDStrength
{
set { return; }
}
public override float APIDDamping
{
set { return; }
}
public override void SubscribeEvents(int ms)
{
}
public override void UnSubscribeEvents()
{
}
public override bool SubscribedEvents()
{
return false;
}
}
public class PhysXPrim : PhysicsActor
{
private Vector3 _velocity;
private Vector3 _acceleration;
private Vector3 m_rotationalVelocity;
private NxActor _prim;
public PhysXPrim(NxActor prim)
{
_velocity = Vector3.Zero;
_acceleration = Vector3.Zero;
_prim = prim;
}
public override int PhysicsActorType
{
get { return (int) ActorTypes.Prim; }
set { return; }
}
public override bool IsPhysical
{
get { return false; }
set { return; }
}
public override bool SetAlwaysRun
{
get { return false; }
set { return; }
}
public override uint LocalID
{
set { return; }
}
public override bool Grabbed
{
set { return; }
}
public override bool Selected
{
set { return; }
}
public override float Buoyancy
{
get { return 0f; }
set { return; }
}
public override bool FloatOnWater
{
set { return; }
}
public override bool ThrottleUpdates
{
get { return false; }
set { return; }
}
public override Vector3 RotationalVelocity
{
get { return m_rotationalVelocity; }
set { m_rotationalVelocity = value; }
}
public override bool Flying
{
get { return false; //no flying prims for you
}
set { }
}
public override bool IsColliding
{
get { return false; }
set { }
}
public override bool CollidingGround
{
get { return false; }
set { return; }
}
public override bool CollidingObj
{
get { return false; }
set { return; }
}
public override bool Stopped
{
get { return false; }
}
public override Vector3 Position
{
get
{
Vector3 pos = Vector3.Zero;
Vec3 vec = _prim.Position;
pos.X = vec.X;
pos.Y = vec.Y;
pos.Z = vec.Z;
return pos;
}
set
{
Vector3 vec = value;
Vec3 pos = new Vec3();
pos.X = vec.X;
pos.Y = vec.Y;
pos.Z = vec.Z;
_prim.Position = pos;
}
}
public override PrimitiveBaseShape Shape
{
set { return; }
}
public override Vector3 Velocity
{
get { return _velocity; }
set { _velocity = value; }
}
public override Vector3 Torque
{
get { return Vector3.Zero; }
set { return; }
}
public override float CollisionScore
{
get { return 0f; }
set { }
}
public override bool Kinematic
{
get { return _prim.Kinematic; }
set { _prim.Kinematic = value; }
}
public override Quaternion Orientation
{
get
{
Quaternion res;
PhysXWrapper.Quaternion quat = _prim.GetOrientation();
res.W = quat.W;
res.X = quat.X;
res.Y = quat.Y;
res.Z = quat.Z;
return res;
}
set { }
}
public override Vector3 Acceleration
{
get { return _acceleration; }
}
public void SetAcceleration(Vector3 accel)
{
_acceleration = accel;
}
public override void AddForce(Vector3 force, bool pushforce)
{
}
public override void AddAngularForce(Vector3 force, bool pushforce)
{
}
public override void SetMomentum(Vector3 momentum)
{
}
public override Vector3 Size
{
get { return Vector3.Zero; }
set { }
}
public override void link(PhysicsActor obj)
{
}
public override void delink()
{
}
public override void LockAngularMotion(Vector3 axis)
{
}
public override float Mass
{
get { return 0f; }
}
public override Vector3 Force
{
get { return Vector3.Zero; }
set { return; }
}
public override int VehicleType
{
get { return 0; }
set { return; }
}
public override void VehicleFloatParam(int param, float value)
{
}
public override void VehicleVectorParam(int param, Vector3 value)
{
}
public override void VehicleRotationParam(int param, Quaternion rotation)
{
}
public override void VehicleFlagsSet(int flags)
{
}
public override void VehicleFlagsRemove(int flags)
{
}
public override void SetVolumeDetect(int param)
{
}
public override Vector3 CenterOfMass
{
get { return Vector3.Zero; }
}
public override Vector3 GeometricCenter
{
get { return Vector3.Zero; }
}
public override void CrossingFailure()
{
}
public override Vector3 PIDTarget { set { return; } }
public override bool PIDActive { set { return; } }
public override float PIDTau { set { return; } }
public override float PIDHoverHeight { set { return; } }
public override bool PIDHoverActive { set { return; } }
public override PIDHoverType PIDHoverType { set { return; } }
public override float PIDHoverTau { set { return; } }
public override Quaternion APIDTarget
{
set { return; }
}
public override bool APIDActive
{
set { return; }
}
public override float APIDStrength
{
set { return; }
}
public override float APIDDamping
{
set { return; }
}
public override void SubscribeEvents(int ms)
{
}
public override void UnSubscribeEvents()
{
}
public override bool SubscribedEvents()
{
return false;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using PhysXWrapper;
using Quaternion=OpenMetaverse.Quaternion;
using System.Reflection;
using log4net;
using OpenMetaverse;
namespace OpenSim.Region.Physics.PhysXPlugin
{
public class PhysXPrim : PhysicsActor
{
private Vector3 _velocity;
private Vector3 _acceleration;
private Vector3 m_rotationalVelocity;
private NxActor _prim;
public PhysXPrim(NxActor prim)
{
_velocity = Vector3.Zero;
_acceleration = Vector3.Zero;
_prim = prim;
}
public override int PhysicsActorType
{
get { return (int) ActorTypes.Prim; }
set { return; }
}
public override bool IsPhysical
{
get { return false; }
set { return; }
}
public override bool SetAlwaysRun
{
get { return false; }
set { return; }
}
public override uint LocalID
{
set { return; }
}
public override bool Grabbed
{
set { return; }
}
public override bool Selected
{
set { return; }
}
public override float Buoyancy
{
get { return 0f; }
set { return; }
}
public override bool FloatOnWater
{
set { return; }
}
public override bool ThrottleUpdates
{
get { return false; }
set { return; }
}
public override Vector3 RotationalVelocity
{
get { return m_rotationalVelocity; }
set { m_rotationalVelocity = value; }
}
public override bool Flying
{
get { return false; //no flying prims for you
}
set { }
}
public override bool IsColliding
{
get { return false; }
set { }
}
public override bool CollidingGround
{
get { return false; }
set { return; }
}
public override bool CollidingObj
{
get { return false; }
set { return; }
}
public override bool Stopped
{
get { return false; }
}
public override Vector3 Position
{
get
{
Vector3 pos = Vector3.Zero;
Vec3 vec = _prim.Position;
pos.X = vec.X;
pos.Y = vec.Y;
pos.Z = vec.Z;
return pos;
}
set
{
Vector3 vec = value;
Vec3 pos = new Vec3();
pos.X = vec.X;
pos.Y = vec.Y;
pos.Z = vec.Z;
_prim.Position = pos;
}
}
public override PrimitiveBaseShape Shape
{
set { return; }
}
public override Vector3 Velocity
{
get { return _velocity; }
set { _velocity = value; }
}
public override Vector3 Torque
{
get { return Vector3.Zero; }
set { return; }
}
public override float CollisionScore
{
get { return 0f; }
set { }
}
public override bool Kinematic
{
get { return _prim.Kinematic; }
set { _prim.Kinematic = value; }
}
public override Quaternion Orientation
{
get
{
Quaternion res;
PhysXWrapper.Quaternion quat = _prim.GetOrientation();
res.W = quat.W;
res.X = quat.X;
res.Y = quat.Y;
res.Z = quat.Z;
return res;
}
set { }
}
public override Vector3 Acceleration
{
get { return _acceleration; }
}
public void SetAcceleration(Vector3 accel)
{
_acceleration = accel;
}
public override void AddForce(Vector3 force, bool pushforce)
{
}
public override void AddAngularForce(Vector3 force, bool pushforce)
{
}
public override void SetMomentum(Vector3 momentum)
{
}
public override Vector3 Size
{
get { return Vector3.Zero; }
set { }
}
public override void link(PhysicsActor obj)
{
}
public override void delink()
{
}
public override void LockAngularMotion(Vector3 axis)
{
}
public override float Mass
{
get { return 0f; }
}
public override Vector3 Force
{
get { return Vector3.Zero; }
set { return; }
}
public override int VehicleType
{
get { return 0; }
set { return; }
}
public override void VehicleFloatParam(int param, float value)
{
}
public override void VehicleVectorParam(int param, Vector3 value)
{
}
public override void VehicleRotationParam(int param, Quaternion rotation)
{
}
public override void VehicleFlags(int param, bool remove) { }
public override void VehicleFlagsSet(int param) { }
public override void VehicleFlagsRemove(int param) { }
public override void SetVolumeDetect(int param)
{
}
public override Vector3 CenterOfMass
{
get { return Vector3.Zero; }
}
public override Vector3 GeometricCenter
{
get { return Vector3.Zero; }
}
public override void CrossingFailure()
{
}
public override Vector3 PIDTarget { set { return; } }
public override bool PIDActive { set { return; } }
public override float PIDTau { set { return; } }
public override float PIDHoverHeight { set { return; } }
public override bool PIDHoverActive { set { return; } }
public override PIDHoverType PIDHoverType { set { return; } }
public override float PIDHoverTau { set { return; } }
public override Quaternion APIDTarget
{
set { return; }
}
public override bool APIDActive
{
set { return; }
}
public override float APIDStrength
{
set { return; }
}
public override float APIDDamping
{
set { return; }
}
public override void SubscribeEvents(int ms)
{
}
public override void UnSubscribeEvents()
{
}
public override bool SubscribedEvents()
{
return false;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using PhysXWrapper;
using Quaternion=OpenMetaverse.Quaternion;
using System.Reflection;
using log4net;
using OpenMetaverse;
namespace OpenSim.Region.Physics.PhysXPlugin
{
public class PhysXScene : PhysicsScene
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<PhysXCharacter> _characters = new List<PhysXCharacter>();
private List<PhysXPrim> _prims = new List<PhysXPrim>();
private float[] _heightMap = null;
private NxPhysicsSDK mySdk;
private NxScene scene;
// protected internal string sceneIdentifier;
public PhysXScene(string _sceneIdentifier)
{
//sceneIdentifier = _sceneIdentifier;
mySdk = NxPhysicsSDK.CreateSDK();
m_log.Info("Sdk created - now creating scene");
scene = mySdk.CreateScene();
}
public override void Initialise(IMesher meshmerizer, IConfigSource config)
{
// Does nothing right now
}
public override void Dispose()
{
}
public override void SetWaterLevel(float baseheight)
{
}
public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
{
Vec3 pos = new Vec3();
pos.X = position.X;
pos.Y = position.Y;
pos.Z = position.Z;
PhysXCharacter act = new PhysXCharacter(scene.AddCharacter(pos));
act.Flying = isFlying;
act.Position = position;
_characters.Add(act);
return act;
}
public override void RemovePrim(PhysicsActor prim)
{
}
public override void RemoveAvatar(PhysicsActor actor)
{
}
private PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation)
{
Vec3 pos = new Vec3();
pos.X = position.X;
pos.Y = position.Y;
pos.Z = position.Z;
Vec3 siz = new Vec3();
siz.X = size.X;
siz.Y = size.Y;
siz.Z = size.Z;
PhysXPrim act = new PhysXPrim(scene.AddNewBox(pos, siz));
_prims.Add(act);
return act;
}
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation) //To be removed
{
return AddPrimShape(primName, pbs, position, size, rotation, false);
}
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation, bool isPhysical)
{
return AddPrim(position, size, rotation);
}
public override void AddPhysicsActorTaint(PhysicsActor prim)
{
}
public override float Simulate(float timeStep)
{
float fps = 0f;
try
{
foreach (PhysXCharacter actor in _characters)
{
actor.Move(timeStep);
}
scene.Simulate(timeStep);
scene.FetchResults();
scene.UpdateControllers();
foreach (PhysXCharacter actor in _characters)
{
actor.UpdatePosition();
}
}
catch (Exception e)
{
m_log.Error(e.Message);
}
return fps;
}
public override void GetResults()
{
}
public override bool IsThreaded
{
// for now we won't be multithreaded
get { return (false); }
}
public override void SetTerrain(float[] heightMap)
{
if (_heightMap != null)
{
m_log.Debug("PhysX - deleting old terrain");
scene.DeleteTerrain();
}
_heightMap = heightMap;
scene.AddTerrain(heightMap);
}
public override void DeleteTerrain()
{
scene.DeleteTerrain();
}
public override Dictionary<uint, float> GetTopColliders()
{
Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
return returncolliders;
}
}
}

View File

@ -1252,7 +1252,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB) if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB)
{ {
NotImplemented("llSetStatus - STATUS_BLOCK_GRAB"); if (value != 0)
m_host.SetBlockGrab(true);
else
m_host.SetBlockGrab(false);
} }
if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE) if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE)
@ -1265,12 +1268,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE) if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE)
{ {
NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE"); if (value != 0)
m_host.SetReturnAtEdge(true);
else
m_host.SetReturnAtEdge(false);
} }
if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX) if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX)
{ {
NotImplemented("llSetStatus - STATUS_SANDBOX"); if (value != 0)
m_host.SetStatusSandbox(true);
else
m_host.SetStatusSandbox(false);
} }
if (statusrotationaxis != 0) if (statusrotationaxis != 0)
@ -1307,8 +1316,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return 0; return 0;
case ScriptBaseClass.STATUS_BLOCK_GRAB: case ScriptBaseClass.STATUS_BLOCK_GRAB:
NotImplemented("llGetStatus - STATUS_BLOCK_GRAB"); if (m_host.GetBlockGrab())
return 0; return 1;
else
return 0;
case ScriptBaseClass.STATUS_DIE_AT_EDGE: case ScriptBaseClass.STATUS_DIE_AT_EDGE:
if (m_host.GetDieAtEdge()) if (m_host.GetDieAtEdge())
@ -1317,24 +1328,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return 0; return 0;
case ScriptBaseClass.STATUS_RETURN_AT_EDGE: case ScriptBaseClass.STATUS_RETURN_AT_EDGE:
NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE"); if (m_host.GetReturnAtEdge())
return 0; return 1;
else
return 0;
case ScriptBaseClass.STATUS_ROTATE_X: case ScriptBaseClass.STATUS_ROTATE_X:
NotImplemented("llGetStatus - STATUS_ROTATE_X"); if (m_host.GetAxisRotation(2) == 2)
return 0; return 1;
else
return 0;
case ScriptBaseClass.STATUS_ROTATE_Y: case ScriptBaseClass.STATUS_ROTATE_Y:
NotImplemented("llGetStatus - STATUS_ROTATE_Y"); if (m_host.GetAxisRotation(4) == 4)
return 0; return 1;
else
return 0;
case ScriptBaseClass.STATUS_ROTATE_Z: case ScriptBaseClass.STATUS_ROTATE_Z:
NotImplemented("llGetStatus - STATUS_ROTATE_Z"); if (m_host.GetAxisRotation(8) == 8)
return 0; return 1;
else
return 0;
case ScriptBaseClass.STATUS_SANDBOX: case ScriptBaseClass.STATUS_SANDBOX:
NotImplemented("llGetStatus - STATUS_SANDBOX"); if (m_host.GetStatusSandbox())
return 0; return 1;
else
return 0;
} }
return 0; return 0;
} }
@ -2346,7 +2367,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// send the sound, once, to all clients in range // send the sound, once, to all clients in range
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0); m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, false, false);
} }
// Xantor 20080528 we should do this differently. // Xantor 20080528 we should do this differently.
@ -2376,42 +2397,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llLoopSoundMaster(string sound, double volume) public void llLoopSoundMaster(string sound, double volume)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llLoopSoundMaster"); m_host.ParentGroup.LoopSoundMasterPrim = m_host;
lock (m_host.ParentGroup.LoopSoundSlavePrims)
{
foreach (SceneObjectPart prim in m_host.ParentGroup.LoopSoundSlavePrims)
{
if (prim.Sound != UUID.Zero)
llStopSound();
prim.Sound = KeyOrName(sound);
prim.SoundGain = volume;
prim.SoundFlags = 1; // looping
prim.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
prim.ScheduleFullUpdate();
prim.SendFullUpdateToAllClients();
}
}
if (m_host.Sound != UUID.Zero)
llStopSound();
m_host.Sound = KeyOrName(sound);
m_host.SoundGain = volume;
m_host.SoundFlags = 1; // looping
m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
} }
public void llLoopSoundSlave(string sound, double volume) public void llLoopSoundSlave(string sound, double volume)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llLoopSoundSlave"); lock (m_host.ParentGroup.LoopSoundSlavePrims)
{
m_host.ParentGroup.LoopSoundSlavePrims.Add(m_host);
}
} }
public void llPlaySoundSlave(string sound, double volume) public void llPlaySoundSlave(string sound, double volume)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llPlaySoundSlave");
// send the sound, once, to all clients in range
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, true, false);
} }
public void llTriggerSound(string sound, double volume) public void llTriggerSound(string sound, double volume)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// send the sound, once, to all clients in range // send the sound, once, to all clients in range
m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0); m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, 0, false, false);
} }
// Xantor 20080528: Clear prim data of sound instead // Xantor 20080528: Clear prim data of sound instead
public void llStopSound() public void llStopSound()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
m_host.Sound = UUID.Zero; {
m_host.SoundGain = 0; if (m_host.ParentGroup.LoopSoundMasterPrim == m_host)
m_host.SoundFlags = 0; {
m_host.SoundRadius = 0; foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims)
{
m_host.ScheduleFullUpdate(); part.Sound = UUID.Zero;
m_host.SendFullUpdateToAllClients(); part.SoundGain = 0;
part.SoundFlags = 0;
// m_host.SendSound(UUID.Zero.ToString(), 1.0, false, 2); part.SoundRadius = 0;
part.ScheduleFullUpdate();
part.SendFullUpdateToAllClients();
}
m_host.ParentGroup.LoopSoundMasterPrim = null;
m_host.ParentGroup.LoopSoundSlavePrims.Clear();
}
else
{
m_host.Sound = UUID.Zero;
m_host.SoundGain = 0;
m_host.SoundFlags = 0;
m_host.SoundRadius = 0;
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
}
}
else
{
m_host.Sound = UUID.Zero;
m_host.SoundGain = 0;
m_host.SoundFlags = 0;
m_host.SoundRadius = 0;
m_host.ScheduleFullUpdate();
m_host.SendFullUpdateToAllClients();
}
} }
public void llPreloadSound(string sound) public void llPreloadSound(string sound)
@ -2803,8 +2880,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llLookAt(LSL_Vector target, double strength, double damping) public void llLookAt(LSL_Vector target, double strength, double damping)
{ {
// partial implementation, rotates objects correctly but does not apply strength or damping attributes
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
// Determine where we are looking from // Determine where we are looking from
LSL_Vector from = llGetPos(); LSL_Vector from = llGetPos();
@ -2824,9 +2899,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// the angles of rotation in radians into rotation value // the angles of rotation in radians into rotation value
LSL_Types.Quaternion rot = llEuler2Rot(angle); LSL_Types.Quaternion rot = llEuler2Rot(angle);
Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
m_host.startLookAt(rotation, (float)damping, (float)strength);
// Orient the object to the angle calculated // Orient the object to the angle calculated
llSetRot(rot); //llSetRot(rot);
} }
public void llRotLookAt(LSL_Rotation target, double strength, double damping) public void llRotLookAt(LSL_Rotation target, double strength, double damping)
@ -3329,13 +3405,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llPointAt(LSL_Vector pos) public void llPointAt(LSL_Vector pos)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llPointAt"); ScenePresence Owner = World.GetScenePresence(m_host.UUID);
LSL_Rotation rot = llEuler2Rot(pos);
Owner.PreviousRotation = Owner.Rotation;
Owner.Rotation = (new Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s));
} }
public void llStopPointAt() public void llStopPointAt()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llStopPointAt"); ScenePresence Owner = m_host.ParentGroup.Scene.GetScenePresence(m_host.OwnerID);
Owner.Rotation = Owner.PreviousRotation;
} }
public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) public void llTargetOmega(LSL_Vector axis, double spinrate, double gain)
@ -4138,8 +4218,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llCollisionSound(string impact_sound, double impact_volume) public void llCollisionSound(string impact_sound, double impact_volume)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
//NotImplemented("llCollisionSound");
// TODO: Parameter check logic required. // TODO: Parameter check logic required.
UUID soundId = UUID.Zero; UUID soundId = UUID.Zero;
if (!UUID.TryParse(impact_sound, out soundId)) if (!UUID.TryParse(impact_sound, out soundId))
@ -4727,8 +4805,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llGetCenterOfMass() public LSL_Vector llGetCenterOfMass()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llGetCenterOfMass"); Vector3 center = m_host.GetGeometricCenter();
return new LSL_Vector(); return new LSL_Vector(center.X,center.Y,center.Z);
} }
public LSL_List llListSort(LSL_List src, int stride, int ascending) public LSL_List llListSort(LSL_List src, int stride, int ascending)
@ -5461,8 +5539,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
flags |= ScriptBaseClass.AGENT_SITTING; flags |= ScriptBaseClass.AGENT_SITTING;
} }
//NotImplemented("llGetAgentInfo");
return flags; return flags;
} }
@ -5522,12 +5598,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
SetTextureAnim(m_host, mode, face, sizex, sizey, start, length, rate);
}
public void llSetLinkTextureAnim(int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate)
{
m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (var part in parts)
{
SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
}
}
private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate)
{
Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation(); Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
pTexAnim.Flags = (Primitive.TextureAnimMode)mode; pTexAnim.Flags = (Primitive.TextureAnimMode)mode;
//ALL_SIDES //ALL_SIDES
if (face == ScriptBaseClass.ALL_SIDES) if (face == ScriptBaseClass.ALL_SIDES)
face = 255; face = 255;
pTexAnim.Face = (uint)face; pTexAnim.Face = (uint)face;
pTexAnim.Length = (float)length; pTexAnim.Length = (float)length;
@ -5536,16 +5631,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
pTexAnim.SizeY = (uint)sizey; pTexAnim.SizeY = (uint)sizey;
pTexAnim.Start = (float)start; pTexAnim.Start = (float)start;
m_host.AddTextureAnimation(pTexAnim); part.AddTextureAnimation(pTexAnim);
m_host.SendFullUpdateToAllClients(); part.SendFullUpdateToAllClients();
m_host.ParentGroup.HasGroupChanged = true; part.ParentGroup.HasGroupChanged = true;
} }
public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east,
LSL_Vector bottom_south_west) LSL_Vector bottom_south_west)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llTriggerSoundLimited"); float radius1 = (float)llVecDist(llGetPos(), top_north_east);
float radius2 = (float)llVecDist(llGetPos(), bottom_south_west);
float radius = Math.Abs(radius1 - radius2);
m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, radius, false, false);
} }
public void llEjectFromLand(string pest) public void llEjectFromLand(string pest)
@ -5932,13 +6030,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return ps; return ps;
} }
public void llLinkParticleSystem(int linknumber, LSL_List rules)
{
m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (var part in parts)
{
SetParticleSystem(part, rules);
}
}
public void llParticleSystem(LSL_List rules) public void llParticleSystem(LSL_List rules)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
SetParticleSystem(m_host, rules);
}
private void SetParticleSystem(SceneObjectPart part, LSL_List rules) {
if (rules.Length == 0) if (rules.Length == 0)
{ {
m_host.RemoveParticleSystem(); part.RemoveParticleSystem();
m_host.ParentGroup.HasGroupChanged = true; part.ParentGroup.HasGroupChanged = true;
} }
else else
{ {
@ -6049,7 +6165,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
} }
else else
{ {
prules.Target = m_host.UUID; prules.Target = part.UUID;
} }
break; break;
@ -6075,16 +6191,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
} }
prules.CRC = 1; prules.CRC = 1;
m_host.AddNewParticleSystem(prules); part.AddNewParticleSystem(prules);
m_host.ParentGroup.HasGroupChanged = true; part.ParentGroup.HasGroupChanged = true;
} }
m_host.SendFullUpdateToAllClients(); part.SendFullUpdateToAllClients();
} }
public void llGroundRepel(double height, int water, double tau) public void llGroundRepel(double height, int water, double tau)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llGroundRepel"); if (m_host.PhysActor != null)
{
float ground = (float)llGround(new LSL_Types.Vector3(0, 0, 0));
float waterLevel = (float)llWater(new LSL_Types.Vector3(0, 0, 0));
PIDHoverType hoverType = PIDHoverType.Ground;
if (water != 0)
{
hoverType = PIDHoverType.GroundAndWater;
if (ground < waterLevel)
height += waterLevel;
else
height += ground;
}
else
{
height += ground;
}
m_host.SetHoverHeight((float)height, hoverType, (float)tau);
}
} }
protected UUID GetTaskInventoryItem(string name) protected UUID GetTaskInventoryItem(string name)
@ -6219,7 +6354,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
if (!m_host.ParentGroup.IsDeleted) if (!m_host.ParentGroup.IsDeleted)
{ {
m_host.ParentGroup.RootPart.SetVehicleFlags(flags); m_host.ParentGroup.RootPart.SetVehicleFlags(flags, false);
} }
} }
} }
@ -6231,7 +6366,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
if (!m_host.ParentGroup.IsDeleted) if (!m_host.ParentGroup.IsDeleted)
{ {
m_host.ParentGroup.RootPart.RemoveVehicleFlags(flags); m_host.ParentGroup.RootPart.SetVehicleFlags(flags, true);
} }
} }
} }
@ -6868,6 +7003,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SetPrimParams(part, rules); SetPrimParams(part, rules);
} }
public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
{
llSetLinkPrimitiveParams(linknumber, rules);
}
protected void SetPrimParams(SceneObjectPart part, LSL_List rules) protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
{ {
if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
@ -7226,6 +7366,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
face = rules.GetLSLIntegerItem(idx++); face = rules.GetLSLIntegerItem(idx++);
int style = rules.GetLSLIntegerItem(idx++); int style = rules.GetLSLIntegerItem(idx++);
SetTexGen(part, face, style); SetTexGen(part, face, style);
break;
case (int)ScriptBaseClass.PRIM_TEXT:
if (remain < 3)
return;
string primText = rules.GetLSLStringItem(idx++);
LSL_Vector primTextColor = rules.GetVector3Item(idx++);
LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f),
Util.Clip((float)primTextColor.y, 0.0f, 1.0f),
Util.Clip((float)primTextColor.z, 0.0f, 1.0f));
part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
break; break;
} }
} }
@ -7271,7 +7423,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llRemoteDataSetRegion() public void llRemoteDataSetRegion()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llRemoteDataSetRegion"); Deprecated("llRemoteDataSetRegion");
} }
public LSL_Float llLog10(double val) public LSL_Float llLog10(double val)
@ -7470,6 +7622,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return GetLinkPrimitiveParams(m_host, rules); return GetLinkPrimitiveParams(m_host, rules);
} }
public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
{
m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber);
LSL_List res = new LSL_List();
foreach (var part in parts)
{
LSL_List partRes = GetLinkPrimitiveParams(part, rules);
res += partRes;
}
return res;
}
public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules) public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules)
{ {
LSL_List res = new LSL_List(); LSL_List res = new LSL_List();
@ -7853,6 +8022,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
res.Add(new LSL_Float(primglow)); res.Add(new LSL_Float(primglow));
} }
break; break;
case (int)ScriptBaseClass.PRIM_TEXT:
Color4 textColor = part.GetTextColor();
res.Add(part.Text);
res.Add(new LSL_Vector(textColor.R,
textColor.G,
textColor.B));
res.Add(new LSL_Float(textColor.A));
break;
} }
} }
return res; return res;
@ -8409,7 +8586,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetInventoryPermMask(string item, int mask, int value) public void llSetInventoryPermMask(string item, int mask, int value)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llSetInventoryPermMask"); if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
{
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
lock (m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Name == item)
{
switch (mask)
{
case 0:
inv.Value.BasePermissions = (uint)value;
break;
case 1:
inv.Value.CurrentPermissions = (uint)value;
break;
case 2:
inv.Value.GroupPermissions = (uint)value;
break;
case 3:
inv.Value.EveryonePermissions = (uint)value;
break;
case 4:
inv.Value.NextPermissions = (uint)value;
break;
}
}
}
}
}
}
} }
public LSL_String llGetInventoryCreator(string item) public LSL_String llGetInventoryCreator(string item)
@ -8843,6 +9052,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// we send to all // we send to all
landData.MediaID = new UUID(texture); landData.MediaID = new UUID(texture);
landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0; landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0;
landData.MediaSize[0] = width;
landData.MediaSize[1] = height;
landData.MediaType = mediaType;
// do that one last, it will cause a ParcelPropertiesUpdate // do that one last, it will cause a ParcelPropertiesUpdate
landObject.SetMediaUrl(url); landObject.SetMediaUrl(url);
@ -8902,11 +9114,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
LSL_List list = new LSL_List(); LSL_List list = new LSL_List();
//TO DO: make the implementation for the missing commands //TO DO: make the implementation for the missing commands
//PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
//PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
//PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
for (int i = 0; i < aList.Data.Length; i++) for (int i = 0; i < aList.Data.Length; i++)
{ {
@ -8924,6 +9131,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case ParcelMediaCommandEnum.Texture: case ParcelMediaCommandEnum.Texture:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString())); list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString()));
break; break;
case ParcelMediaCommandEnum.Type:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType));
break;
case ParcelMediaCommandEnum.Size:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[0]));
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[1]));
break;
default: default:
ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString()); NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString());

View File

@ -135,6 +135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_Key llGetLinkKey(int linknum); LSL_Key llGetLinkKey(int linknum);
LSL_String llGetLinkName(int linknum); LSL_String llGetLinkName(int linknum);
LSL_Integer llGetLinkNumber(); LSL_Integer llGetLinkNumber();
LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules);
LSL_Integer llGetListEntryType(LSL_List src, int index); LSL_Integer llGetListEntryType(LSL_List src, int index);
LSL_Integer llGetListLength(LSL_List src); LSL_Integer llGetListLength(LSL_List src);
LSL_Vector llGetLocalPos(); LSL_Vector llGetLocalPos();
@ -206,6 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llInstantMessage(string user, string message); void llInstantMessage(string user, string message);
LSL_String llIntegerToBase64(int number); LSL_String llIntegerToBase64(int number);
LSL_String llKey2Name(string id); LSL_String llKey2Name(string id);
void llLinkParticleSystem(int linknum, LSL_List rules);
LSL_String llList2CSV(LSL_List src); LSL_String llList2CSV(LSL_List src);
LSL_Float llList2Float(LSL_List src, int index); LSL_Float llList2Float(LSL_List src, int index);
LSL_Integer llList2Integer(LSL_List src, int index); LSL_Integer llList2Integer(LSL_List src, int index);
@ -322,6 +324,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSetLinkColor(int linknumber, LSL_Vector color, int face); void llSetLinkColor(int linknumber, LSL_Vector color, int face);
void llSetLinkPrimitiveParams(int linknumber, LSL_List rules); void llSetLinkPrimitiveParams(int linknumber, LSL_List rules);
void llSetLinkTexture(int linknumber, string texture, int face); void llSetLinkTexture(int linknumber, string texture, int face);
void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
void llSetLocalRot(LSL_Rotation rot); void llSetLocalRot(LSL_Rotation rot);
void llSetObjectDesc(string desc); void llSetObjectDesc(string desc);
void llSetObjectName(string name); void llSetObjectName(string name);
@ -330,6 +333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSetPayPrice(int price, LSL_List quick_pay_buttons); void llSetPayPrice(int price, LSL_List quick_pay_buttons);
void llSetPos(LSL_Vector pos); void llSetPos(LSL_Vector pos);
void llSetPrimitiveParams(LSL_List rules); void llSetPrimitiveParams(LSL_List rules);
void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
void llSetPrimURL(string url); void llSetPrimURL(string url);
void llSetRemoteScriptAccessPin(int pin); void llSetRemoteScriptAccessPin(int pin);
void llSetRot(LSL_Rotation rot); void llSetRot(LSL_Rotation rot);

View File

@ -160,6 +160,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int VEHICLE_BANKING_MIX = 39; public const int VEHICLE_BANKING_MIX = 39;
public const int VEHICLE_BANKING_TIMESCALE = 40; public const int VEHICLE_BANKING_TIMESCALE = 40;
public const int VEHICLE_REFERENCE_FRAME = 44; public const int VEHICLE_REFERENCE_FRAME = 44;
public const int VEHICLE_RANGE_BLOCK = 45;
public const int VEHICLE_ROLL_FRAME = 46;
public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1; public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2; public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4; public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
@ -170,6 +172,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
public const int VEHICLE_FLAG_NO_X = 1024;
public const int VEHICLE_FLAG_NO_Y = 2048;
public const int VEHICLE_FLAG_NO_Z = 4096;
public const int VEHICLE_FLAG_LOCK_HOVER_HEIGHT = 8192;
public const int VEHICLE_FLAG_NO_DEFLECTION = 16392;
public const int VEHICLE_FLAG_LOCK_ROTATION = 32784;
public const int INVENTORY_ALL = -1; public const int INVENTORY_ALL = -1;
public const int INVENTORY_NONE = -1; public const int INVENTORY_NONE = -1;
@ -305,6 +313,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
public const int PRIM_POINT_LIGHT = 23; // Huh? public const int PRIM_POINT_LIGHT = 23; // Huh?
public const int PRIM_GLOW = 25; public const int PRIM_GLOW = 25;
public const int PRIM_TEXT = 26;
public const int PRIM_TEXGEN_DEFAULT = 0; public const int PRIM_TEXGEN_DEFAULT = 0;
public const int PRIM_TEXGEN_PLANAR = 1; public const int PRIM_TEXGEN_PLANAR = 1;

View File

@ -674,6 +674,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llGetPrimitiveParams(rules); return m_LSL_Functions.llGetPrimitiveParams(rules);
} }
public LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules)
{
return m_LSL_Functions.llGetLinkPrimitiveParams(linknum, rules);
}
public LSL_Integer llGetRegionAgentCount() public LSL_Integer llGetRegionAgentCount()
{ {
return m_LSL_Functions.llGetRegionAgentCount(); return m_LSL_Functions.llGetRegionAgentCount();
@ -889,6 +894,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llKey2Name(id); return m_LSL_Functions.llKey2Name(id);
} }
public void llLinkParticleSystem(int linknum, LSL_List rules)
{
m_LSL_Functions.llLinkParticleSystem(linknum, rules);
}
public LSL_String llList2CSV(LSL_List src) public LSL_String llList2CSV(LSL_List src)
{ {
return m_LSL_Functions.llList2CSV(src); return m_LSL_Functions.llList2CSV(src);
@ -1468,6 +1478,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSetLinkTexture(linknumber, texture, face); m_LSL_Functions.llSetLinkTexture(linknumber, texture, face);
} }
public void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate)
{
m_LSL_Functions.llSetLinkTextureAnim(linknum, mode, face, sizex, sizey, start, length, rate);
}
public void llSetLocalRot(LSL_Rotation rot) public void llSetLocalRot(LSL_Rotation rot)
{ {
m_LSL_Functions.llSetLocalRot(rot); m_LSL_Functions.llSetLocalRot(rot);
@ -1508,6 +1523,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSetPrimitiveParams(rules); m_LSL_Functions.llSetPrimitiveParams(rules);
} }
public void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules)
{
m_LSL_Functions.llSetLinkPrimitiveParamsFast(linknum, rules);
}
public void llSetPrimURL(string url) public void llSetPrimURL(string url)
{ {
m_LSL_Functions.llSetPrimURL(url); m_LSL_Functions.llSetPrimURL(url);

View File

@ -44,8 +44,6 @@ namespace OpenSim.Server.Handlers.Asset
{ {
public class XInventoryInConnector : ServiceConnector public class XInventoryInConnector : ServiceConnector
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IInventoryService m_InventoryService; private IInventoryService m_InventoryService;
private string m_ConfigName = "InventoryService"; private string m_ConfigName = "InventoryService";
@ -197,7 +195,7 @@ namespace OpenSim.Server.Handlers.Asset
if (!request.ContainsKey("PRINCIPAL")) if (!request.ContainsKey("PRINCIPAL"))
return FailureResult(); return FailureResult();
if(m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString()))) if (m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString())))
result["RESULT"] = "True"; result["RESULT"] = "True";
else else
result["RESULT"] = "False"; result["RESULT"] = "False";

View File

@ -206,6 +206,8 @@ namespace OpenSim.Tests.Common.Mock
public event ObjectBuy OnObjectBuy; public event ObjectBuy OnObjectBuy;
public event BuyObjectInventory OnBuyObjectInventory; public event BuyObjectInventory OnBuyObjectInventory;
public event AgentSit OnUndo; public event AgentSit OnUndo;
public event AgentSit OnRedo;
public event LandUndo OnLandUndo;
public event ForceReleaseControls OnForceReleaseControls; public event ForceReleaseControls OnForceReleaseControls;

View File

@ -1180,24 +1180,24 @@
; default is false ; default is false
Enabled = false Enabled = false
; Runs MRM in a Security Sandbox ; Runs MRM in a Security Sandbox
; WARNING: DISABLING IS A SECURITY RISK. ; WARNING: DISABLING IS A SECURITY RISK.
Sandboxed = true Sandboxed = true
; The level sandbox to use, adjust at your OWN RISK. ; The level sandbox to use, adjust at your OWN RISK.
; Valid values are: ; Valid values are:
; * FullTrust ; * FullTrust
; * SkipVerification ; * SkipVerification
; * Execution ; * Execution
; * Nothing ; * Nothing
; * LocalIntranet ; * LocalIntranet
; * Internet ; * Internet
; * Everything ; * Everything
SandboxLevel = "Internet" SandboxLevel = "Internet"
; Only allow Region Owners to run MRMs ; Only allow Region Owners to run MRMs
; May represent a security risk if you disable this. ; May represent a security risk if you disable this.
OwnerOnly = true OwnerOnly = true
[Hypergrid] [Hypergrid]
; Keep it false for now. Making it true requires the use of a special client in order to access inventory ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
@ -1376,7 +1376,7 @@
[GridService] [GridService]
;; default standalone, overridable in StandaloneCommon.ini ;; default standalone, overridable in StandaloneCommon.ini
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; The following is the configuration section for the new style services ;; The following is the configuration section for the new style services

View File

@ -25,6 +25,5 @@
LocalServiceModule = "OpenSim.Services.AuthorizationService.dll:AuthorizationService" LocalServiceModule = "OpenSim.Services.AuthorizationService.dll:AuthorizationService"
[GridService] [GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
Realm = "regions" Realm = "regions"

View File

@ -601,8 +601,6 @@
</Files> </Files>
</Project> </Project>
<Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.Meshing" path="OpenSim/Region/Physics/Meshing" type="Library"> <Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.Meshing" path="OpenSim/Region/Physics/Meshing" type="Library">
<Configuration name="Debug"> <Configuration name="Debug">
<Options> <Options>
@ -1658,7 +1656,7 @@
<Reference name="log4net.dll"/> <Reference name="log4net.dll"/>
<Reference name="DotNetOpenMail.dll"/> <Reference name="DotNetOpenMail.dll"/>
<!-- To allow regions to have mono addins --> <!-- To allow regions to have mono addins -->
<Reference name="Mono.Addins.dll" /> <Reference name="Mono.Addins.dll" />
<Files> <Files>
@ -1741,7 +1739,6 @@
<Reference name="log4net.dll"/> <Reference name="log4net.dll"/>
<Reference name="DotNetOpenMail.dll"/> <Reference name="DotNetOpenMail.dll"/>
<Files> <Files>
<Match pattern="*.cs" recurse="true"> <Match pattern="*.cs" recurse="true">
<Exclude name="Tests" pattern="Tests" /> <Exclude name="Tests" pattern="Tests" />
@ -1750,8 +1747,7 @@
</Files> </Files>
</Project> </Project>
<Project frameworkVersion="v3_5" name="OpenSim.Region.RegionCombinerModule" path="OpenSim/Region/RegionCombinerModule" type="Library">
<Project frameworkVersion="v3_5" name="OpenSim.Region.RegionCombinerModule" path="OpenSim/Region/RegionCombinerModule" type="Library">
<Configuration name="Debug"> <Configuration name="Debug">
<Options> <Options>
<OutputPath>../../../bin/</OutputPath> <OutputPath>../../../bin/</OutputPath>
@ -1780,7 +1776,7 @@
<Reference name="Nini.dll" /> <Reference name="Nini.dll" />
<Reference name="log4net.dll"/> <Reference name="log4net.dll"/>
<!-- To allow regions to have mono addins --> <!-- To allow regions to have mono addins -->
<Reference name="Mono.Addins.dll" /> <Reference name="Mono.Addins.dll" />
<Files> <Files>
@ -1789,9 +1785,6 @@
</Files> </Files>
</Project> </Project>
<Project frameworkVersion="v3_5" name="OpenSim.Region.Communications.Hypergrid" path="OpenSim/Region/Communications/Hypergrid" type="Library"> <Project frameworkVersion="v3_5" name="OpenSim.Region.Communications.Hypergrid" path="OpenSim/Region/Communications/Hypergrid" type="Library">
<Configuration name="Debug"> <Configuration name="Debug">
<Options> <Options>
@ -2305,9 +2298,7 @@
</Files> </Files>
</Project> </Project>
<!-- Client Stack Modules -->
<!-- Client Stack Modules -->
<Project frameworkVersion="v3_5" name="OpenSim.Client.MXP" path="OpenSim/Client/MXP" type="Library"> <Project frameworkVersion="v3_5" name="OpenSim.Client.MXP" path="OpenSim/Client/MXP" type="Library">
<Configuration name="Debug"> <Configuration name="Debug">
@ -2357,10 +2348,10 @@
<Reference name="OpenMetaverseTypes.dll"/> <Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/> <Reference name="OpenMetaverse.dll"/>
<Reference name="System"/> <Reference name="System"/>
<Reference name="System.Drawing"/> <Reference name="System.Drawing"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Servers"/> <Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Framework.Communications"/> <Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Services.Interfaces"/> <Reference name="OpenSim.Services.Interfaces"/>
@ -3052,7 +3043,7 @@
<ReferencePath>../../../bin/</ReferencePath> <ReferencePath>../../../bin/</ReferencePath>
<Reference name="System"/> <Reference name="System"/>
<Reference name="System.Xml"/> <Reference name="System.Xml"/>
<Reference name="System.Core"/> <Reference name="System.Core"/>
<Reference name="System.Drawing"/> <Reference name="System.Drawing"/>
<Reference name="System.Data"/> <Reference name="System.Data"/>
<Reference name="OpenMetaverse.dll"/> <Reference name="OpenMetaverse.dll"/>
@ -3061,7 +3052,7 @@
<Reference name="OpenSim.Data"/> <Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Region.Framework"/> <Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.CoreModules"/> <Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Tests.Common"/> <Reference name="OpenSim.Tests.Common"/>
<Reference name="log4net.dll"/> <Reference name="log4net.dll"/>
<Reference name="Mono.Addins.dll" /> <Reference name="Mono.Addins.dll" />
<Reference name="nunit.framework.dll" /> <Reference name="nunit.framework.dll" />
@ -3562,9 +3553,3 @@
</Solution> </Solution>
</Prebuild> </Prebuild>