Merge branch '0.6.9-post-fixes' into careminster
commit
1f7a0cf892
|
@ -128,6 +128,7 @@ what it is today.
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* YZh
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* Zackary Geers aka Kunnis Basiat
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* Zha Ewry
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* ziah
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= LSL Devs =
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|
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@ -692,6 +692,8 @@ namespace OpenSim.Client.MXP.ClientStack
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public event UUIDNameRequest OnTeleportHomeRequest;
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public event ScriptAnswer OnScriptAnswer;
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public event AgentSit OnUndo;
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public event AgentSit OnRedo;
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public event LandUndo OnLandUndo;
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public event ForceReleaseControls OnForceReleaseControls;
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public event GodLandStatRequest OnLandStatRequest;
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public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
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|
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@ -338,6 +338,8 @@ namespace OpenSim.Client.Sirikata.ClientStack
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public event UUIDNameRequest OnTeleportHomeRequest;
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public event ScriptAnswer OnScriptAnswer;
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public event AgentSit OnUndo;
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public event AgentSit OnRedo;
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public event LandUndo OnLandUndo;
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public event ForceReleaseControls OnForceReleaseControls;
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public event GodLandStatRequest OnLandStatRequest;
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public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
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|
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@ -343,6 +343,8 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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public event UUIDNameRequest OnTeleportHomeRequest = delegate { };
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public event ScriptAnswer OnScriptAnswer = delegate { };
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public event AgentSit OnUndo = delegate { };
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public event AgentSit OnRedo = delegate { };
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public event LandUndo OnLandUndo = delegate { };
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public event ForceReleaseControls OnForceReleaseControls = delegate { };
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public event GodLandStatRequest OnLandStatRequest = delegate { };
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public event DetailedEstateDataRequest OnDetailedEstateDataRequest = delegate { };
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|
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@ -39,10 +39,6 @@ namespace OpenSim.Data.MySQL
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{
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public class MySQLGenericTableHandler<T> : MySqlFramework where T: class, new()
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Dictionary<string, FieldInfo> m_Fields =
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new Dictionary<string, FieldInfo>();
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@ -41,9 +41,6 @@ namespace OpenSim.Data.MySQL
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/// </summary>
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public class MySQLXInventoryData : IXInventoryData
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{
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private static readonly ILog m_log = LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private MySQLGenericTableHandler<XInventoryFolder> m_Folders;
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private MySqlItemHandler m_Items;
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@ -524,7 +524,7 @@ namespace OpenSim.Data.Tests
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}
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}
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[Test]
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//[Test]
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public void T016_RandomSogWithSceneParts()
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{
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PropertyScrambler<SceneObjectPart> scrambler =
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|
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@ -390,11 +390,12 @@ namespace OpenSim.Framework
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+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
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+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
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+ 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; // Neck length
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m_hipOffset = (0.615385f // Half of avatar
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m_hipOffset = (((1.23077f // Half of avatar
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+ 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f // Body height
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+ 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length
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+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f // Shoe platform height
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+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f // Shoe heel height
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+ 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f // Leg length
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- m_avatarHeight / 2) * 0.3f - 0.04f;
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) / 2) - m_avatarHeight / 2) * 0.31f - 0.0425f;
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@ -152,6 +152,8 @@ namespace OpenSim.Framework
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public delegate void AgentSit(IClientAPI remoteClient, UUID agentID);
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public delegate void LandUndo(IClientAPI remoteClient);
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public delegate void AvatarPickerRequest(IClientAPI remoteClient, UUID agentdata, UUID queryID, string UserQuery);
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public delegate void GrabObject(
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@ -421,7 +423,7 @@ namespace OpenSim.Framework
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public delegate void DeclineCallingCard(IClientAPI remoteClient, UUID transactionID);
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public delegate void SoundTrigger(
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UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle);
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UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle, float radius);
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public delegate void StartLure(byte lureType, string message, UUID targetID, IClientAPI client);
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public delegate void TeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client);
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|
@ -988,6 +990,8 @@ namespace OpenSim.Framework
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event ScriptAnswer OnScriptAnswer;
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event AgentSit OnUndo;
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event AgentSit OnRedo;
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event LandUndo OnLandUndo;
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event ForceReleaseControls OnForceReleaseControls;
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event GodLandStatRequest OnLandStatRequest;
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|
|
|
@ -358,6 +358,32 @@ namespace OpenSim.Framework
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}
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}
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private int[] _mediaSize = new int[2];
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public int[] MediaSize
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{
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get
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{
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return _mediaSize;
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}
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set
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{
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_mediaSize = value;
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}
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}
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private string _mediaType = "";
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public string MediaType
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{
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get
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{
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return _mediaType;
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}
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set
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{
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_mediaType = value;
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}
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}
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/// <summary>
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/// URL to the shoutcast music stream to play on the parcel
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/// </summary>
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@ -188,6 +188,40 @@ namespace OpenSim.Framework
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m_textureEntry = DEFAULT_TEXTURE;
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}
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public PrimitiveBaseShape(Primitive prim)
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{
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PCode = (byte)prim.PrimData.PCode;
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ExtraParams = new byte[1];
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State = prim.PrimData.State;
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PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin);
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PathEnd = Primitive.PackEndCut(prim.PrimData.PathEnd);
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PathScaleX = Primitive.PackPathScale(prim.PrimData.PathScaleX);
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PathScaleY = Primitive.PackPathScale(prim.PrimData.PathScaleY);
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PathShearX = (byte)Primitive.PackPathShear(prim.PrimData.PathShearX);
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PathShearY = (byte)Primitive.PackPathShear(prim.PrimData.PathShearY);
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PathSkew = Primitive.PackPathTwist(prim.PrimData.PathSkew);
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ProfileBegin = Primitive.PackBeginCut(prim.PrimData.ProfileBegin);
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ProfileEnd = Primitive.PackEndCut(prim.PrimData.ProfileEnd);
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Scale = prim.Scale;
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PathCurve = (byte)prim.PrimData.PathCurve;
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ProfileCurve = (byte)prim.PrimData.ProfileCurve;
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ProfileHollow = Primitive.PackProfileHollow(prim.PrimData.ProfileHollow);
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PathRadiusOffset = Primitive.PackPathTwist(prim.PrimData.PathRadiusOffset);
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PathRevolutions = Primitive.PackPathRevolutions(prim.PrimData.PathRevolutions);
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PathTaperX = Primitive.PackPathTaper(prim.PrimData.PathTaperX);
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PathTaperY = Primitive.PackPathTaper(prim.PrimData.PathTaperY);
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PathTwist = Primitive.PackPathTwist(prim.PrimData.PathTwist);
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PathTwistBegin = Primitive.PackPathTwist(prim.PrimData.PathTwistBegin);
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m_textureEntry = prim.Textures.GetBytes();
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SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
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SculptData = prim.Sculpt.GetBytes();
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SculptTexture = prim.Sculpt.SculptTexture;
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SculptType = (byte)prim.Sculpt.Type;
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}
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[XmlIgnore]
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public Primitive.TextureEntry Textures
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{
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@ -790,7 +790,6 @@ namespace OpenSim.Framework
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else
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m_externalHostName = externalName;
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// Master avatar cruft
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//
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string masterAvatarUUID;
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|
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@ -589,11 +589,17 @@ namespace OpenSim.Framework
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public static IPAddress GetLocalHost()
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{
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string dnsAddress = "localhost";
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IPAddress[] iplist = GetLocalHosts();
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IPAddress[] hosts = Dns.GetHostEntry(dnsAddress).AddressList;
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if (iplist.Length == 0) // No accessible external interfaces
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{
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IPAddress[] loopback = Dns.GetHostAddresses("localhost");
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IPAddress localhost = loopback[0];
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foreach (IPAddress host in hosts)
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return localhost;
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}
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foreach (IPAddress host in iplist)
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{
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if (!IPAddress.IsLoopback(host) && host.AddressFamily == AddressFamily.InterNetwork)
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{
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|
@ -601,15 +607,15 @@ namespace OpenSim.Framework
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}
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}
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if (hosts.Length > 0)
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if (iplist.Length > 0)
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{
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foreach (IPAddress host in hosts)
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foreach (IPAddress host in iplist)
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{
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if (host.AddressFamily == AddressFamily.InterNetwork)
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return host;
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}
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// Well all else failed...
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return hosts[0];
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return iplist[0];
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}
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return null;
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|
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@ -190,6 +190,8 @@ namespace OpenSim
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PrintFileToConsole("startuplogo.txt");
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m_log.InfoFormat("[NETWORK]: Using {0} as SYSTEMIP", Util.GetLocalHost().ToString());
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// For now, start at the 'root' level by default
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if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
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ChangeSelectedRegion("region",
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|
@ -367,7 +369,6 @@ namespace OpenSim
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m_console.Commands.AddCommand("hypergrid", false, "unlink-region",
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"unlink-region <local name> or <HostName>:<HttpPort> <cr>",
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"Unlink a hypergrid region", RunCommand);
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}
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public override void ShutdownSpecific()
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|
@ -640,7 +641,6 @@ namespace OpenSim
|
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}
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}
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|
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|
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/// <summary>
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/// Load, Unload, and list Region modules in use
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/// </summary>
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|
@ -972,7 +972,6 @@ namespace OpenSim
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scene.RegionInfo.RegionLocX,
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scene.RegionInfo.RegionLocY,
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scene.RegionInfo.InternalEndPoint.Port));
|
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|
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});
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break;
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|
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|
|
File diff suppressed because it is too large
Load Diff
|
@ -69,7 +69,7 @@ namespace Flotsam.RegionModules.AssetCache
|
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|
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private readonly List<char> m_InvalidChars = new List<char>();
|
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|
||||
private int m_LogLevel = 1;
|
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private int m_LogLevel = 0;
|
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private ulong m_HitRateDisplay = 1; // How often to display hit statistics, given in requests
|
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|
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private static ulong m_Requests;
|
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|
@ -156,7 +156,7 @@ namespace Flotsam.RegionModules.AssetCache
|
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m_WaitOnInprogressTimeout = assetConfig.GetInt("WaitOnInprogressTimeout", 3000);
|
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#endif
|
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|
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m_LogLevel = assetConfig.GetInt("LogLevel", 1);
|
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m_LogLevel = assetConfig.GetInt("LogLevel", 0);
|
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m_HitRateDisplay = (ulong)assetConfig.GetInt("HitRateDisplay", 1000);
|
||||
|
||||
m_FileExpiration = TimeSpan.FromHours(assetConfig.GetDouble("FileCacheTimeout", m_DefaultFileExpiration));
|
||||
|
|
|
@ -148,6 +148,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
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private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
|
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{
|
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ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
|
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try
|
||||
{
|
||||
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
|
||||
{
|
||||
avatar.Invulnerable = false;
|
||||
|
@ -157,5 +159,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
|||
avatar.Invulnerable = true;
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -130,8 +130,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
if (userInfo != null)
|
||||
{
|
||||
if (CheckPresence(userInfo.UserProfile.ID))
|
||||
{
|
||||
try
|
||||
{
|
||||
new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, saveStream).Execute();
|
||||
}
|
||||
catch (EntryPointNotFoundException e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||
m_log.Error(e);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
|
@ -155,8 +168,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
if (userInfo != null)
|
||||
{
|
||||
if (CheckPresence(userInfo.UserProfile.ID))
|
||||
{
|
||||
try
|
||||
{
|
||||
new InventoryArchiveWriteRequest(id, this, m_aScene, userInfo, invPath, savePath).Execute();
|
||||
}
|
||||
catch (EntryPointNotFoundException e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||
m_log.Error(e);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
|
@ -181,8 +207,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
{
|
||||
if (CheckPresence(userInfo.UserProfile.ID))
|
||||
{
|
||||
InventoryArchiveReadRequest request =
|
||||
new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream);
|
||||
InventoryArchiveReadRequest request;
|
||||
|
||||
try
|
||||
{
|
||||
request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadStream);
|
||||
}
|
||||
catch (EntryPointNotFoundException e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||
m_log.Error(e);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
UpdateClientWithLoadedNodes(userInfo, request.Execute());
|
||||
|
||||
return true;
|
||||
|
@ -209,8 +249,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
{
|
||||
if (CheckPresence(userInfo.UserProfile.ID))
|
||||
{
|
||||
InventoryArchiveReadRequest request =
|
||||
new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath);
|
||||
InventoryArchiveReadRequest request;
|
||||
|
||||
try
|
||||
{
|
||||
request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath);
|
||||
}
|
||||
catch (EntryPointNotFoundException e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||
m_log.Error(e);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
UpdateClientWithLoadedNodes(userInfo, request.Execute());
|
||||
|
||||
return true;
|
||||
|
|
|
@ -317,7 +317,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
item = m_InventoryService.GetItem(item);
|
||||
|
||||
if (null == item)
|
||||
m_log.ErrorFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}");
|
||||
m_log.ErrorFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}", item.ID);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
|
|
@ -73,7 +73,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
public ArchiveReadRequest(Scene scene, string loadPath, bool merge, Guid requestId)
|
||||
{
|
||||
m_scene = scene;
|
||||
|
||||
try
|
||||
{
|
||||
m_loadStream = new GZipStream(GetStream(loadPath), CompressionMode.Decompress);
|
||||
}
|
||||
catch (EntryPointNotFoundException e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||
m_log.Error(e);
|
||||
}
|
||||
|
||||
m_errorMessage = String.Empty;
|
||||
m_merge = merge;
|
||||
m_requestId = requestId;
|
||||
|
@ -423,6 +435,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
|
||||
currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
|
||||
|
||||
currentRegionSettings.Save();
|
||||
|
||||
IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
|
||||
|
||||
if (estateModule != null)
|
||||
|
|
|
@ -65,7 +65,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId)
|
||||
{
|
||||
m_scene = scene;
|
||||
|
||||
try
|
||||
{
|
||||
m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress);
|
||||
}
|
||||
catch (EntryPointNotFoundException e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
|
||||
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
|
||||
m_log.Error(e);
|
||||
}
|
||||
|
||||
m_requestId = requestId;
|
||||
}
|
||||
|
||||
|
|
|
@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
|||
}
|
||||
|
||||
public virtual void PlayAttachedSound(
|
||||
UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags)
|
||||
UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius)
|
||||
{
|
||||
foreach (ScenePresence p in m_scene.GetAvatars())
|
||||
{
|
||||
|
@ -69,14 +69,17 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
|||
continue;
|
||||
|
||||
// Scale by distance
|
||||
if (radius == 0)
|
||||
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
|
||||
else
|
||||
gain = (float)((double)gain * ((radius - dis) / radius));
|
||||
|
||||
p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void TriggerSound(
|
||||
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle)
|
||||
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
|
||||
{
|
||||
foreach (ScenePresence p in m_scene.GetAvatars())
|
||||
{
|
||||
|
@ -85,7 +88,10 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
|||
continue;
|
||||
|
||||
// Scale by distance
|
||||
if (radius == 0)
|
||||
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
|
||||
else
|
||||
gain = (float)((double)gain * ((radius - dis) / radius));
|
||||
|
||||
p.ControllingClient.SendTriggeredSound(
|
||||
soundId, ownerID, objectID, parentID, handle, position, (float)gain);
|
||||
|
|
|
@ -84,6 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
private ITerrainChannel m_revert;
|
||||
private Scene m_scene;
|
||||
private volatile bool m_tainted;
|
||||
private readonly UndoStack<LandUndoState> m_undo = new UndoStack<LandUndoState>(5);
|
||||
|
||||
#region ICommandableModule Members
|
||||
|
||||
|
@ -174,6 +175,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
#region ITerrainModule Members
|
||||
|
||||
public void UndoTerrain(ITerrainChannel channel)
|
||||
{
|
||||
m_channel = channel;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a terrain file from disk and installs it in the scene.
|
||||
/// </summary>
|
||||
|
@ -574,6 +580,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
client.OnModifyTerrain += client_OnModifyTerrain;
|
||||
client.OnBakeTerrain += client_OnBakeTerrain;
|
||||
client.OnLandUndo += client_OnLandUndo;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -664,6 +671,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
return changesLimited;
|
||||
}
|
||||
|
||||
private void client_OnLandUndo(IClientAPI client)
|
||||
{
|
||||
lock (m_undo)
|
||||
{
|
||||
if (m_undo.Count > 0)
|
||||
{
|
||||
LandUndoState goback = m_undo.Pop();
|
||||
if (goback != null)
|
||||
goback.PlaybackState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a copy of the current terrain to the scenes clients
|
||||
/// </summary>
|
||||
|
@ -718,6 +738,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
if (allowed)
|
||||
{
|
||||
StoreUndoState();
|
||||
m_painteffects[(StandardTerrainEffects) action].PaintEffect(
|
||||
m_channel, allowMask, west, south, height, size, seconds);
|
||||
|
||||
|
@ -758,6 +779,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
if (allowed)
|
||||
{
|
||||
StoreUndoState();
|
||||
m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
|
||||
m_channel, fillArea, size);
|
||||
|
||||
|
@ -782,6 +804,25 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
}
|
||||
|
||||
private void StoreUndoState()
|
||||
{
|
||||
lock (m_undo)
|
||||
{
|
||||
if (m_undo.Count > 0)
|
||||
{
|
||||
LandUndoState last = m_undo.Peek();
|
||||
if (last != null)
|
||||
{
|
||||
if (last.Compare(m_channel))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
LandUndoState nUndo = new LandUndoState(this, m_channel);
|
||||
m_undo.Push(nUndo);
|
||||
}
|
||||
}
|
||||
|
||||
#region Console Commands
|
||||
|
||||
private void InterfaceLoadFile(Object[] args)
|
||||
|
|
|
@ -194,6 +194,8 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
public event ObjectBuy OnObjectBuy;
|
||||
public event BuyObjectInventory OnBuyObjectInventory;
|
||||
public event AgentSit OnUndo;
|
||||
public event AgentSit OnRedo;
|
||||
public event LandUndo OnLandUndo;
|
||||
|
||||
public event ForceReleaseControls OnForceReleaseControls;
|
||||
|
||||
|
|
|
@ -32,9 +32,9 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
{
|
||||
public interface ISoundModule
|
||||
{
|
||||
void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags);
|
||||
void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius);
|
||||
|
||||
void TriggerSound(
|
||||
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle);
|
||||
UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius);
|
||||
}
|
||||
}
|
|
@ -62,5 +62,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
void SaveToStream(string filename, Stream stream);
|
||||
|
||||
void InstallPlugin(string name, ITerrainEffect plug);
|
||||
|
||||
void UndoTerrain(ITerrainChannel channel);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -420,14 +420,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
|||
if (m_scenePresence.IsChildAgent)
|
||||
return;
|
||||
|
||||
UUID[] animIDs;
|
||||
int[] sequenceNums;
|
||||
UUID[] objectIDs;
|
||||
|
||||
m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
|
||||
|
||||
m_scenePresence.ControllingClient.SendAnimations(
|
||||
animIDs, sequenceNums, m_scenePresence.ControllingClient.AgentId, objectIDs);
|
||||
m_scenePresence.Scene.ForEachScenePresence(
|
||||
delegate(ScenePresence SP)
|
||||
{
|
||||
SP.Animator.SendAnimPack();
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -2003,6 +2003,23 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
}
|
||||
|
||||
if (grp.RootPart.RETURN_AT_EDGE)
|
||||
{
|
||||
// We remove the object here
|
||||
try
|
||||
{
|
||||
List<SceneObjectGroup> objects = new List<SceneObjectGroup>();
|
||||
objects.Add(grp);
|
||||
SceneObjectGroup[] objectsArray = objects.ToArray();
|
||||
returnObjects(objectsArray, UUID.Zero);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_log.Warn("[DATABASE]: exception when trying to return the prim that crossed the border.");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
int thisx = (int)RegionInfo.RegionLocX;
|
||||
int thisy = (int)RegionInfo.RegionLocY;
|
||||
Vector3 EastCross = new Vector3(0.1f,0,0);
|
||||
|
@ -2071,6 +2088,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Border crossedBordery = GetCrossedBorder(attemptedPosition + SouthCross, Cardinals.S);
|
||||
//(crossedBorderx.BorderLine.Z / (int)Constants.RegionSize)
|
||||
|
||||
try
|
||||
{
|
||||
if (crossedBordery.BorderLine.Z > 0)
|
||||
{
|
||||
pos.Y = ((pos.Y + crossedBordery.BorderLine.Z));
|
||||
|
@ -2085,6 +2104,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// x - 1
|
||||
// y + 1
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Border crossedBorderx = GetCrossedBorder(attemptedPosition + WestCross, Cardinals.W);
|
||||
|
@ -2711,6 +2734,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
client.OnGrabUpdate += ProcessObjectGrabUpdate;
|
||||
client.OnDeGrabObject += ProcessObjectDeGrab;
|
||||
client.OnUndo += m_sceneGraph.HandleUndo;
|
||||
client.OnRedo += m_sceneGraph.HandleRedo;
|
||||
client.OnObjectDescription += m_sceneGraph.PrimDescription;
|
||||
client.OnObjectDrop += m_sceneGraph.DropObject;
|
||||
client.OnObjectSaleInfo += ObjectSaleInfo;
|
||||
|
@ -2865,6 +2889,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
client.OnGrabObject -= ProcessObjectGrab;
|
||||
client.OnDeGrabObject -= ProcessObjectDeGrab;
|
||||
client.OnUndo -= m_sceneGraph.HandleUndo;
|
||||
client.OnRedo -= m_sceneGraph.HandleRedo;
|
||||
client.OnObjectDescription -= m_sceneGraph.PrimDescription;
|
||||
client.OnObjectDrop -= m_sceneGraph.DropObject;
|
||||
client.OnObjectSaleInfo -= ObjectSaleInfo;
|
||||
|
|
|
@ -262,7 +262,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Returns a new unallocated local ID
|
||||
/// </summary>
|
||||
/// <returns>A brand new local ID</returns>
|
||||
protected internal uint AllocateLocalId()
|
||||
public uint AllocateLocalId()
|
||||
{
|
||||
uint myID;
|
||||
|
||||
|
|
|
@ -476,6 +476,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
part.Undo();
|
||||
}
|
||||
}
|
||||
protected internal void HandleRedo(IClientAPI remoteClient, UUID primId)
|
||||
{
|
||||
if (primId != UUID.Zero)
|
||||
{
|
||||
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId);
|
||||
if (part != null)
|
||||
part.Redo();
|
||||
}
|
||||
}
|
||||
|
||||
protected internal void HandleObjectGroupUpdate(
|
||||
IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage)
|
||||
|
|
|
@ -369,14 +369,23 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
lockPartsForRead(true);
|
||||
|
||||
if (RootPart.GetStatusSandbox())
|
||||
{
|
||||
if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
|
||||
{
|
||||
RootPart.ScriptSetPhysicsStatus(false);
|
||||
Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
|
||||
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
|
||||
part.GroupPosition = val;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
lockPartsForRead(false);
|
||||
|
||||
//if (m_rootPart.PhysActor != null)
|
||||
|
@ -470,6 +479,34 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
private SceneObjectPart m_PlaySoundMasterPrim = null;
|
||||
public SceneObjectPart PlaySoundMasterPrim
|
||||
{
|
||||
get { return m_PlaySoundMasterPrim; }
|
||||
set { m_PlaySoundMasterPrim = value; }
|
||||
}
|
||||
|
||||
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
|
||||
public List<SceneObjectPart> PlaySoundSlavePrims
|
||||
{
|
||||
get { return m_LoopSoundSlavePrims; }
|
||||
set { m_LoopSoundSlavePrims = value; }
|
||||
}
|
||||
|
||||
private SceneObjectPart m_LoopSoundMasterPrim = null;
|
||||
public SceneObjectPart LoopSoundMasterPrim
|
||||
{
|
||||
get { return m_LoopSoundMasterPrim; }
|
||||
set { m_LoopSoundMasterPrim = value; }
|
||||
}
|
||||
|
||||
private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
|
||||
public List<SceneObjectPart> LoopSoundSlavePrims
|
||||
{
|
||||
get { return m_LoopSoundSlavePrims; }
|
||||
set { m_LoopSoundSlavePrims = value; }
|
||||
}
|
||||
|
||||
// The UUID for the Region this Object is in.
|
||||
public UUID RegionUUID
|
||||
{
|
||||
|
@ -1586,6 +1623,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="part"></param>
|
||||
internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
|
||||
|
||||
if (m_rootPart.UUID == part.UUID)
|
||||
{
|
||||
if (IsAttachment)
|
||||
|
@ -2084,6 +2124,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
if (!IsSelected)
|
||||
part.UpdateLookAt();
|
||||
|
||||
part.SendScheduledUpdates();
|
||||
|
||||
|
@ -2434,7 +2476,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
AttachToBackup();
|
||||
|
||||
|
||||
// Here's the deal, this is ABSOLUTELY CRITICAL so the physics scene gets the update about the
|
||||
// position of linkset prims. IF YOU CHANGE THIS, YOU MUST TEST colliding with just linked and
|
||||
// unmoved prims!
|
||||
|
@ -2449,9 +2490,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// an independent SceneObjectGroup.
|
||||
/// </summary>
|
||||
/// <param name="partID"></param>
|
||||
public void DelinkFromGroup(uint partID)
|
||||
/// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
|
||||
public SceneObjectGroup DelinkFromGroup(uint partID)
|
||||
{
|
||||
DelinkFromGroup(partID, true);
|
||||
return DelinkFromGroup(partID, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2460,29 +2502,40 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
/// <param name="partID"></param>
|
||||
/// <param name="sendEvents"></param>
|
||||
public void DelinkFromGroup(uint partID, bool sendEvents)
|
||||
/// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
|
||||
public SceneObjectGroup DelinkFromGroup(uint partID, bool sendEvents)
|
||||
{
|
||||
SceneObjectPart linkPart = GetChildPart(partID);
|
||||
|
||||
if (linkPart != null)
|
||||
{
|
||||
DelinkFromGroup(linkPart, sendEvents);
|
||||
return DelinkFromGroup(linkPart, sendEvents);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.InfoFormat("[SCENE OBJECT GROUP]: " +
|
||||
m_log.WarnFormat("[SCENE OBJECT GROUP]: " +
|
||||
"DelinkFromGroup(): Child prim {0} not found in object {1}, {2}",
|
||||
partID, LocalId, UUID);
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void DelinkFromGroup(SceneObjectPart linkPart, bool sendEvents)
|
||||
/// <summary>
|
||||
/// Delink the given prim from this group. The delinked prim is established as
|
||||
/// an independent SceneObjectGroup.
|
||||
/// </summary>
|
||||
/// <param name="partID"></param>
|
||||
/// <param name="sendEvents"></param>
|
||||
/// <returns>The object group of the newly delinked prim.</returns>
|
||||
public SceneObjectGroup DelinkFromGroup(SceneObjectPart linkPart, bool sendEvents)
|
||||
{
|
||||
linkPart.ClearUndoState();
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT GROUP]: Delinking part {0}, {1} from group with root part {2}, {3}",
|
||||
// linkPart.Name, linkPart.UUID, RootPart.Name, RootPart.UUID);
|
||||
|
||||
linkPart.ClearUndoState();
|
||||
|
||||
Quaternion worldRot = linkPart.GetWorldRotation();
|
||||
|
||||
// Remove the part from this object
|
||||
|
@ -2536,6 +2589,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
//HasGroupChanged = true;
|
||||
//ScheduleGroupForFullUpdate();
|
||||
|
||||
return objectGroup;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2574,7 +2629,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
part.LinkNum = linkNum;
|
||||
|
||||
|
||||
part.OffsetPosition = part.GroupPosition - AbsolutePosition;
|
||||
|
||||
Quaternion rootRotation = m_rootPart.RotationOffset;
|
||||
|
@ -2603,6 +2657,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (m_rootPart.PhysActor != null)
|
||||
{
|
||||
if (m_rootPart.PhysActor.IsPhysical)
|
||||
{
|
||||
if (!m_rootPart.BlockGrab)
|
||||
{
|
||||
Vector3 llmoveforce = pos - AbsolutePosition;
|
||||
Vector3 grabforce = llmoveforce;
|
||||
|
@ -2610,6 +2666,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_rootPart.PhysActor.AddForce(grabforce, true);
|
||||
m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//NonPhysicalGrabMovement(pos);
|
||||
|
@ -2966,6 +3023,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SceneObjectPart part = GetChildPart(localID);
|
||||
if (part != null)
|
||||
{
|
||||
part.IgnoreUndoUpdate = true;
|
||||
if (scale.X > m_scene.m_maxNonphys)
|
||||
scale.X = m_scene.m_maxNonphys;
|
||||
if (scale.Y > m_scene.m_maxNonphys)
|
||||
|
@ -2992,6 +3050,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (obPart.UUID != m_rootPart.UUID)
|
||||
{
|
||||
obPart.IgnoreUndoUpdate = true;
|
||||
Vector3 oldSize = new Vector3(obPart.Scale);
|
||||
|
||||
float f = 1.0f;
|
||||
|
@ -3050,6 +3109,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
y *= a;
|
||||
z *= a;
|
||||
}
|
||||
obPart.IgnoreUndoUpdate = false;
|
||||
obPart.StoreUndoState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3066,6 +3127,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
foreach (SceneObjectPart obPart in m_parts.Values)
|
||||
{
|
||||
obPart.IgnoreUndoUpdate = true;
|
||||
if (obPart.UUID != m_rootPart.UUID)
|
||||
{
|
||||
Vector3 currentpos = new Vector3(obPart.OffsetPosition);
|
||||
|
@ -3079,6 +3141,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
obPart.Resize(newSize);
|
||||
obPart.UpdateOffSet(currentpos);
|
||||
}
|
||||
obPart.IgnoreUndoUpdate = false;
|
||||
obPart.StoreUndoState();
|
||||
}
|
||||
}
|
||||
lockPartsForRead(false);
|
||||
|
@ -3089,6 +3153,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
|
||||
}
|
||||
|
||||
part.IgnoreUndoUpdate = false;
|
||||
part.StoreUndoState();
|
||||
HasGroupChanged = true;
|
||||
ScheduleGroupForTerseUpdate();
|
||||
}
|
||||
|
@ -3104,13 +3170,26 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="pos"></param>
|
||||
public void UpdateGroupPosition(Vector3 pos)
|
||||
{
|
||||
foreach (SceneObjectPart part in Children.Values)
|
||||
{
|
||||
part.StoreUndoState();
|
||||
}
|
||||
if (m_scene.EventManager.TriggerGroupMove(UUID, pos))
|
||||
{
|
||||
if (IsAttachment)
|
||||
{
|
||||
m_rootPart.AttachedPos = pos;
|
||||
}
|
||||
|
||||
if (RootPart.GetStatusSandbox())
|
||||
{
|
||||
if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10)
|
||||
{
|
||||
RootPart.ScriptSetPhysicsStatus(false);
|
||||
pos = AbsolutePosition;
|
||||
Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
|
||||
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
|
||||
}
|
||||
}
|
||||
AbsolutePosition = pos;
|
||||
|
||||
HasGroupChanged = true;
|
||||
|
@ -3129,7 +3208,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void UpdateSinglePosition(Vector3 pos, uint localID)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
|
||||
foreach (SceneObjectPart parts in Children.Values)
|
||||
{
|
||||
parts.StoreUndoState();
|
||||
}
|
||||
if (part != null)
|
||||
{
|
||||
if (part.UUID == m_rootPart.UUID)
|
||||
|
@ -3151,6 +3233,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="pos"></param>
|
||||
private void UpdateRootPosition(Vector3 pos)
|
||||
{
|
||||
foreach (SceneObjectPart part in Children.Values)
|
||||
{
|
||||
part.StoreUndoState();
|
||||
}
|
||||
Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
|
||||
Vector3 oldPos =
|
||||
new Vector3(AbsolutePosition.X + m_rootPart.OffsetPosition.X,
|
||||
|
@ -3195,6 +3281,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="rot"></param>
|
||||
public void UpdateGroupRotationR(Quaternion rot)
|
||||
{
|
||||
foreach (SceneObjectPart parts in Children.Values)
|
||||
{
|
||||
parts.StoreUndoState();
|
||||
}
|
||||
m_rootPart.UpdateRotation(rot);
|
||||
|
||||
PhysicsActor actor = m_rootPart.PhysActor;
|
||||
|
@ -3215,6 +3305,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="rot"></param>
|
||||
public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot)
|
||||
{
|
||||
foreach (SceneObjectPart parts in Children.Values)
|
||||
{
|
||||
parts.StoreUndoState();
|
||||
}
|
||||
m_rootPart.UpdateRotation(rot);
|
||||
|
||||
PhysicsActor actor = m_rootPart.PhysActor;
|
||||
|
@ -3238,6 +3332,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void UpdateSingleRotation(Quaternion rot, uint localID)
|
||||
{
|
||||
SceneObjectPart part = GetChildPart(localID);
|
||||
foreach (SceneObjectPart parts in Children.Values)
|
||||
{
|
||||
parts.StoreUndoState();
|
||||
}
|
||||
if (part != null)
|
||||
{
|
||||
if (part.UUID == m_rootPart.UUID)
|
||||
|
@ -3268,8 +3366,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
part.IgnoreUndoUpdate = true;
|
||||
part.UpdateRotation(rot);
|
||||
part.OffsetPosition = pos;
|
||||
part.IgnoreUndoUpdate = false;
|
||||
part.StoreUndoState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3283,6 +3384,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Quaternion axRot = rot;
|
||||
Quaternion oldParentRot = m_rootPart.RotationOffset;
|
||||
|
||||
m_rootPart.StoreUndoState();
|
||||
m_rootPart.UpdateRotation(rot);
|
||||
if (m_rootPart.PhysActor != null)
|
||||
{
|
||||
|
@ -3291,11 +3393,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
lockPartsForRead(true);
|
||||
{
|
||||
|
||||
foreach (SceneObjectPart prim in m_parts.Values)
|
||||
{
|
||||
if (prim.UUID != m_rootPart.UUID)
|
||||
{
|
||||
prim.IgnoreUndoUpdate = true;
|
||||
Vector3 axPos = prim.OffsetPosition;
|
||||
axPos *= oldParentRot;
|
||||
axPos *= Quaternion.Inverse(axRot);
|
||||
|
@ -3307,7 +3410,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
prim.ScheduleTerseUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
foreach (SceneObjectPart childpart in Children.Values)
|
||||
{
|
||||
if (childpart != m_rootPart)
|
||||
{
|
||||
childpart.IgnoreUndoUpdate = false;
|
||||
childpart.StoreUndoState();
|
||||
}
|
||||
}
|
||||
|
||||
lockPartsForRead(false);
|
||||
|
||||
m_rootPart.ScheduleTerseUpdate();
|
||||
|
|
|
@ -133,6 +133,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
[XmlIgnore]
|
||||
public bool DIE_AT_EDGE;
|
||||
|
||||
[XmlIgnore]
|
||||
public bool RETURN_AT_EDGE;
|
||||
|
||||
[XmlIgnore]
|
||||
public bool BlockGrab;
|
||||
|
||||
[XmlIgnore]
|
||||
public bool StatusSandbox;
|
||||
|
||||
[XmlIgnore]
|
||||
public Vector3 StatusSandboxPos;
|
||||
|
||||
// TODO: This needs to be persisted in next XML version update!
|
||||
[XmlIgnore]
|
||||
public int[] PayPrice = {-2,-2,-2,-2,-2};
|
||||
|
@ -219,6 +231,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
[XmlIgnore]
|
||||
public Quaternion SpinOldOrientation = Quaternion.Identity;
|
||||
|
||||
[XmlIgnore]
|
||||
public Quaternion m_APIDTarget = Quaternion.Identity;
|
||||
|
||||
[XmlIgnore]
|
||||
public float m_APIDDamp = 0;
|
||||
|
||||
[XmlIgnore]
|
||||
public float m_APIDStrength = 0;
|
||||
|
||||
/// <summary>
|
||||
/// This part's inventory
|
||||
/// </summary>
|
||||
|
@ -232,6 +253,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
[XmlIgnore]
|
||||
public bool Undoing;
|
||||
|
||||
[XmlIgnore]
|
||||
public bool IgnoreUndoUpdate = false;
|
||||
|
||||
[XmlIgnore]
|
||||
private PrimFlags LocalFlags;
|
||||
[XmlIgnore]
|
||||
|
@ -254,6 +278,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private string m_text = String.Empty;
|
||||
private string m_touchName = String.Empty;
|
||||
private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5);
|
||||
private readonly UndoStack<UndoState> m_redo = new UndoStack<UndoState>(5);
|
||||
private UUID _creatorID;
|
||||
|
||||
private bool m_passTouches;
|
||||
|
@ -506,6 +531,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
public Quaternion APIDTarget
|
||||
{
|
||||
get { return m_APIDTarget; }
|
||||
set { m_APIDTarget = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
public float APIDDamp
|
||||
{
|
||||
get { return m_APIDDamp; }
|
||||
set { m_APIDDamp = value; }
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
public float APIDStrength
|
||||
{
|
||||
get { return m_APIDStrength; }
|
||||
set { m_APIDStrength = value; }
|
||||
}
|
||||
|
||||
public ulong RegionHandle
|
||||
{
|
||||
get { return m_regionHandle; }
|
||||
|
@ -517,6 +563,33 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
get { return m_scriptAccessPin; }
|
||||
set { m_scriptAccessPin = (int)value; }
|
||||
}
|
||||
private SceneObjectPart m_PlaySoundMasterPrim = null;
|
||||
public SceneObjectPart PlaySoundMasterPrim
|
||||
{
|
||||
get { return m_PlaySoundMasterPrim; }
|
||||
set { m_PlaySoundMasterPrim = value; }
|
||||
}
|
||||
|
||||
private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>();
|
||||
public List<SceneObjectPart> PlaySoundSlavePrims
|
||||
{
|
||||
get { return m_LoopSoundSlavePrims; }
|
||||
set { m_LoopSoundSlavePrims = value; }
|
||||
}
|
||||
|
||||
private SceneObjectPart m_LoopSoundMasterPrim = null;
|
||||
public SceneObjectPart LoopSoundMasterPrim
|
||||
{
|
||||
get { return m_LoopSoundMasterPrim; }
|
||||
set { m_LoopSoundMasterPrim = value; }
|
||||
}
|
||||
|
||||
private List<SceneObjectPart> m_LoopSoundSlavePrims = new List<SceneObjectPart>();
|
||||
public List<SceneObjectPart> LoopSoundSlavePrims
|
||||
{
|
||||
get { return m_LoopSoundSlavePrims; }
|
||||
set { m_LoopSoundSlavePrims = value; }
|
||||
}
|
||||
|
||||
public Byte[] TextureAnimation
|
||||
{
|
||||
|
@ -576,8 +649,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
set
|
||||
{
|
||||
StoreUndoState();
|
||||
|
||||
m_groupPosition = value;
|
||||
PhysicsActor actor = PhysActor;
|
||||
if (actor != null)
|
||||
|
@ -1403,6 +1474,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_undo.Clear();
|
||||
}
|
||||
lock (m_redo)
|
||||
{
|
||||
m_redo.Clear();
|
||||
}
|
||||
StoreUndoState();
|
||||
}
|
||||
|
||||
|
@ -1713,6 +1788,66 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return m_parentGroup.RootPart.DIE_AT_EDGE;
|
||||
}
|
||||
|
||||
public bool GetReturnAtEdge()
|
||||
{
|
||||
if (m_parentGroup == null)
|
||||
return false;
|
||||
if (m_parentGroup.IsDeleted)
|
||||
return false;
|
||||
|
||||
return m_parentGroup.RootPart.RETURN_AT_EDGE;
|
||||
}
|
||||
|
||||
public void SetReturnAtEdge(bool p)
|
||||
{
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
if (m_parentGroup.IsDeleted)
|
||||
return;
|
||||
|
||||
m_parentGroup.RootPart.RETURN_AT_EDGE = p;
|
||||
}
|
||||
|
||||
public bool GetBlockGrab()
|
||||
{
|
||||
if (m_parentGroup == null)
|
||||
return false;
|
||||
if (m_parentGroup.IsDeleted)
|
||||
return false;
|
||||
|
||||
return m_parentGroup.RootPart.BlockGrab;
|
||||
}
|
||||
|
||||
public void SetBlockGrab(bool p)
|
||||
{
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
if (m_parentGroup.IsDeleted)
|
||||
return;
|
||||
|
||||
m_parentGroup.RootPart.BlockGrab = p;
|
||||
}
|
||||
|
||||
public void SetStatusSandbox(bool p)
|
||||
{
|
||||
if (m_parentGroup == null)
|
||||
return;
|
||||
if (m_parentGroup.IsDeleted)
|
||||
return;
|
||||
StatusSandboxPos = m_parentGroup.RootPart.AbsolutePosition;
|
||||
m_parentGroup.RootPart.StatusSandbox = p;
|
||||
}
|
||||
|
||||
public bool GetStatusSandbox()
|
||||
{
|
||||
if (m_parentGroup == null)
|
||||
return false;
|
||||
if (m_parentGroup.IsDeleted)
|
||||
return false;
|
||||
|
||||
return m_parentGroup.RootPart.StatusSandbox;
|
||||
}
|
||||
|
||||
public int GetAxisRotation(int axis)
|
||||
{
|
||||
//Cannot use ScriptBaseClass constants as no referance to it currently.
|
||||
|
@ -1924,7 +2059,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// play the sound.
|
||||
if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f)
|
||||
{
|
||||
SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0);
|
||||
SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
|
||||
}
|
||||
|
||||
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0)
|
||||
|
@ -2499,8 +2634,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
|
||||
foreach (ScenePresence p in avatarts)
|
||||
{
|
||||
// TODO: some filtering by distance of avatar
|
||||
|
||||
if (!(Util.GetDistanceTo(p.AbsolutePosition, AbsolutePosition) >= 100))
|
||||
p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
|
||||
}
|
||||
}
|
||||
|
@ -2562,7 +2696,38 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void RotLookAt(Quaternion target, float strength, float damping)
|
||||
{
|
||||
m_parentGroup.rotLookAt(target, strength, damping);
|
||||
rotLookAt(target, strength, damping);
|
||||
}
|
||||
|
||||
public void rotLookAt(Quaternion target, float strength, float damping)
|
||||
{
|
||||
if (IsAttachment)
|
||||
{
|
||||
/*
|
||||
ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
|
||||
if (avatar != null)
|
||||
{
|
||||
Rotate the Av?
|
||||
} */
|
||||
}
|
||||
else
|
||||
{
|
||||
APIDDamp = damping;
|
||||
APIDStrength = strength;
|
||||
APIDTarget = target;
|
||||
}
|
||||
}
|
||||
|
||||
public void startLookAt(Quaternion rot, float damp, float strength)
|
||||
{
|
||||
APIDDamp = damp;
|
||||
APIDStrength = strength;
|
||||
APIDTarget = rot;
|
||||
}
|
||||
|
||||
public void stopLookAt()
|
||||
{
|
||||
APIDTarget = Quaternion.Identity;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2824,7 +2989,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="volume"></param>
|
||||
/// <param name="triggered"></param>
|
||||
/// <param name="flags"></param>
|
||||
public void SendSound(string sound, double volume, bool triggered, byte flags)
|
||||
public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster)
|
||||
{
|
||||
if (volume > 1)
|
||||
volume = 1;
|
||||
|
@ -2858,11 +3023,52 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
ISoundModule soundModule = m_parentGroup.Scene.RequestModuleInterface<ISoundModule>();
|
||||
if (soundModule != null)
|
||||
{
|
||||
if (useMaster)
|
||||
{
|
||||
if (isMaster)
|
||||
{
|
||||
if (triggered)
|
||||
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle);
|
||||
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
|
||||
else
|
||||
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags);
|
||||
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
|
||||
ParentGroup.PlaySoundMasterPrim = this;
|
||||
ownerID = this._ownerID;
|
||||
objectID = this.UUID;
|
||||
parentID = this.GetRootPartUUID();
|
||||
position = this.AbsolutePosition; // region local
|
||||
regionHandle = this.ParentGroup.Scene.RegionInfo.RegionHandle;
|
||||
if (triggered)
|
||||
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
|
||||
else
|
||||
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
|
||||
foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims)
|
||||
{
|
||||
ownerID = prim._ownerID;
|
||||
objectID = prim.UUID;
|
||||
parentID = prim.GetRootPartUUID();
|
||||
position = prim.AbsolutePosition; // region local
|
||||
regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;
|
||||
if (triggered)
|
||||
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
|
||||
else
|
||||
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
|
||||
}
|
||||
ParentGroup.PlaySoundSlavePrims.Clear();
|
||||
ParentGroup.PlaySoundMasterPrim = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
ParentGroup.PlaySoundSlavePrims.Add(this);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (triggered)
|
||||
soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
|
||||
else
|
||||
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3181,6 +3387,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
hasProfileCut = hasDimple; // is it the same thing?
|
||||
}
|
||||
|
||||
public void SetVehicleFlags(int param, bool remove)
|
||||
{
|
||||
if (PhysActor != null)
|
||||
{
|
||||
PhysActor.VehicleFlags(param, remove);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetGroup(UUID groupID, IClientAPI client)
|
||||
{
|
||||
_groupID = groupID;
|
||||
|
@ -3284,6 +3498,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void StoreUndoState()
|
||||
{
|
||||
if (!Undoing)
|
||||
{
|
||||
if (!IgnoreUndoUpdate)
|
||||
{
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
|
@ -3310,6 +3526,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot)
|
||||
{
|
||||
|
@ -3777,12 +3994,37 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (m_undo.Count > 0)
|
||||
{
|
||||
UndoState nUndo = null;
|
||||
if (m_parentGroup.GetSceneMaxUndo() > 0)
|
||||
{
|
||||
nUndo = new UndoState(this);
|
||||
}
|
||||
UndoState goback = m_undo.Pop();
|
||||
if (goback != null)
|
||||
{
|
||||
goback.PlaybackState(this);
|
||||
if (nUndo != null)
|
||||
m_redo.Push(nUndo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Redo()
|
||||
{
|
||||
lock (m_redo)
|
||||
{
|
||||
if (m_parentGroup.GetSceneMaxUndo() > 0)
|
||||
{
|
||||
UndoState nUndo = new UndoState(this);
|
||||
|
||||
m_undo.Push(nUndo);
|
||||
}
|
||||
UndoState gofwd = m_redo.Pop();
|
||||
if (gofwd != null)
|
||||
gofwd.PlayfwdState(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
|
||||
{
|
||||
|
@ -3827,6 +4069,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
(pos.Z != OffsetPosition.Z))
|
||||
{
|
||||
Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
|
||||
|
||||
if (ParentGroup.RootPart.GetStatusSandbox())
|
||||
{
|
||||
if (Util.GetDistanceTo(ParentGroup.RootPart.StatusSandboxPos, newPos) > 10)
|
||||
{
|
||||
ParentGroup.RootPart.ScriptSetPhysicsStatus(false);
|
||||
newPos = OffsetPosition;
|
||||
ParentGroup.Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
|
||||
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, ParentGroup.RootPart.AbsolutePosition, Name, UUID, false);
|
||||
}
|
||||
}
|
||||
|
||||
OffsetPosition = newPos;
|
||||
ScheduleTerseUpdate();
|
||||
}
|
||||
|
@ -4119,7 +4373,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
(rot.Z != RotationOffset.Z) ||
|
||||
(rot.W != RotationOffset.W))
|
||||
{
|
||||
//StoreUndoState();
|
||||
RotationOffset = rot;
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleTerseUpdate();
|
||||
|
@ -4421,5 +4674,41 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
Inventory.ApplyNextOwnerPermissions();
|
||||
}
|
||||
public void UpdateLookAt()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (APIDTarget != Quaternion.Identity)
|
||||
{
|
||||
if (Single.IsNaN(APIDTarget.W) == true)
|
||||
{
|
||||
APIDTarget = Quaternion.Identity;
|
||||
return;
|
||||
}
|
||||
Quaternion rot = RotationOffset;
|
||||
Quaternion dir = (rot - APIDTarget);
|
||||
float speed = ((APIDStrength / APIDDamp) * (float)(Math.PI / 180.0f));
|
||||
if (dir.Z > speed)
|
||||
{
|
||||
rot.Z -= speed;
|
||||
}
|
||||
if (dir.Z < -speed)
|
||||
{
|
||||
rot.Z += speed;
|
||||
}
|
||||
rot.Normalize();
|
||||
UpdateRotation(rot);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
m_log.Error("[Physics] " + ex);
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 GetTextColor()
|
||||
{
|
||||
return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -318,8 +318,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
static System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
||||
|
||||
private void RestoreSavedScriptState(UUID oldID, UUID newID)
|
||||
{
|
||||
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
|
||||
|
|
|
@ -167,6 +167,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private Quaternion m_bodyRot= Quaternion.Identity;
|
||||
|
||||
private Quaternion m_bodyRotPrevious = Quaternion.Identity;
|
||||
|
||||
private const int LAND_VELOCITYMAG_MAX = 12;
|
||||
|
||||
public bool IsRestrictedToRegion;
|
||||
|
@ -518,6 +520,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
set { m_bodyRot = value; }
|
||||
}
|
||||
|
||||
public Quaternion PreviousRotation
|
||||
{
|
||||
get { return m_bodyRotPrevious; }
|
||||
set { m_bodyRotPrevious = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If this is true, agent doesn't have a representation in this scene.
|
||||
/// this is an agent 'looking into' this scene from a nearby scene(region)
|
||||
|
@ -869,6 +877,31 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
|
||||
|
||||
if (pos.X < 0)
|
||||
{
|
||||
emergencyPos.X = (int)Constants.RegionSize + pos.X;
|
||||
if (!(pos.Y < 0))
|
||||
emergencyPos.Y = pos.Y;
|
||||
if (!(pos.Z < 0))
|
||||
emergencyPos.X = pos.X;
|
||||
}
|
||||
if (pos.Y < 0)
|
||||
{
|
||||
emergencyPos.Y = (int)Constants.RegionSize + pos.Y;
|
||||
if (!(pos.X < 0))
|
||||
emergencyPos.X = pos.X;
|
||||
if (!(pos.Z < 0))
|
||||
emergencyPos.Z = pos.Z;
|
||||
}
|
||||
if (pos.Z < 0)
|
||||
{
|
||||
if (!(pos.X < 0))
|
||||
emergencyPos.X = pos.X;
|
||||
if (!(pos.Y < 0))
|
||||
emergencyPos.Y = pos.Y;
|
||||
//Leave as 128
|
||||
}
|
||||
|
||||
m_log.WarnFormat(
|
||||
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
|
||||
pos, Name, UUID, emergencyPos);
|
||||
|
@ -2900,36 +2933,75 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// Checks if where it's headed exists a region
|
||||
|
||||
bool needsTransit = false;
|
||||
if (m_scene.TestBorderCross(pos2, Cardinals.W))
|
||||
{
|
||||
if (m_scene.TestBorderCross(pos2, Cardinals.S))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = HaveNeighbor(Cardinals.SW, ref fix);
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = HaveNeighbor(Cardinals.NW, ref fix);
|
||||
}
|
||||
else
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = HaveNeighbor(Cardinals.W, ref fix);
|
||||
}
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.E))
|
||||
{
|
||||
if (m_scene.TestBorderCross(pos2, Cardinals.S))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = HaveNeighbor(Cardinals.SE, ref fix);
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = HaveNeighbor(Cardinals.NE, ref fix);
|
||||
}
|
||||
else
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = HaveNeighbor(Cardinals.E, ref fix);
|
||||
}
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.S))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = HaveNeighbor(Cardinals.S, ref fix);
|
||||
}
|
||||
else if (m_scene.TestBorderCross(pos2, Cardinals.N))
|
||||
{
|
||||
needsTransit = true;
|
||||
neighbor = HaveNeighbor(Cardinals.N, ref fix);
|
||||
}
|
||||
|
||||
|
||||
// Makes sure avatar does not end up outside region
|
||||
if (neighbor < 0)
|
||||
AbsolutePosition = new Vector3(
|
||||
AbsolutePosition.X + 3*fix[0],
|
||||
AbsolutePosition.Y + 3*fix[1],
|
||||
AbsolutePosition.Z);
|
||||
if (neighbor <= 0)
|
||||
{
|
||||
if (!needsTransit)
|
||||
{
|
||||
if (m_requestedSitTargetUUID == UUID.Zero)
|
||||
{
|
||||
Vector3 pos = AbsolutePosition;
|
||||
if (AbsolutePosition.X < 0)
|
||||
pos.X += Velocity.X;
|
||||
else if (AbsolutePosition.X > Constants.RegionSize)
|
||||
pos.X -= Velocity.X;
|
||||
if (AbsolutePosition.Y < 0)
|
||||
pos.Y += Velocity.Y;
|
||||
else if (AbsolutePosition.Y > Constants.RegionSize)
|
||||
pos.Y -= Velocity.Y;
|
||||
AbsolutePosition = pos;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (neighbor > 0)
|
||||
CrossToNewRegion();
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
|
@ -35,29 +36,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public Vector3 Scale = Vector3.Zero;
|
||||
public Quaternion Rotation = Quaternion.Identity;
|
||||
|
||||
public UndoState(Vector3 pos, Quaternion rot, Vector3 scale)
|
||||
{
|
||||
Position = pos;
|
||||
Rotation = rot;
|
||||
Scale = scale;
|
||||
}
|
||||
|
||||
public UndoState(SceneObjectPart part)
|
||||
{
|
||||
if (part != null)
|
||||
{
|
||||
if (part.ParentID == 0)
|
||||
{
|
||||
Position = part.AbsolutePosition;
|
||||
Position = part.ParentGroup.AbsolutePosition;
|
||||
Rotation = part.RotationOffset;
|
||||
|
||||
Scale = part.Shape.Scale;
|
||||
}
|
||||
else
|
||||
{
|
||||
Position = part.OffsetPosition;
|
||||
Rotation = part.RotationOffset;
|
||||
Scale = part.Shape.Scale;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -68,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (part.ParentID == 0)
|
||||
{
|
||||
if (Position == part.AbsolutePosition && Rotation == part.RotationOffset)
|
||||
if (Position == part.ParentGroup.AbsolutePosition && Rotation == part.ParentGroup.Rotation)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
|
@ -93,14 +86,48 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (part.ParentID == 0)
|
||||
{
|
||||
if (Position != Vector3.Zero)
|
||||
part.ParentGroup.AbsolutePosition = Position;
|
||||
part.UpdateRotation(Rotation);
|
||||
part.RotationOffset = Rotation;
|
||||
if (Scale != Vector3.Zero)
|
||||
part.Resize(Scale);
|
||||
part.ParentGroup.ScheduleGroupForTerseUpdate();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Position != Vector3.Zero)
|
||||
part.OffsetPosition = Position;
|
||||
part.UpdateRotation(Rotation);
|
||||
if (Scale != Vector3.Zero)
|
||||
part.Resize(Scale); part.ScheduleTerseUpdate();
|
||||
}
|
||||
part.Undoing = false;
|
||||
|
||||
}
|
||||
}
|
||||
public void PlayfwdState(SceneObjectPart part)
|
||||
{
|
||||
if (part != null)
|
||||
{
|
||||
part.Undoing = true;
|
||||
|
||||
if (part.ParentID == 0)
|
||||
{
|
||||
if (Position != Vector3.Zero)
|
||||
part.ParentGroup.AbsolutePosition = Position;
|
||||
if (Rotation != Quaternion.Identity)
|
||||
part.UpdateRotation(Rotation);
|
||||
if (Scale != Vector3.Zero)
|
||||
part.Resize(Scale);
|
||||
part.ParentGroup.ScheduleGroupForTerseUpdate();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Position != Vector3.Zero)
|
||||
part.OffsetPosition = Position;
|
||||
if (Rotation != Quaternion.Identity)
|
||||
part.UpdateRotation(Rotation);
|
||||
if (Scale != Vector3.Zero)
|
||||
part.Resize(Scale);
|
||||
part.ScheduleTerseUpdate();
|
||||
}
|
||||
|
@ -108,9 +135,29 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
}
|
||||
}
|
||||
|
||||
public UndoState()
|
||||
}
|
||||
public class LandUndoState
|
||||
{
|
||||
public ITerrainModule m_terrainModule;
|
||||
public ITerrainChannel m_terrainChannel;
|
||||
|
||||
public LandUndoState(ITerrainModule terrainModule, ITerrainChannel terrainChannel)
|
||||
{
|
||||
m_terrainModule = terrainModule;
|
||||
m_terrainChannel = terrainChannel;
|
||||
}
|
||||
|
||||
public bool Compare(ITerrainChannel terrainChannel)
|
||||
{
|
||||
if (m_terrainChannel != terrainChannel)
|
||||
return false;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
public void PlaybackState()
|
||||
{
|
||||
m_terrainModule.UndoTerrain(m_terrainChannel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -774,6 +774,8 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
public event UUIDNameRequest OnTeleportHomeRequest;
|
||||
public event ScriptAnswer OnScriptAnswer;
|
||||
public event AgentSit OnUndo;
|
||||
public event AgentSit OnRedo;
|
||||
public event LandUndo OnLandUndo;
|
||||
public event ForceReleaseControls OnForceReleaseControls;
|
||||
public event GodLandStatRequest OnLandStatRequest;
|
||||
public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
|
||||
|
|
|
@ -50,7 +50,6 @@ using OpenSim.Region.Framework.Scenes;
|
|||
using Caps = OpenSim.Framework.Capabilities.Caps;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
||||
{
|
||||
public class FreeSwitchVoiceModule : IRegionModule, IVoiceModule
|
||||
|
@ -203,10 +202,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
FreeSwitchSLVoiceBuddyHTTPHandler);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
m_log.InfoFormat("[FreeSwitchVoice] using FreeSwitch server {0}", m_freeSwitchRealm);
|
||||
|
||||
m_FreeSwitchDirectory = new FreeSwitchDirectory();
|
||||
|
@ -234,8 +229,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
OnRegisterCaps(scene, agentID, caps);
|
||||
};
|
||||
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
ServicePointManager.ServerCertificateValidationCallback += CustomCertificateValidation;
|
||||
|
@ -254,7 +247,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
m_log.Error("[FreeSwitchVoice]: Certificate validation handler change not supported. You may get ssl certificate validation errors teleporting from your region to some SSL regions.");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -455,8 +447,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
throw new Exception(String.Format("region \"{0}\": avatar \"{1}\": land data not yet available",
|
||||
scene.RegionInfo.RegionName, avatarName));
|
||||
|
||||
|
||||
|
||||
// get channel_uri: check first whether estate
|
||||
// settings allow voice, then whether parcel allows
|
||||
// voice, if all do retrieve or obtain the parcel
|
||||
|
@ -508,7 +498,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Callback for a client request for ChatSessionRequest
|
||||
/// </summary>
|
||||
|
@ -551,7 +540,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
int fwdresponsecode = 200;
|
||||
string fwdresponsecontenttype = "text/xml";
|
||||
|
||||
|
||||
HttpWebRequest forwardreq = (HttpWebRequest)WebRequest.Create(forwardaddress);
|
||||
forwardreq.Method = method;
|
||||
forwardreq.ContentType = contenttype;
|
||||
|
@ -712,7 +700,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
pos++;
|
||||
if (s == userid)
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -786,8 +773,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
// split string
|
||||
string [] nvps = body.Split(new Char [] {'&'});
|
||||
|
||||
foreach (string s in nvps) {
|
||||
|
||||
foreach (string s in nvps)
|
||||
{
|
||||
if (s.Trim() != "")
|
||||
{
|
||||
string [] nvp = s.Split(new Char [] {'='});
|
||||
|
@ -800,7 +787,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
|
||||
private string ChannelUri(Scene scene, LandData land)
|
||||
{
|
||||
|
||||
string channelUri = null;
|
||||
|
||||
string landUUID;
|
||||
|
@ -852,11 +838,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
|
|||
|
||||
private static bool CustomCertificateValidation(object sender, X509Certificate cert, X509Chain chain, SslPolicyErrors error)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
public class MonoCert : ICertificatePolicy
|
||||
{
|
||||
#region ICertificatePolicy Members
|
||||
|
|
|
@ -34,6 +34,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
{
|
||||
public interface IAvatar : IEntity
|
||||
{
|
||||
|
||||
bool IsChildAgent { get; }
|
||||
|
||||
//// <value>
|
||||
/// Array of worn attachments, empty but not null, if no attachments are worn
|
||||
/// </value>
|
||||
|
|
|
@ -767,7 +767,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
if (!CanEdit())
|
||||
return;
|
||||
|
||||
GetSOP().SendSound(asset.ToString(), volume, true, 0);
|
||||
GetSOP().SendSound(asset.ToString(), volume, true, 0, 0, false, false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -70,6 +70,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
set { GetSP().TeleportWithMomentum(value); }
|
||||
}
|
||||
|
||||
public bool IsChildAgent
|
||||
{
|
||||
get { return GetSP().IsChildAgent; }
|
||||
}
|
||||
|
||||
#region IAvatar implementation
|
||||
public IAvatarAttachment[] Attachments
|
||||
{
|
||||
|
|
|
@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
if (soundModule != null)
|
||||
{
|
||||
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position,
|
||||
m_internalScene.RegionInfo.RegionHandle);
|
||||
m_internalScene.RegionInfo.RegionHandle, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -241,7 +241,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
if (soundModule != null)
|
||||
{
|
||||
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position,
|
||||
m_internalScene.RegionInfo.RegionHandle);
|
||||
m_internalScene.RegionInfo.RegionHandle, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -298,6 +298,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
public event ObjectBuy OnObjectBuy;
|
||||
public event BuyObjectInventory OnBuyObjectInventory;
|
||||
public event AgentSit OnUndo;
|
||||
public event AgentSit OnRedo;
|
||||
public event LandUndo OnLandUndo;
|
||||
|
||||
public event ForceReleaseControls OnForceReleaseControls;
|
||||
public event GodLandStatRequest OnLandStatRequest;
|
||||
|
|
|
@ -195,6 +195,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
|
|||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
|
|
|
@ -372,6 +372,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
|
|
|
@ -407,6 +407,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
//TODO: GhostObject
|
||||
|
|
|
@ -500,6 +500,18 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
|||
public BulletXScene(String sceneIdentifier)
|
||||
{
|
||||
//identifier = sceneIdentifier;
|
||||
cDispatcher = new CollisionDispatcherLocal(this);
|
||||
Vector3 worldMinDim = new Vector3((float)minXY, (float)minXY, (float)minZ);
|
||||
Vector3 worldMaxDim = new Vector3((float)maxXY, (float)maxXY, (float)maxZ);
|
||||
opCache = new AxisSweep3(worldMinDim, worldMaxDim, maxHandles);
|
||||
sicSolver = new SequentialImpulseConstraintSolver();
|
||||
|
||||
lock (BulletXLock)
|
||||
{
|
||||
ddWorld = new DiscreteDynamicsWorld(cDispatcher, opCache, sicSolver);
|
||||
ddWorld.Gravity = new Vector3(0, 0, -gravity);
|
||||
}
|
||||
//this._heightmap = new float[65536];
|
||||
}
|
||||
|
||||
public static float Gravity
|
||||
|
@ -582,12 +594,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
|||
pos.Y = position.Y;
|
||||
pos.Z = position.Z + 20;
|
||||
BulletXCharacter newAv = null;
|
||||
newAv.Flying = isFlying;
|
||||
lock (BulletXLock)
|
||||
{
|
||||
newAv = new BulletXCharacter(avName, this, pos);
|
||||
_characters.Add(newAv.RigidBody, newAv);
|
||||
}
|
||||
newAv.Flying = isFlying;
|
||||
return newAv;
|
||||
}
|
||||
|
||||
|
@ -992,6 +1004,10 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
|||
|
||||
public override void VehicleFlagsRemove(int flags)
|
||||
{
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -734,6 +734,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int flags, bool remove)
|
||||
{
|
||||
}
|
||||
|
||||
public override void VehicleFlagsSet(int flags)
|
||||
{
|
||||
|
||||
|
|
|
@ -2416,6 +2416,14 @@ Console.WriteLine(" JointCreateFixed");
|
|||
m_vehicle.ProcessRotationVehicleParam((Vehicle) param, rotation);
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int flags, bool remove)
|
||||
{
|
||||
if (!remove)
|
||||
VehicleFlagsSet(flags);
|
||||
else
|
||||
VehicleFlagsRemove(flags);
|
||||
}
|
||||
|
||||
public override void VehicleFlagsSet(int flags)
|
||||
{
|
||||
m_vehicle.ProcessFlagsVehicleSet(flags);
|
||||
|
|
|
@ -210,6 +210,7 @@ namespace OpenSim.Region.Physics.Manager
|
|||
public abstract void VehicleRotationParam(int param, Quaternion rotation);
|
||||
public abstract void VehicleFlagsSet(int flags);
|
||||
public abstract void VehicleFlagsRemove(int flags);
|
||||
public abstract void VehicleFlags(int param, bool remove);
|
||||
|
||||
public abstract void SetVolumeDetect(int param); // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more
|
||||
|
||||
|
@ -364,6 +365,11 @@ namespace OpenSim.Region.Physics.Manager
|
|||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
|
|
|
@ -91,7 +91,9 @@ namespace OpenSim.Region.Physics.Manager
|
|||
BANKING_EFFICIENCY = 38,
|
||||
BANKING_MIX = 39,
|
||||
BANKING_TIMESCALE = 40,
|
||||
REFERENCE_FRAME = 44
|
||||
REFERENCE_FRAME = 44,
|
||||
BLOCK_EXIT = 45,
|
||||
ROLL_FRAME = 46
|
||||
|
||||
}
|
||||
|
||||
|
@ -107,7 +109,13 @@ namespace OpenSim.Region.Physics.Manager
|
|||
LIMIT_MOTOR_UP = 64,
|
||||
MOUSELOOK_STEER = 128,
|
||||
MOUSELOOK_BANK = 256,
|
||||
CAMERA_DECOUPLED = 512
|
||||
CAMERA_DECOUPLED = 512,
|
||||
NO_X = 1024,
|
||||
NO_Y = 2048,
|
||||
NO_Z = 4096,
|
||||
LOCK_HOVER_HEIGHT = 8192,
|
||||
NO_DEFLECTION = 16392,
|
||||
LOCK_ROTATION = 32784
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -744,6 +744,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
|
|
|
@ -82,7 +82,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// HOVER_UP_ONLY
|
||||
// LIMIT_MOTOR_UP
|
||||
// LIMIT_ROLL_ONLY
|
||||
|
||||
private VehicleFlag m_Hoverflags = (VehicleFlag)0;
|
||||
private Vector3 m_BlockingEndPoint = Vector3.Zero;
|
||||
private Quaternion m_RollreferenceFrame = Quaternion.Identity;
|
||||
// Linear properties
|
||||
private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
|
||||
private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL
|
||||
|
@ -91,6 +93,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
private float m_linearMotorDecayTimescale = 0;
|
||||
private float m_linearMotorTimescale = 0;
|
||||
private Vector3 m_lastLinearVelocityVector = Vector3.Zero;
|
||||
private d.Vector3 m_lastPositionVector = new d.Vector3();
|
||||
// private bool m_LinearMotorSetLastFrame = false;
|
||||
// private Vector3 m_linearMotorOffset = Vector3.Zero;
|
||||
|
||||
|
@ -255,6 +258,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
case Vehicle.LINEAR_MOTOR_OFFSET:
|
||||
// m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
||||
break;
|
||||
case Vehicle.BLOCK_EXIT:
|
||||
m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z);
|
||||
break;
|
||||
}
|
||||
}//end ProcessVectorVehicleParam
|
||||
|
||||
|
@ -265,15 +271,189 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
case Vehicle.REFERENCE_FRAME:
|
||||
// m_referenceFrame = pValue;
|
||||
break;
|
||||
case Vehicle.ROLL_FRAME:
|
||||
m_RollreferenceFrame = pValue;
|
||||
break;
|
||||
}
|
||||
}//end ProcessRotationVehicleParam
|
||||
|
||||
internal void ProcessVehicleFlags(int pParam, bool remove)
|
||||
{
|
||||
if (remove)
|
||||
{
|
||||
if (pParam == -1)
|
||||
{
|
||||
m_flags = (VehicleFlag)0;
|
||||
m_Hoverflags = (VehicleFlag)0;
|
||||
return;
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT)
|
||||
{
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != (VehicleFlag)0)
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY)
|
||||
{
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != (VehicleFlag)0)
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY)
|
||||
{
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != (VehicleFlag)0)
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_UP_ONLY);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY)
|
||||
{
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != (VehicleFlag)0)
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.LIMIT_MOTOR_UP);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.LIMIT_ROLL_ONLY) == (int)VehicleFlag.LIMIT_ROLL_ONLY)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.MOUSELOOK_BANK) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.MOUSELOOK_BANK);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.MOUSELOOK_STEER) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.MOUSELOOK_STEER);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.CAMERA_DECOUPLED) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.CAMERA_DECOUPLED);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.NO_X) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.NO_X);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.NO_Y) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.NO_Y);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.NO_Z) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.NO_Z);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT)
|
||||
{
|
||||
if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != (VehicleFlag)0)
|
||||
m_Hoverflags &= ~(VehicleFlag.LOCK_HOVER_HEIGHT);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.NO_DEFLECTION) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.NO_DEFLECTION);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION)
|
||||
{
|
||||
if ((m_flags & VehicleFlag.LOCK_ROTATION) != (VehicleFlag)0)
|
||||
m_flags &= ~(VehicleFlag.LOCK_ROTATION);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT)
|
||||
{
|
||||
m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT | m_flags);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY)
|
||||
{
|
||||
m_Hoverflags |= (VehicleFlag.HOVER_TERRAIN_ONLY | m_flags);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY)
|
||||
{
|
||||
m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY | m_flags);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY)
|
||||
{
|
||||
m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY | m_flags);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP)
|
||||
{
|
||||
m_flags |= (VehicleFlag.LIMIT_MOTOR_UP | m_flags);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK)
|
||||
{
|
||||
m_flags |= (VehicleFlag.MOUSELOOK_BANK | m_flags);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER)
|
||||
{
|
||||
m_flags |= (VehicleFlag.MOUSELOOK_STEER | m_flags);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP)
|
||||
{
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | m_flags);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED)
|
||||
{
|
||||
m_flags |= (VehicleFlag.CAMERA_DECOUPLED | m_flags);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X)
|
||||
{
|
||||
m_flags |= (VehicleFlag.NO_X);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y)
|
||||
{
|
||||
m_flags |= (VehicleFlag.NO_Y);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z)
|
||||
{
|
||||
m_flags |= (VehicleFlag.NO_Z);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT)
|
||||
{
|
||||
m_Hoverflags |= (VehicleFlag.LOCK_HOVER_HEIGHT);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION)
|
||||
{
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION);
|
||||
}
|
||||
if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION)
|
||||
{
|
||||
m_flags |= (VehicleFlag.LOCK_ROTATION);
|
||||
}
|
||||
}
|
||||
}//end ProcessVehicleFlags
|
||||
|
||||
internal void ProcessTypeChange(Vehicle pType)
|
||||
{
|
||||
// Set Defaults For Type
|
||||
m_type = pType;
|
||||
switch (pType)
|
||||
{
|
||||
case Vehicle.TYPE_NONE:
|
||||
m_linearFrictionTimescale = new Vector3(0, 0, 0);
|
||||
m_angularFrictionTimescale = new Vector3(0, 0, 0);
|
||||
m_linearMotorDirection = Vector3.Zero;
|
||||
m_linearMotorTimescale = 0;
|
||||
m_linearMotorDecayTimescale = 0;
|
||||
m_angularMotorDirection = Vector3.Zero;
|
||||
m_angularMotorTimescale = 0;
|
||||
m_angularMotorDecayTimescale = 0;
|
||||
m_VhoverHeight = 0;
|
||||
m_VhoverTimescale = 0;
|
||||
m_VehicleBuoyancy = 0;
|
||||
m_flags = (VehicleFlag)0;
|
||||
break;
|
||||
|
||||
case Vehicle.TYPE_SLED:
|
||||
m_linearFrictionTimescale = new Vector3(30, 1, 1000);
|
||||
m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
|
||||
|
@ -295,7 +475,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// m_bankingMix = 1;
|
||||
// m_bankingTimescale = 10;
|
||||
// m_referenceFrame = Quaternion.Identity;
|
||||
m_flags &=
|
||||
m_Hoverflags &=
|
||||
~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
|
||||
|
@ -323,9 +503,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// m_bankingMix = 1;
|
||||
// m_bankingTimescale = 1;
|
||||
// m_referenceFrame = Quaternion.Identity;
|
||||
m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY |
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY |
|
||||
VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY);
|
||||
break;
|
||||
case Vehicle.TYPE_BOAT:
|
||||
m_linearFrictionTimescale = new Vector3(10, 3, 2);
|
||||
|
@ -350,10 +531,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// m_bankingMix = 0.8f;
|
||||
// m_bankingTimescale = 1;
|
||||
// m_referenceFrame = Quaternion.Identity;
|
||||
m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY |
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY |
|
||||
m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY);
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
|
||||
VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY);
|
||||
break;
|
||||
case Vehicle.TYPE_AIRPLANE:
|
||||
m_linearFrictionTimescale = new Vector3(200, 10, 5);
|
||||
|
@ -378,8 +561,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// m_bankingMix = 0.7f;
|
||||
// m_bankingTimescale = 2;
|
||||
// m_referenceFrame = Quaternion.Identity;
|
||||
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
||||
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
|
||||
break;
|
||||
case Vehicle.TYPE_BALLOON:
|
||||
|
@ -405,9 +589,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// m_bankingMix = 0.7f;
|
||||
// m_bankingTimescale = 5;
|
||||
// m_referenceFrame = Quaternion.Identity;
|
||||
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_UP_ONLY);
|
||||
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
|
||||
m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||
break;
|
||||
|
||||
}
|
||||
|
@ -431,6 +617,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
MoveLinear(pTimestep, pParentScene);
|
||||
MoveAngular(pTimestep);
|
||||
LimitRotation(pTimestep);
|
||||
}// end Step
|
||||
|
||||
private void MoveLinear(float pTimestep, OdeScene _pParentScene)
|
||||
|
@ -477,8 +664,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// .Z velocity and gravity. Therefore only 0g will used script-requested
|
||||
// .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only.
|
||||
Vector3 grav = Vector3.Zero;
|
||||
if (m_VehicleBuoyancy < 1.0f)
|
||||
{
|
||||
// There is some gravity, make a gravity force vector
|
||||
// that is applied after object velocity.
|
||||
d.Mass objMass;
|
||||
|
@ -488,41 +673,83 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// Preserve the current Z velocity
|
||||
d.Vector3 vel_now = d.BodyGetLinearVel(Body);
|
||||
m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity
|
||||
} // else its 1.0, no gravity.
|
||||
|
||||
d.Vector3 pos = d.BodyGetPosition(Body);
|
||||
Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f);
|
||||
Vector3 posChange = new Vector3();
|
||||
posChange.X = pos.X - m_lastPositionVector.X;
|
||||
posChange.Y = pos.Y - m_lastPositionVector.Y;
|
||||
posChange.Z = pos.Z - m_lastPositionVector.Z;
|
||||
double Zchange = Math.Abs(posChange.Z);
|
||||
if (m_BlockingEndPoint != Vector3.Zero)
|
||||
{
|
||||
if (pos.X >= (m_BlockingEndPoint.X - (float)1))
|
||||
{
|
||||
pos.X -= posChange.X + 1;
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
if (pos.Y >= (m_BlockingEndPoint.Y - (float)1))
|
||||
{
|
||||
pos.Y -= posChange.Y + 1;
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
if (pos.Z >= (m_BlockingEndPoint.Z - (float)1))
|
||||
{
|
||||
pos.Z -= posChange.Z + 1;
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
if (pos.X <= 0)
|
||||
{
|
||||
pos.X += posChange.X + 1;
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
if (pos.Y <= 0)
|
||||
{
|
||||
pos.Y += posChange.Y + 1;
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
}
|
||||
if (pos.Z < _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y))
|
||||
{
|
||||
pos.Z = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + 2;
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
|
||||
// Check if hovering
|
||||
if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
|
||||
if ((m_Hoverflags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
|
||||
{
|
||||
// We should hover, get the target height
|
||||
d.Vector3 pos = d.BodyGetPosition(Body);
|
||||
if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != 0)
|
||||
{
|
||||
m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight;
|
||||
}
|
||||
else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY)
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0)
|
||||
{
|
||||
m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
|
||||
}
|
||||
else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT)
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != 0)
|
||||
{
|
||||
m_VhoverTargetHeight = m_VhoverHeight;
|
||||
}
|
||||
|
||||
if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY)
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != 0)
|
||||
{
|
||||
// If body is aready heigher, use its height as target height
|
||||
if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
|
||||
}
|
||||
|
||||
// m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
|
||||
// m_VhoverTimescale = 0f; // time to acheive height
|
||||
// pTimestep is time since last frame,in secs
|
||||
if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0)
|
||||
{
|
||||
if ((pos.Z - m_VhoverTargetHeight) > .2 || (pos.Z - m_VhoverTargetHeight) < -.2)
|
||||
{
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, m_VhoverTargetHeight);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float herr0 = pos.Z - m_VhoverTargetHeight;
|
||||
// Replace Vertical speed with correction figure if significant
|
||||
if (Math.Abs(herr0) > 0.01f)
|
||||
{
|
||||
d.Mass objMass;
|
||||
d.BodyGetMass(Body, out objMass);
|
||||
m_dir.Z = -((herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
|
||||
//KF: m_VhoverEfficiency is not yet implemented
|
||||
}
|
||||
|
@ -532,6 +759,57 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
}
|
||||
}
|
||||
|
||||
// m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
|
||||
// m_VhoverTimescale = 0f; // time to acheive height
|
||||
// pTimestep is time since last frame,in secs
|
||||
}
|
||||
|
||||
if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0)
|
||||
{
|
||||
//Start Experimental Values
|
||||
if (Zchange > .3)
|
||||
{
|
||||
grav.Z = (float)(grav.Z * 3);
|
||||
}
|
||||
if (Zchange > .15)
|
||||
{
|
||||
grav.Z = (float)(grav.Z * 2);
|
||||
}
|
||||
if (Zchange > .75)
|
||||
{
|
||||
grav.Z = (float)(grav.Z * 1.5);
|
||||
}
|
||||
if (Zchange > .05)
|
||||
{
|
||||
grav.Z = (float)(grav.Z * 1.25);
|
||||
}
|
||||
if (Zchange > .025)
|
||||
{
|
||||
grav.Z = (float)(grav.Z * 1.125);
|
||||
}
|
||||
float terraintemp = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y);
|
||||
float postemp = (pos.Z - terraintemp);
|
||||
if (postemp > 2.5f)
|
||||
{
|
||||
grav.Z = (float)(grav.Z * 1.037125);
|
||||
}
|
||||
//End Experimental Values
|
||||
}
|
||||
if ((m_flags & (VehicleFlag.NO_X)) != 0)
|
||||
{
|
||||
m_dir.X = 0;
|
||||
}
|
||||
if ((m_flags & (VehicleFlag.NO_Y)) != 0)
|
||||
{
|
||||
m_dir.Y = 0;
|
||||
}
|
||||
if ((m_flags & (VehicleFlag.NO_Z)) != 0)
|
||||
{
|
||||
m_dir.Z = 0;
|
||||
}
|
||||
|
||||
m_lastPositionVector = d.BodyGetPosition(Body);
|
||||
|
||||
// Apply velocity
|
||||
d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z);
|
||||
// apply gravity force
|
||||
|
@ -630,6 +908,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
// Sum velocities
|
||||
m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection
|
||||
|
||||
if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0)
|
||||
{
|
||||
m_lastAngularVelocity.X = 0;
|
||||
m_lastAngularVelocity.Y = 0;
|
||||
}
|
||||
|
||||
if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f))
|
||||
{
|
||||
if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body);
|
||||
|
@ -647,5 +931,44 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
|
||||
|
||||
} //end MoveAngular
|
||||
internal void LimitRotation(float timestep)
|
||||
{
|
||||
d.Quaternion rot = d.BodyGetQuaternion(Body);
|
||||
Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
|
||||
d.Quaternion m_rot = new d.Quaternion();
|
||||
bool changed = false;
|
||||
m_rot.X = rotq.X;
|
||||
m_rot.Y = rotq.Y;
|
||||
m_rot.Z = rotq.Z;
|
||||
m_rot.W = rotq.W;
|
||||
if (m_RollreferenceFrame != Quaternion.Identity)
|
||||
{
|
||||
if (rotq.X >= m_RollreferenceFrame.X)
|
||||
{
|
||||
m_rot.X = rotq.X - (m_RollreferenceFrame.X / 2);
|
||||
}
|
||||
if (rotq.Y >= m_RollreferenceFrame.Y)
|
||||
{
|
||||
m_rot.Y = rotq.Y - (m_RollreferenceFrame.Y / 2);
|
||||
}
|
||||
if (rotq.X <= -m_RollreferenceFrame.X)
|
||||
{
|
||||
m_rot.X = rotq.X + (m_RollreferenceFrame.X / 2);
|
||||
}
|
||||
if (rotq.Y <= -m_RollreferenceFrame.Y)
|
||||
{
|
||||
m_rot.Y = rotq.Y + (m_RollreferenceFrame.Y / 2);
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
if ((m_flags & VehicleFlag.LOCK_ROTATION) != 0)
|
||||
{
|
||||
m_rot.X = 0;
|
||||
m_rot.Y = 0;
|
||||
changed = true;
|
||||
}
|
||||
if (changed)
|
||||
d.BodySetQuaternion(Body, ref m_rot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2357,12 +2357,17 @@ Console.WriteLine(" JointCreateFixed");
|
|||
|
||||
public override void VehicleFlagsSet(int flags)
|
||||
{
|
||||
|
||||
VehicleFlags(flags, false);
|
||||
}
|
||||
|
||||
public override void VehicleFlagsRemove(int flags)
|
||||
{
|
||||
VehicleFlags(flags, true);
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove)
|
||||
{
|
||||
m_vehicle.ProcessVehicleFlags(param, remove);
|
||||
}
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
|
|
|
@ -192,6 +192,8 @@ namespace OpenSim.Region.Physics.POSPlugin
|
|||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove) { }
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
|
|
|
@ -149,6 +149,8 @@ namespace OpenSim.Region.Physics.POSPlugin
|
|||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove) { }
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
|
|
|
@ -0,0 +1,361 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using PhysXWrapper;
|
||||
using Quaternion=OpenMetaverse.Quaternion;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Physics.PhysXPlugin
|
||||
{
|
||||
public class PhysXCharacter : PhysicsActor
|
||||
{
|
||||
private Vector3 _position;
|
||||
private Vector3 _velocity;
|
||||
private Vector3 m_rotationalVelocity = Vector3.Zero;
|
||||
private Vector3 _acceleration;
|
||||
private NxCharacter _character;
|
||||
private bool flying;
|
||||
private bool iscolliding = false;
|
||||
private float gravityAccel;
|
||||
|
||||
public PhysXCharacter(NxCharacter character)
|
||||
{
|
||||
_character = character;
|
||||
}
|
||||
|
||||
public override int PhysicsActorType
|
||||
{
|
||||
get { return (int) ActorTypes.Agent; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool SetAlwaysRun
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override uint LocalID
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool Grabbed
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool Selected
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float Buoyancy
|
||||
{
|
||||
get { return 0f; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool FloatOnWater
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool IsPhysical
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool ThrottleUpdates
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool Flying
|
||||
{
|
||||
get { return flying; }
|
||||
set { flying = value; }
|
||||
}
|
||||
|
||||
public override bool IsColliding
|
||||
{
|
||||
get { return iscolliding; }
|
||||
set { iscolliding = value; }
|
||||
}
|
||||
|
||||
public override bool CollidingGround
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool CollidingObj
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override Vector3 RotationalVelocity
|
||||
{
|
||||
get { return m_rotationalVelocity; }
|
||||
set { m_rotationalVelocity = value; }
|
||||
}
|
||||
|
||||
public override bool Stopped
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public override Vector3 Position
|
||||
{
|
||||
get { return _position; }
|
||||
set
|
||||
{
|
||||
_position = value;
|
||||
Vec3 ps = new Vec3();
|
||||
ps.X = value.X;
|
||||
ps.Y = value.Y;
|
||||
ps.Z = value.Z;
|
||||
_character.Position = ps;
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector3 Size
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override float Mass
|
||||
{
|
||||
get { return 0f; }
|
||||
}
|
||||
|
||||
public override Vector3 Force
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override int VehicleType
|
||||
{
|
||||
get { return 0; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override void VehicleFloatParam(int param, float value)
|
||||
{
|
||||
}
|
||||
|
||||
public override void VehicleVectorParam(int param, Vector3 value)
|
||||
{
|
||||
}
|
||||
|
||||
public override void VehicleRotationParam(int param, Quaternion rotation)
|
||||
{
|
||||
}
|
||||
|
||||
public override void VehicleFlagsSet(int param)
|
||||
{
|
||||
}
|
||||
|
||||
public override void VehicleFlagsRemove(int param)
|
||||
{
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove)
|
||||
{
|
||||
}
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
}
|
||||
|
||||
public override Vector3 CenterOfMass
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
}
|
||||
|
||||
public override Vector3 GeometricCenter
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
}
|
||||
|
||||
public override Vector3 Velocity
|
||||
{
|
||||
get { return _velocity; }
|
||||
set { _velocity = value; }
|
||||
}
|
||||
|
||||
public override float CollisionScore
|
||||
{
|
||||
get { return 0f; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get { return false; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override Quaternion Orientation
|
||||
{
|
||||
get { return Quaternion.Identity; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override Vector3 Acceleration
|
||||
{
|
||||
get { return _acceleration; }
|
||||
}
|
||||
|
||||
public void SetAcceleration(Vector3 accel)
|
||||
{
|
||||
_acceleration = accel;
|
||||
}
|
||||
|
||||
public override void AddForce(Vector3 force, bool pushforce)
|
||||
{
|
||||
}
|
||||
|
||||
public override Vector3 Torque
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override void AddAngularForce(Vector3 force, bool pushforce)
|
||||
{
|
||||
}
|
||||
|
||||
public override void link(PhysicsActor obj)
|
||||
{
|
||||
}
|
||||
|
||||
public override void delink()
|
||||
{
|
||||
}
|
||||
|
||||
public override void LockAngularMotion(Vector3 axis)
|
||||
{
|
||||
}
|
||||
|
||||
public override void SetMomentum(Vector3 momentum)
|
||||
{
|
||||
}
|
||||
|
||||
public void Move(float timeStep)
|
||||
{
|
||||
Vec3 vec = new Vec3();
|
||||
vec.X = _velocity.X*timeStep;
|
||||
vec.Y = _velocity.Y*timeStep;
|
||||
if (flying)
|
||||
{
|
||||
vec.Z = (_velocity.Z)*timeStep;
|
||||
}
|
||||
else
|
||||
{
|
||||
gravityAccel += -9.8f;
|
||||
vec.Z = (gravityAccel + _velocity.Z)*timeStep;
|
||||
}
|
||||
int res = _character.Move(vec);
|
||||
if (res == 1)
|
||||
{
|
||||
gravityAccel = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public override PrimitiveBaseShape Shape
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public void UpdatePosition()
|
||||
{
|
||||
Vec3 vec = _character.Position;
|
||||
_position.X = vec.X;
|
||||
_position.Y = vec.Y;
|
||||
_position.Z = vec.Z;
|
||||
}
|
||||
|
||||
public override void CrossingFailure()
|
||||
{
|
||||
}
|
||||
|
||||
public override Vector3 PIDTarget { set { return; } }
|
||||
public override bool PIDActive { set { return; } }
|
||||
public override float PIDTau { set { return; } }
|
||||
|
||||
public override float PIDHoverHeight { set { return; } }
|
||||
public override bool PIDHoverActive { set { return; } }
|
||||
public override PIDHoverType PIDHoverType { set { return; } }
|
||||
public override float PIDHoverTau { set { return; } }
|
||||
|
||||
public override Quaternion APIDTarget
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool APIDActive
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float APIDStrength
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float APIDDamping
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override void SubscribeEvents(int ms)
|
||||
{
|
||||
|
||||
}
|
||||
public override void UnSubscribeEvents()
|
||||
{
|
||||
|
||||
}
|
||||
public override bool SubscribedEvents()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,861 +0,0 @@
|
|||
/*/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using PhysXWrapper;
|
||||
using Quaternion=OpenMetaverse.Quaternion;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Physics.PhysXPlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Will be the PhysX plugin but for now will be a very basic physics engine
|
||||
/// </summary>
|
||||
public class PhysXPlugin : IPhysicsPlugin
|
||||
{
|
||||
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private PhysXScene _mScene;
|
||||
|
||||
public PhysXPlugin()
|
||||
{
|
||||
}
|
||||
|
||||
public bool Init()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public PhysicsScene GetScene(string sceneIdentifier)
|
||||
{
|
||||
if (_mScene == null)
|
||||
{
|
||||
_mScene = new PhysXScene(sceneIdentifier);
|
||||
}
|
||||
return (_mScene);
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return ("RealPhysX");
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class PhysXScene : PhysicsScene
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private List<PhysXCharacter> _characters = new List<PhysXCharacter>();
|
||||
private List<PhysXPrim> _prims = new List<PhysXPrim>();
|
||||
private float[] _heightMap = null;
|
||||
private NxPhysicsSDK mySdk;
|
||||
private NxScene scene;
|
||||
|
||||
// protected internal string sceneIdentifier;
|
||||
public PhysXScene(string _sceneIdentifier)
|
||||
{
|
||||
//sceneIdentifier = _sceneIdentifier;
|
||||
|
||||
mySdk = NxPhysicsSDK.CreateSDK();
|
||||
m_log.Info("Sdk created - now creating scene");
|
||||
scene = mySdk.CreateScene();
|
||||
}
|
||||
|
||||
public override void Initialise(IMesher meshmerizer, IConfigSource config)
|
||||
{
|
||||
// Does nothing right now
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetWaterLevel(float baseheight)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
|
||||
{
|
||||
Vec3 pos = new Vec3();
|
||||
pos.X = position.X;
|
||||
pos.Y = position.Y;
|
||||
pos.Z = position.Z;
|
||||
PhysXCharacter act = new PhysXCharacter(scene.AddCharacter(pos));
|
||||
act.Flying = isFlying;
|
||||
act.Position = position;
|
||||
_characters.Add(act);
|
||||
return act;
|
||||
}
|
||||
|
||||
public override void RemovePrim(PhysicsActor prim)
|
||||
{
|
||||
}
|
||||
|
||||
public override void RemoveAvatar(PhysicsActor actor)
|
||||
{
|
||||
}
|
||||
|
||||
private PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation)
|
||||
{
|
||||
Vec3 pos = new Vec3();
|
||||
pos.X = position.X;
|
||||
pos.Y = position.Y;
|
||||
pos.Z = position.Z;
|
||||
Vec3 siz = new Vec3();
|
||||
siz.X = size.X;
|
||||
siz.Y = size.Y;
|
||||
siz.Z = size.Z;
|
||||
PhysXPrim act = new PhysXPrim(scene.AddNewBox(pos, siz));
|
||||
_prims.Add(act);
|
||||
return act;
|
||||
}
|
||||
|
||||
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
|
||||
Vector3 size, Quaternion rotation) //To be removed
|
||||
{
|
||||
return AddPrimShape(primName, pbs, position, size, rotation, false);
|
||||
}
|
||||
|
||||
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
|
||||
Vector3 size, Quaternion rotation, bool isPhysical)
|
||||
{
|
||||
return AddPrim(position, size, rotation);
|
||||
}
|
||||
|
||||
public override void AddPhysicsActorTaint(PhysicsActor prim)
|
||||
{
|
||||
}
|
||||
|
||||
public override float Simulate(float timeStep)
|
||||
{
|
||||
float fps = 0f;
|
||||
try
|
||||
{
|
||||
foreach (PhysXCharacter actor in _characters)
|
||||
{
|
||||
actor.Move(timeStep);
|
||||
}
|
||||
scene.Simulate(timeStep);
|
||||
scene.FetchResults();
|
||||
scene.UpdateControllers();
|
||||
|
||||
foreach (PhysXCharacter actor in _characters)
|
||||
{
|
||||
actor.UpdatePosition();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.Message);
|
||||
}
|
||||
return fps;
|
||||
}
|
||||
|
||||
public override void GetResults()
|
||||
{
|
||||
}
|
||||
|
||||
public override bool IsThreaded
|
||||
{
|
||||
get { return (false); // for now we won't be multithreaded
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetTerrain(float[] heightMap)
|
||||
{
|
||||
if (_heightMap != null)
|
||||
{
|
||||
m_log.Debug("PhysX - deleting old terrain");
|
||||
scene.DeleteTerrain();
|
||||
}
|
||||
_heightMap = heightMap;
|
||||
scene.AddTerrain(heightMap);
|
||||
}
|
||||
|
||||
public override void DeleteTerrain()
|
||||
{
|
||||
scene.DeleteTerrain();
|
||||
}
|
||||
|
||||
public override Dictionary<uint, float> GetTopColliders()
|
||||
{
|
||||
Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
|
||||
return returncolliders;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class PhysXCharacter : PhysicsActor
|
||||
{
|
||||
private Vector3 _position;
|
||||
private Vector3 _velocity;
|
||||
private Vector3 m_rotationalVelocity = Vector3.Zero;
|
||||
private Vector3 _acceleration;
|
||||
private NxCharacter _character;
|
||||
private bool flying;
|
||||
private bool iscolliding = false;
|
||||
private float gravityAccel;
|
||||
|
||||
public PhysXCharacter(NxCharacter character)
|
||||
{
|
||||
_character = character;
|
||||
}
|
||||
|
||||
public override int PhysicsActorType
|
||||
{
|
||||
get { return (int) ActorTypes.Agent; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool SetAlwaysRun
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override uint LocalID
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool Grabbed
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool Selected
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float Buoyancy
|
||||
{
|
||||
get { return 0f; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool FloatOnWater
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool IsPhysical
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool ThrottleUpdates
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool Flying
|
||||
{
|
||||
get { return flying; }
|
||||
set { flying = value; }
|
||||
}
|
||||
|
||||
public override bool IsColliding
|
||||
{
|
||||
get { return iscolliding; }
|
||||
set { iscolliding = value; }
|
||||
}
|
||||
|
||||
public override bool CollidingGround
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool CollidingObj
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override Vector3 RotationalVelocity
|
||||
{
|
||||
get { return m_rotationalVelocity; }
|
||||
set { m_rotationalVelocity = value; }
|
||||
}
|
||||
|
||||
public override bool Stopped
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public override Vector3 Position
|
||||
{
|
||||
get { return _position; }
|
||||
set
|
||||
{
|
||||
_position = value;
|
||||
Vec3 ps = new Vec3();
|
||||
ps.X = value.X;
|
||||
ps.Y = value.Y;
|
||||
ps.Z = value.Z;
|
||||
_character.Position = ps;
|
||||
}
|
||||
}
|
||||
|
||||
public override Vector3 Size
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override float Mass
|
||||
{
|
||||
get { return 0f; }
|
||||
}
|
||||
|
||||
public override Vector3 Force
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override int VehicleType
|
||||
{
|
||||
get { return 0; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override void VehicleFloatParam(int param, float value)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleVectorParam(int param, Vector3 value)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleRotationParam(int param, Quaternion rotation)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleFlagsSet(int flags)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleFlagsRemove(int flags)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
public override Vector3 CenterOfMass
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
}
|
||||
|
||||
public override Vector3 GeometricCenter
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
}
|
||||
|
||||
public override Vector3 Velocity
|
||||
{
|
||||
get { return _velocity; }
|
||||
set { _velocity = value; }
|
||||
}
|
||||
|
||||
public override float CollisionScore
|
||||
{
|
||||
get { return 0f; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get { return false; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override Quaternion Orientation
|
||||
{
|
||||
get { return Quaternion.Identity; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override Vector3 Acceleration
|
||||
{
|
||||
get { return _acceleration; }
|
||||
}
|
||||
|
||||
public void SetAcceleration(Vector3 accel)
|
||||
{
|
||||
_acceleration = accel;
|
||||
}
|
||||
|
||||
public override void AddForce(Vector3 force, bool pushforce)
|
||||
{
|
||||
}
|
||||
public override Vector3 Torque
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { return; }
|
||||
}
|
||||
public override void AddAngularForce(Vector3 force, bool pushforce)
|
||||
{
|
||||
}
|
||||
|
||||
public override void link(PhysicsActor obj)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void delink()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void LockAngularMotion(Vector3 axis)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetMomentum(Vector3 momentum)
|
||||
{
|
||||
}
|
||||
|
||||
public void Move(float timeStep)
|
||||
{
|
||||
Vec3 vec = new Vec3();
|
||||
vec.X = _velocity.X*timeStep;
|
||||
vec.Y = _velocity.Y*timeStep;
|
||||
if (flying)
|
||||
{
|
||||
vec.Z = (_velocity.Z)*timeStep;
|
||||
}
|
||||
else
|
||||
{
|
||||
gravityAccel += -9.8f;
|
||||
vec.Z = (gravityAccel + _velocity.Z)*timeStep;
|
||||
}
|
||||
int res = _character.Move(vec);
|
||||
if (res == 1)
|
||||
{
|
||||
gravityAccel = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public override PrimitiveBaseShape Shape
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public void UpdatePosition()
|
||||
{
|
||||
Vec3 vec = _character.Position;
|
||||
_position.X = vec.X;
|
||||
_position.Y = vec.Y;
|
||||
_position.Z = vec.Z;
|
||||
}
|
||||
public override void CrossingFailure()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override Vector3 PIDTarget { set { return; } }
|
||||
public override bool PIDActive { set { return; } }
|
||||
public override float PIDTau { set { return; } }
|
||||
|
||||
public override float PIDHoverHeight { set { return; } }
|
||||
public override bool PIDHoverActive { set { return; } }
|
||||
public override PIDHoverType PIDHoverType { set { return; } }
|
||||
public override float PIDHoverTau { set { return; } }
|
||||
|
||||
public override Quaternion APIDTarget
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool APIDActive
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float APIDStrength
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float APIDDamping
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void SubscribeEvents(int ms)
|
||||
{
|
||||
|
||||
}
|
||||
public override void UnSubscribeEvents()
|
||||
{
|
||||
|
||||
}
|
||||
public override bool SubscribedEvents()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class PhysXPrim : PhysicsActor
|
||||
{
|
||||
private Vector3 _velocity;
|
||||
private Vector3 _acceleration;
|
||||
private Vector3 m_rotationalVelocity;
|
||||
private NxActor _prim;
|
||||
|
||||
public PhysXPrim(NxActor prim)
|
||||
{
|
||||
_velocity = Vector3.Zero;
|
||||
_acceleration = Vector3.Zero;
|
||||
_prim = prim;
|
||||
}
|
||||
|
||||
public override int PhysicsActorType
|
||||
{
|
||||
get { return (int) ActorTypes.Prim; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool IsPhysical
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool SetAlwaysRun
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override uint LocalID
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool Grabbed
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool Selected
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float Buoyancy
|
||||
{
|
||||
get { return 0f; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool FloatOnWater
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool ThrottleUpdates
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override Vector3 RotationalVelocity
|
||||
{
|
||||
get { return m_rotationalVelocity; }
|
||||
set { m_rotationalVelocity = value; }
|
||||
}
|
||||
|
||||
public override bool Flying
|
||||
{
|
||||
get { return false; //no flying prims for you
|
||||
}
|
||||
set { }
|
||||
}
|
||||
|
||||
public override bool IsColliding
|
||||
{
|
||||
get { return false; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override bool CollidingGround
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool CollidingObj
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool Stopped
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public override Vector3 Position
|
||||
{
|
||||
get
|
||||
{
|
||||
Vector3 pos = Vector3.Zero;
|
||||
Vec3 vec = _prim.Position;
|
||||
pos.X = vec.X;
|
||||
pos.Y = vec.Y;
|
||||
pos.Z = vec.Z;
|
||||
return pos;
|
||||
}
|
||||
set
|
||||
{
|
||||
Vector3 vec = value;
|
||||
Vec3 pos = new Vec3();
|
||||
pos.X = vec.X;
|
||||
pos.Y = vec.Y;
|
||||
pos.Z = vec.Z;
|
||||
_prim.Position = pos;
|
||||
}
|
||||
}
|
||||
|
||||
public override PrimitiveBaseShape Shape
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override Vector3 Velocity
|
||||
{
|
||||
get { return _velocity; }
|
||||
set { _velocity = value; }
|
||||
}
|
||||
|
||||
public override Vector3 Torque
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float CollisionScore
|
||||
{
|
||||
get { return 0f; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get { return _prim.Kinematic; }
|
||||
set { _prim.Kinematic = value; }
|
||||
}
|
||||
|
||||
public override Quaternion Orientation
|
||||
{
|
||||
get
|
||||
{
|
||||
Quaternion res;
|
||||
PhysXWrapper.Quaternion quat = _prim.GetOrientation();
|
||||
res.W = quat.W;
|
||||
res.X = quat.X;
|
||||
res.Y = quat.Y;
|
||||
res.Z = quat.Z;
|
||||
return res;
|
||||
}
|
||||
set { }
|
||||
}
|
||||
|
||||
public override Vector3 Acceleration
|
||||
{
|
||||
get { return _acceleration; }
|
||||
}
|
||||
|
||||
public void SetAcceleration(Vector3 accel)
|
||||
{
|
||||
_acceleration = accel;
|
||||
}
|
||||
|
||||
public override void AddForce(Vector3 force, bool pushforce)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddAngularForce(Vector3 force, bool pushforce)
|
||||
{
|
||||
}
|
||||
|
||||
public override void SetMomentum(Vector3 momentum)
|
||||
{
|
||||
}
|
||||
|
||||
public override Vector3 Size
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override void link(PhysicsActor obj)
|
||||
{
|
||||
}
|
||||
|
||||
public override void delink()
|
||||
{
|
||||
}
|
||||
|
||||
public override void LockAngularMotion(Vector3 axis)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override float Mass
|
||||
{
|
||||
get { return 0f; }
|
||||
}
|
||||
|
||||
public override Vector3 Force
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override int VehicleType
|
||||
{
|
||||
get { return 0; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override void VehicleFloatParam(int param, float value)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleVectorParam(int param, Vector3 value)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleRotationParam(int param, Quaternion rotation)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleFlagsSet(int flags)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleFlagsRemove(int flags)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override Vector3 CenterOfMass
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
}
|
||||
|
||||
public override Vector3 GeometricCenter
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
}
|
||||
|
||||
public override void CrossingFailure()
|
||||
{
|
||||
}
|
||||
|
||||
public override Vector3 PIDTarget { set { return; } }
|
||||
public override bool PIDActive { set { return; } }
|
||||
public override float PIDTau { set { return; } }
|
||||
|
||||
public override float PIDHoverHeight { set { return; } }
|
||||
public override bool PIDHoverActive { set { return; } }
|
||||
public override PIDHoverType PIDHoverType { set { return; } }
|
||||
public override float PIDHoverTau { set { return; } }
|
||||
|
||||
public override Quaternion APIDTarget
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool APIDActive
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float APIDStrength
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float APIDDamping
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void SubscribeEvents(int ms)
|
||||
{
|
||||
|
||||
}
|
||||
public override void UnSubscribeEvents()
|
||||
{
|
||||
|
||||
}
|
||||
public override bool SubscribedEvents()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,349 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using PhysXWrapper;
|
||||
using Quaternion=OpenMetaverse.Quaternion;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Physics.PhysXPlugin
|
||||
{
|
||||
public class PhysXPrim : PhysicsActor
|
||||
{
|
||||
private Vector3 _velocity;
|
||||
private Vector3 _acceleration;
|
||||
private Vector3 m_rotationalVelocity;
|
||||
private NxActor _prim;
|
||||
|
||||
public PhysXPrim(NxActor prim)
|
||||
{
|
||||
_velocity = Vector3.Zero;
|
||||
_acceleration = Vector3.Zero;
|
||||
_prim = prim;
|
||||
}
|
||||
|
||||
public override int PhysicsActorType
|
||||
{
|
||||
get { return (int) ActorTypes.Prim; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool IsPhysical
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool SetAlwaysRun
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override uint LocalID
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool Grabbed
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool Selected
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float Buoyancy
|
||||
{
|
||||
get { return 0f; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool FloatOnWater
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool ThrottleUpdates
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override Vector3 RotationalVelocity
|
||||
{
|
||||
get { return m_rotationalVelocity; }
|
||||
set { m_rotationalVelocity = value; }
|
||||
}
|
||||
|
||||
public override bool Flying
|
||||
{
|
||||
get { return false; //no flying prims for you
|
||||
}
|
||||
set { }
|
||||
}
|
||||
|
||||
public override bool IsColliding
|
||||
{
|
||||
get { return false; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override bool CollidingGround
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool CollidingObj
|
||||
{
|
||||
get { return false; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool Stopped
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public override Vector3 Position
|
||||
{
|
||||
get
|
||||
{
|
||||
Vector3 pos = Vector3.Zero;
|
||||
Vec3 vec = _prim.Position;
|
||||
pos.X = vec.X;
|
||||
pos.Y = vec.Y;
|
||||
pos.Z = vec.Z;
|
||||
return pos;
|
||||
}
|
||||
set
|
||||
{
|
||||
Vector3 vec = value;
|
||||
Vec3 pos = new Vec3();
|
||||
pos.X = vec.X;
|
||||
pos.Y = vec.Y;
|
||||
pos.Z = vec.Z;
|
||||
_prim.Position = pos;
|
||||
}
|
||||
}
|
||||
|
||||
public override PrimitiveBaseShape Shape
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override Vector3 Velocity
|
||||
{
|
||||
get { return _velocity; }
|
||||
set { _velocity = value; }
|
||||
}
|
||||
|
||||
public override Vector3 Torque
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float CollisionScore
|
||||
{
|
||||
get { return 0f; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get { return _prim.Kinematic; }
|
||||
set { _prim.Kinematic = value; }
|
||||
}
|
||||
|
||||
public override Quaternion Orientation
|
||||
{
|
||||
get
|
||||
{
|
||||
Quaternion res;
|
||||
PhysXWrapper.Quaternion quat = _prim.GetOrientation();
|
||||
res.W = quat.W;
|
||||
res.X = quat.X;
|
||||
res.Y = quat.Y;
|
||||
res.Z = quat.Z;
|
||||
return res;
|
||||
}
|
||||
set { }
|
||||
}
|
||||
|
||||
public override Vector3 Acceleration
|
||||
{
|
||||
get { return _acceleration; }
|
||||
}
|
||||
|
||||
public void SetAcceleration(Vector3 accel)
|
||||
{
|
||||
_acceleration = accel;
|
||||
}
|
||||
|
||||
public override void AddForce(Vector3 force, bool pushforce)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddAngularForce(Vector3 force, bool pushforce)
|
||||
{
|
||||
}
|
||||
|
||||
public override void SetMomentum(Vector3 momentum)
|
||||
{
|
||||
}
|
||||
|
||||
public override Vector3 Size
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override void link(PhysicsActor obj)
|
||||
{
|
||||
}
|
||||
|
||||
public override void delink()
|
||||
{
|
||||
}
|
||||
|
||||
public override void LockAngularMotion(Vector3 axis)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override float Mass
|
||||
{
|
||||
get { return 0f; }
|
||||
}
|
||||
|
||||
public override Vector3 Force
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override int VehicleType
|
||||
{
|
||||
get { return 0; }
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override void VehicleFloatParam(int param, float value)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleVectorParam(int param, Vector3 value)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleRotationParam(int param, Quaternion rotation)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove) { }
|
||||
|
||||
public override void VehicleFlagsSet(int param) { }
|
||||
|
||||
public override void VehicleFlagsRemove(int param) { }
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override Vector3 CenterOfMass
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
}
|
||||
|
||||
public override Vector3 GeometricCenter
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
}
|
||||
|
||||
public override void CrossingFailure()
|
||||
{
|
||||
}
|
||||
|
||||
public override Vector3 PIDTarget { set { return; } }
|
||||
public override bool PIDActive { set { return; } }
|
||||
public override float PIDTau { set { return; } }
|
||||
|
||||
public override float PIDHoverHeight { set { return; } }
|
||||
public override bool PIDHoverActive { set { return; } }
|
||||
public override PIDHoverType PIDHoverType { set { return; } }
|
||||
public override float PIDHoverTau { set { return; } }
|
||||
|
||||
public override Quaternion APIDTarget
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override bool APIDActive
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float APIDStrength
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
public override float APIDDamping
|
||||
{
|
||||
set { return; }
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void SubscribeEvents(int ms)
|
||||
{
|
||||
|
||||
}
|
||||
public override void UnSubscribeEvents()
|
||||
{
|
||||
|
||||
}
|
||||
public override bool SubscribedEvents()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,183 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using PhysXWrapper;
|
||||
using Quaternion=OpenMetaverse.Quaternion;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Physics.PhysXPlugin
|
||||
{
|
||||
public class PhysXScene : PhysicsScene
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private List<PhysXCharacter> _characters = new List<PhysXCharacter>();
|
||||
private List<PhysXPrim> _prims = new List<PhysXPrim>();
|
||||
private float[] _heightMap = null;
|
||||
private NxPhysicsSDK mySdk;
|
||||
private NxScene scene;
|
||||
|
||||
// protected internal string sceneIdentifier;
|
||||
public PhysXScene(string _sceneIdentifier)
|
||||
{
|
||||
//sceneIdentifier = _sceneIdentifier;
|
||||
|
||||
mySdk = NxPhysicsSDK.CreateSDK();
|
||||
m_log.Info("Sdk created - now creating scene");
|
||||
scene = mySdk.CreateScene();
|
||||
}
|
||||
|
||||
public override void Initialise(IMesher meshmerizer, IConfigSource config)
|
||||
{
|
||||
// Does nothing right now
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetWaterLevel(float baseheight)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
|
||||
{
|
||||
Vec3 pos = new Vec3();
|
||||
pos.X = position.X;
|
||||
pos.Y = position.Y;
|
||||
pos.Z = position.Z;
|
||||
PhysXCharacter act = new PhysXCharacter(scene.AddCharacter(pos));
|
||||
act.Flying = isFlying;
|
||||
act.Position = position;
|
||||
_characters.Add(act);
|
||||
return act;
|
||||
}
|
||||
|
||||
public override void RemovePrim(PhysicsActor prim)
|
||||
{
|
||||
}
|
||||
|
||||
public override void RemoveAvatar(PhysicsActor actor)
|
||||
{
|
||||
}
|
||||
|
||||
private PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation)
|
||||
{
|
||||
Vec3 pos = new Vec3();
|
||||
pos.X = position.X;
|
||||
pos.Y = position.Y;
|
||||
pos.Z = position.Z;
|
||||
Vec3 siz = new Vec3();
|
||||
siz.X = size.X;
|
||||
siz.Y = size.Y;
|
||||
siz.Z = size.Z;
|
||||
PhysXPrim act = new PhysXPrim(scene.AddNewBox(pos, siz));
|
||||
_prims.Add(act);
|
||||
return act;
|
||||
}
|
||||
|
||||
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
|
||||
Vector3 size, Quaternion rotation) //To be removed
|
||||
{
|
||||
return AddPrimShape(primName, pbs, position, size, rotation, false);
|
||||
}
|
||||
|
||||
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
|
||||
Vector3 size, Quaternion rotation, bool isPhysical)
|
||||
{
|
||||
return AddPrim(position, size, rotation);
|
||||
}
|
||||
|
||||
public override void AddPhysicsActorTaint(PhysicsActor prim)
|
||||
{
|
||||
}
|
||||
|
||||
public override float Simulate(float timeStep)
|
||||
{
|
||||
float fps = 0f;
|
||||
try
|
||||
{
|
||||
foreach (PhysXCharacter actor in _characters)
|
||||
{
|
||||
actor.Move(timeStep);
|
||||
}
|
||||
scene.Simulate(timeStep);
|
||||
scene.FetchResults();
|
||||
scene.UpdateControllers();
|
||||
|
||||
foreach (PhysXCharacter actor in _characters)
|
||||
{
|
||||
actor.UpdatePosition();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(e.Message);
|
||||
}
|
||||
return fps;
|
||||
}
|
||||
|
||||
public override void GetResults()
|
||||
{
|
||||
}
|
||||
|
||||
public override bool IsThreaded
|
||||
{
|
||||
// for now we won't be multithreaded
|
||||
get { return (false); }
|
||||
}
|
||||
|
||||
public override void SetTerrain(float[] heightMap)
|
||||
{
|
||||
if (_heightMap != null)
|
||||
{
|
||||
m_log.Debug("PhysX - deleting old terrain");
|
||||
scene.DeleteTerrain();
|
||||
}
|
||||
_heightMap = heightMap;
|
||||
scene.AddTerrain(heightMap);
|
||||
}
|
||||
|
||||
public override void DeleteTerrain()
|
||||
{
|
||||
scene.DeleteTerrain();
|
||||
}
|
||||
|
||||
public override Dictionary<uint, float> GetTopColliders()
|
||||
{
|
||||
Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
|
||||
return returncolliders;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1252,7 +1252,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB)
|
||||
{
|
||||
NotImplemented("llSetStatus - STATUS_BLOCK_GRAB");
|
||||
if (value != 0)
|
||||
m_host.SetBlockGrab(true);
|
||||
else
|
||||
m_host.SetBlockGrab(false);
|
||||
}
|
||||
|
||||
if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE)
|
||||
|
@ -1265,12 +1268,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE)
|
||||
{
|
||||
NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE");
|
||||
if (value != 0)
|
||||
m_host.SetReturnAtEdge(true);
|
||||
else
|
||||
m_host.SetReturnAtEdge(false);
|
||||
}
|
||||
|
||||
if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX)
|
||||
{
|
||||
NotImplemented("llSetStatus - STATUS_SANDBOX");
|
||||
if (value != 0)
|
||||
m_host.SetStatusSandbox(true);
|
||||
else
|
||||
m_host.SetStatusSandbox(false);
|
||||
}
|
||||
|
||||
if (statusrotationaxis != 0)
|
||||
|
@ -1307,7 +1316,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return 0;
|
||||
|
||||
case ScriptBaseClass.STATUS_BLOCK_GRAB:
|
||||
NotImplemented("llGetStatus - STATUS_BLOCK_GRAB");
|
||||
if (m_host.GetBlockGrab())
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
|
||||
case ScriptBaseClass.STATUS_DIE_AT_EDGE:
|
||||
|
@ -1317,23 +1328,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return 0;
|
||||
|
||||
case ScriptBaseClass.STATUS_RETURN_AT_EDGE:
|
||||
NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE");
|
||||
if (m_host.GetReturnAtEdge())
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
|
||||
case ScriptBaseClass.STATUS_ROTATE_X:
|
||||
NotImplemented("llGetStatus - STATUS_ROTATE_X");
|
||||
if (m_host.GetAxisRotation(2) == 2)
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
|
||||
case ScriptBaseClass.STATUS_ROTATE_Y:
|
||||
NotImplemented("llGetStatus - STATUS_ROTATE_Y");
|
||||
if (m_host.GetAxisRotation(4) == 4)
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
|
||||
case ScriptBaseClass.STATUS_ROTATE_Z:
|
||||
NotImplemented("llGetStatus - STATUS_ROTATE_Z");
|
||||
if (m_host.GetAxisRotation(8) == 8)
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
|
||||
case ScriptBaseClass.STATUS_SANDBOX:
|
||||
NotImplemented("llGetStatus - STATUS_SANDBOX");
|
||||
if (m_host.GetStatusSandbox())
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
|
@ -2346,7 +2367,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
|
||||
// send the sound, once, to all clients in range
|
||||
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0);
|
||||
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, false, false);
|
||||
}
|
||||
|
||||
// Xantor 20080528 we should do this differently.
|
||||
|
@ -2376,42 +2397,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llLoopSoundMaster(string sound, double volume)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llLoopSoundMaster");
|
||||
m_host.ParentGroup.LoopSoundMasterPrim = m_host;
|
||||
lock (m_host.ParentGroup.LoopSoundSlavePrims)
|
||||
{
|
||||
foreach (SceneObjectPart prim in m_host.ParentGroup.LoopSoundSlavePrims)
|
||||
{
|
||||
if (prim.Sound != UUID.Zero)
|
||||
llStopSound();
|
||||
|
||||
prim.Sound = KeyOrName(sound);
|
||||
prim.SoundGain = volume;
|
||||
prim.SoundFlags = 1; // looping
|
||||
prim.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
|
||||
|
||||
prim.ScheduleFullUpdate();
|
||||
prim.SendFullUpdateToAllClients();
|
||||
}
|
||||
}
|
||||
if (m_host.Sound != UUID.Zero)
|
||||
llStopSound();
|
||||
|
||||
m_host.Sound = KeyOrName(sound);
|
||||
m_host.SoundGain = volume;
|
||||
m_host.SoundFlags = 1; // looping
|
||||
m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
|
||||
|
||||
m_host.ScheduleFullUpdate();
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
}
|
||||
|
||||
public void llLoopSoundSlave(string sound, double volume)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llLoopSoundSlave");
|
||||
lock (m_host.ParentGroup.LoopSoundSlavePrims)
|
||||
{
|
||||
m_host.ParentGroup.LoopSoundSlavePrims.Add(m_host);
|
||||
}
|
||||
}
|
||||
|
||||
public void llPlaySoundSlave(string sound, double volume)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llPlaySoundSlave");
|
||||
|
||||
// send the sound, once, to all clients in range
|
||||
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, true, false);
|
||||
}
|
||||
|
||||
public void llTriggerSound(string sound, double volume)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
// send the sound, once, to all clients in range
|
||||
m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0);
|
||||
m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, 0, false, false);
|
||||
}
|
||||
|
||||
// Xantor 20080528: Clear prim data of sound instead
|
||||
public void llStopSound()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
|
||||
{
|
||||
if (m_host.ParentGroup.LoopSoundMasterPrim == m_host)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims)
|
||||
{
|
||||
part.Sound = UUID.Zero;
|
||||
part.SoundGain = 0;
|
||||
part.SoundFlags = 0;
|
||||
part.SoundRadius = 0;
|
||||
part.ScheduleFullUpdate();
|
||||
part.SendFullUpdateToAllClients();
|
||||
}
|
||||
m_host.ParentGroup.LoopSoundMasterPrim = null;
|
||||
m_host.ParentGroup.LoopSoundSlavePrims.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_host.Sound = UUID.Zero;
|
||||
m_host.SoundGain = 0;
|
||||
m_host.SoundFlags = 0;
|
||||
m_host.SoundRadius = 0;
|
||||
|
||||
m_host.ScheduleFullUpdate();
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
|
||||
// m_host.SendSound(UUID.Zero.ToString(), 1.0, false, 2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_host.Sound = UUID.Zero;
|
||||
m_host.SoundGain = 0;
|
||||
m_host.SoundFlags = 0;
|
||||
m_host.SoundRadius = 0;
|
||||
m_host.ScheduleFullUpdate();
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
}
|
||||
}
|
||||
|
||||
public void llPreloadSound(string sound)
|
||||
|
@ -2803,8 +2880,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
public void llLookAt(LSL_Vector target, double strength, double damping)
|
||||
{
|
||||
// partial implementation, rotates objects correctly but does not apply strength or damping attributes
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
// Determine where we are looking from
|
||||
LSL_Vector from = llGetPos();
|
||||
|
@ -2824,9 +2899,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// the angles of rotation in radians into rotation value
|
||||
|
||||
LSL_Types.Quaternion rot = llEuler2Rot(angle);
|
||||
|
||||
Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
|
||||
m_host.startLookAt(rotation, (float)damping, (float)strength);
|
||||
// Orient the object to the angle calculated
|
||||
llSetRot(rot);
|
||||
//llSetRot(rot);
|
||||
}
|
||||
|
||||
public void llRotLookAt(LSL_Rotation target, double strength, double damping)
|
||||
|
@ -3329,13 +3405,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llPointAt(LSL_Vector pos)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llPointAt");
|
||||
ScenePresence Owner = World.GetScenePresence(m_host.UUID);
|
||||
LSL_Rotation rot = llEuler2Rot(pos);
|
||||
Owner.PreviousRotation = Owner.Rotation;
|
||||
Owner.Rotation = (new Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s));
|
||||
}
|
||||
|
||||
public void llStopPointAt()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llStopPointAt");
|
||||
ScenePresence Owner = m_host.ParentGroup.Scene.GetScenePresence(m_host.OwnerID);
|
||||
Owner.Rotation = Owner.PreviousRotation;
|
||||
}
|
||||
|
||||
public void llTargetOmega(LSL_Vector axis, double spinrate, double gain)
|
||||
|
@ -4138,8 +4218,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llCollisionSound(string impact_sound, double impact_volume)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
//NotImplemented("llCollisionSound");
|
||||
|
||||
// TODO: Parameter check logic required.
|
||||
UUID soundId = UUID.Zero;
|
||||
if (!UUID.TryParse(impact_sound, out soundId))
|
||||
|
@ -4727,8 +4805,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_Vector llGetCenterOfMass()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llGetCenterOfMass");
|
||||
return new LSL_Vector();
|
||||
Vector3 center = m_host.GetGeometricCenter();
|
||||
return new LSL_Vector(center.X,center.Y,center.Z);
|
||||
}
|
||||
|
||||
public LSL_List llListSort(LSL_List src, int stride, int ascending)
|
||||
|
@ -5461,8 +5539,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
flags |= ScriptBaseClass.AGENT_SITTING;
|
||||
}
|
||||
|
||||
//NotImplemented("llGetAgentInfo");
|
||||
|
||||
return flags;
|
||||
}
|
||||
|
||||
|
@ -5522,6 +5598,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
SetTextureAnim(m_host, mode, face, sizex, sizey, start, length, rate);
|
||||
}
|
||||
|
||||
public void llSetLinkTextureAnim(int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
|
||||
foreach (var part in parts)
|
||||
{
|
||||
SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate)
|
||||
{
|
||||
|
||||
Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
|
||||
pTexAnim.Flags = (Primitive.TextureAnimMode)mode;
|
||||
|
||||
|
@ -5536,16 +5631,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
pTexAnim.SizeY = (uint)sizey;
|
||||
pTexAnim.Start = (float)start;
|
||||
|
||||
m_host.AddTextureAnimation(pTexAnim);
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
part.AddTextureAnimation(pTexAnim);
|
||||
part.SendFullUpdateToAllClients();
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east,
|
||||
LSL_Vector bottom_south_west)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llTriggerSoundLimited");
|
||||
float radius1 = (float)llVecDist(llGetPos(), top_north_east);
|
||||
float radius2 = (float)llVecDist(llGetPos(), bottom_south_west);
|
||||
float radius = Math.Abs(radius1 - radius2);
|
||||
m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, radius, false, false);
|
||||
}
|
||||
|
||||
public void llEjectFromLand(string pest)
|
||||
|
@ -5932,13 +6030,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return ps;
|
||||
}
|
||||
|
||||
public void llLinkParticleSystem(int linknumber, LSL_List rules)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
|
||||
foreach (var part in parts)
|
||||
{
|
||||
SetParticleSystem(part, rules);
|
||||
}
|
||||
}
|
||||
|
||||
public void llParticleSystem(LSL_List rules)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
SetParticleSystem(m_host, rules);
|
||||
}
|
||||
|
||||
private void SetParticleSystem(SceneObjectPart part, LSL_List rules) {
|
||||
|
||||
|
||||
if (rules.Length == 0)
|
||||
{
|
||||
m_host.RemoveParticleSystem();
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
part.RemoveParticleSystem();
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -6049,7 +6165,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
else
|
||||
{
|
||||
prules.Target = m_host.UUID;
|
||||
prules.Target = part.UUID;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -6075,16 +6191,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
prules.CRC = 1;
|
||||
|
||||
m_host.AddNewParticleSystem(prules);
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
part.AddNewParticleSystem(prules);
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
part.SendFullUpdateToAllClients();
|
||||
}
|
||||
|
||||
public void llGroundRepel(double height, int water, double tau)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llGroundRepel");
|
||||
if (m_host.PhysActor != null)
|
||||
{
|
||||
float ground = (float)llGround(new LSL_Types.Vector3(0, 0, 0));
|
||||
float waterLevel = (float)llWater(new LSL_Types.Vector3(0, 0, 0));
|
||||
PIDHoverType hoverType = PIDHoverType.Ground;
|
||||
if (water != 0)
|
||||
{
|
||||
hoverType = PIDHoverType.GroundAndWater;
|
||||
if (ground < waterLevel)
|
||||
height += waterLevel;
|
||||
else
|
||||
height += ground;
|
||||
}
|
||||
else
|
||||
{
|
||||
height += ground;
|
||||
}
|
||||
|
||||
m_host.SetHoverHeight((float)height, hoverType, (float)tau);
|
||||
}
|
||||
}
|
||||
|
||||
protected UUID GetTaskInventoryItem(string name)
|
||||
|
@ -6219,7 +6354,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
if (!m_host.ParentGroup.IsDeleted)
|
||||
{
|
||||
m_host.ParentGroup.RootPart.SetVehicleFlags(flags);
|
||||
m_host.ParentGroup.RootPart.SetVehicleFlags(flags, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6231,7 +6366,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
if (!m_host.ParentGroup.IsDeleted)
|
||||
{
|
||||
m_host.ParentGroup.RootPart.RemoveVehicleFlags(flags);
|
||||
m_host.ParentGroup.RootPart.SetVehicleFlags(flags, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6868,6 +7003,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
SetPrimParams(part, rules);
|
||||
}
|
||||
|
||||
public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
|
||||
{
|
||||
llSetLinkPrimitiveParams(linknumber, rules);
|
||||
}
|
||||
|
||||
protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
|
||||
{
|
||||
if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
|
||||
|
@ -7226,6 +7366,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
face = rules.GetLSLIntegerItem(idx++);
|
||||
int style = rules.GetLSLIntegerItem(idx++);
|
||||
SetTexGen(part, face, style);
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_TEXT:
|
||||
if (remain < 3)
|
||||
return;
|
||||
string primText = rules.GetLSLStringItem(idx++);
|
||||
LSL_Vector primTextColor = rules.GetVector3Item(idx++);
|
||||
LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
|
||||
Vector3 av3 = new Vector3(Util.Clip((float)primTextColor.x, 0.0f, 1.0f),
|
||||
Util.Clip((float)primTextColor.y, 0.0f, 1.0f),
|
||||
Util.Clip((float)primTextColor.z, 0.0f, 1.0f));
|
||||
part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f));
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -7271,7 +7423,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llRemoteDataSetRegion()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llRemoteDataSetRegion");
|
||||
Deprecated("llRemoteDataSetRegion");
|
||||
}
|
||||
|
||||
public LSL_Float llLog10(double val)
|
||||
|
@ -7470,6 +7622,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return GetLinkPrimitiveParams(m_host, rules);
|
||||
}
|
||||
|
||||
public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
|
||||
LSL_List res = new LSL_List();
|
||||
|
||||
foreach (var part in parts)
|
||||
{
|
||||
LSL_List partRes = GetLinkPrimitiveParams(part, rules);
|
||||
res += partRes;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules)
|
||||
{
|
||||
LSL_List res = new LSL_List();
|
||||
|
@ -7853,6 +8022,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
res.Add(new LSL_Float(primglow));
|
||||
}
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_TEXT:
|
||||
Color4 textColor = part.GetTextColor();
|
||||
res.Add(part.Text);
|
||||
res.Add(new LSL_Vector(textColor.R,
|
||||
textColor.G,
|
||||
textColor.B));
|
||||
res.Add(new LSL_Float(textColor.A));
|
||||
break;
|
||||
}
|
||||
}
|
||||
return res;
|
||||
|
@ -8409,7 +8586,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llSetInventoryPermMask(string item, int mask, int value)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llSetInventoryPermMask");
|
||||
if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
|
||||
{
|
||||
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
|
||||
{
|
||||
lock (m_host.TaskInventory)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
||||
{
|
||||
if (inv.Value.Name == item)
|
||||
{
|
||||
switch (mask)
|
||||
{
|
||||
case 0:
|
||||
inv.Value.BasePermissions = (uint)value;
|
||||
break;
|
||||
case 1:
|
||||
inv.Value.CurrentPermissions = (uint)value;
|
||||
break;
|
||||
case 2:
|
||||
inv.Value.GroupPermissions = (uint)value;
|
||||
break;
|
||||
case 3:
|
||||
inv.Value.EveryonePermissions = (uint)value;
|
||||
break;
|
||||
case 4:
|
||||
inv.Value.NextPermissions = (uint)value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LSL_String llGetInventoryCreator(string item)
|
||||
|
@ -8843,6 +9052,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// we send to all
|
||||
landData.MediaID = new UUID(texture);
|
||||
landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0;
|
||||
landData.MediaSize[0] = width;
|
||||
landData.MediaSize[1] = height;
|
||||
landData.MediaType = mediaType;
|
||||
|
||||
// do that one last, it will cause a ParcelPropertiesUpdate
|
||||
landObject.SetMediaUrl(url);
|
||||
|
@ -8902,11 +9114,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
LSL_List list = new LSL_List();
|
||||
//TO DO: make the implementation for the missing commands
|
||||
//PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
|
||||
//PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
|
||||
//PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
|
||||
//PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
|
||||
//PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
|
||||
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
|
||||
for (int i = 0; i < aList.Data.Length; i++)
|
||||
{
|
||||
|
@ -8924,6 +9131,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
case ParcelMediaCommandEnum.Texture:
|
||||
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString()));
|
||||
break;
|
||||
case ParcelMediaCommandEnum.Type:
|
||||
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType));
|
||||
break;
|
||||
case ParcelMediaCommandEnum.Size:
|
||||
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[0]));
|
||||
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[1]));
|
||||
break;
|
||||
default:
|
||||
ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
|
||||
NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString());
|
||||
|
|
|
@ -135,6 +135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
LSL_Key llGetLinkKey(int linknum);
|
||||
LSL_String llGetLinkName(int linknum);
|
||||
LSL_Integer llGetLinkNumber();
|
||||
LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules);
|
||||
LSL_Integer llGetListEntryType(LSL_List src, int index);
|
||||
LSL_Integer llGetListLength(LSL_List src);
|
||||
LSL_Vector llGetLocalPos();
|
||||
|
@ -206,6 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
void llInstantMessage(string user, string message);
|
||||
LSL_String llIntegerToBase64(int number);
|
||||
LSL_String llKey2Name(string id);
|
||||
void llLinkParticleSystem(int linknum, LSL_List rules);
|
||||
LSL_String llList2CSV(LSL_List src);
|
||||
LSL_Float llList2Float(LSL_List src, int index);
|
||||
LSL_Integer llList2Integer(LSL_List src, int index);
|
||||
|
@ -322,6 +324,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
void llSetLinkColor(int linknumber, LSL_Vector color, int face);
|
||||
void llSetLinkPrimitiveParams(int linknumber, LSL_List rules);
|
||||
void llSetLinkTexture(int linknumber, string texture, int face);
|
||||
void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
|
||||
void llSetLocalRot(LSL_Rotation rot);
|
||||
void llSetObjectDesc(string desc);
|
||||
void llSetObjectName(string name);
|
||||
|
@ -330,6 +333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
void llSetPayPrice(int price, LSL_List quick_pay_buttons);
|
||||
void llSetPos(LSL_Vector pos);
|
||||
void llSetPrimitiveParams(LSL_List rules);
|
||||
void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
|
||||
void llSetPrimURL(string url);
|
||||
void llSetRemoteScriptAccessPin(int pin);
|
||||
void llSetRot(LSL_Rotation rot);
|
||||
|
|
|
@ -160,6 +160,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int VEHICLE_BANKING_MIX = 39;
|
||||
public const int VEHICLE_BANKING_TIMESCALE = 40;
|
||||
public const int VEHICLE_REFERENCE_FRAME = 44;
|
||||
public const int VEHICLE_RANGE_BLOCK = 45;
|
||||
public const int VEHICLE_ROLL_FRAME = 46;
|
||||
public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
|
||||
public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
|
||||
public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
|
||||
|
@ -170,6 +172,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
|
||||
public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
|
||||
public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
|
||||
public const int VEHICLE_FLAG_NO_X = 1024;
|
||||
public const int VEHICLE_FLAG_NO_Y = 2048;
|
||||
public const int VEHICLE_FLAG_NO_Z = 4096;
|
||||
public const int VEHICLE_FLAG_LOCK_HOVER_HEIGHT = 8192;
|
||||
public const int VEHICLE_FLAG_NO_DEFLECTION = 16392;
|
||||
public const int VEHICLE_FLAG_LOCK_ROTATION = 32784;
|
||||
|
||||
public const int INVENTORY_ALL = -1;
|
||||
public const int INVENTORY_NONE = -1;
|
||||
|
@ -305,6 +313,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
|
||||
public const int PRIM_POINT_LIGHT = 23; // Huh?
|
||||
public const int PRIM_GLOW = 25;
|
||||
public const int PRIM_TEXT = 26;
|
||||
public const int PRIM_TEXGEN_DEFAULT = 0;
|
||||
public const int PRIM_TEXGEN_PLANAR = 1;
|
||||
|
||||
|
|
|
@ -674,6 +674,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_LSL_Functions.llGetPrimitiveParams(rules);
|
||||
}
|
||||
|
||||
public LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules)
|
||||
{
|
||||
return m_LSL_Functions.llGetLinkPrimitiveParams(linknum, rules);
|
||||
}
|
||||
|
||||
public LSL_Integer llGetRegionAgentCount()
|
||||
{
|
||||
return m_LSL_Functions.llGetRegionAgentCount();
|
||||
|
@ -889,6 +894,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return m_LSL_Functions.llKey2Name(id);
|
||||
}
|
||||
|
||||
public void llLinkParticleSystem(int linknum, LSL_List rules)
|
||||
{
|
||||
m_LSL_Functions.llLinkParticleSystem(linknum, rules);
|
||||
}
|
||||
|
||||
public LSL_String llList2CSV(LSL_List src)
|
||||
{
|
||||
return m_LSL_Functions.llList2CSV(src);
|
||||
|
@ -1468,6 +1478,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
m_LSL_Functions.llSetLinkTexture(linknumber, texture, face);
|
||||
}
|
||||
|
||||
public void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate)
|
||||
{
|
||||
m_LSL_Functions.llSetLinkTextureAnim(linknum, mode, face, sizex, sizey, start, length, rate);
|
||||
}
|
||||
|
||||
public void llSetLocalRot(LSL_Rotation rot)
|
||||
{
|
||||
m_LSL_Functions.llSetLocalRot(rot);
|
||||
|
@ -1508,6 +1523,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
m_LSL_Functions.llSetPrimitiveParams(rules);
|
||||
}
|
||||
|
||||
public void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules)
|
||||
{
|
||||
m_LSL_Functions.llSetLinkPrimitiveParamsFast(linknum, rules);
|
||||
}
|
||||
|
||||
public void llSetPrimURL(string url)
|
||||
{
|
||||
m_LSL_Functions.llSetPrimURL(url);
|
||||
|
|
|
@ -44,8 +44,6 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
{
|
||||
public class XInventoryInConnector : ServiceConnector
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IInventoryService m_InventoryService;
|
||||
private string m_ConfigName = "InventoryService";
|
||||
|
||||
|
|
|
@ -206,6 +206,8 @@ namespace OpenSim.Tests.Common.Mock
|
|||
public event ObjectBuy OnObjectBuy;
|
||||
public event BuyObjectInventory OnBuyObjectInventory;
|
||||
public event AgentSit OnUndo;
|
||||
public event AgentSit OnRedo;
|
||||
public event LandUndo OnLandUndo;
|
||||
|
||||
public event ForceReleaseControls OnForceReleaseControls;
|
||||
|
||||
|
|
|
@ -27,4 +27,3 @@
|
|||
[GridService]
|
||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||
Realm = "regions"
|
||||
|
||||
|
|
15
prebuild.xml
15
prebuild.xml
|
@ -601,8 +601,6 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.Physics.Meshing" path="OpenSim/Region/Physics/Meshing" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
@ -1741,7 +1739,6 @@
|
|||
<Reference name="log4net.dll"/>
|
||||
<Reference name="DotNetOpenMail.dll"/>
|
||||
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true">
|
||||
<Exclude name="Tests" pattern="Tests" />
|
||||
|
@ -1750,7 +1747,6 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.RegionCombinerModule" path="OpenSim/Region/RegionCombinerModule" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
@ -1789,9 +1785,6 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.Communications.Hypergrid" path="OpenSim/Region/Communications/Hypergrid" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
@ -2305,10 +2298,8 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
<!-- Client Stack Modules -->
|
||||
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Client.MXP" path="OpenSim/Client/MXP" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
@ -3562,9 +3553,3 @@
|
|||
|
||||
</Solution>
|
||||
</Prebuild>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue