* Fission SceneObjectTests into basic and linking sets
parent
984cf94375
commit
2009d1aa01
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@ -164,7 +164,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Concierge
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scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
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}
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}
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_log.InfoFormat("[Concierge] initialized for {0}", scene.RegionInfo.RegionName);
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_log.InfoFormat("[Concierge]: initialized for {0}", scene.RegionInfo.RegionName);
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}
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public override void PostInitialise()
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@ -0,0 +1,139 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.Environment.Scenes.Tests
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{
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/// <summary>
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/// Basic scene object tests (create, read and delete but not update).
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/// </summary>
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[TestFixture]
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public class SceneObjectTests
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{
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/// <summary>
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/// Test adding an object to a scene.
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/// </summary>
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[Test]
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public void TestAddSceneObject()
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{
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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//System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
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// If the parts have the same UUID then we will consider them as one and the same
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Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
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}
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/// <summary>
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/// Test deleting an object from a scene.
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/// </summary>
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[Test]
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public void TestDeleteSceneObject()
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{
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TestScene scene = SceneSetupHelpers.SetupScene();
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
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scene.DeleteSceneObject(part.ParentGroup, false);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart, Is.Null);
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}
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/// <summary>
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/// Test deleting an object asynchronously
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/// </summary>
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[Test]
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public void TestDeleteSceneObjectAsync()
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{
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UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
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TestScene scene = SceneSetupHelpers.SetupScene();
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// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
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AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
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sogd.Enabled = false;
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
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IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
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scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart, Is.Not.Null);
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sogd.InventoryDeQueueAndDelete();
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SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart2, Is.Null);
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}
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/// <summary>
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/// Test deleting an object asynchronously to user inventory.
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/// </summary>
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[Test]
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public void TestDeleteSceneObjectAsyncToUserInventory()
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{
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//log4net.Config.XmlConfigurator.Configure();
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UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
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string myObjectName = "Fred";
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TestScene scene = SceneSetupHelpers.SetupScene();
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
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Assert.That(
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scene.CommsManager.UserAdminService.AddUser(
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"Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
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Is.EqualTo(agentId));
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IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
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CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
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Assert.That(userInfo, Is.Not.Null);
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Assert.That(userInfo.RootFolder, Is.Not.Null);
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SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
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// Check that we now have the taken part in our inventory
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Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
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// Check that the taken part has actually disappeared
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart, Is.Null);
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}
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}
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}
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@ -40,67 +40,11 @@ using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.Environment.Scenes.Tests
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{
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/// <summary>
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/// Scene object tests
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/// Linking tests
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/// </summary>
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[TestFixture]
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public class SceneObjectTests
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{
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/// <summary>
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/// Test adding an object to a scene.
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/// </summary>
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[Test]
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public void TestAddSceneObject()
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{
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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//System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
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// If the parts have the same UUID then we will consider them as one and the same
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Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
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}
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/// <summary>
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/// Test deleting an object from a scene.
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/// </summary>
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[Test]
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public void TestDeleteSceneObject()
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{
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TestScene scene = SceneSetupHelpers.SetupScene();
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
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scene.DeleteSceneObject(part.ParentGroup, false);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart, Is.Null);
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}
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/// <summary>
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/// Test deleting an object asynchronously
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/// </summary>
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[Test]
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public void TestDeleteSceneObjectAsync()
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{
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UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
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TestScene scene = SceneSetupHelpers.SetupScene();
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// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
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AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
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sogd.Enabled = false;
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
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IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
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scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart, Is.Not.Null);
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sogd.InventoryDeQueueAndDelete();
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SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart2, Is.Null);
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}
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[TestFixture]
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public class SceneObjectLinkingTests
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{
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[Test]
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public void TestLinkDelink2SceneObjects()
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{
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@ -300,41 +244,6 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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&& (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003)
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&& (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003)
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&& (part4.RotationOffset.W - compareQuaternion.W < 0.00003));
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}
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/// <summary>
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/// Test deleting an object asynchronously to user inventory.
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/// </summary>
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[Test]
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public void TestDeleteSceneObjectAsyncToUserInventory()
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{
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//log4net.Config.XmlConfigurator.Configure();
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UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
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string myObjectName = "Fred";
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TestScene scene = SceneSetupHelpers.SetupScene();
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
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Assert.That(
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scene.CommsManager.UserAdminService.AddUser(
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"Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
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Is.EqualTo(agentId));
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IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
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CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
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Assert.That(userInfo, Is.Not.Null);
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Assert.That(userInfo.RootFolder, Is.Not.Null);
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SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
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// Check that we now have the taken part in our inventory
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Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
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// Check that the taken part has actually disappeared
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SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
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Assert.That(retrievedPart, Is.Null);
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}
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}
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}
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}
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}
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@ -3172,6 +3172,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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childPrim = null;
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break;
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}
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if (linknum == ScriptBaseClass.LINK_ROOT)
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{
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// Restructuring Multiple Prims.
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@ -3182,7 +3183,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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parentPrim.DelinkFromGroup(part.LocalId, true);
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}
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parentPrim.TriggerScriptChangedEvent(Changed.LINK);
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if (parts.Count > 0) {
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if (parts.Count > 0)
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{
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SceneObjectPart newRoot = parts[0];
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parts.Remove(newRoot);
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foreach (SceneObjectPart part in parts)
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@ -3196,6 +3199,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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if (childPrim == null)
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return;
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parentPrim.DelinkFromGroup(childPrim.LocalId, true);
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parentPrim.TriggerScriptChangedEvent(Changed.LINK);
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}
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