* Fission SceneObjectTests into basic and linking sets

0.6.3-post-fixes
Justin Clarke Casey 2009-02-03 20:13:34 +00:00
parent 984cf94375
commit 2009d1aa01
4 changed files with 151 additions and 99 deletions

View File

@ -164,7 +164,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Concierge
scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
}
}
_log.InfoFormat("[Concierge] initialized for {0}", scene.RegionInfo.RegionName);
_log.InfoFormat("[Concierge]: initialized for {0}", scene.RegionInfo.RegionName);
}
public override void PostInitialise()

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@ -0,0 +1,139 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Environment.Scenes.Tests
{
/// <summary>
/// Basic scene object tests (create, read and delete but not update).
/// </summary>
[TestFixture]
public class SceneObjectTests
{
/// <summary>
/// Test adding an object to a scene.
/// </summary>
[Test]
public void TestAddSceneObject()
{
Scene scene = SceneSetupHelpers.SetupScene();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
//System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
// If the parts have the same UUID then we will consider them as one and the same
Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
}
/// <summary>
/// Test deleting an object from a scene.
/// </summary>
[Test]
public void TestDeleteSceneObject()
{
TestScene scene = SceneSetupHelpers.SetupScene();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
scene.DeleteSceneObject(part.ParentGroup, false);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart, Is.Null);
}
/// <summary>
/// Test deleting an object asynchronously
/// </summary>
[Test]
public void TestDeleteSceneObjectAsync()
{
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
TestScene scene = SceneSetupHelpers.SetupScene();
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
sogd.Enabled = false;
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart, Is.Not.Null);
sogd.InventoryDeQueueAndDelete();
SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart2, Is.Null);
}
/// <summary>
/// Test deleting an object asynchronously to user inventory.
/// </summary>
[Test]
public void TestDeleteSceneObjectAsyncToUserInventory()
{
//log4net.Config.XmlConfigurator.Configure();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
string myObjectName = "Fred";
TestScene scene = SceneSetupHelpers.SetupScene();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
Assert.That(
scene.CommsManager.UserAdminService.AddUser(
"Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
Is.EqualTo(agentId));
IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
Assert.That(userInfo, Is.Not.Null);
Assert.That(userInfo.RootFolder, Is.Not.Null);
SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
// Check that we now have the taken part in our inventory
Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
// Check that the taken part has actually disappeared
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart, Is.Null);
}
}
}

View File

@ -40,67 +40,11 @@ using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Environment.Scenes.Tests
{
/// <summary>
/// Scene object tests
/// Linking tests
/// </summary>
[TestFixture]
public class SceneObjectTests
{
/// <summary>
/// Test adding an object to a scene.
/// </summary>
[Test]
public void TestAddSceneObject()
{
Scene scene = SceneSetupHelpers.SetupScene();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
//System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
// If the parts have the same UUID then we will consider them as one and the same
Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
}
/// <summary>
/// Test deleting an object from a scene.
/// </summary>
[Test]
public void TestDeleteSceneObject()
{
TestScene scene = SceneSetupHelpers.SetupScene();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
scene.DeleteSceneObject(part.ParentGroup, false);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart, Is.Null);
}
/// <summary>
/// Test deleting an object asynchronously
/// </summary>
[Test]
public void TestDeleteSceneObjectAsync()
{
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
TestScene scene = SceneSetupHelpers.SetupScene();
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
sogd.Enabled = false;
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart, Is.Not.Null);
sogd.InventoryDeQueueAndDelete();
SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart2, Is.Null);
}
[TestFixture]
public class SceneObjectLinkingTests
{
[Test]
public void TestLinkDelink2SceneObjects()
{
@ -300,41 +244,6 @@ namespace OpenSim.Region.Environment.Scenes.Tests
&& (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003)
&& (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003)
&& (part4.RotationOffset.W - compareQuaternion.W < 0.00003));
}
/// <summary>
/// Test deleting an object asynchronously to user inventory.
/// </summary>
[Test]
public void TestDeleteSceneObjectAsyncToUserInventory()
{
//log4net.Config.XmlConfigurator.Configure();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
string myObjectName = "Fred";
TestScene scene = SceneSetupHelpers.SetupScene();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
Assert.That(
scene.CommsManager.UserAdminService.AddUser(
"Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
Is.EqualTo(agentId));
IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
Assert.That(userInfo, Is.Not.Null);
Assert.That(userInfo.RootFolder, Is.Not.Null);
SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
// Check that we now have the taken part in our inventory
Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
// Check that the taken part has actually disappeared
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart, Is.Null);
}
}
}
}
}

View File

@ -3172,6 +3172,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
childPrim = null;
break;
}
if (linknum == ScriptBaseClass.LINK_ROOT)
{
// Restructuring Multiple Prims.
@ -3182,7 +3183,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
parentPrim.DelinkFromGroup(part.LocalId, true);
}
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
if (parts.Count > 0) {
if (parts.Count > 0)
{
SceneObjectPart newRoot = parts[0];
parts.Remove(newRoot);
foreach (SceneObjectPart part in parts)
@ -3196,6 +3199,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
if (childPrim == null)
return;
parentPrim.DelinkFromGroup(childPrim.LocalId, true);
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
}