* Refactored out function to load specified AssetSet Xml

This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
afrisby
lbsa71 2008-01-02 07:13:34 +00:00
parent 7909d80821
commit 20653830fb
4 changed files with 18 additions and 12 deletions

View File

@ -79,18 +79,23 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
//info.loaded=true;
}
public void ForEachXmlAsset(Action<AssetBase> action)
public void ForEachDefaultXmlAsset(Action<AssetBase> action)
{
string assetSetFilename = Path.Combine(Util.assetsDir(), "AssetSets.xml");
ForEachDefaultXmlAsset(assetSetFilename, action);
}
public void ForEachDefaultXmlAsset(string assetSetFilename, Action<AssetBase> action)
{
List<AssetBase> assets = new List<AssetBase>();
string assetSetsPath = Path.Combine(Util.assetsDir(), "AssetSets.xml");
if (File.Exists(assetSetsPath))
if (File.Exists(assetSetFilename))
{
string assetSetPath = "ERROR";
try
{
XmlConfigSource source = new XmlConfigSource(assetSetsPath);
XmlConfigSource source = new XmlConfigSource(assetSetFilename);
for (int i = 0; i < source.Configs.Count; i++)
{

View File

@ -82,11 +82,11 @@ namespace OpenSim.Framework.Communications.Cache
}
}
public void LoadDefaultAssets()
public virtual void LoadDefaultAssets()
{
MainLog.Instance.Verbose("ASSETSERVER", "Setting up asset database");
assetLoader.ForEachXmlAsset(StoreAsset);
assetLoader.ForEachDefaultXmlAsset(StoreAsset);
CommitAssets();
}

View File

@ -32,6 +32,7 @@ namespace OpenSim.Framework
{
public interface IAssetLoader
{
void ForEachXmlAsset(Action<AssetBase> action);
void ForEachDefaultXmlAsset(Action<AssetBase> action);
void ForEachDefaultXmlAsset(string assetSetFilename, Action<AssetBase> action);
}
}

View File

@ -159,7 +159,7 @@ namespace OpenSim.Grid.AssetServer
public void LoadDefaultAssets()
{
assetLoader.ForEachXmlAsset(StoreAsset);
assetLoader.ForEachDefaultXmlAsset(StoreAsset);
}
protected void StoreAsset(AssetBase asset)