Update SmartThreadPool to latest version 2.2.3 with a major and minor change.

SmartThreadPool code comes from http://www.codeproject.com/Articles/7933/Smart-Thread-Pool
This version implements thread abort (via WorkItem.Cancel(true)), threadpool naming, max thread stack, etc. so we no longer need to manually patch those.
However, two changes have been made to stock 2.2.3.
Major change: WorkItem.Cancel(bool abortExecution) in our version does not succeed if the work item was in progress and thread abort was not specified.
This is to match previous behaviour where we handle co-operative termination via another mechanism rather than checking WorkItem.IsCanceled.
Minor change: Did not add STP's StopWatch implementation as this is only used WinCE and Silverlight and causes a build clash with System.Diagnostics.StopWatch
The reason for updating is to see if this improves http://opensimulator.org/mantis/view.php?id=6557 and http://opensimulator.org/mantis/view.php?id=6586
user_profiles
Justin Clark-Casey (justincc) 2013-05-01 19:01:43 +01:00
parent ac135c649c
commit 206fb306a7
31 changed files with 6690 additions and 4804 deletions

View File

@ -1840,7 +1840,7 @@ namespace OpenSim.Framework
case FireAndForgetMethod.SmartThreadPool: case FireAndForgetMethod.SmartThreadPool:
if (m_ThreadPool == null) if (m_ThreadPool == null)
InitThreadPool(15); InitThreadPool(15);
m_ThreadPool.QueueWorkItem(SmartThreadPoolCallback, new object[] { realCallback, obj }); m_ThreadPool.QueueWorkItem((cb, o) => cb(o), realCallback, obj);
break; break;
case FireAndForgetMethod.Thread: case FireAndForgetMethod.Thread:
Thread thread = new Thread(delegate(object o) { realCallback(o); }); Thread thread = new Thread(delegate(object o) { realCallback(o); });
@ -1910,15 +1910,15 @@ namespace OpenSim.Framework
return sb.ToString(); return sb.ToString();
} }
private static object SmartThreadPoolCallback(object o) // private static object SmartThreadPoolCallback(object o)
{ // {
object[] array = (object[])o; // object[] array = (object[])o;
WaitCallback callback = (WaitCallback)array[0]; // WaitCallback callback = (WaitCallback)array[0];
object obj = array[1]; // object obj = array[1];
//
callback(obj); // callback(obj);
return null; // return null;
} // }
#endregion FireAndForget Threading Pattern #endregion FireAndForget Threading Pattern

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@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
public interface IScriptWorkItem public interface IScriptWorkItem
{ {
bool Cancel(); bool Cancel();
void Abort(); bool Abort();
/// <summary> /// <summary>
/// Wait for the work item to complete. /// Wait for the work item to complete.

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@ -564,9 +564,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public bool Stop(int timeout) public bool Stop(int timeout)
{ {
// m_log.DebugFormat( if (DebugLevel >= 1)
// "[SCRIPT INSTANCE]: Stopping script {0} {1} in {2} {3} with timeout {4} {5} {6}", m_log.DebugFormat(
// ScriptName, ItemID, PrimName, ObjectID, timeout, m_InSelfDelete, DateTime.Now.Ticks); "[SCRIPT INSTANCE]: Stopping script {0} {1} in {2} {3} with timeout {4} {5} {6}",
ScriptName, ItemID, PrimName, ObjectID, timeout, m_InSelfDelete, DateTime.Now.Ticks);
IScriptWorkItem workItem; IScriptWorkItem workItem;
@ -627,6 +628,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
} }
} }
Console.WriteLine("Here9");
lock (EventQueue) lock (EventQueue)
{ {
workItem = m_CurrentWorkItem; workItem = m_CurrentWorkItem;

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@ -483,7 +483,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
/// <param name="instance"></param> /// <param name="instance"></param>
/// <param name="keySelector">Basis on which to sort output. Can be null if no sort needs to take place</param> /// <param name="keySelector">Basis on which to sort output. Can be null if no sort needs to take place</param>
private void HandleScriptsAction<TKey>( private void HandleScriptsAction<TKey>(
string[] cmdparams, Action<IScriptInstance> action, Func<IScriptInstance, TKey> keySelector) string[] cmdparams, Action<IScriptInstance> action, System.Func<IScriptInstance, TKey> keySelector)
{ {
if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene)) if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene))
return; return;
@ -1517,7 +1517,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
startInfo.MaxWorkerThreads = maxThreads; startInfo.MaxWorkerThreads = maxThreads;
startInfo.MinWorkerThreads = minThreads; startInfo.MinWorkerThreads = minThreads;
startInfo.ThreadPriority = threadPriority;; startInfo.ThreadPriority = threadPriority;;
startInfo.StackSize = stackSize; startInfo.MaxStackSize = stackSize;
startInfo.StartSuspended = true; startInfo.StartSuspended = true;
m_ThreadPool = new SmartThreadPool(startInfo); m_ThreadPool = new SmartThreadPool(startInfo);

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@ -52,16 +52,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return wr.Cancel(); return wr.Cancel();
} }
public void Abort() public bool Abort()
{ {
wr.Abort(); return wr.Cancel(true);
} }
public bool Wait(int t) public bool Wait(int t)
{ {
// We use the integer version of WaitAll because the current version of SmartThreadPool has a bug with the // We use the integer version of WaitAll because the current version of SmartThreadPool has a bug with the
// TimeSpan version. The number of milliseconds in TimeSpan is an int64 so when STP casts it down to an // TimeSpan version. The number of milliseconds in TimeSpan is an int64 so when STP casts it down to an
// int (32-bit) we can end up with bad values. This occurs on Windows though curious not on Mono 2.10.8 // int (32-bit) we can end up with bad values. This occurs on Windows though curiously not on Mono 2.10.8
// (or very likely other versions of Mono at least up until 3.0.3). // (or very likely other versions of Mono at least up until 3.0.3).
return SmartThreadPool.WaitAll(new IWorkItemResult[] {wr}, t, false); return SmartThreadPool.WaitAll(new IWorkItemResult[] {wr}, t, false);
} }

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@ -1,61 +0,0 @@
using System;
using System.Reflection;
using System.Runtime.InteropServices;
//
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//
[assembly: AssemblyTitle("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: CLSCompliant(true)]
//
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("0.7.6.*")]
//
// In order to sign your assembly you must specify a key to use. Refer to the
// Microsoft .NET Framework documentation for more information on assembly signing.
//
// Use the attributes below to control which key is used for signing.
//
// Notes:
// (*) If no key is specified, the assembly is not signed.
// (*) KeyName refers to a key that has been installed in the Crypto Service
// Provider (CSP) on your machine. KeyFile refers to a file which contains
// a key.
// (*) If the KeyFile and the KeyName values are both specified, the
// following processing occurs:
// (1) If the KeyName can be found in the CSP, that key is used.
// (2) If the KeyName does not exist and the KeyFile does exist, the key
// in the KeyFile is installed into the CSP and used.
// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
// When specifying the KeyFile, the location of the KeyFile should be
// relative to the project output directory which is
// %Project Directory%\obj\<configuration>. For example, if your KeyFile is
// located in the project directory, you would specify the AssemblyKeyFile
// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")]
// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
// documentation for more information on this.
//
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyKeyFile("")]
[assembly: AssemblyKeyName("")]

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@ -1,3 +1,6 @@
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Threading; using System.Threading;
@ -6,218 +9,130 @@ using System.Web;
using System.Runtime.Remoting.Messaging; using System.Runtime.Remoting.Messaging;
namespace Amib.Threading
{
#region CallerThreadContext class
/// <summary>
/// This class stores the caller call context in order to restore
/// it when the work item is executed in the thread pool environment.
/// </summary>
internal class CallerThreadContext
{
#region Prepare reflection information
// Cached type information.
private static MethodInfo getLogicalCallContextMethodInfo =
typeof(Thread).GetMethod("GetLogicalCallContext", BindingFlags.Instance | BindingFlags.NonPublic);
private static MethodInfo setLogicalCallContextMethodInfo =
typeof(Thread).GetMethod("SetLogicalCallContext", BindingFlags.Instance | BindingFlags.NonPublic);
private static string HttpContextSlotName = GetHttpContextSlotName();
private static string GetHttpContextSlotName()
{
FieldInfo fi = typeof(HttpContext).GetField("CallContextSlotName", BindingFlags.Static | BindingFlags.NonPublic);
if( fi != null )
return (string)fi.GetValue(null);
else // Use the default "HttpContext" slot name
return "HttpContext";
}
#endregion
#region Private fields
private HttpContext _httpContext = null;
private LogicalCallContext _callContext = null;
#endregion
/// <summary>
/// Constructor
/// </summary>
private CallerThreadContext()
{
}
public bool CapturedCallContext
{
get
{
return (null != _callContext);
}
}
public bool CapturedHttpContext
{
get
{
return (null != _httpContext);
}
}
/// <summary>
/// Captures the current thread context
/// </summary>
/// <returns></returns>
public static CallerThreadContext Capture(
bool captureCallContext,
bool captureHttpContext)
{
Debug.Assert(captureCallContext || captureHttpContext);
CallerThreadContext callerThreadContext = new CallerThreadContext();
// TODO: In NET 2.0, redo using the new feature of ExecutionContext class - Capture()
// Capture Call Context
if(captureCallContext && (getLogicalCallContextMethodInfo != null))
{
callerThreadContext._callContext = (LogicalCallContext)getLogicalCallContextMethodInfo.Invoke(Thread.CurrentThread, null);
if (callerThreadContext._callContext != null)
{
callerThreadContext._callContext = (LogicalCallContext)callerThreadContext._callContext.Clone();
}
}
// Capture httpContext
if (captureHttpContext && (null != HttpContext.Current))
{
callerThreadContext._httpContext = HttpContext.Current;
}
return callerThreadContext;
}
/// <summary>
/// Applies the thread context stored earlier
/// </summary>
/// <param name="callerThreadContext"></param>
public static void Apply(CallerThreadContext callerThreadContext)
{
if (null == callerThreadContext)
{
throw new ArgumentNullException("callerThreadContext");
}
// Todo: In NET 2.0, redo using the new feature of ExecutionContext class - Run()
// Restore call context
if ((callerThreadContext._callContext != null) && (setLogicalCallContextMethodInfo != null))
{
setLogicalCallContextMethodInfo.Invoke(Thread.CurrentThread, new object[] { callerThreadContext._callContext });
}
// Restore HttpContext
if (callerThreadContext._httpContext != null)
{
CallContext.SetData(HttpContextSlotName, callerThreadContext._httpContext);
}
}
}
#endregion
}
/*
// Ami Bar
// amibar@gmail.com
using System;
using System.Threading;
using System.Globalization;
using System.Security.Principal;
using System.Reflection;
using System.Runtime.Remoting.Contexts;
namespace Amib.Threading.Internal namespace Amib.Threading.Internal
{ {
#region CallerThreadContext class #region CallerThreadContext class
/// <summary> /// <summary>
/// This class stores the caller thread context in order to restore /// This class stores the caller call context in order to restore
/// it when the work item is executed in the context of the thread /// it when the work item is executed in the thread pool environment.
/// from the pool. /// </summary>
/// Note that we can't store the thread's CompressedStack, because internal class CallerThreadContext
/// it throws a security exception {
/// </summary> #region Prepare reflection information
public class CallerThreadContext
{
private CultureInfo _culture = null;
private CultureInfo _cultureUI = null;
private IPrincipal _principal;
private System.Runtime.Remoting.Contexts.Context _context;
private static FieldInfo _fieldInfo = GetFieldInfo(); // Cached type information.
private static readonly MethodInfo getLogicalCallContextMethodInfo =
typeof(Thread).GetMethod("GetLogicalCallContext", BindingFlags.Instance | BindingFlags.NonPublic);
private static FieldInfo GetFieldInfo() private static readonly MethodInfo setLogicalCallContextMethodInfo =
{ typeof(Thread).GetMethod("SetLogicalCallContext", BindingFlags.Instance | BindingFlags.NonPublic);
Type threadType = typeof(Thread);
return threadType.GetField(
"m_Context",
BindingFlags.Instance | BindingFlags.NonPublic);
}
/// <summary> private static string HttpContextSlotName = GetHttpContextSlotName();
/// Constructor
/// </summary>
private CallerThreadContext()
{
}
/// <summary> private static string GetHttpContextSlotName()
/// Captures the current thread context {
/// </summary> FieldInfo fi = typeof(HttpContext).GetField("CallContextSlotName", BindingFlags.Static | BindingFlags.NonPublic);
/// <returns></returns>
public static CallerThreadContext Capture()
{
CallerThreadContext callerThreadContext = new CallerThreadContext();
Thread thread = Thread.CurrentThread; if (fi != null)
callerThreadContext._culture = thread.CurrentCulture;
callerThreadContext._cultureUI = thread.CurrentUICulture;
callerThreadContext._principal = Thread.CurrentPrincipal;
callerThreadContext._context = Thread.CurrentContext;
return callerThreadContext;
}
/// <summary>
/// Applies the thread context stored earlier
/// </summary>
/// <param name="callerThreadContext"></param>
public static void Apply(CallerThreadContext callerThreadContext)
{
Thread thread = Thread.CurrentThread;
thread.CurrentCulture = callerThreadContext._culture;
thread.CurrentUICulture = callerThreadContext._cultureUI;
Thread.CurrentPrincipal = callerThreadContext._principal;
// Uncomment the following block to enable the Thread.CurrentThread
/*
if (null != _fieldInfo)
{ {
_fieldInfo.SetValue( return (string) fi.GetValue(null);
Thread.CurrentThread,
callerThreadContext._context);
} }
* /
} return "HttpContext";
} }
#endregion
#region Private fields
private HttpContext _httpContext;
private LogicalCallContext _callContext;
#endregion
/// <summary>
/// Constructor
/// </summary>
private CallerThreadContext()
{
}
public bool CapturedCallContext
{
get
{
return (null != _callContext);
}
}
public bool CapturedHttpContext
{
get
{
return (null != _httpContext);
}
}
/// <summary>
/// Captures the current thread context
/// </summary>
/// <returns></returns>
public static CallerThreadContext Capture(
bool captureCallContext,
bool captureHttpContext)
{
Debug.Assert(captureCallContext || captureHttpContext);
CallerThreadContext callerThreadContext = new CallerThreadContext();
// TODO: In NET 2.0, redo using the new feature of ExecutionContext class - Capture()
// Capture Call Context
if(captureCallContext && (getLogicalCallContextMethodInfo != null))
{
callerThreadContext._callContext = (LogicalCallContext)getLogicalCallContextMethodInfo.Invoke(Thread.CurrentThread, null);
if (callerThreadContext._callContext != null)
{
callerThreadContext._callContext = (LogicalCallContext)callerThreadContext._callContext.Clone();
}
}
// Capture httpContext
if (captureHttpContext && (null != HttpContext.Current))
{
callerThreadContext._httpContext = HttpContext.Current;
}
return callerThreadContext;
}
/// <summary>
/// Applies the thread context stored earlier
/// </summary>
/// <param name="callerThreadContext"></param>
public static void Apply(CallerThreadContext callerThreadContext)
{
if (null == callerThreadContext)
{
throw new ArgumentNullException("callerThreadContext");
}
// Todo: In NET 2.0, redo using the new feature of ExecutionContext class - Run()
// Restore call context
if ((callerThreadContext._callContext != null) && (setLogicalCallContextMethodInfo != null))
{
setLogicalCallContextMethodInfo.Invoke(Thread.CurrentThread, new object[] { callerThreadContext._callContext });
}
// Restore HttpContext
if (callerThreadContext._httpContext != null)
{
HttpContext.Current = callerThreadContext._httpContext;
//CallContext.SetData(HttpContextSlotName, callerThreadContext._httpContext);
}
}
}
#endregion #endregion
} }
*/ #endif

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@ -0,0 +1,14 @@
namespace Amib.Threading.Internal
{
internal class CanceledWorkItemsGroup
{
public readonly static CanceledWorkItemsGroup NotCanceledWorkItemsGroup = new CanceledWorkItemsGroup();
public CanceledWorkItemsGroup()
{
IsCanceled = false;
}
public bool IsCanceled { get; set; }
}
}

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@ -0,0 +1,104 @@
#if (_WINDOWS_CE)
using System;
using System.Runtime.InteropServices;
using System.Threading;
namespace Amib.Threading.Internal
{
/// <summary>
/// EventWaitHandle class
/// In WindowsCE this class doesn't exist and I needed the WaitAll and WaitAny implementation.
/// So I wrote this class to implement these two methods with some of their overloads.
/// It uses the WaitForMultipleObjects API to do the WaitAll and WaitAny.
/// Note that this class doesn't even inherit from WaitHandle!
/// </summary>
public class STPEventWaitHandle
{
#region Public Constants
public const int WaitTimeout = Timeout.Infinite;
#endregion
#region Private External Constants
private const Int32 WAIT_FAILED = -1;
private const Int32 WAIT_TIMEOUT = 0x102;
private const UInt32 INFINITE = 0xFFFFFFFF;
#endregion
#region WaitAll and WaitAny
internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext)
{
return waitHandle.WaitOne(millisecondsTimeout, exitContext);
}
private static IntPtr[] PrepareNativeHandles(WaitHandle[] waitHandles)
{
IntPtr[] nativeHandles = new IntPtr[waitHandles.Length];
for (int i = 0; i < waitHandles.Length; i++)
{
nativeHandles[i] = waitHandles[i].Handle;
}
return nativeHandles;
}
public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
uint timeout = millisecondsTimeout < 0 ? INFINITE : (uint)millisecondsTimeout;
IntPtr[] nativeHandles = PrepareNativeHandles(waitHandles);
int result = WaitForMultipleObjects((uint)waitHandles.Length, nativeHandles, true, timeout);
if (result == WAIT_TIMEOUT || result == WAIT_FAILED)
{
return false;
}
return true;
}
public static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
uint timeout = millisecondsTimeout < 0 ? INFINITE : (uint)millisecondsTimeout;
IntPtr[] nativeHandles = PrepareNativeHandles(waitHandles);
int result = WaitForMultipleObjects((uint)waitHandles.Length, nativeHandles, false, timeout);
if (result >= 0 && result < waitHandles.Length)
{
return result;
}
return -1;
}
public static int WaitAny(WaitHandle[] waitHandles)
{
return WaitAny(waitHandles, Timeout.Infinite, false);
}
public static int WaitAny(WaitHandle[] waitHandles, TimeSpan timeout, bool exitContext)
{
int millisecondsTimeout = (int)timeout.TotalMilliseconds;
return WaitAny(waitHandles, millisecondsTimeout, false);
}
#endregion
#region External methods
[DllImport("coredll.dll", SetLastError = true)]
public static extern int WaitForMultipleObjects(uint nCount, IntPtr[] lpHandles, bool fWaitAll, uint dwMilliseconds);
#endregion
}
}
#endif

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@ -0,0 +1,82 @@
using System.Threading;
#if (_WINDOWS_CE)
using System;
using System.Runtime.InteropServices;
#endif
namespace Amib.Threading.Internal
{
/// <summary>
/// EventWaitHandleFactory class.
/// This is a static class that creates AutoResetEvent and ManualResetEvent objects.
/// In WindowCE the WaitForMultipleObjects API fails to use the Handle property
/// of XxxResetEvent. It can use only handles that were created by the CreateEvent API.
/// Consequently this class creates the needed XxxResetEvent and replaces the handle if
/// it's a WindowsCE OS.
/// </summary>
public static class EventWaitHandleFactory
{
/// <summary>
/// Create a new AutoResetEvent object
/// </summary>
/// <returns>Return a new AutoResetEvent object</returns>
public static AutoResetEvent CreateAutoResetEvent()
{
AutoResetEvent waitHandle = new AutoResetEvent(false);
#if (_WINDOWS_CE)
ReplaceEventHandle(waitHandle, false, false);
#endif
return waitHandle;
}
/// <summary>
/// Create a new ManualResetEvent object
/// </summary>
/// <returns>Return a new ManualResetEvent object</returns>
public static ManualResetEvent CreateManualResetEvent(bool initialState)
{
ManualResetEvent waitHandle = new ManualResetEvent(initialState);
#if (_WINDOWS_CE)
ReplaceEventHandle(waitHandle, true, initialState);
#endif
return waitHandle;
}
#if (_WINDOWS_CE)
/// <summary>
/// Replace the event handle
/// </summary>
/// <param name="waitHandle">The WaitHandle object which its handle needs to be replaced.</param>
/// <param name="manualReset">Indicates if the event is a ManualResetEvent (true) or an AutoResetEvent (false)</param>
/// <param name="initialState">The initial state of the event</param>
private static void ReplaceEventHandle(WaitHandle waitHandle, bool manualReset, bool initialState)
{
// Store the old handle
IntPtr oldHandle = waitHandle.Handle;
// Create a new event
IntPtr newHandle = CreateEvent(IntPtr.Zero, manualReset, initialState, null);
// Replace the old event with the new event
waitHandle.Handle = newHandle;
// Close the old event
CloseHandle (oldHandle);
}
[DllImport("coredll.dll", SetLastError = true)]
public static extern IntPtr CreateEvent(IntPtr lpEventAttributes, bool bManualReset, bool bInitialState, string lpName);
//Handle
[DllImport("coredll.dll", SetLastError = true)]
public static extern bool CloseHandle(IntPtr hObject);
#endif
}
}

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@ -1,8 +1,7 @@
// Ami Bar
// amibar@gmail.com
using System; using System;
#if !(_WINDOWS_CE)
using System.Runtime.Serialization; using System.Runtime.Serialization;
#endif
namespace Amib.Threading namespace Amib.Threading
{ {
@ -11,22 +10,73 @@ namespace Amib.Threading
/// <summary> /// <summary>
/// Represents an exception in case IWorkItemResult.GetResult has been canceled /// Represents an exception in case IWorkItemResult.GetResult has been canceled
/// </summary> /// </summary>
[Serializable] public sealed partial class WorkItemCancelException : Exception
public sealed class WorkItemCancelException : ApplicationException
{ {
public WorkItemCancelException() : base() public WorkItemCancelException()
{ {
} }
public WorkItemCancelException(string message) : base(message) public WorkItemCancelException(string message)
: base(message)
{ {
} }
public WorkItemCancelException(string message, Exception e) : base(message, e) public WorkItemCancelException(string message, Exception e)
: base(message, e)
{
}
}
/// <summary>
/// Represents an exception in case IWorkItemResult.GetResult has been timed out
/// </summary>
public sealed partial class WorkItemTimeoutException : Exception
{
public WorkItemTimeoutException()
{ {
} }
public WorkItemCancelException(SerializationInfo si, StreamingContext sc) : base(si, sc) public WorkItemTimeoutException(string message)
: base(message)
{
}
public WorkItemTimeoutException(string message, Exception e)
: base(message, e)
{
}
}
/// <summary>
/// Represents an exception in case IWorkItemResult.GetResult has been timed out
/// </summary>
public sealed partial class WorkItemResultException : Exception
{
public WorkItemResultException()
{
}
public WorkItemResultException(string message)
: base(message)
{
}
public WorkItemResultException(string message, Exception e)
: base(message, e)
{
}
}
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
/// <summary>
/// Represents an exception in case IWorkItemResult.GetResult has been canceled
/// </summary>
[Serializable]
public sealed partial class WorkItemCancelException
{
public WorkItemCancelException(SerializationInfo si, StreamingContext sc)
: base(si, sc)
{ {
} }
} }
@ -35,21 +85,10 @@ namespace Amib.Threading
/// Represents an exception in case IWorkItemResult.GetResult has been timed out /// Represents an exception in case IWorkItemResult.GetResult has been timed out
/// </summary> /// </summary>
[Serializable] [Serializable]
public sealed class WorkItemTimeoutException : ApplicationException public sealed partial class WorkItemTimeoutException
{ {
public WorkItemTimeoutException() : base() public WorkItemTimeoutException(SerializationInfo si, StreamingContext sc)
{ : base(si, sc)
}
public WorkItemTimeoutException(string message) : base(message)
{
}
public WorkItemTimeoutException(string message, Exception e) : base(message, e)
{
}
public WorkItemTimeoutException(SerializationInfo si, StreamingContext sc) : base(si, sc)
{ {
} }
} }
@ -58,24 +97,15 @@ namespace Amib.Threading
/// Represents an exception in case IWorkItemResult.GetResult has been timed out /// Represents an exception in case IWorkItemResult.GetResult has been timed out
/// </summary> /// </summary>
[Serializable] [Serializable]
public sealed class WorkItemResultException : ApplicationException public sealed partial class WorkItemResultException
{ {
public WorkItemResultException() : base() public WorkItemResultException(SerializationInfo si, StreamingContext sc)
{ : base(si, sc)
}
public WorkItemResultException(string message) : base(message)
{
}
public WorkItemResultException(string message, Exception e) : base(message, e)
{
}
public WorkItemResultException(SerializationInfo si, StreamingContext sc) : base(si, sc)
{ {
} }
} }
#endif
#endregion #endregion
} }

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@ -1,271 +1,628 @@
// Ami Bar
// amibar@gmail.com
using System; using System;
using System.Threading; using System.Threading;
namespace Amib.Threading namespace Amib.Threading
{ {
#region Delegates #region Delegates
/// <summary> /// <summary>
/// A delegate that represents the method to run as the work item /// A delegate that represents the method to run as the work item
/// </summary> /// </summary>
/// <param name="state">A state object for the method to run</param> /// <param name="state">A state object for the method to run</param>
public delegate object WorkItemCallback(object state); public delegate object WorkItemCallback(object state);
/// <summary>
/// A delegate to call after the WorkItemCallback completed
/// </summary>
/// <param name="wir">The work item result object</param>
public delegate void PostExecuteWorkItemCallback(IWorkItemResult wir);
/// <summary> /// <summary>
/// A delegate to call after the WorkItemCallback completed /// A delegate to call after the WorkItemCallback completed
/// </summary> /// </summary>
/// <param name="wir">The work item result object</param> /// <param name="wir">The work item result object</param>
public delegate void PostExecuteWorkItemCallback(IWorkItemResult wir); public delegate void PostExecuteWorkItemCallback<TResult>(IWorkItemResult<TResult> wir);
/// <summary>
/// A delegate to call when a WorkItemsGroup becomes idle
/// </summary>
/// <param name="workItemsGroup">A reference to the WorkItemsGroup that became idle</param>
public delegate void WorkItemsGroupIdleHandler(IWorkItemsGroup workItemsGroup);
/// <summary> /// <summary>
/// A delegate to call when a WorkItemsGroup becomes idle /// A delegate to call after a thread is created, but before
/// it's first use.
/// </summary> /// </summary>
/// <param name="workItemsGroup">A reference to the WorkItemsGroup that became idle</param> public delegate void ThreadInitializationHandler();
public delegate void WorkItemsGroupIdleHandler(IWorkItemsGroup workItemsGroup);
#endregion
#region WorkItem Priority
public enum WorkItemPriority
{
Lowest,
BelowNormal,
Normal,
AboveNormal,
Highest,
}
#endregion
#region IHasWorkItemPriority interface
public interface IHasWorkItemPriority
{
WorkItemPriority WorkItemPriority { get; }
}
#endregion
#region IWorkItemsGroup interface
/// <summary> /// <summary>
/// IWorkItemsGroup interface /// A delegate to call when a thread is about to exit, after
/// it is no longer belong to the pool.
/// </summary> /// </summary>
public interface IWorkItemsGroup public delegate void ThreadTerminationHandler();
{
#endregion
#region WorkItem Priority
/// <summary>
/// Defines the availeable priorities of a work item.
/// The higher the priority a work item has, the sooner
/// it will be executed.
/// </summary>
public enum WorkItemPriority
{
Lowest,
BelowNormal,
Normal,
AboveNormal,
Highest,
}
#endregion
#region IWorkItemsGroup interface
/// <summary>
/// IWorkItemsGroup interface
/// Created by SmartThreadPool.CreateWorkItemsGroup()
/// </summary>
public interface IWorkItemsGroup
{
/// <summary>
/// Get/Set the name of the WorkItemsGroup
/// </summary>
string Name { get; set; }
/// <summary> /// <summary>
/// Get/Set the name of the WorkItemsGroup /// Get/Set the maximum number of workitem that execute cocurrency on the thread pool
/// </summary> /// </summary>
string Name { get; set; } int Concurrency { get; set; }
IWorkItemResult QueueWorkItem(WorkItemCallback callback); /// <summary>
IWorkItemResult QueueWorkItem(WorkItemCallback callback, WorkItemPriority workItemPriority); /// Get the number of work items waiting in the queue.
IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state); /// </summary>
IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, WorkItemPriority workItemPriority); int WaitingCallbacks { get; }
IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, PostExecuteWorkItemCallback postExecuteWorkItemCallback);
IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, PostExecuteWorkItemCallback postExecuteWorkItemCallback, WorkItemPriority workItemPriority);
IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, PostExecuteWorkItemCallback postExecuteWorkItemCallback, CallToPostExecute callToPostExecute);
IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, PostExecuteWorkItemCallback postExecuteWorkItemCallback, CallToPostExecute callToPostExecute, WorkItemPriority workItemPriority);
IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback); /// <summary>
IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback, object state); /// Get an array with all the state objects of the currently running items.
/// The array represents a snap shot and impact performance.
/// </summary>
object[] GetStates();
void WaitForIdle(); /// <summary>
bool WaitForIdle(TimeSpan timeout); /// Get the WorkItemsGroup start information
/// </summary>
WIGStartInfo WIGStartInfo { get; }
/// <summary>
/// Starts to execute work items
/// </summary>
void Start();
/// <summary>
/// Cancel all the work items.
/// Same as Cancel(false)
/// </summary>
void Cancel();
/// <summary>
/// Cancel all work items using thread abortion
/// </summary>
/// <param name="abortExecution">True to stop work items by raising ThreadAbortException</param>
void Cancel(bool abortExecution);
/// <summary>
/// Wait for all work item to complete.
/// </summary>
void WaitForIdle();
/// <summary>
/// Wait for all work item to complete, until timeout expired
/// </summary>
/// <param name="timeout">How long to wait for the work items to complete</param>
/// <returns>Returns true if work items completed within the timeout, otherwise false.</returns>
bool WaitForIdle(TimeSpan timeout);
/// <summary>
/// Wait for all work item to complete, until timeout expired
/// </summary>
/// <param name="millisecondsTimeout">How long to wait for the work items to complete in milliseconds</param>
/// <returns>Returns true if work items completed within the timeout, otherwise false.</returns>
bool WaitForIdle(int millisecondsTimeout); bool WaitForIdle(int millisecondsTimeout);
int WaitingCallbacks { get; } /// <summary>
/// IsIdle is true when there are no work items running or queued.
/// </summary>
bool IsIdle { get; }
/// <summary>
/// This event is fired when all work items are completed.
/// (When IsIdle changes to true)
/// This event only work on WorkItemsGroup. On SmartThreadPool
/// it throws the NotImplementedException.
/// </summary>
event WorkItemsGroupIdleHandler OnIdle; event WorkItemsGroupIdleHandler OnIdle;
void Cancel(); #region QueueWorkItem
void Start();
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <returns>Returns a work item result</returns>
IWorkItemResult QueueWorkItem(WorkItemCallback callback);
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="workItemPriority">The priority of the work item</param>
/// <returns>Returns a work item result</returns>
IWorkItemResult QueueWorkItem(WorkItemCallback callback, WorkItemPriority workItemPriority);
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <returns>Returns a work item result</returns>
IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state);
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item result</returns>
IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, WorkItemPriority workItemPriority);
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <returns>Returns a work item result</returns>
IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, PostExecuteWorkItemCallback postExecuteWorkItemCallback);
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item result</returns>
IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, PostExecuteWorkItemCallback postExecuteWorkItemCallback, WorkItemPriority workItemPriority);
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
/// <returns>Returns a work item result</returns>
IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, PostExecuteWorkItemCallback postExecuteWorkItemCallback, CallToPostExecute callToPostExecute);
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item result</returns>
IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, PostExecuteWorkItemCallback postExecuteWorkItemCallback, CallToPostExecute callToPostExecute, WorkItemPriority workItemPriority);
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="workItemInfo">Work item info</param>
/// <param name="callback">A callback to execute</param>
/// <returns>Returns a work item result</returns>
IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback);
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="workItemInfo">Work item information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <returns>Returns a work item result</returns>
IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback, object state);
#endregion
#region QueueWorkItem(Action<...>)
/// <summary>
/// Queue a work item.
/// </summary>
/// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
IWorkItemResult QueueWorkItem(Action action);
/// <summary>
/// Queue a work item.
/// </summary>
/// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
IWorkItemResult QueueWorkItem (Action action, WorkItemPriority priority);
/// <summary>
/// Queue a work item.
/// </summary>
/// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
IWorkItemResult QueueWorkItem<T> (Action<T> action, T arg, WorkItemPriority priority);
/// <summary>
/// Queue a work item.
/// </summary>
/// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
IWorkItemResult QueueWorkItem<T> (Action<T> action, T arg);
/// <summary>
/// Queue a work item.
/// </summary>
/// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
IWorkItemResult QueueWorkItem<T1, T2>(Action<T1, T2> action, T1 arg1, T2 arg2);
/// <summary>
/// Queue a work item.
/// </summary>
/// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
IWorkItemResult QueueWorkItem<T1, T2> (Action<T1, T2> action, T1 arg1, T2 arg2, WorkItemPriority priority);
/// <summary>
/// Queue a work item.
/// </summary>
/// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
IWorkItemResult QueueWorkItem<T1, T2, T3>(Action<T1, T2, T3> action, T1 arg1, T2 arg2, T3 arg3);
/// <summary>
/// Queue a work item.
/// </summary>
/// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
IWorkItemResult QueueWorkItem<T1, T2, T3> (Action<T1, T2, T3> action, T1 arg1, T2 arg2, T3 arg3, WorkItemPriority priority);
/// <summary>
/// Queue a work item.
/// </summary>
/// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
IWorkItemResult QueueWorkItem<T1, T2, T3, T4>(Action<T1, T2, T3, T4> action, T1 arg1, T2 arg2, T3 arg3, T4 arg4);
/// <summary>
/// Queue a work item.
/// </summary>
/// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
IWorkItemResult QueueWorkItem<T1, T2, T3, T4> (Action<T1, T2, T3, T4> action, T1 arg1, T2 arg2, T3 arg3, T4 arg4, WorkItemPriority priority);
#endregion
#region QueueWorkItem(Func<...>)
/// <summary>
/// Queue a work item.
/// </summary>
/// <returns>Returns a IWorkItemResult&lt;TResult&gt; object.
/// its GetResult() returns a TResult object</returns>
IWorkItemResult<TResult> QueueWorkItem<TResult>(Func<TResult> func);
/// <summary>
/// Queue a work item.
/// </summary>
/// <returns>Returns a IWorkItemResult&lt;TResult&gt; object.
/// its GetResult() returns a TResult object</returns>
IWorkItemResult<TResult> QueueWorkItem<T, TResult>(Func<T, TResult> func, T arg);
/// <summary>
/// Queue a work item.
/// </summary>
/// <returns>Returns a IWorkItemResult&lt;TResult&gt; object.
/// its GetResult() returns a TResult object</returns>
IWorkItemResult<TResult> QueueWorkItem<T1, T2, TResult>(Func<T1, T2, TResult> func, T1 arg1, T2 arg2);
/// <summary>
/// Queue a work item.
/// </summary>
/// <returns>Returns a IWorkItemResult&lt;TResult&gt; object.
/// its GetResult() returns a TResult object</returns>
IWorkItemResult<TResult> QueueWorkItem<T1, T2, T3, TResult>(Func<T1, T2, T3, TResult> func, T1 arg1, T2 arg2, T3 arg3);
/// <summary>
/// Queue a work item.
/// </summary>
/// <returns>Returns a IWorkItemResult&lt;TResult&gt; object.
/// its GetResult() returns a TResult object</returns>
IWorkItemResult<TResult> QueueWorkItem<T1, T2, T3, T4, TResult>(Func<T1, T2, T3, T4, TResult> func, T1 arg1, T2 arg2, T3 arg3, T4 arg4);
#endregion
} }
#endregion #endregion
#region CallToPostExecute enumerator #region CallToPostExecute enumerator
[Flags] [Flags]
public enum CallToPostExecute public enum CallToPostExecute
{ {
Never = 0x00, /// <summary>
WhenWorkItemCanceled = 0x01, /// Never call to the PostExecute call back
WhenWorkItemNotCanceled = 0x02, /// </summary>
Always = WhenWorkItemCanceled | WhenWorkItemNotCanceled, Never = 0x00,
}
#endregion /// <summary>
/// Call to the PostExecute only when the work item is cancelled
/// </summary>
WhenWorkItemCanceled = 0x01,
#region IWorkItemResult interface /// <summary>
/// Call to the PostExecute only when the work item is not cancelled
/// </summary>
WhenWorkItemNotCanceled = 0x02,
/// <summary>
/// Always call to the PostExecute
/// </summary>
Always = WhenWorkItemCanceled | WhenWorkItemNotCanceled,
}
#endregion
#region IWorkItemResult interface
/// <summary> /// <summary>
/// IWorkItemResult interface /// The common interface of IWorkItemResult and IWorkItemResult&lt;T&gt;
/// </summary> /// </summary>
public interface IWorkItemResult public interface IWaitableResult
{ {
/// <summary> /// <summary>
/// Get the result of the work item. /// This method intent is for internal use.
/// If the work item didn't run yet then the caller waits.
/// </summary> /// </summary>
/// <returns>The result of the work item</returns> /// <returns></returns>
object GetResult(); IWorkItemResult GetWorkItemResult();
/// <summary> /// <summary>
/// Get the result of the work item. /// This method intent is for internal use.
/// If the work item didn't run yet then the caller waits until timeout.
/// </summary> /// </summary>
/// <returns>The result of the work item</returns> /// <returns></returns>
/// On timeout throws WorkItemTimeoutException IWorkItemResult<TResult> GetWorkItemResultT<TResult>();
object GetResult( }
int millisecondsTimeout,
bool exitContext);
/// <summary> /// <summary>
/// Get the result of the work item. /// IWorkItemResult interface.
/// If the work item didn't run yet then the caller waits until timeout. /// Created when a WorkItemCallback work item is queued.
/// </summary> /// </summary>
/// <returns>The result of the work item</returns> public interface IWorkItemResult : IWorkItemResult<object>
/// On timeout throws WorkItemTimeoutException {
object GetResult( }
TimeSpan timeout,
bool exitContext);
void Abort(); /// <summary>
/// IWorkItemResult&lt;TResult&gt; interface.
/// Created when a Func&lt;TResult&gt; work item is queued.
/// </summary>
public interface IWorkItemResult<TResult> : IWaitableResult
{
/// <summary>
/// Get the result of the work item.
/// If the work item didn't run yet then the caller waits.
/// </summary>
/// <returns>The result of the work item</returns>
TResult GetResult();
/// <summary> /// <summary>
/// Get the result of the work item. /// Get the result of the work item.
/// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled. /// If the work item didn't run yet then the caller waits until timeout.
/// </summary> /// </summary>
/// <param name="millisecondsTimeout">Timeout in milliseconds, or -1 for infinite</param> /// <returns>The result of the work item</returns>
/// <param name="exitContext"> /// On timeout throws WorkItemTimeoutException
/// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. TResult GetResult(
/// </param> int millisecondsTimeout,
/// <param name="cancelWaitHandle">A cancel wait handle to interrupt the blocking if needed</param> bool exitContext);
/// <returns>The result of the work item</returns>
/// On timeout throws WorkItemTimeoutException
/// On cancel throws WorkItemCancelException
object GetResult(
int millisecondsTimeout,
bool exitContext,
WaitHandle cancelWaitHandle);
/// <summary> /// <summary>
/// Get the result of the work item. /// Get the result of the work item.
/// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled. /// If the work item didn't run yet then the caller waits until timeout.
/// </summary> /// </summary>
/// <returns>The result of the work item</returns> /// <returns>The result of the work item</returns>
/// On timeout throws WorkItemTimeoutException /// On timeout throws WorkItemTimeoutException
/// On cancel throws WorkItemCancelException TResult GetResult(
object GetResult( TimeSpan timeout,
TimeSpan timeout, bool exitContext);
bool exitContext,
WaitHandle cancelWaitHandle);
/// <summary> /// <summary>
/// Get the result of the work item. /// Get the result of the work item.
/// If the work item didn't run yet then the caller waits. /// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled.
/// </summary> /// </summary>
/// <param name="e">Filled with the exception if one was thrown</param> /// <param name="millisecondsTimeout">Timeout in milliseconds, or -1 for infinite</param>
/// <returns>The result of the work item</returns> /// <param name="exitContext">
object GetResult(out Exception e); /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
/// </param>
/// <param name="cancelWaitHandle">A cancel wait handle to interrupt the blocking if needed</param>
/// <returns>The result of the work item</returns>
/// On timeout throws WorkItemTimeoutException
/// On cancel throws WorkItemCancelException
TResult GetResult(
int millisecondsTimeout,
bool exitContext,
WaitHandle cancelWaitHandle);
/// <summary> /// <summary>
/// Get the result of the work item. /// Get the result of the work item.
/// If the work item didn't run yet then the caller waits until timeout. /// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled.
/// </summary> /// </summary>
/// <param name="e">Filled with the exception if one was thrown</param> /// <returns>The result of the work item</returns>
/// <returns>The result of the work item</returns> /// On timeout throws WorkItemTimeoutException
/// On timeout throws WorkItemTimeoutException /// On cancel throws WorkItemCancelException
object GetResult( TResult GetResult(
int millisecondsTimeout, TimeSpan timeout,
bool exitContext, bool exitContext,
out Exception e); WaitHandle cancelWaitHandle);
/// <summary> /// <summary>
/// Get the result of the work item. /// Get the result of the work item.
/// If the work item didn't run yet then the caller waits until timeout. /// If the work item didn't run yet then the caller waits.
/// </summary> /// </summary>
/// <param name="e">Filled with the exception if one was thrown</param> /// <param name="e">Filled with the exception if one was thrown</param>
/// <returns>The result of the work item</returns> /// <returns>The result of the work item</returns>
/// On timeout throws WorkItemTimeoutException TResult GetResult(out Exception e);
object GetResult(
TimeSpan timeout,
bool exitContext,
out Exception e);
/// <summary> /// <summary>
/// Get the result of the work item. /// Get the result of the work item.
/// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled. /// If the work item didn't run yet then the caller waits until timeout.
/// </summary> /// </summary>
/// <param name="millisecondsTimeout">Timeout in milliseconds, or -1 for infinite</param> /// <param name="millisecondsTimeout"></param>
/// <param name="exitContext"> /// <param name="exitContext"></param>
/// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false. /// <param name="e">Filled with the exception if one was thrown</param>
/// </param> /// <returns>The result of the work item</returns>
/// <param name="cancelWaitHandle">A cancel wait handle to interrupt the blocking if needed</param> /// On timeout throws WorkItemTimeoutException
/// <param name="e">Filled with the exception if one was thrown</param> TResult GetResult(
/// <returns>The result of the work item</returns> int millisecondsTimeout,
/// On timeout throws WorkItemTimeoutException bool exitContext,
/// On cancel throws WorkItemCancelException out Exception e);
object GetResult(
int millisecondsTimeout,
bool exitContext,
WaitHandle cancelWaitHandle,
out Exception e);
/// <summary> /// <summary>
/// Get the result of the work item. /// Get the result of the work item.
/// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled. /// If the work item didn't run yet then the caller waits until timeout.
/// </summary> /// </summary>
/// <returns>The result of the work item</returns> /// <param name="exitContext"></param>
/// <param name="e">Filled with the exception if one was thrown</param> /// <param name="e">Filled with the exception if one was thrown</param>
/// On timeout throws WorkItemTimeoutException /// <param name="timeout"></param>
/// On cancel throws WorkItemCancelException /// <returns>The result of the work item</returns>
object GetResult( /// On timeout throws WorkItemTimeoutException
TimeSpan timeout, TResult GetResult(
bool exitContext, TimeSpan timeout,
WaitHandle cancelWaitHandle, bool exitContext,
out Exception e); out Exception e);
/// <summary> /// <summary>
/// Gets an indication whether the asynchronous operation has completed. /// Get the result of the work item.
/// </summary> /// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled.
bool IsCompleted { get; } /// </summary>
/// <param name="millisecondsTimeout">Timeout in milliseconds, or -1 for infinite</param>
/// <param name="exitContext">
/// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
/// </param>
/// <param name="cancelWaitHandle">A cancel wait handle to interrupt the blocking if needed</param>
/// <param name="e">Filled with the exception if one was thrown</param>
/// <returns>The result of the work item</returns>
/// On timeout throws WorkItemTimeoutException
/// On cancel throws WorkItemCancelException
TResult GetResult(
int millisecondsTimeout,
bool exitContext,
WaitHandle cancelWaitHandle,
out Exception e);
/// <summary> /// <summary>
/// Gets an indication whether the asynchronous operation has been canceled. /// Get the result of the work item.
/// </summary> /// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled.
bool IsCanceled { get; } /// </summary>
/// <returns>The result of the work item</returns>
/// <param name="cancelWaitHandle"></param>
/// <param name="e">Filled with the exception if one was thrown</param>
/// <param name="timeout"></param>
/// <param name="exitContext"></param>
/// On timeout throws WorkItemTimeoutException
/// On cancel throws WorkItemCancelException
TResult GetResult(
TimeSpan timeout,
bool exitContext,
WaitHandle cancelWaitHandle,
out Exception e);
/// <summary> /// <summary>
/// Gets a user-defined object that qualifies or contains information about an asynchronous operation. /// Gets an indication whether the asynchronous operation has completed.
/// </summary> /// </summary>
object State { get; } bool IsCompleted { get; }
/// <summary> /// <summary>
/// Cancel the work item if it didn't start running yet. /// Gets an indication whether the asynchronous operation has been canceled.
/// </summary> /// </summary>
/// <returns>Returns true on success or false if the work item is in progress or already completed</returns> bool IsCanceled { get; }
/// <summary>
/// Gets the user-defined object that contains context data
/// for the work item method.
/// </summary>
object State { get; }
/// <summary>
/// Same as Cancel(false).
/// </summary>
bool Cancel(); bool Cancel();
/// <summary> /// <summary>
/// Get the work item's priority /// Cancel the work item execution.
/// If the work item is in the queue then it won't execute
/// If the work item is completed, it will remain completed
/// If the work item is in progress then the user can check the SmartThreadPool.IsWorkItemCanceled
/// property to check if the work item has been cancelled. If the abortExecution is set to true then
/// the Smart Thread Pool will send an AbortException to the running thread to stop the execution
/// of the work item. When an in progress work item is canceled its GetResult will throw WorkItemCancelException.
/// If the work item is already cancelled it will remain cancelled
/// </summary> /// </summary>
WorkItemPriority WorkItemPriority { get; } /// <param name="abortExecution">When true send an AbortException to the executing thread.</param>
/// <returns>Returns true if the work item was not completed, otherwise false.</returns>
bool Cancel(bool abortExecution);
/// <summary> /// <summary>
/// Return the result, same as GetResult() /// Get the work item's priority
/// </summary> /// </summary>
object Result { get; } WorkItemPriority WorkItemPriority { get; }
/// <summary> /// <summary>
/// Returns the exception if occured otherwise returns null. /// Return the result, same as GetResult()
/// </summary> /// </summary>
object Exception { get; } TResult Result { get; }
}
/// <summary>
/// Returns the exception if occured otherwise returns null.
/// </summary>
object Exception { get; }
}
#endregion
#region .NET 3.5
// All these delegate are built-in .NET 3.5
// Comment/Remove them when compiling to .NET 3.5 to avoid ambiguity.
public delegate void Action();
public delegate void Action<T1, T2>(T1 arg1, T2 arg2);
public delegate void Action<T1, T2, T3>(T1 arg1, T2 arg2, T3 arg3);
public delegate void Action<T1, T2, T3, T4>(T1 arg1, T2 arg2, T3 arg3, T4 arg4);
public delegate TResult Func<TResult>();
public delegate TResult Func<T, TResult>(T arg1);
public delegate TResult Func<T1, T2, TResult>(T1 arg1, T2 arg2);
public delegate TResult Func<T1, T2, T3, TResult>(T1 arg1, T2 arg2, T3 arg3);
public delegate TResult Func<T1, T2, T3, T4, TResult>(T1 arg1, T2 arg2, T3 arg3, T4 arg4);
#endregion #endregion
} }

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@ -0,0 +1,27 @@

namespace Amib.Threading.Internal
{
/// <summary>
/// An internal delegate to call when the WorkItem starts or completes
/// </summary>
internal delegate void WorkItemStateCallback(WorkItem workItem);
internal interface IInternalWorkItemResult
{
event WorkItemStateCallback OnWorkItemStarted;
event WorkItemStateCallback OnWorkItemCompleted;
}
internal interface IInternalWaitableResult
{
/// <summary>
/// This method is intent for internal use.
/// </summary>
IWorkItemResult GetWorkItemResult();
}
public interface IHasWorkItemPriority
{
WorkItemPriority WorkItemPriority { get; }
}
}

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@ -1,240 +1,239 @@
// Ami Bar
// amibar@gmail.com
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
namespace Amib.Threading.Internal namespace Amib.Threading.Internal
{ {
#region PriorityQueue class #region PriorityQueue class
/// <summary> /// <summary>
/// PriorityQueue class /// PriorityQueue class
/// This class is not thread safe because we use external lock /// This class is not thread safe because we use external lock
/// </summary> /// </summary>
public sealed class PriorityQueue : IEnumerable public sealed class PriorityQueue : IEnumerable
{ {
#region Private members #region Private members
/// <summary> /// <summary>
/// The number of queues, there is one for each type of priority /// The number of queues, there is one for each type of priority
/// </summary> /// </summary>
private const int _queuesCount = WorkItemPriority.Highest-WorkItemPriority.Lowest+1; private const int _queuesCount = WorkItemPriority.Highest-WorkItemPriority.Lowest+1;
/// <summary> /// <summary>
/// Work items queues. There is one for each type of priority /// Work items queues. There is one for each type of priority
/// </summary> /// </summary>
private Queue [] _queues = new Queue[_queuesCount]; private readonly LinkedList<IHasWorkItemPriority>[] _queues = new LinkedList<IHasWorkItemPriority>[_queuesCount];
/// <summary> /// <summary>
/// The total number of work items within the queues /// The total number of work items within the queues
/// </summary> /// </summary>
private int _workItemsCount = 0; private int _workItemsCount;
/// <summary> /// <summary>
/// Use with IEnumerable interface /// Use with IEnumerable interface
/// </summary> /// </summary>
private int _version = 0; private int _version;
#endregion #endregion
#region Contructor #region Contructor
public PriorityQueue() public PriorityQueue()
{ {
for(int i = 0; i < _queues.Length; ++i) for(int i = 0; i < _queues.Length; ++i)
{ {
_queues[i] = new Queue(); _queues[i] = new LinkedList<IHasWorkItemPriority>();
} }
} }
#endregion #endregion
#region Methods #region Methods
/// <summary> /// <summary>
/// Enqueue a work item. /// Enqueue a work item.
/// </summary> /// </summary>
/// <param name="workItem">A work item</param> /// <param name="workItem">A work item</param>
public void Enqueue(IHasWorkItemPriority workItem) public void Enqueue(IHasWorkItemPriority workItem)
{ {
Debug.Assert(null != workItem); Debug.Assert(null != workItem);
int queueIndex = _queuesCount-(int)workItem.WorkItemPriority-1; int queueIndex = _queuesCount-(int)workItem.WorkItemPriority-1;
Debug.Assert(queueIndex >= 0); Debug.Assert(queueIndex >= 0);
Debug.Assert(queueIndex < _queuesCount); Debug.Assert(queueIndex < _queuesCount);
_queues[queueIndex].Enqueue(workItem); _queues[queueIndex].AddLast(workItem);
++_workItemsCount; ++_workItemsCount;
++_version; ++_version;
} }
/// <summary> /// <summary>
/// Dequeque a work item. /// Dequeque a work item.
/// </summary> /// </summary>
/// <returns>Returns the next work item</returns> /// <returns>Returns the next work item</returns>
public IHasWorkItemPriority Dequeue() public IHasWorkItemPriority Dequeue()
{ {
IHasWorkItemPriority workItem = null; IHasWorkItemPriority workItem = null;
if(_workItemsCount > 0) if(_workItemsCount > 0)
{ {
int queueIndex = GetNextNonEmptyQueue(-1); int queueIndex = GetNextNonEmptyQueue(-1);
Debug.Assert(queueIndex >= 0); Debug.Assert(queueIndex >= 0);
workItem = _queues[queueIndex].Dequeue() as IHasWorkItemPriority; workItem = _queues[queueIndex].First.Value;
Debug.Assert(null != workItem); _queues[queueIndex].RemoveFirst();
--_workItemsCount; Debug.Assert(null != workItem);
++_version; --_workItemsCount;
} ++_version;
}
return workItem; return workItem;
} }
/// <summary> /// <summary>
/// Find the next non empty queue starting at queue queueIndex+1 /// Find the next non empty queue starting at queue queueIndex+1
/// </summary> /// </summary>
/// <param name="queueIndex">The index-1 to start from</param> /// <param name="queueIndex">The index-1 to start from</param>
/// <returns> /// <returns>
/// The index of the next non empty queue or -1 if all the queues are empty /// The index of the next non empty queue or -1 if all the queues are empty
/// </returns> /// </returns>
private int GetNextNonEmptyQueue(int queueIndex) private int GetNextNonEmptyQueue(int queueIndex)
{ {
for(int i = queueIndex+1; i < _queuesCount; ++i) for(int i = queueIndex+1; i < _queuesCount; ++i)
{ {
if(_queues[i].Count > 0) if(_queues[i].Count > 0)
{ {
return i; return i;
} }
} }
return -1; return -1;
} }
/// <summary> /// <summary>
/// The number of work items /// The number of work items
/// </summary> /// </summary>
public int Count public int Count
{ {
get get
{ {
return _workItemsCount; return _workItemsCount;
} }
} }
/// <summary> /// <summary>
/// Clear all the work items /// Clear all the work items
/// </summary> /// </summary>
public void Clear() public void Clear()
{ {
if (_workItemsCount > 0) if (_workItemsCount > 0)
{ {
foreach(Queue queue in _queues) foreach(LinkedList<IHasWorkItemPriority> queue in _queues)
{ {
queue.Clear(); queue.Clear();
} }
_workItemsCount = 0; _workItemsCount = 0;
++_version; ++_version;
} }
} }
#endregion #endregion
#region IEnumerable Members #region IEnumerable Members
/// <summary> /// <summary>
/// Returns an enumerator to iterate over the work items /// Returns an enumerator to iterate over the work items
/// </summary> /// </summary>
/// <returns>Returns an enumerator</returns> /// <returns>Returns an enumerator</returns>
public IEnumerator GetEnumerator() public IEnumerator GetEnumerator()
{ {
return new PriorityQueueEnumerator(this); return new PriorityQueueEnumerator(this);
} }
#endregion #endregion
#region PriorityQueueEnumerator #region PriorityQueueEnumerator
/// <summary> /// <summary>
/// The class the implements the enumerator /// The class the implements the enumerator
/// </summary> /// </summary>
private class PriorityQueueEnumerator : IEnumerator private class PriorityQueueEnumerator : IEnumerator
{ {
private PriorityQueue _priorityQueue; private readonly PriorityQueue _priorityQueue;
private int _version; private int _version;
private int _queueIndex; private int _queueIndex;
private IEnumerator _enumerator; private IEnumerator _enumerator;
public PriorityQueueEnumerator(PriorityQueue priorityQueue) public PriorityQueueEnumerator(PriorityQueue priorityQueue)
{ {
_priorityQueue = priorityQueue; _priorityQueue = priorityQueue;
_version = _priorityQueue._version; _version = _priorityQueue._version;
_queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1); _queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1);
if (_queueIndex >= 0) if (_queueIndex >= 0)
{ {
_enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator(); _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator();
} }
else else
{ {
_enumerator = null; _enumerator = null;
} }
} }
#region IEnumerator Members #region IEnumerator Members
public void Reset() public void Reset()
{ {
_version = _priorityQueue._version; _version = _priorityQueue._version;
_queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1); _queueIndex = _priorityQueue.GetNextNonEmptyQueue(-1);
if (_queueIndex >= 0) if (_queueIndex >= 0)
{ {
_enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator(); _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator();
} }
else else
{ {
_enumerator = null; _enumerator = null;
} }
} }
public object Current public object Current
{ {
get get
{ {
Debug.Assert(null != _enumerator); Debug.Assert(null != _enumerator);
return _enumerator.Current; return _enumerator.Current;
} }
} }
public bool MoveNext() public bool MoveNext()
{ {
if (null == _enumerator) if (null == _enumerator)
{ {
return false; return false;
} }
if(_version != _priorityQueue._version) if(_version != _priorityQueue._version)
{ {
throw new InvalidOperationException("The collection has been modified"); throw new InvalidOperationException("The collection has been modified");
} }
if (!_enumerator.MoveNext()) if (!_enumerator.MoveNext())
{ {
_queueIndex = _priorityQueue.GetNextNonEmptyQueue(_queueIndex); _queueIndex = _priorityQueue.GetNextNonEmptyQueue(_queueIndex);
if(-1 == _queueIndex) if(-1 == _queueIndex)
{ {
return false; return false;
} }
_enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator(); _enumerator = _priorityQueue._queues[_queueIndex].GetEnumerator();
_enumerator.MoveNext(); _enumerator.MoveNext();
return true; return true;
} }
return true; return true;
} }
#endregion #endregion
} }
#endregion #endregion
} }
#endregion #endregion
} }

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@ -0,0 +1,23 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("Amib.Threading")]
[assembly: AssemblyDescription("Smart Thread Pool")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Amib.Threading")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: Guid("c764a3de-c4f8-434d-85b5-a09830d1e44f")]
[assembly: AssemblyVersion("2.2.3.0")]
#if (_PUBLISH)
[assembly: InternalsVisibleTo("STPTests,PublicKey=00240000048000009400000006020000002400005253413100040000010001004fe3d39add741ba7c8d52cd1eb0d94c7d79060ad956cbaff0e51c1dce94db10356b261778bc1ac3114b3218434da6fcd8416dd5507653809598f7d2afc422099ce4f6b7b0477f18e6c57c727ef2a7ab6ee56e6b4589fe44cb0e25f2875a3c65ab0383ee33c4dd93023f7ce1218bebc8b7a9a1dac878938f5c4f45ea74b6bd8ad")]
#else
[assembly: InternalsVisibleTo("STPTests")]
#endif

16
ThirdParty/SmartThreadPool/SLExt.cs vendored Normal file
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@ -0,0 +1,16 @@
#if _SILVERLIGHT
using System.Threading;
namespace Amib.Threading
{
public enum ThreadPriority
{
Lowest,
BelowNormal,
Normal,
AboveNormal,
Highest,
}
}
#endif

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@ -0,0 +1,62 @@
#if !(_WINDOWS_CE)
using System;
using System.Threading;
namespace Amib.Threading.Internal
{
#if _WINDOWS || WINDOWS_PHONE
internal static class STPEventWaitHandle
{
public const int WaitTimeout = Timeout.Infinite;
internal static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
return WaitHandle.WaitAll(waitHandles, millisecondsTimeout);
}
internal static int WaitAny(WaitHandle[] waitHandles)
{
return WaitHandle.WaitAny(waitHandles);
}
internal static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
return WaitHandle.WaitAny(waitHandles, millisecondsTimeout);
}
internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext)
{
return waitHandle.WaitOne(millisecondsTimeout);
}
}
#else
internal static class STPEventWaitHandle
{
public const int WaitTimeout = Timeout.Infinite;
internal static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
return WaitHandle.WaitAll(waitHandles, millisecondsTimeout, exitContext);
}
internal static int WaitAny(WaitHandle[] waitHandles)
{
return WaitHandle.WaitAny(waitHandles);
}
internal static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
{
return WaitHandle.WaitAny(waitHandles, millisecondsTimeout, exitContext);
}
internal static bool WaitOne(WaitHandle waitHandle, int millisecondsTimeout, bool exitContext)
{
return waitHandle.WaitOne(millisecondsTimeout, exitContext);
}
}
#endif
}
#endif

View File

@ -1,227 +1,20 @@
using System; using System;
using System.Diagnostics; using System.Diagnostics;
using System.Threading;
namespace Amib.Threading
{
public interface ISTPPerformanceCountersReader
{
long InUseThreads { get; }
long ActiveThreads { get; }
long WorkItemsQueued { get; }
long WorkItemsProcessed { get; }
}
}
namespace Amib.Threading.Internal namespace Amib.Threading.Internal
{ {
internal enum STPPerformanceCounterType
{
// Fields
ActiveThreads = 0,
InUseThreads = 1,
OverheadThreads = 2,
OverheadThreadsPercent = 3,
OverheadThreadsPercentBase = 4,
WorkItems = 5,
WorkItemsInQueue = 6,
WorkItemsProcessed = 7,
WorkItemsQueuedPerSecond = 8,
WorkItemsProcessedPerSecond = 9,
AvgWorkItemWaitTime = 10,
AvgWorkItemWaitTimeBase = 11,
AvgWorkItemProcessTime = 12,
AvgWorkItemProcessTimeBase = 13,
WorkItemsGroups = 14,
LastCounter = 14,
}
/// <summary>
/// Summary description for STPPerformanceCounter.
/// </summary>
internal class STPPerformanceCounter
{
// Fields
private PerformanceCounterType _pcType;
protected string _counterHelp;
protected string _counterName;
// Methods
public STPPerformanceCounter(
string counterName,
string counterHelp,
PerformanceCounterType pcType)
{
this._counterName = counterName;
this._counterHelp = counterHelp;
this._pcType = pcType;
}
public void AddCounterToCollection(CounterCreationDataCollection counterData)
{
CounterCreationData counterCreationData = new CounterCreationData(
_counterName,
_counterHelp,
_pcType);
counterData.Add(counterCreationData);
}
// Properties
public string Name
{
get
{
return _counterName;
}
}
}
internal class STPPerformanceCounters
{
// Fields
internal STPPerformanceCounter[] _stpPerformanceCounters;
private static STPPerformanceCounters _instance;
internal const string _stpCategoryHelp = "SmartThreadPool performance counters";
internal const string _stpCategoryName = "SmartThreadPool";
// Methods
static STPPerformanceCounters()
{
_instance = new STPPerformanceCounters();
}
private STPPerformanceCounters()
{
STPPerformanceCounter[] stpPerformanceCounters = new STPPerformanceCounter[]
{
new STPPerformanceCounter("Active threads", "The current number of available in the thread pool.", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("In use threads", "The current number of threads that execute a work item.", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("Overhead threads", "The current number of threads that are active, but are not in use.", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("% overhead threads", "The current number of threads that are active, but are not in use in percents.", PerformanceCounterType.RawFraction),
new STPPerformanceCounter("% overhead threads base", "The current number of threads that are active, but are not in use in percents.", PerformanceCounterType.RawBase),
new STPPerformanceCounter("Work Items", "The number of work items in the Smart Thread Pool. Both queued and processed.", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("Work Items in queue", "The current number of work items in the queue", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("Work Items processed", "The number of work items already processed", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("Work Items queued/sec", "The number of work items queued per second", PerformanceCounterType.RateOfCountsPerSecond32),
new STPPerformanceCounter("Work Items processed/sec", "The number of work items processed per second", PerformanceCounterType.RateOfCountsPerSecond32),
new STPPerformanceCounter("Avg. Work Item wait time/sec", "The average time a work item supends in the queue waiting for its turn to execute.", PerformanceCounterType.AverageCount64),
new STPPerformanceCounter("Avg. Work Item wait time base", "The average time a work item supends in the queue waiting for its turn to execute.", PerformanceCounterType.AverageBase),
new STPPerformanceCounter("Avg. Work Item process time/sec", "The average time it takes to process a work item.", PerformanceCounterType.AverageCount64),
new STPPerformanceCounter("Avg. Work Item process time base", "The average time it takes to process a work item.", PerformanceCounterType.AverageBase),
new STPPerformanceCounter("Work Items Groups", "The current number of work item groups associated with the Smart Thread Pool.", PerformanceCounterType.NumberOfItems32),
};
_stpPerformanceCounters = stpPerformanceCounters;
SetupCategory();
}
private void SetupCategory()
{
if (!PerformanceCounterCategory.Exists(_stpCategoryName))
{
CounterCreationDataCollection counters = new CounterCreationDataCollection();
for (int i = 0; i < _stpPerformanceCounters.Length; i++)
{
_stpPerformanceCounters[i].AddCounterToCollection(counters);
}
// *********** Remark for .NET 2.0 ***********
// If you are here, it means you got the warning that this overload
// of the method is deprecated in .NET 2.0. To use the correct
// method overload, uncomment the third argument of
// the method.
#pragma warning disable 0618
PerformanceCounterCategory.Create(
_stpCategoryName,
_stpCategoryHelp,
//PerformanceCounterCategoryType.MultiInstance,
counters);
#pragma warning restore 0618
}
}
// Properties
public static STPPerformanceCounters Instance
{
get
{
return _instance;
}
}
}
internal class STPInstancePerformanceCounter : IDisposable
{
// Fields
private PerformanceCounter _pcs;
// Methods
protected STPInstancePerformanceCounter()
{
}
public STPInstancePerformanceCounter(
string instance,
STPPerformanceCounterType spcType)
{
STPPerformanceCounters counters = STPPerformanceCounters.Instance;
_pcs = new PerformanceCounter(
STPPerformanceCounters._stpCategoryName,
counters._stpPerformanceCounters[(int) spcType].Name,
instance,
false);
_pcs.RawValue = _pcs.RawValue;
}
~STPInstancePerformanceCounter()
{
Close();
}
public void Close()
{
if (_pcs != null)
{
_pcs.RemoveInstance();
_pcs.Close();
_pcs = null;
}
}
public void Dispose()
{
Close();
GC.SuppressFinalize(this);
}
public virtual void Increment()
{
_pcs.Increment();
}
public virtual void IncrementBy(long val)
{
_pcs.IncrementBy(val);
}
public virtual void Set(long val)
{
_pcs.RawValue = val;
}
}
internal class STPInstanceNullPerformanceCounter : STPInstancePerformanceCounter
{
// Methods
public STPInstanceNullPerformanceCounter() {}
public override void Increment() {}
public override void IncrementBy(long value) {}
public override void Set(long val) {}
}
internal interface ISTPInstancePerformanceCounters : IDisposable internal interface ISTPInstancePerformanceCounters : IDisposable
{ {
void Close(); void Close();
@ -230,125 +23,426 @@ namespace Amib.Threading.Internal
void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime); void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime);
void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime); void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime);
} }
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
internal enum STPPerformanceCounterType
{
// Fields
ActiveThreads = 0,
InUseThreads = 1,
OverheadThreads = 2,
OverheadThreadsPercent = 3,
OverheadThreadsPercentBase = 4,
WorkItems = 5,
WorkItemsInQueue = 6,
WorkItemsProcessed = 7,
WorkItemsQueuedPerSecond = 8,
WorkItemsProcessedPerSecond = 9,
AvgWorkItemWaitTime = 10,
AvgWorkItemWaitTimeBase = 11,
AvgWorkItemProcessTime = 12,
AvgWorkItemProcessTimeBase = 13,
WorkItemsGroups = 14,
LastCounter = 14,
}
internal class STPInstancePerformanceCounters : ISTPInstancePerformanceCounters, IDisposable /// <summary>
{ /// Summary description for STPPerformanceCounter.
// Fields /// </summary>
private STPInstancePerformanceCounter[] _pcs; internal class STPPerformanceCounter
private static STPInstancePerformanceCounter _stpInstanceNullPerformanceCounter; {
// Fields
private readonly PerformanceCounterType _pcType;
protected string _counterHelp;
protected string _counterName;
// Methods // Methods
static STPInstancePerformanceCounters() public STPPerformanceCounter(
string counterName,
string counterHelp,
PerformanceCounterType pcType)
{
_counterName = counterName;
_counterHelp = counterHelp;
_pcType = pcType;
}
public void AddCounterToCollection(CounterCreationDataCollection counterData)
{
CounterCreationData counterCreationData = new CounterCreationData(
_counterName,
_counterHelp,
_pcType);
counterData.Add(counterCreationData);
}
// Properties
public string Name
{
get
{
return _counterName;
}
}
}
internal class STPPerformanceCounters
{
// Fields
internal STPPerformanceCounter[] _stpPerformanceCounters;
private static readonly STPPerformanceCounters _instance;
internal const string _stpCategoryHelp = "SmartThreadPool performance counters";
internal const string _stpCategoryName = "SmartThreadPool";
// Methods
static STPPerformanceCounters()
{
_instance = new STPPerformanceCounters();
}
private STPPerformanceCounters()
{
STPPerformanceCounter[] stpPerformanceCounters = new STPPerformanceCounter[]
{
new STPPerformanceCounter("Active threads", "The current number of available in the thread pool.", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("In use threads", "The current number of threads that execute a work item.", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("Overhead threads", "The current number of threads that are active, but are not in use.", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("% overhead threads", "The current number of threads that are active, but are not in use in percents.", PerformanceCounterType.RawFraction),
new STPPerformanceCounter("% overhead threads base", "The current number of threads that are active, but are not in use in percents.", PerformanceCounterType.RawBase),
new STPPerformanceCounter("Work Items", "The number of work items in the Smart Thread Pool. Both queued and processed.", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("Work Items in queue", "The current number of work items in the queue", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("Work Items processed", "The number of work items already processed", PerformanceCounterType.NumberOfItems32),
new STPPerformanceCounter("Work Items queued/sec", "The number of work items queued per second", PerformanceCounterType.RateOfCountsPerSecond32),
new STPPerformanceCounter("Work Items processed/sec", "The number of work items processed per second", PerformanceCounterType.RateOfCountsPerSecond32),
new STPPerformanceCounter("Avg. Work Item wait time/sec", "The average time a work item supends in the queue waiting for its turn to execute.", PerformanceCounterType.AverageCount64),
new STPPerformanceCounter("Avg. Work Item wait time base", "The average time a work item supends in the queue waiting for its turn to execute.", PerformanceCounterType.AverageBase),
new STPPerformanceCounter("Avg. Work Item process time/sec", "The average time it takes to process a work item.", PerformanceCounterType.AverageCount64),
new STPPerformanceCounter("Avg. Work Item process time base", "The average time it takes to process a work item.", PerformanceCounterType.AverageBase),
new STPPerformanceCounter("Work Items Groups", "The current number of work item groups associated with the Smart Thread Pool.", PerformanceCounterType.NumberOfItems32),
};
_stpPerformanceCounters = stpPerformanceCounters;
SetupCategory();
}
private void SetupCategory()
{
if (!PerformanceCounterCategory.Exists(_stpCategoryName))
{
CounterCreationDataCollection counters = new CounterCreationDataCollection();
for (int i = 0; i < _stpPerformanceCounters.Length; i++)
{
_stpPerformanceCounters[i].AddCounterToCollection(counters);
}
PerformanceCounterCategory.Create(
_stpCategoryName,
_stpCategoryHelp,
PerformanceCounterCategoryType.MultiInstance,
counters);
}
}
// Properties
public static STPPerformanceCounters Instance
{
get
{
return _instance;
}
}
}
internal class STPInstancePerformanceCounter : IDisposable
{
// Fields
private bool _isDisposed;
private PerformanceCounter _pcs;
// Methods
protected STPInstancePerformanceCounter()
{
_isDisposed = false;
}
public STPInstancePerformanceCounter(
string instance,
STPPerformanceCounterType spcType) : this()
{
STPPerformanceCounters counters = STPPerformanceCounters.Instance;
_pcs = new PerformanceCounter(
STPPerformanceCounters._stpCategoryName,
counters._stpPerformanceCounters[(int) spcType].Name,
instance,
false);
_pcs.RawValue = _pcs.RawValue;
}
public void Close()
{
if (_pcs != null)
{
_pcs.RemoveInstance();
_pcs.Close();
_pcs = null;
}
}
public void Dispose()
{
Dispose(true);
}
public virtual void Dispose(bool disposing)
{ {
_stpInstanceNullPerformanceCounter = new STPInstanceNullPerformanceCounter(); if (!_isDisposed)
}
public STPInstancePerformanceCounters(string instance)
{
_pcs = new STPInstancePerformanceCounter[(int)STPPerformanceCounterType.LastCounter];
// STPPerformanceCounters counters = STPPerformanceCounters.Instance;
for (int i = 0; i < _pcs.Length; i++)
{ {
if (instance != null) if (disposing)
{ {
_pcs[i] = new STPInstancePerformanceCounter( Close();
instance,
(STPPerformanceCounterType) i);
}
else
{
_pcs[i] = _stpInstanceNullPerformanceCounter;
} }
} }
_isDisposed = true;
} }
public virtual void Increment()
{
_pcs.Increment();
}
public void Close() public virtual void IncrementBy(long val)
{ {
if (null != _pcs) _pcs.IncrementBy(val);
{ }
for (int i = 0; i < _pcs.Length; i++)
{ public virtual void Set(long val)
{
_pcs.RawValue = val;
}
}
internal class STPInstanceNullPerformanceCounter : STPInstancePerformanceCounter
{
// Methods
public override void Increment() {}
public override void IncrementBy(long value) {}
public override void Set(long val) {}
}
internal class STPInstancePerformanceCounters : ISTPInstancePerformanceCounters
{
private bool _isDisposed;
// Fields
private STPInstancePerformanceCounter[] _pcs;
private static readonly STPInstancePerformanceCounter _stpInstanceNullPerformanceCounter;
// Methods
static STPInstancePerformanceCounters()
{
_stpInstanceNullPerformanceCounter = new STPInstanceNullPerformanceCounter();
}
public STPInstancePerformanceCounters(string instance)
{
_isDisposed = false;
_pcs = new STPInstancePerformanceCounter[(int)STPPerformanceCounterType.LastCounter];
// Call the STPPerformanceCounters.Instance so the static constructor will
// intialize the STPPerformanceCounters singleton.
STPPerformanceCounters.Instance.GetHashCode();
for (int i = 0; i < _pcs.Length; i++)
{
if (instance != null)
{
_pcs[i] = new STPInstancePerformanceCounter(
instance,
(STPPerformanceCounterType) i);
}
else
{
_pcs[i] = _stpInstanceNullPerformanceCounter;
}
}
}
public void Close()
{
if (null != _pcs)
{
for (int i = 0; i < _pcs.Length; i++)
{
if (null != _pcs[i]) if (null != _pcs[i])
{ {
_pcs[i].Close(); _pcs[i].Dispose();
} }
}
_pcs = null;
}
}
public void Dispose()
{
Dispose(true);
}
public virtual void Dispose(bool disposing)
{
if (!_isDisposed)
{
if (disposing)
{
Close();
} }
_pcs = null;
} }
_isDisposed = true;
} }
~STPInstancePerformanceCounters() private STPInstancePerformanceCounter GetCounter(STPPerformanceCounterType spcType)
{
return _pcs[(int) spcType];
}
public void SampleThreads(long activeThreads, long inUseThreads)
{
GetCounter(STPPerformanceCounterType.ActiveThreads).Set(activeThreads);
GetCounter(STPPerformanceCounterType.InUseThreads).Set(inUseThreads);
GetCounter(STPPerformanceCounterType.OverheadThreads).Set(activeThreads-inUseThreads);
GetCounter(STPPerformanceCounterType.OverheadThreadsPercentBase).Set(activeThreads-inUseThreads);
GetCounter(STPPerformanceCounterType.OverheadThreadsPercent).Set(inUseThreads);
}
public void SampleWorkItems(long workItemsQueued, long workItemsProcessed)
{
GetCounter(STPPerformanceCounterType.WorkItems).Set(workItemsQueued+workItemsProcessed);
GetCounter(STPPerformanceCounterType.WorkItemsInQueue).Set(workItemsQueued);
GetCounter(STPPerformanceCounterType.WorkItemsProcessed).Set(workItemsProcessed);
GetCounter(STPPerformanceCounterType.WorkItemsQueuedPerSecond).Set(workItemsQueued);
GetCounter(STPPerformanceCounterType.WorkItemsProcessedPerSecond).Set(workItemsProcessed);
}
public void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime)
{
GetCounter(STPPerformanceCounterType.AvgWorkItemWaitTime).IncrementBy((long)workItemWaitTime.TotalMilliseconds);
GetCounter(STPPerformanceCounterType.AvgWorkItemWaitTimeBase).Increment();
}
public void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime)
{
GetCounter(STPPerformanceCounterType.AvgWorkItemProcessTime).IncrementBy((long)workItemProcessTime.TotalMilliseconds);
GetCounter(STPPerformanceCounterType.AvgWorkItemProcessTimeBase).Increment();
}
}
#endif
internal class NullSTPInstancePerformanceCounters : ISTPInstancePerformanceCounters, ISTPPerformanceCountersReader
{
private static readonly NullSTPInstancePerformanceCounters _instance = new NullSTPInstancePerformanceCounters();
public static NullSTPInstancePerformanceCounters Instance
{
get { return _instance; }
}
public void Close() {}
public void Dispose() {}
public void SampleThreads(long activeThreads, long inUseThreads) {}
public void SampleWorkItems(long workItemsQueued, long workItemsProcessed) {}
public void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime) {}
public void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime) {}
public long InUseThreads
{ {
Close(); get { return 0; }
} }
public void Dispose() public long ActiveThreads
{ {
Close(); get { return 0; }
GC.SuppressFinalize(this);
} }
private STPInstancePerformanceCounter GetCounter(STPPerformanceCounterType spcType) public long WorkItemsQueued
{ {
return _pcs[(int) spcType]; get { return 0; }
}
public long WorkItemsProcessed
{
get { return 0; }
}
}
internal class LocalSTPInstancePerformanceCounters : ISTPInstancePerformanceCounters, ISTPPerformanceCountersReader
{
public void Close() { }
public void Dispose() { }
private long _activeThreads;
private long _inUseThreads;
private long _workItemsQueued;
private long _workItemsProcessed;
public long InUseThreads
{
get { return _inUseThreads; }
}
public long ActiveThreads
{
get { return _activeThreads; }
}
public long WorkItemsQueued
{
get { return _workItemsQueued; }
}
public long WorkItemsProcessed
{
get { return _workItemsProcessed; }
} }
public void SampleThreads(long activeThreads, long inUseThreads) public void SampleThreads(long activeThreads, long inUseThreads)
{ {
GetCounter(STPPerformanceCounterType.ActiveThreads).Set(activeThreads); _activeThreads = activeThreads;
GetCounter(STPPerformanceCounterType.InUseThreads).Set(inUseThreads); _inUseThreads = inUseThreads;
GetCounter(STPPerformanceCounterType.OverheadThreads).Set(activeThreads-inUseThreads);
GetCounter(STPPerformanceCounterType.OverheadThreadsPercentBase).Set(activeThreads-inUseThreads);
GetCounter(STPPerformanceCounterType.OverheadThreadsPercent).Set(inUseThreads);
} }
public void SampleWorkItems(long workItemsQueued, long workItemsProcessed) public void SampleWorkItems(long workItemsQueued, long workItemsProcessed)
{ {
GetCounter(STPPerformanceCounterType.WorkItems).Set(workItemsQueued+workItemsProcessed); _workItemsQueued = workItemsQueued;
GetCounter(STPPerformanceCounterType.WorkItemsInQueue).Set(workItemsQueued); _workItemsProcessed = workItemsProcessed;
GetCounter(STPPerformanceCounterType.WorkItemsProcessed).Set(workItemsProcessed);
GetCounter(STPPerformanceCounterType.WorkItemsQueuedPerSecond).Set(workItemsQueued);
GetCounter(STPPerformanceCounterType.WorkItemsProcessedPerSecond).Set(workItemsProcessed);
} }
public void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime) public void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime)
{ {
GetCounter(STPPerformanceCounterType.AvgWorkItemWaitTime).IncrementBy((long)workItemWaitTime.TotalMilliseconds); // Not supported
GetCounter(STPPerformanceCounterType.AvgWorkItemWaitTimeBase).Increment();
} }
public void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime) public void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime)
{ {
GetCounter(STPPerformanceCounterType.AvgWorkItemProcessTime).IncrementBy((long)workItemProcessTime.TotalMilliseconds); // Not supported
GetCounter(STPPerformanceCounterType.AvgWorkItemProcessTimeBase).Increment();
} }
} }
internal class NullSTPInstancePerformanceCounters : ISTPInstancePerformanceCounters, IDisposable
{
static NullSTPInstancePerformanceCounters()
{
}
private static NullSTPInstancePerformanceCounters _instance = new NullSTPInstancePerformanceCounters(null);
public static NullSTPInstancePerformanceCounters Instance
{
get { return _instance; }
}
public NullSTPInstancePerformanceCounters(string instance) {}
public void Close() {}
public void Dispose() {}
public void SampleThreads(long activeThreads, long inUseThreads) {}
public void SampleWorkItems(long workItemsQueued, long workItemsProcessed) {}
public void SampleWorkItemsWaitTime(TimeSpan workItemWaitTime) {}
public void SampleWorkItemsProcessTime(TimeSpan workItemProcessTime) {}
}
} }

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@ -1,113 +1,212 @@
// Ami Bar using System;
// amibar@gmail.com
using System.Threading; using System.Threading;
namespace Amib.Threading namespace Amib.Threading
{ {
/// <summary> /// <summary>
/// Summary description for STPStartInfo. /// Summary description for STPStartInfo.
/// </summary> /// </summary>
public class STPStartInfo : WIGStartInfo public class STPStartInfo : WIGStartInfo
{ {
/// <summary> private int _idleTimeout = SmartThreadPool.DefaultIdleTimeout;
/// Idle timeout in milliseconds. private int _minWorkerThreads = SmartThreadPool.DefaultMinWorkerThreads;
/// If a thread is idle for _idleTimeout milliseconds then private int _maxWorkerThreads = SmartThreadPool.DefaultMaxWorkerThreads;
/// it may quit. #if !(WINDOWS_PHONE)
/// </summary> private ThreadPriority _threadPriority = SmartThreadPool.DefaultThreadPriority;
private int _idleTimeout; #endif
private string _performanceCounterInstanceName = SmartThreadPool.DefaultPerformanceCounterInstanceName;
private bool _areThreadsBackground = SmartThreadPool.DefaultAreThreadsBackground;
private bool _enableLocalPerformanceCounters;
private string _threadPoolName = SmartThreadPool.DefaultThreadPoolName;
private int? _maxStackSize = SmartThreadPool.DefaultMaxStackSize;
/// <summary> public STPStartInfo()
/// The lower limit of threads in the pool.
/// </summary>
private int _minWorkerThreads;
/// <summary>
/// The upper limit of threads in the pool.
/// </summary>
private int _maxWorkerThreads;
/// <summary>
/// The priority of the threads in the pool
/// </summary>
private ThreadPriority _threadPriority;
/// <summary>
/// The thread pool name. Threads will get names depending on this.
/// </summary>
private string _threadPoolName;
/// <summary>
/// If this field is not null then the performance counters are enabled
/// and use the string as the name of the instance.
/// </summary>
private string _pcInstanceName;
private int _stackSize;
public STPStartInfo() : base()
{ {
_performanceCounterInstanceName = SmartThreadPool.DefaultPerformanceCounterInstanceName;
#if !(WINDOWS_PHONE)
_threadPriority = SmartThreadPool.DefaultThreadPriority;
#endif
_maxWorkerThreads = SmartThreadPool.DefaultMaxWorkerThreads;
_idleTimeout = SmartThreadPool.DefaultIdleTimeout; _idleTimeout = SmartThreadPool.DefaultIdleTimeout;
_minWorkerThreads = SmartThreadPool.DefaultMinWorkerThreads; _minWorkerThreads = SmartThreadPool.DefaultMinWorkerThreads;
_maxWorkerThreads = SmartThreadPool.DefaultMaxWorkerThreads;
_threadPriority = SmartThreadPool.DefaultThreadPriority;
_threadPoolName = SmartThreadPool.DefaultThreadPoolName;
_pcInstanceName = SmartThreadPool.DefaultPerformanceCounterInstanceName;
_stackSize = SmartThreadPool.DefaultStackSize;
} }
public STPStartInfo(STPStartInfo stpStartInfo) : base(stpStartInfo) public STPStartInfo(STPStartInfo stpStartInfo)
: base(stpStartInfo)
{ {
_idleTimeout = stpStartInfo._idleTimeout; _idleTimeout = stpStartInfo.IdleTimeout;
_minWorkerThreads = stpStartInfo._minWorkerThreads; _minWorkerThreads = stpStartInfo.MinWorkerThreads;
_maxWorkerThreads = stpStartInfo._maxWorkerThreads; _maxWorkerThreads = stpStartInfo.MaxWorkerThreads;
_threadPriority = stpStartInfo._threadPriority; #if !(WINDOWS_PHONE)
_threadPriority = stpStartInfo.ThreadPriority;
#endif
_performanceCounterInstanceName = stpStartInfo.PerformanceCounterInstanceName;
_enableLocalPerformanceCounters = stpStartInfo._enableLocalPerformanceCounters;
_threadPoolName = stpStartInfo._threadPoolName; _threadPoolName = stpStartInfo._threadPoolName;
_pcInstanceName = stpStartInfo._pcInstanceName; _areThreadsBackground = stpStartInfo.AreThreadsBackground;
_stackSize = stpStartInfo._stackSize; #if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
_apartmentState = stpStartInfo._apartmentState;
#endif
} }
public int IdleTimeout /// <summary>
{ /// Get/Set the idle timeout in milliseconds.
get { return _idleTimeout; } /// If a thread is idle (starved) longer than IdleTimeout then it may quit.
set { _idleTimeout = value; } /// </summary>
} public virtual int IdleTimeout
{
get { return _idleTimeout; }
set
{
ThrowIfReadOnly();
_idleTimeout = value;
}
}
public int MinWorkerThreads
{
get { return _minWorkerThreads; }
set { _minWorkerThreads = value; }
}
public int MaxWorkerThreads /// <summary>
{ /// Get/Set the lower limit of threads in the pool.
get { return _maxWorkerThreads; } /// </summary>
set { _maxWorkerThreads = value; } public virtual int MinWorkerThreads
} {
get { return _minWorkerThreads; }
set
{
ThrowIfReadOnly();
_minWorkerThreads = value;
}
}
public ThreadPriority ThreadPriority
{
get { return _threadPriority; }
set { _threadPriority = value; }
}
public virtual string ThreadPoolName /// <summary>
{ /// Get/Set the upper limit of threads in the pool.
/// </summary>
public virtual int MaxWorkerThreads
{
get { return _maxWorkerThreads; }
set
{
ThrowIfReadOnly();
_maxWorkerThreads = value;
}
}
#if !(WINDOWS_PHONE)
/// <summary>
/// Get/Set the scheduling priority of the threads in the pool.
/// The Os handles the scheduling.
/// </summary>
public virtual ThreadPriority ThreadPriority
{
get { return _threadPriority; }
set
{
ThrowIfReadOnly();
_threadPriority = value;
}
}
#endif
/// <summary>
/// Get/Set the thread pool name. Threads will get names depending on this.
/// </summary>
public virtual string ThreadPoolName {
get { return _threadPoolName; } get { return _threadPoolName; }
set { _threadPoolName = value; } set
{
ThrowIfReadOnly ();
_threadPoolName = value;
}
} }
/// <summary>
/// Get/Set the performance counter instance name of this SmartThreadPool
/// The default is null which indicate not to use performance counters at all.
/// </summary>
public virtual string PerformanceCounterInstanceName
{
get { return _performanceCounterInstanceName; }
set
{
ThrowIfReadOnly();
_performanceCounterInstanceName = value;
}
}
public string PerformanceCounterInstanceName /// <summary>
/// Enable/Disable the local performance counter.
/// This enables the user to get some performance information about the SmartThreadPool
/// without using Windows performance counters. (Useful on WindowsCE, Silverlight, etc.)
/// The default is false.
/// </summary>
public virtual bool EnableLocalPerformanceCounters
{
get { return _enableLocalPerformanceCounters; }
set
{
ThrowIfReadOnly();
_enableLocalPerformanceCounters = value;
}
}
/// <summary>
/// Get/Set backgroundness of thread in thread pool.
/// </summary>
public virtual bool AreThreadsBackground
{
get { return _areThreadsBackground; }
set
{
ThrowIfReadOnly ();
_areThreadsBackground = value;
}
}
/// <summary>
/// Get a readonly version of this STPStartInfo.
/// </summary>
/// <returns>Returns a readonly reference to this STPStartInfo</returns>
public new STPStartInfo AsReadOnly()
{ {
get { return _pcInstanceName; } return new STPStartInfo(this) { _readOnly = true };
set { _pcInstanceName = value; }
} }
public int StackSize #if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
private ApartmentState _apartmentState = SmartThreadPool.DefaultApartmentState;
/// <summary>
/// Get/Set the apartment state of threads in the thread pool
/// </summary>
public ApartmentState ApartmentState
{ {
get { return _stackSize; } get { return _apartmentState; }
set { _stackSize = value; } set
{
ThrowIfReadOnly();
_apartmentState = value;
}
} }
#if !(_SILVERLIGHT) && !(WINDOWS_PHONE)
/// <summary>
/// Get/Set the max stack size of threads in the thread pool
/// </summary>
public int? MaxStackSize
{
get { return _maxStackSize; }
set
{
ThrowIfReadOnly();
if (value.HasValue && value.Value < 0)
{
throw new ArgumentOutOfRangeException("value", "Value must be greater than 0.");
}
_maxStackSize = value;
}
}
#endif
#endif
} }
} }

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using System;
using Amib.Threading.Internal;
namespace Amib.Threading
{
public partial class SmartThreadPool
{
#region ThreadEntry class
internal class ThreadEntry
{
/// <summary>
/// The thread creation time
/// The value is stored as UTC value.
/// </summary>
private readonly DateTime _creationTime;
/// <summary>
/// The last time this thread has been running
/// It is updated by IAmAlive() method
/// The value is stored as UTC value.
/// </summary>
private DateTime _lastAliveTime;
/// <summary>
/// A reference from each thread in the thread pool to its SmartThreadPool
/// object container.
/// With this variable a thread can know whatever it belongs to a
/// SmartThreadPool.
/// </summary>
private readonly SmartThreadPool _associatedSmartThreadPool;
/// <summary>
/// A reference to the current work item a thread from the thread pool
/// is executing.
/// </summary>
public WorkItem CurrentWorkItem { get; set; }
public ThreadEntry(SmartThreadPool stp)
{
_associatedSmartThreadPool = stp;
_creationTime = DateTime.UtcNow;
_lastAliveTime = DateTime.MinValue;
}
public SmartThreadPool AssociatedSmartThreadPool
{
get { return _associatedSmartThreadPool; }
}
public void IAmAlive()
{
_lastAliveTime = DateTime.UtcNow;
}
}
#endregion
}
}

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using System.Collections.Generic;
namespace Amib.Threading.Internal
{
internal class SynchronizedDictionary<TKey, TValue>
{
private readonly Dictionary<TKey, TValue> _dictionary;
private readonly object _lock;
public SynchronizedDictionary()
{
_lock = new object();
_dictionary = new Dictionary<TKey, TValue>();
}
public int Count
{
get { return _dictionary.Count; }
}
public bool Contains(TKey key)
{
lock (_lock)
{
return _dictionary.ContainsKey(key);
}
}
public void Remove(TKey key)
{
lock (_lock)
{
_dictionary.Remove(key);
}
}
public object SyncRoot
{
get { return _lock; }
}
public TValue this[TKey key]
{
get
{
lock (_lock)
{
return _dictionary[key];
}
}
set
{
lock (_lock)
{
_dictionary[key] = value;
}
}
}
public Dictionary<TKey, TValue>.KeyCollection Keys
{
get
{
lock (_lock)
{
return _dictionary.Keys;
}
}
}
public Dictionary<TKey, TValue>.ValueCollection Values
{
get
{
lock (_lock)
{
return _dictionary.Values;
}
}
}
public void Clear()
{
lock (_lock)
{
_dictionary.Clear();
}
}
}
}

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@ -1,99 +1,171 @@
// Ami Bar using System;
// amibar@gmail.com
namespace Amib.Threading namespace Amib.Threading
{ {
/// <summary> /// <summary>
/// Summary description for WIGStartInfo. /// Summary description for WIGStartInfo.
/// </summary> /// </summary>
public class WIGStartInfo public class WIGStartInfo
{ {
/// <summary>
/// Use the caller's security context
/// </summary>
private bool _useCallerCallContext; private bool _useCallerCallContext;
/// <summary>
/// Use the caller's HTTP context
/// </summary>
private bool _useCallerHttpContext; private bool _useCallerHttpContext;
/// <summary>
/// Dispose of the state object of a work item
/// </summary>
private bool _disposeOfStateObjects; private bool _disposeOfStateObjects;
/// <summary>
/// The option to run the post execute
/// </summary>
private CallToPostExecute _callToPostExecute; private CallToPostExecute _callToPostExecute;
/// <summary>
/// A post execute callback to call when none is provided in
/// the QueueWorkItem method.
/// </summary>
private PostExecuteWorkItemCallback _postExecuteWorkItemCallback; private PostExecuteWorkItemCallback _postExecuteWorkItemCallback;
/// <summary>
/// Indicate the WorkItemsGroup to suspend the handling of the work items
/// until the Start() method is called.
/// </summary>
private bool _startSuspended; private bool _startSuspended;
private WorkItemPriority _workItemPriority;
private bool _fillStateWithArgs;
public WIGStartInfo() protected bool _readOnly;
public WIGStartInfo()
{ {
_useCallerCallContext = SmartThreadPool.DefaultUseCallerCallContext; _fillStateWithArgs = SmartThreadPool.DefaultFillStateWithArgs;
_useCallerHttpContext = SmartThreadPool.DefaultUseCallerHttpContext; _workItemPriority = SmartThreadPool.DefaultWorkItemPriority;
_disposeOfStateObjects = SmartThreadPool.DefaultDisposeOfStateObjects;
_callToPostExecute = SmartThreadPool.DefaultCallToPostExecute;
_postExecuteWorkItemCallback = SmartThreadPool.DefaultPostExecuteWorkItemCallback;
_startSuspended = SmartThreadPool.DefaultStartSuspended; _startSuspended = SmartThreadPool.DefaultStartSuspended;
_postExecuteWorkItemCallback = SmartThreadPool.DefaultPostExecuteWorkItemCallback;
_callToPostExecute = SmartThreadPool.DefaultCallToPostExecute;
_disposeOfStateObjects = SmartThreadPool.DefaultDisposeOfStateObjects;
_useCallerHttpContext = SmartThreadPool.DefaultUseCallerHttpContext;
_useCallerCallContext = SmartThreadPool.DefaultUseCallerCallContext;
} }
public WIGStartInfo(WIGStartInfo wigStartInfo) public WIGStartInfo(WIGStartInfo wigStartInfo)
{ {
_useCallerCallContext = wigStartInfo._useCallerCallContext; _useCallerCallContext = wigStartInfo.UseCallerCallContext;
_useCallerHttpContext = wigStartInfo._useCallerHttpContext; _useCallerHttpContext = wigStartInfo.UseCallerHttpContext;
_disposeOfStateObjects = wigStartInfo._disposeOfStateObjects; _disposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
_callToPostExecute = wigStartInfo._callToPostExecute; _callToPostExecute = wigStartInfo.CallToPostExecute;
_postExecuteWorkItemCallback = wigStartInfo._postExecuteWorkItemCallback; _postExecuteWorkItemCallback = wigStartInfo.PostExecuteWorkItemCallback;
_startSuspended = wigStartInfo._startSuspended; _workItemPriority = wigStartInfo.WorkItemPriority;
_startSuspended = wigStartInfo.StartSuspended;
_fillStateWithArgs = wigStartInfo.FillStateWithArgs;
} }
public bool UseCallerCallContext protected void ThrowIfReadOnly()
{ {
get { return _useCallerCallContext; } if (_readOnly)
set { _useCallerCallContext = value; } {
throw new NotSupportedException("This is a readonly instance and set is not supported");
}
} }
public bool UseCallerHttpContext /// <summary>
{ /// Get/Set if to use the caller's security context
get { return _useCallerHttpContext; } /// </summary>
set { _useCallerHttpContext = value; } public virtual bool UseCallerCallContext
} {
get { return _useCallerCallContext; }
set
{
ThrowIfReadOnly();
_useCallerCallContext = value;
}
}
public bool DisposeOfStateObjects
{
get { return _disposeOfStateObjects; }
set { _disposeOfStateObjects = value; }
}
public CallToPostExecute CallToPostExecute /// <summary>
{ /// Get/Set if to use the caller's HTTP context
get { return _callToPostExecute; } /// </summary>
set { _callToPostExecute = value; } public virtual bool UseCallerHttpContext
} {
get { return _useCallerHttpContext; }
set
{
ThrowIfReadOnly();
_useCallerHttpContext = value;
}
}
public PostExecuteWorkItemCallback PostExecuteWorkItemCallback
{
get { return _postExecuteWorkItemCallback; }
set { _postExecuteWorkItemCallback = value; }
}
public bool StartSuspended /// <summary>
{ /// Get/Set if to dispose of the state object of a work item
get { return _startSuspended; } /// </summary>
set { _startSuspended = value; } public virtual bool DisposeOfStateObjects
} {
get { return _disposeOfStateObjects; }
set
{
ThrowIfReadOnly();
_disposeOfStateObjects = value;
}
}
/// <summary>
/// Get/Set the run the post execute options
/// </summary>
public virtual CallToPostExecute CallToPostExecute
{
get { return _callToPostExecute; }
set
{
ThrowIfReadOnly();
_callToPostExecute = value;
}
}
/// <summary>
/// Get/Set the default post execute callback
/// </summary>
public virtual PostExecuteWorkItemCallback PostExecuteWorkItemCallback
{
get { return _postExecuteWorkItemCallback; }
set
{
ThrowIfReadOnly();
_postExecuteWorkItemCallback = value;
}
}
/// <summary>
/// Get/Set if the work items execution should be suspended until the Start()
/// method is called.
/// </summary>
public virtual bool StartSuspended
{
get { return _startSuspended; }
set
{
ThrowIfReadOnly();
_startSuspended = value;
}
}
/// <summary>
/// Get/Set the default priority that a work item gets when it is enqueued
/// </summary>
public virtual WorkItemPriority WorkItemPriority
{
get { return _workItemPriority; }
set { _workItemPriority = value; }
}
/// <summary>
/// Get/Set the if QueueWorkItem of Action&lt;...&gt;/Func&lt;...&gt; fill the
/// arguments as an object array into the state of the work item.
/// The arguments can be access later by IWorkItemResult.State.
/// </summary>
public virtual bool FillStateWithArgs
{
get { return _fillStateWithArgs; }
set
{
ThrowIfReadOnly();
_fillStateWithArgs = value;
}
}
/// <summary>
/// Get a readonly version of this WIGStartInfo
/// </summary>
/// <returns>Returns a readonly reference to this WIGStartInfoRO</returns>
public WIGStartInfo AsReadOnly()
{
return new WIGStartInfo(this) { _readOnly = true };
}
} }
} }

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using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Amib.Threading.Internal
{
public partial class WorkItem
{
#region WorkItemResult class
private class WorkItemResult : IWorkItemResult, IInternalWorkItemResult, IInternalWaitableResult
{
/// <summary>
/// A back reference to the work item
/// </summary>
private readonly WorkItem _workItem;
public WorkItemResult(WorkItem workItem)
{
_workItem = workItem;
}
internal WorkItem GetWorkItem()
{
return _workItem;
}
#region IWorkItemResult Members
public bool IsCompleted
{
get
{
return _workItem.IsCompleted;
}
}
public bool IsCanceled
{
get
{
return _workItem.IsCanceled;
}
}
public object GetResult()
{
return _workItem.GetResult(Timeout.Infinite, true, null);
}
public object GetResult(int millisecondsTimeout, bool exitContext)
{
return _workItem.GetResult(millisecondsTimeout, exitContext, null);
}
public object GetResult(TimeSpan timeout, bool exitContext)
{
return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, null);
}
public object GetResult(int millisecondsTimeout, bool exitContext, WaitHandle cancelWaitHandle)
{
return _workItem.GetResult(millisecondsTimeout, exitContext, cancelWaitHandle);
}
public object GetResult(TimeSpan timeout, bool exitContext, WaitHandle cancelWaitHandle)
{
return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle);
}
public object GetResult(out Exception e)
{
return _workItem.GetResult(Timeout.Infinite, true, null, out e);
}
public object GetResult(int millisecondsTimeout, bool exitContext, out Exception e)
{
return _workItem.GetResult(millisecondsTimeout, exitContext, null, out e);
}
public object GetResult(TimeSpan timeout, bool exitContext, out Exception e)
{
return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, null, out e);
}
public object GetResult(int millisecondsTimeout, bool exitContext, WaitHandle cancelWaitHandle, out Exception e)
{
return _workItem.GetResult(millisecondsTimeout, exitContext, cancelWaitHandle, out e);
}
public object GetResult(TimeSpan timeout, bool exitContext, WaitHandle cancelWaitHandle, out Exception e)
{
return _workItem.GetResult((int)timeout.TotalMilliseconds, exitContext, cancelWaitHandle, out e);
}
public bool Cancel()
{
return Cancel(false);
}
public bool Cancel(bool abortExecution)
{
return _workItem.Cancel(abortExecution);
}
public object State
{
get
{
return _workItem._state;
}
}
public WorkItemPriority WorkItemPriority
{
get
{
return _workItem._workItemInfo.WorkItemPriority;
}
}
/// <summary>
/// Return the result, same as GetResult()
/// </summary>
public object Result
{
get { return GetResult(); }
}
/// <summary>
/// Returns the exception if occured otherwise returns null.
/// This value is valid only after the work item completed,
/// before that it is always null.
/// </summary>
public object Exception
{
get { return _workItem._exception; }
}
#endregion
#region IInternalWorkItemResult Members
public event WorkItemStateCallback OnWorkItemStarted
{
add
{
_workItem.OnWorkItemStarted += value;
}
remove
{
_workItem.OnWorkItemStarted -= value;
}
}
public event WorkItemStateCallback OnWorkItemCompleted
{
add
{
_workItem.OnWorkItemCompleted += value;
}
remove
{
_workItem.OnWorkItemCompleted -= value;
}
}
#endregion
#region IInternalWorkItemResult Members
public IWorkItemResult GetWorkItemResult()
{
return this;
}
public IWorkItemResult<TResult> GetWorkItemResultT<TResult>()
{
return new WorkItemResultTWrapper<TResult>(this);
}
#endregion
}
#endregion
}
}

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@ -1,143 +1,147 @@
// Ami Bar
// amibar@gmail.com
using System; using System;
namespace Amib.Threading.Internal namespace Amib.Threading.Internal
{ {
#region WorkItemFactory class #region WorkItemFactory class
public class WorkItemFactory public class WorkItemFactory
{ {
/// <summary> /// <summary>
/// Create a new work item /// Create a new work item
/// </summary> /// </summary>
/// <param name="workItemsGroup">The WorkItemsGroup of this workitem</param>
/// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback)
{
return CreateWorkItem(workItemsGroup, wigStartInfo, callback, null);
}
/// <summary>
/// Create a new work item
/// </summary>
/// <param name="workItemsGroup">The WorkItemsGroup of this workitem</param>
/// <param name="wigStartInfo">Work item group start information</param> /// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param> /// <param name="callback">A callback to execute</param>
/// <returns>Returns a work item</returns> /// <param name="workItemPriority">The priority of the work item</param>
public static WorkItem CreateWorkItem( /// <returns>Returns a work item</returns>
IWorkItemsGroup workItemsGroup, public static WorkItem CreateWorkItem(
WIGStartInfo wigStartInfo, IWorkItemsGroup workItemsGroup,
WorkItemCallback callback) WIGStartInfo wigStartInfo,
{ WorkItemCallback callback,
return CreateWorkItem(workItemsGroup, wigStartInfo, callback, null); WorkItemPriority workItemPriority)
} {
return CreateWorkItem(workItemsGroup, wigStartInfo, callback, null, workItemPriority);
}
/// <summary> /// <summary>
/// Create a new work item /// Create a new work item
/// </summary> /// </summary>
/// <param name="workItemsGroup">The WorkItemsGroup of this workitem</param>
/// <param name="wigStartInfo">Work item group start information</param> /// <param name="wigStartInfo">Work item group start information</param>
/// <param name="callback">A callback to execute</param> /// <param name="workItemInfo">Work item info</param>
/// <param name="workItemPriority">The priority of the work item</param> /// <param name="callback">A callback to execute</param>
/// <returns>Returns a work item</returns> /// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem( public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup, IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo, WIGStartInfo wigStartInfo,
WorkItemCallback callback, WorkItemInfo workItemInfo,
WorkItemPriority workItemPriority) WorkItemCallback callback)
{ {
return CreateWorkItem(workItemsGroup, wigStartInfo, callback, null, workItemPriority); return CreateWorkItem(
} workItemsGroup,
wigStartInfo,
workItemInfo,
callback,
null);
}
/// <summary> /// <summary>
/// Create a new work item /// Create a new work item
/// </summary> /// </summary>
/// <param name="workItemsGroup">The WorkItemsGroup of this workitem</param>
/// <param name="wigStartInfo">Work item group start information</param> /// <param name="wigStartInfo">Work item group start information</param>
/// <param name="workItemInfo">Work item info</param> /// <param name="callback">A callback to execute</param>
/// <param name="callback">A callback to execute</param> /// <param name="state">
/// <returns>Returns a work item</returns> /// The context object of the work item. Used for passing arguments to the work item.
public static WorkItem CreateWorkItem( /// </param>
IWorkItemsGroup workItemsGroup, /// <returns>Returns a work item</returns>
WIGStartInfo wigStartInfo, public static WorkItem CreateWorkItem(
WorkItemInfo workItemInfo, IWorkItemsGroup workItemsGroup,
WorkItemCallback callback) WIGStartInfo wigStartInfo,
{ WorkItemCallback callback,
return CreateWorkItem( object state)
workItemsGroup, {
wigStartInfo, ValidateCallback(callback);
workItemInfo,
callback,
null);
}
/// <summary> WorkItemInfo workItemInfo = new WorkItemInfo();
/// Create a new work item workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
/// </summary> workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
/// <param name="wigStartInfo">Work item group start information</param> workItemInfo.PostExecuteWorkItemCallback = wigStartInfo.PostExecuteWorkItemCallback;
/// <param name="callback">A callback to execute</param> workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
/// <param name="state"> workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
/// The context object of the work item. Used for passing arguments to the work item. workItemInfo.WorkItemPriority = wigStartInfo.WorkItemPriority;
/// </param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback,
object state)
{
ValidateCallback(callback);
WorkItemInfo workItemInfo = new WorkItemInfo(); WorkItem workItem = new WorkItem(
workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext; workItemsGroup,
workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext; workItemInfo,
workItemInfo.PostExecuteWorkItemCallback = wigStartInfo.PostExecuteWorkItemCallback; callback,
workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute; state);
workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects; return workItem;
}
WorkItem workItem = new WorkItem( /// <summary>
workItemsGroup, /// Create a new work item
workItemInfo, /// </summary>
callback, /// <param name="workItemsGroup">The work items group</param>
state); /// <param name="wigStartInfo">Work item group start information</param>
return workItem; /// <param name="callback">A callback to execute</param>
} /// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback,
object state,
WorkItemPriority workItemPriority)
{
ValidateCallback(callback);
/// <summary> WorkItemInfo workItemInfo = new WorkItemInfo();
/// Create a new work item workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
/// </summary> workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
/// <param name="wigStartInfo">Work item group start information</param> workItemInfo.PostExecuteWorkItemCallback = wigStartInfo.PostExecuteWorkItemCallback;
/// <param name="callback">A callback to execute</param> workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
/// <param name="state"> workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
/// The context object of the work item. Used for passing arguments to the work item. workItemInfo.WorkItemPriority = workItemPriority;
/// </param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo,
WorkItemCallback callback,
object state,
WorkItemPriority workItemPriority)
{
ValidateCallback(callback);
WorkItemInfo workItemInfo = new WorkItemInfo(); WorkItem workItem = new WorkItem(
workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext; workItemsGroup,
workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext; workItemInfo,
workItemInfo.PostExecuteWorkItemCallback = wigStartInfo.PostExecuteWorkItemCallback; callback,
workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute; state);
workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
workItemInfo.WorkItemPriority = workItemPriority;
WorkItem workItem = new WorkItem( return workItem;
workItemsGroup, }
workItemInfo,
callback,
state);
return workItem; /// <summary>
} /// Create a new work item
/// </summary>
/// <summary> /// <param name="workItemsGroup">The work items group</param>
/// Create a new work item /// <param name="wigStartInfo">Work item group start information</param>
/// </summary> /// <param name="workItemInfo">Work item information</param>
/// <param name="wigStartInfo">Work item group start information</param> /// <param name="callback">A callback to execute</param>
/// <param name="workItemInfo">Work item information</param> /// <param name="state">
/// <param name="callback">A callback to execute</param> /// The context object of the work item. Used for passing arguments to the work item.
/// <param name="state"> /// </param>
/// The context object of the work item. Used for passing arguments to the work item. /// <returns>Returns a work item</returns>
/// </param>
/// <returns>Returns a work item</returns>
public static WorkItem CreateWorkItem( public static WorkItem CreateWorkItem(
IWorkItemsGroup workItemsGroup, IWorkItemsGroup workItemsGroup,
WIGStartInfo wigStartInfo, WIGStartInfo wigStartInfo,
@ -157,177 +161,183 @@ namespace Amib.Threading.Internal
return workItem; return workItem;
} }
/// <summary> /// <summary>
/// Create a new work item /// Create a new work item
/// </summary> /// </summary>
/// <param name="wigStartInfo">Work item group start information</param> /// <param name="workItemsGroup">The work items group</param>
/// <param name="callback">A callback to execute</param> /// <param name="wigStartInfo">Work item group start information</param>
/// <param name="state"> /// <param name="callback">A callback to execute</param>
/// The context object of the work item. Used for passing arguments to the work item. /// <param name="state">
/// </param> /// The context object of the work item. Used for passing arguments to the work item.
/// <param name="postExecuteWorkItemCallback"> /// </param>
/// A delegate to call after the callback completion /// <param name="postExecuteWorkItemCallback">
/// </param> /// A delegate to call after the callback completion
/// <returns>Returns a work item</returns> /// </param>
public static WorkItem CreateWorkItem( /// <returns>Returns a work item</returns>
IWorkItemsGroup workItemsGroup, public static WorkItem CreateWorkItem(
WIGStartInfo wigStartInfo, IWorkItemsGroup workItemsGroup,
WorkItemCallback callback, WIGStartInfo wigStartInfo,
object state, WorkItemCallback callback,
PostExecuteWorkItemCallback postExecuteWorkItemCallback) object state,
{ PostExecuteWorkItemCallback postExecuteWorkItemCallback)
ValidateCallback(callback); {
ValidateCallback(postExecuteWorkItemCallback); ValidateCallback(callback);
ValidateCallback(postExecuteWorkItemCallback);
WorkItemInfo workItemInfo = new WorkItemInfo(); WorkItemInfo workItemInfo = new WorkItemInfo();
workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext; workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext; workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback; workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute; workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects; workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
workItemInfo.WorkItemPriority = wigStartInfo.WorkItemPriority;
WorkItem workItem = new WorkItem( WorkItem workItem = new WorkItem(
workItemsGroup, workItemsGroup,
workItemInfo, workItemInfo,
callback, callback,
state); state);
return workItem; return workItem;
} }
/// <summary> /// <summary>
/// Create a new work item /// Create a new work item
/// </summary> /// </summary>
/// <param name="wigStartInfo">Work item group start information</param> /// <param name="workItemsGroup">The work items group</param>
/// <param name="callback">A callback to execute</param> /// <param name="wigStartInfo">Work item group start information</param>
/// <param name="state"> /// <param name="callback">A callback to execute</param>
/// The context object of the work item. Used for passing arguments to the work item. /// <param name="state">
/// </param> /// The context object of the work item. Used for passing arguments to the work item.
/// <param name="postExecuteWorkItemCallback"> /// </param>
/// A delegate to call after the callback completion /// <param name="postExecuteWorkItemCallback">
/// </param> /// A delegate to call after the callback completion
/// <param name="workItemPriority">The work item priority</param> /// </param>
/// <returns>Returns a work item</returns> /// <param name="workItemPriority">The work item priority</param>
public static WorkItem CreateWorkItem( /// <returns>Returns a work item</returns>
IWorkItemsGroup workItemsGroup, public static WorkItem CreateWorkItem(
WIGStartInfo wigStartInfo, IWorkItemsGroup workItemsGroup,
WorkItemCallback callback, WIGStartInfo wigStartInfo,
object state, WorkItemCallback callback,
PostExecuteWorkItemCallback postExecuteWorkItemCallback, object state,
WorkItemPriority workItemPriority) PostExecuteWorkItemCallback postExecuteWorkItemCallback,
{ WorkItemPriority workItemPriority)
ValidateCallback(callback); {
ValidateCallback(postExecuteWorkItemCallback); ValidateCallback(callback);
ValidateCallback(postExecuteWorkItemCallback);
WorkItemInfo workItemInfo = new WorkItemInfo(); WorkItemInfo workItemInfo = new WorkItemInfo();
workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext; workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext; workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback; workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute; workItemInfo.CallToPostExecute = wigStartInfo.CallToPostExecute;
workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects; workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
workItemInfo.WorkItemPriority = workItemPriority; workItemInfo.WorkItemPriority = workItemPriority;
WorkItem workItem = new WorkItem( WorkItem workItem = new WorkItem(
workItemsGroup, workItemsGroup,
workItemInfo, workItemInfo,
callback, callback,
state); state);
return workItem; return workItem;
} }
/// <summary> /// <summary>
/// Create a new work item /// Create a new work item
/// </summary> /// </summary>
/// <param name="wigStartInfo">Work item group start information</param> /// <param name="workItemsGroup">The work items group</param>
/// <param name="callback">A callback to execute</param> /// <param name="wigStartInfo">Work item group start information</param>
/// <param name="state"> /// <param name="callback">A callback to execute</param>
/// The context object of the work item. Used for passing arguments to the work item. /// <param name="state">
/// </param> /// The context object of the work item. Used for passing arguments to the work item.
/// <param name="postExecuteWorkItemCallback"> /// </param>
/// A delegate to call after the callback completion /// <param name="postExecuteWorkItemCallback">
/// </param> /// A delegate to call after the callback completion
/// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param> /// </param>
/// <returns>Returns a work item</returns> /// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
public static WorkItem CreateWorkItem( /// <returns>Returns a work item</returns>
IWorkItemsGroup workItemsGroup, public static WorkItem CreateWorkItem(
WIGStartInfo wigStartInfo, IWorkItemsGroup workItemsGroup,
WorkItemCallback callback, WIGStartInfo wigStartInfo,
object state, WorkItemCallback callback,
PostExecuteWorkItemCallback postExecuteWorkItemCallback, object state,
CallToPostExecute callToPostExecute) PostExecuteWorkItemCallback postExecuteWorkItemCallback,
{ CallToPostExecute callToPostExecute)
ValidateCallback(callback); {
ValidateCallback(postExecuteWorkItemCallback); ValidateCallback(callback);
ValidateCallback(postExecuteWorkItemCallback);
WorkItemInfo workItemInfo = new WorkItemInfo(); WorkItemInfo workItemInfo = new WorkItemInfo();
workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext; workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext; workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback; workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
workItemInfo.CallToPostExecute = callToPostExecute; workItemInfo.CallToPostExecute = callToPostExecute;
workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects; workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
workItemInfo.WorkItemPriority = wigStartInfo.WorkItemPriority;
WorkItem workItem = new WorkItem( WorkItem workItem = new WorkItem(
workItemsGroup, workItemsGroup,
workItemInfo, workItemInfo,
callback, callback,
state); state);
return workItem; return workItem;
} }
/// <summary> /// <summary>
/// Create a new work item /// Create a new work item
/// </summary> /// </summary>
/// <param name="wigStartInfo">Work item group start information</param> /// <param name="workItemsGroup">The work items group</param>
/// <param name="callback">A callback to execute</param> /// <param name="wigStartInfo">Work item group start information</param>
/// <param name="state"> /// <param name="callback">A callback to execute</param>
/// The context object of the work item. Used for passing arguments to the work item. /// <param name="state">
/// </param> /// The context object of the work item. Used for passing arguments to the work item.
/// <param name="postExecuteWorkItemCallback"> /// </param>
/// A delegate to call after the callback completion /// <param name="postExecuteWorkItemCallback">
/// </param> /// A delegate to call after the callback completion
/// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param> /// </param>
/// <param name="workItemPriority">The work item priority</param> /// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
/// <returns>Returns a work item</returns> /// <param name="workItemPriority">The work item priority</param>
public static WorkItem CreateWorkItem( /// <returns>Returns a work item</returns>
IWorkItemsGroup workItemsGroup, public static WorkItem CreateWorkItem(
WIGStartInfo wigStartInfo, IWorkItemsGroup workItemsGroup,
WorkItemCallback callback, WIGStartInfo wigStartInfo,
object state, WorkItemCallback callback,
PostExecuteWorkItemCallback postExecuteWorkItemCallback, object state,
CallToPostExecute callToPostExecute, PostExecuteWorkItemCallback postExecuteWorkItemCallback,
WorkItemPriority workItemPriority) CallToPostExecute callToPostExecute,
{ WorkItemPriority workItemPriority)
{
ValidateCallback(callback); ValidateCallback(callback);
ValidateCallback(postExecuteWorkItemCallback); ValidateCallback(postExecuteWorkItemCallback);
WorkItemInfo workItemInfo = new WorkItemInfo(); WorkItemInfo workItemInfo = new WorkItemInfo();
workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext; workItemInfo.UseCallerCallContext = wigStartInfo.UseCallerCallContext;
workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext; workItemInfo.UseCallerHttpContext = wigStartInfo.UseCallerHttpContext;
workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback; workItemInfo.PostExecuteWorkItemCallback = postExecuteWorkItemCallback;
workItemInfo.CallToPostExecute = callToPostExecute; workItemInfo.CallToPostExecute = callToPostExecute;
workItemInfo.WorkItemPriority = workItemPriority; workItemInfo.WorkItemPriority = workItemPriority;
workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects; workItemInfo.DisposeOfStateObjects = wigStartInfo.DisposeOfStateObjects;
WorkItem workItem = new WorkItem( WorkItem workItem = new WorkItem(
workItemsGroup, workItemsGroup,
workItemInfo, workItemInfo,
callback, callback,
state); state);
return workItem; return workItem;
} }
private static void ValidateCallback(Delegate callback) private static void ValidateCallback(Delegate callback)
{ {
if(callback.GetInvocationList().Length > 1) if (callback != null && callback.GetInvocationList().Length > 1)
{ {
throw new NotSupportedException("SmartThreadPool doesn't support delegates chains"); throw new NotSupportedException("SmartThreadPool doesn't support delegates chains");
} }
} }
} }
#endregion #endregion
} }

View File

@ -1,102 +1,69 @@
// Ami Bar
// amibar@gmail.com
namespace Amib.Threading namespace Amib.Threading
{ {
#region WorkItemInfo class #region WorkItemInfo class
/// <summary> /// <summary>
/// Summary description for WorkItemInfo. /// Summary description for WorkItemInfo.
/// </summary> /// </summary>
public class WorkItemInfo public class WorkItemInfo
{ {
/// <summary> public WorkItemInfo()
/// Use the caller's security context {
/// </summary> UseCallerCallContext = SmartThreadPool.DefaultUseCallerCallContext;
private bool _useCallerCallContext; UseCallerHttpContext = SmartThreadPool.DefaultUseCallerHttpContext;
DisposeOfStateObjects = SmartThreadPool.DefaultDisposeOfStateObjects;
CallToPostExecute = SmartThreadPool.DefaultCallToPostExecute;
PostExecuteWorkItemCallback = SmartThreadPool.DefaultPostExecuteWorkItemCallback;
WorkItemPriority = SmartThreadPool.DefaultWorkItemPriority;
}
/// <summary> public WorkItemInfo(WorkItemInfo workItemInfo)
/// Use the caller's security context {
/// </summary> UseCallerCallContext = workItemInfo.UseCallerCallContext;
private bool _useCallerHttpContext; UseCallerHttpContext = workItemInfo.UseCallerHttpContext;
DisposeOfStateObjects = workItemInfo.DisposeOfStateObjects;
CallToPostExecute = workItemInfo.CallToPostExecute;
PostExecuteWorkItemCallback = workItemInfo.PostExecuteWorkItemCallback;
WorkItemPriority = workItemInfo.WorkItemPriority;
Timeout = workItemInfo.Timeout;
}
/// <summary> /// <summary>
/// Dispose of the state object of a work item /// Get/Set if to use the caller's security context
/// </summary> /// </summary>
private bool _disposeOfStateObjects; public bool UseCallerCallContext { get; set; }
/// <summary> /// <summary>
/// The option to run the post execute /// Get/Set if to use the caller's HTTP context
/// </summary> /// </summary>
private CallToPostExecute _callToPostExecute; public bool UseCallerHttpContext { get; set; }
/// <summary> /// <summary>
/// A post execute callback to call when none is provided in /// Get/Set if to dispose of the state object of a work item
/// the QueueWorkItem method. /// </summary>
/// </summary> public bool DisposeOfStateObjects { get; set; }
private PostExecuteWorkItemCallback _postExecuteWorkItemCallback;
/// <summary> /// <summary>
/// The priority of the work item /// Get/Set the run the post execute options
/// </summary> /// </summary>
private WorkItemPriority _workItemPriority; public CallToPostExecute CallToPostExecute { get; set; }
public WorkItemInfo() /// <summary>
{ /// Get/Set the post execute callback
_useCallerCallContext = SmartThreadPool.DefaultUseCallerCallContext; /// </summary>
_useCallerHttpContext = SmartThreadPool.DefaultUseCallerHttpContext; public PostExecuteWorkItemCallback PostExecuteWorkItemCallback { get; set; }
_disposeOfStateObjects = SmartThreadPool.DefaultDisposeOfStateObjects;
_callToPostExecute = SmartThreadPool.DefaultCallToPostExecute;
_postExecuteWorkItemCallback = SmartThreadPool.DefaultPostExecuteWorkItemCallback;
_workItemPriority = SmartThreadPool.DefaultWorkItemPriority;
}
public WorkItemInfo(WorkItemInfo workItemInfo) /// <summary>
{ /// Get/Set the work item's priority
_useCallerCallContext = workItemInfo._useCallerCallContext; /// </summary>
_useCallerHttpContext = workItemInfo._useCallerHttpContext; public WorkItemPriority WorkItemPriority { get; set; }
_disposeOfStateObjects = workItemInfo._disposeOfStateObjects;
_callToPostExecute = workItemInfo._callToPostExecute;
_postExecuteWorkItemCallback = workItemInfo._postExecuteWorkItemCallback;
_workItemPriority = workItemInfo._workItemPriority;
}
public bool UseCallerCallContext /// <summary>
{ /// Get/Set the work item's timout in milliseconds.
get { return _useCallerCallContext; } /// This is a passive timout. When the timout expires the work item won't be actively aborted!
set { _useCallerCallContext = value; } /// </summary>
} public long Timeout { get; set; }
}
public bool UseCallerHttpContext #endregion
{
get { return _useCallerHttpContext; }
set { _useCallerHttpContext = value; }
}
public bool DisposeOfStateObjects
{
get { return _disposeOfStateObjects; }
set { _disposeOfStateObjects = value; }
}
public CallToPostExecute CallToPostExecute
{
get { return _callToPostExecute; }
set { _callToPostExecute = value; }
}
public PostExecuteWorkItemCallback PostExecuteWorkItemCallback
{
get { return _postExecuteWorkItemCallback; }
set { _postExecuteWorkItemCallback = value; }
}
public WorkItemPriority WorkItemPriority
{
get { return _workItemPriority; }
set { _workItemPriority = value; }
}
}
#endregion
} }

View File

@ -0,0 +1,128 @@
using System;
using System.Threading;
namespace Amib.Threading.Internal
{
#region WorkItemResultTWrapper class
internal class WorkItemResultTWrapper<TResult> : IWorkItemResult<TResult>, IInternalWaitableResult
{
private readonly IWorkItemResult _workItemResult;
public WorkItemResultTWrapper(IWorkItemResult workItemResult)
{
_workItemResult = workItemResult;
}
#region IWorkItemResult<TResult> Members
public TResult GetResult()
{
return (TResult)_workItemResult.GetResult();
}
public TResult GetResult(int millisecondsTimeout, bool exitContext)
{
return (TResult)_workItemResult.GetResult(millisecondsTimeout, exitContext);
}
public TResult GetResult(TimeSpan timeout, bool exitContext)
{
return (TResult)_workItemResult.GetResult(timeout, exitContext);
}
public TResult GetResult(int millisecondsTimeout, bool exitContext, WaitHandle cancelWaitHandle)
{
return (TResult)_workItemResult.GetResult(millisecondsTimeout, exitContext, cancelWaitHandle);
}
public TResult GetResult(TimeSpan timeout, bool exitContext, WaitHandle cancelWaitHandle)
{
return (TResult)_workItemResult.GetResult(timeout, exitContext, cancelWaitHandle);
}
public TResult GetResult(out Exception e)
{
return (TResult)_workItemResult.GetResult(out e);
}
public TResult GetResult(int millisecondsTimeout, bool exitContext, out Exception e)
{
return (TResult)_workItemResult.GetResult(millisecondsTimeout, exitContext, out e);
}
public TResult GetResult(TimeSpan timeout, bool exitContext, out Exception e)
{
return (TResult)_workItemResult.GetResult(timeout, exitContext, out e);
}
public TResult GetResult(int millisecondsTimeout, bool exitContext, WaitHandle cancelWaitHandle, out Exception e)
{
return (TResult)_workItemResult.GetResult(millisecondsTimeout, exitContext, cancelWaitHandle, out e);
}
public TResult GetResult(TimeSpan timeout, bool exitContext, WaitHandle cancelWaitHandle, out Exception e)
{
return (TResult)_workItemResult.GetResult(timeout, exitContext, cancelWaitHandle, out e);
}
public bool IsCompleted
{
get { return _workItemResult.IsCompleted; }
}
public bool IsCanceled
{
get { return _workItemResult.IsCanceled; }
}
public object State
{
get { return _workItemResult.State; }
}
public bool Cancel()
{
return _workItemResult.Cancel();
}
public bool Cancel(bool abortExecution)
{
return _workItemResult.Cancel(abortExecution);
}
public WorkItemPriority WorkItemPriority
{
get { return _workItemResult.WorkItemPriority; }
}
public TResult Result
{
get { return (TResult)_workItemResult.Result; }
}
public object Exception
{
get { return (TResult)_workItemResult.Exception; }
}
#region IInternalWorkItemResult Members
public IWorkItemResult GetWorkItemResult()
{
return _workItemResult.GetWorkItemResult();
}
public IWorkItemResult<TRes> GetWorkItemResultT<TRes>()
{
return (IWorkItemResult<TRes>)this;
}
#endregion
#endregion
}
#endregion
}

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@ -1,6 +1,3 @@
// Ami Bar
// amibar@gmail.com
using System; using System;
using System.Threading; using System.Threading;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
@ -8,505 +5,357 @@ using System.Diagnostics;
namespace Amib.Threading.Internal namespace Amib.Threading.Internal
{ {
#region WorkItemsGroup class
/// <summary> #region WorkItemsGroup class
/// Summary description for WorkItemsGroup.
/// </summary>
public class WorkItemsGroup : IWorkItemsGroup
{
#region Private members
private object _lock = new object(); /// <summary>
/// <summary> /// Summary description for WorkItemsGroup.
/// Contains the name of this instance of SmartThreadPool. /// </summary>
/// Can be changed by the user. public class WorkItemsGroup : WorkItemsGroupBase
/// </summary> {
private string _name = "WorkItemsGroup"; #region Private members
private readonly object _lock = new object();
/// <summary>
/// A reference to the SmartThreadPool instance that created this
/// WorkItemsGroup.
/// </summary>
private readonly SmartThreadPool _stp;
/// <summary>
/// The OnIdle event
/// </summary>
private event WorkItemsGroupIdleHandler _onIdle;
/// <summary> /// <summary>
/// A reference to the SmartThreadPool instance that created this /// A flag to indicate if the Work Items Group is now suspended.
/// WorkItemsGroup.
/// </summary> /// </summary>
private SmartThreadPool _stp; private bool _isSuspended;
/// <summary> /// <summary>
/// The OnIdle event /// Defines how many work items of this WorkItemsGroup can run at once.
/// </summary> /// </summary>
private event WorkItemsGroupIdleHandler _onIdle; private int _concurrency;
/// <summary> /// <summary>
/// Defines how many work items of this WorkItemsGroup can run at once. /// Priority queue to hold work items before they are passed
/// </summary> /// to the SmartThreadPool.
private int _concurrency; /// </summary>
private readonly PriorityQueue _workItemsQueue;
/// <summary> /// <summary>
/// Priority queue to hold work items before they are passed /// Indicate how many work items are waiting in the SmartThreadPool
/// to the SmartThreadPool. /// queue.
/// </summary> /// This value is used to apply the concurrency.
private PriorityQueue _workItemsQueue; /// </summary>
private int _workItemsInStpQueue;
/// <summary> /// <summary>
/// Indicate how many work items are waiting in the SmartThreadPool /// Indicate how many work items are currently running in the SmartThreadPool.
/// queue. /// This value is used with the Cancel, to calculate if we can send new
/// This value is used to apply the concurrency. /// work items to the STP.
/// </summary> /// </summary>
private int _workItemsInStpQueue; private int _workItemsExecutingInStp = 0;
/// <summary> /// <summary>
/// Indicate how many work items are currently running in the SmartThreadPool. /// WorkItemsGroup start information
/// This value is used with the Cancel, to calculate if we can send new /// </summary>
/// work items to the STP. private readonly WIGStartInfo _workItemsGroupStartInfo;
/// </summary>
private int _workItemsExecutingInStp = 0;
/// <summary> /// <summary>
/// WorkItemsGroup start information /// Signaled when all of the WorkItemsGroup's work item completed.
/// </summary> /// </summary>
private WIGStartInfo _workItemsGroupStartInfo; //private readonly ManualResetEvent _isIdleWaitHandle = new ManualResetEvent(true);
private readonly ManualResetEvent _isIdleWaitHandle = EventWaitHandleFactory.CreateManualResetEvent(true);
/// <summary> /// <summary>
/// Signaled when all of the WorkItemsGroup's work item completed. /// A common object for all the work items that this work items group
/// </summary> /// generate so we can mark them to cancel in O(1)
private ManualResetEvent _isIdleWaitHandle = new ManualResetEvent(true); /// </summary>
private CanceledWorkItemsGroup _canceledWorkItemsGroup = new CanceledWorkItemsGroup();
/// <summary> #endregion
/// A common object for all the work items that this work items group
/// generate so we can mark them to cancel in O(1)
/// </summary>
private CanceledWorkItemsGroup _canceledWorkItemsGroup = new CanceledWorkItemsGroup();
#endregion #region Construction
#region Construction public WorkItemsGroup(
SmartThreadPool stp,
int concurrency,
WIGStartInfo wigStartInfo)
{
if (concurrency <= 0)
{
throw new ArgumentOutOfRangeException(
"concurrency",
#if !(_WINDOWS_CE) && !(_SILVERLIGHT) && !(WINDOWS_PHONE)
concurrency,
#endif
"concurrency must be greater than zero");
}
_stp = stp;
_concurrency = concurrency;
_workItemsGroupStartInfo = new WIGStartInfo(wigStartInfo).AsReadOnly();
_workItemsQueue = new PriorityQueue();
Name = "WorkItemsGroup";
public WorkItemsGroup( // The _workItemsInStpQueue gets the number of currently executing work items,
SmartThreadPool stp, // because once a work item is executing, it cannot be cancelled.
int concurrency, _workItemsInStpQueue = _workItemsExecutingInStp;
WIGStartInfo wigStartInfo)
_isSuspended = _workItemsGroupStartInfo.StartSuspended;
}
#endregion
#region WorkItemsGroupBase Overrides
public override int Concurrency
{ {
if (concurrency <= 0) get { return _concurrency; }
{
throw new ArgumentOutOfRangeException("concurrency", concurrency, "concurrency must be greater than zero");
}
_stp = stp;
_concurrency = concurrency;
_workItemsGroupStartInfo = new WIGStartInfo(wigStartInfo);
_workItemsQueue = new PriorityQueue();
// The _workItemsInStpQueue gets the number of currently executing work items,
// because once a work item is executing, it cannot be cancelled.
_workItemsInStpQueue = _workItemsExecutingInStp;
}
#endregion
#region IWorkItemsGroup implementation
/// <summary>
/// Get/Set the name of the SmartThreadPool instance
/// </summary>
public string Name
{
get
{
return _name;
}
set set
{ {
_name = value; Debug.Assert(value > 0);
}
}
/// <summary> int diff = value - _concurrency;
/// Queue a work item _concurrency = value;
/// </summary> if (diff > 0)
/// <param name="callback">A callback to execute</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemCallback callback)
{
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _workItemsGroupStartInfo, callback);
EnqueueToSTPNextWorkItem(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="workItemPriority">The priority of the work item</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemCallback callback, WorkItemPriority workItemPriority)
{
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _workItemsGroupStartInfo, callback, workItemPriority);
EnqueueToSTPNextWorkItem(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="workItemInfo">Work item info</param>
/// <param name="callback">A callback to execute</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback)
{
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _workItemsGroupStartInfo, workItemInfo, callback);
EnqueueToSTPNextWorkItem(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state)
{
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _workItemsGroupStartInfo, callback, state);
EnqueueToSTPNextWorkItem(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, WorkItemPriority workItemPriority)
{
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _workItemsGroupStartInfo, callback, state, workItemPriority);
EnqueueToSTPNextWorkItem(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="workItemInfo">Work item information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback, object state)
{
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _workItemsGroupStartInfo, workItemInfo, callback, state);
EnqueueToSTPNextWorkItem(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback)
{
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _workItemsGroupStartInfo, callback, state, postExecuteWorkItemCallback);
EnqueueToSTPNextWorkItem(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback,
WorkItemPriority workItemPriority)
{
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _workItemsGroupStartInfo, callback, state, postExecuteWorkItemCallback, workItemPriority);
EnqueueToSTPNextWorkItem(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback,
CallToPostExecute callToPostExecute)
{
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _workItemsGroupStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute);
EnqueueToSTPNextWorkItem(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback,
CallToPostExecute callToPostExecute,
WorkItemPriority workItemPriority)
{
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, _workItemsGroupStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute, workItemPriority);
EnqueueToSTPNextWorkItem(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Wait for the thread pool to be idle
/// </summary>
public void WaitForIdle()
{
WaitForIdle(Timeout.Infinite);
}
/// <summary>
/// Wait for the thread pool to be idle
/// </summary>
public bool WaitForIdle(TimeSpan timeout)
{
return WaitForIdle((int)timeout.TotalMilliseconds);
}
/// <summary>
/// Wait for the thread pool to be idle
/// </summary>
public bool WaitForIdle(int millisecondsTimeout)
{
_stp.ValidateWorkItemsGroupWaitForIdle(this);
return _isIdleWaitHandle.WaitOne(millisecondsTimeout, false);
}
public int WaitingCallbacks
{
get
{
return _workItemsQueue.Count;
}
}
public event WorkItemsGroupIdleHandler OnIdle
{
add
{
_onIdle += value;
}
remove
{
_onIdle -= value;
}
}
public void Cancel()
{
lock(_lock)
{
_canceledWorkItemsGroup.IsCanceled = true;
_workItemsQueue.Clear();
_workItemsInStpQueue = 0;
_canceledWorkItemsGroup = new CanceledWorkItemsGroup();
}
}
public void Start()
{
lock (this)
{
if (!_workItemsGroupStartInfo.StartSuspended)
{ {
return; EnqueueToSTPNextNWorkItem(diff);
}
_workItemsGroupStartInfo.StartSuspended = false;
}
for(int i = 0; i < _concurrency; ++i)
{
EnqueueToSTPNextWorkItem(null, false);
}
}
#endregion
#region Private methods
private void RegisterToWorkItemCompletion(IWorkItemResult wir)
{
IInternalWorkItemResult iwir = wir as IInternalWorkItemResult;
iwir.OnWorkItemStarted += new WorkItemStateCallback(OnWorkItemStartedCallback);
iwir.OnWorkItemCompleted += new WorkItemStateCallback(OnWorkItemCompletedCallback);
}
public void OnSTPIsStarting()
{
lock (this)
{
if (_workItemsGroupStartInfo.StartSuspended)
{
return;
} }
} }
}
for(int i = 0; i < _concurrency; ++i) public override int WaitingCallbacks
{
get { return _workItemsQueue.Count; }
}
public override object[] GetStates()
{
lock (_lock)
{ {
EnqueueToSTPNextWorkItem(null, false); object[] states = new object[_workItemsQueue.Count];
int i = 0;
foreach (WorkItem workItem in _workItemsQueue)
{
states[i] = workItem.GetWorkItemResult().State;
++i;
}
return states;
} }
} }
private object FireOnIdle(object state) /// <summary>
/// WorkItemsGroup start information
/// </summary>
public override WIGStartInfo WIGStartInfo
{ {
FireOnIdleImpl(_onIdle); get { return _workItemsGroupStartInfo; }
return null;
} }
[MethodImpl(MethodImplOptions.NoInlining)] /// <summary>
private void FireOnIdleImpl(WorkItemsGroupIdleHandler onIdle) /// Start the Work Items Group if it was started suspended
/// </summary>
public override void Start()
{
// If the Work Items Group already started then quit
if (!_isSuspended)
{
return;
}
_isSuspended = false;
EnqueueToSTPNextNWorkItem(Math.Min(_workItemsQueue.Count, _concurrency));
}
public override void Cancel(bool abortExecution)
{
lock (_lock)
{
_canceledWorkItemsGroup.IsCanceled = true;
_workItemsQueue.Clear();
_workItemsInStpQueue = 0;
_canceledWorkItemsGroup = new CanceledWorkItemsGroup();
}
if (abortExecution)
{
_stp.CancelAbortWorkItemsGroup(this);
}
}
/// <summary>
/// Wait for the thread pool to be idle
/// </summary>
public override bool WaitForIdle(int millisecondsTimeout)
{ {
if(null == onIdle) SmartThreadPool.ValidateWorkItemsGroupWaitForIdle(this);
return STPEventWaitHandle.WaitOne(_isIdleWaitHandle, millisecondsTimeout, false);
}
public override event WorkItemsGroupIdleHandler OnIdle
{
add { _onIdle += value; }
remove { _onIdle -= value; }
}
#endregion
#region Private methods
private void RegisterToWorkItemCompletion(IWorkItemResult wir)
{
IInternalWorkItemResult iwir = (IInternalWorkItemResult)wir;
iwir.OnWorkItemStarted += OnWorkItemStartedCallback;
iwir.OnWorkItemCompleted += OnWorkItemCompletedCallback;
}
public void OnSTPIsStarting()
{
if (_isSuspended)
{ {
return; return;
} }
Delegate[] delegates = onIdle.GetInvocationList(); EnqueueToSTPNextNWorkItem(_concurrency);
foreach(WorkItemsGroupIdleHandler eh in delegates) }
public void EnqueueToSTPNextNWorkItem(int count)
{
for (int i = 0; i < count; ++i)
{ {
try EnqueueToSTPNextWorkItem(null, false);
{
eh(this);
}
// Ignore exceptions
catch{}
} }
} }
private void OnWorkItemStartedCallback(WorkItem workItem) private object FireOnIdle(object state)
{
FireOnIdleImpl(_onIdle);
return null;
}
[MethodImpl(MethodImplOptions.NoInlining)]
private void FireOnIdleImpl(WorkItemsGroupIdleHandler onIdle)
{
if(null == onIdle)
{
return;
}
Delegate[] delegates = onIdle.GetInvocationList();
foreach(WorkItemsGroupIdleHandler eh in delegates)
{
try
{
eh(this);
}
catch { } // Suppress exceptions
}
}
private void OnWorkItemStartedCallback(WorkItem workItem)
{
lock(_lock)
{
++_workItemsExecutingInStp;
}
}
private void OnWorkItemCompletedCallback(WorkItem workItem)
{
EnqueueToSTPNextWorkItem(null, true);
}
internal override void Enqueue(WorkItem workItem)
{ {
lock(_lock) EnqueueToSTPNextWorkItem(workItem);
{
++_workItemsExecutingInStp;
}
} }
private void OnWorkItemCompletedCallback(WorkItem workItem) private void EnqueueToSTPNextWorkItem(WorkItem workItem)
{ {
EnqueueToSTPNextWorkItem(null, true); EnqueueToSTPNextWorkItem(workItem, false);
} }
private void EnqueueToSTPNextWorkItem(WorkItem workItem) private void EnqueueToSTPNextWorkItem(WorkItem workItem, bool decrementWorkItemsInStpQueue)
{ {
EnqueueToSTPNextWorkItem(workItem, false); lock(_lock)
} {
// Got here from OnWorkItemCompletedCallback()
if (decrementWorkItemsInStpQueue)
{
--_workItemsInStpQueue;
private void EnqueueToSTPNextWorkItem(WorkItem workItem, bool decrementWorkItemsInStpQueue) if(_workItemsInStpQueue < 0)
{ {
lock(_lock) _workItemsInStpQueue = 0;
{ }
// Got here from OnWorkItemCompletedCallback()
if (decrementWorkItemsInStpQueue)
{
--_workItemsInStpQueue;
if(_workItemsInStpQueue < 0) --_workItemsExecutingInStp;
{
_workItemsInStpQueue = 0;
}
--_workItemsExecutingInStp; if(_workItemsExecutingInStp < 0)
{
_workItemsExecutingInStp = 0;
}
}
if(_workItemsExecutingInStp < 0) // If the work item is not null then enqueue it
{ if (null != workItem)
_workItemsExecutingInStp = 0; {
} workItem.CanceledWorkItemsGroup = _canceledWorkItemsGroup;
}
// If the work item is not null then enqueue it RegisterToWorkItemCompletion(workItem.GetWorkItemResult());
if (null != workItem) _workItemsQueue.Enqueue(workItem);
{ //_stp.IncrementWorkItemsCount();
workItem.CanceledWorkItemsGroup = _canceledWorkItemsGroup;
RegisterToWorkItemCompletion(workItem.GetWorkItemResult()); if ((1 == _workItemsQueue.Count) &&
_workItemsQueue.Enqueue(workItem); (0 == _workItemsInStpQueue))
//_stp.IncrementWorkItemsCount(); {
_stp.RegisterWorkItemsGroup(this);
if ((1 == _workItemsQueue.Count) && IsIdle = false;
(0 == _workItemsInStpQueue))
{
_stp.RegisterWorkItemsGroup(this);
Trace.WriteLine("WorkItemsGroup " + Name + " is NOT idle");
_isIdleWaitHandle.Reset(); _isIdleWaitHandle.Reset();
} }
} }
// If the work items queue of the group is empty than quit // If the work items queue of the group is empty than quit
if (0 == _workItemsQueue.Count) if (0 == _workItemsQueue.Count)
{ {
if (0 == _workItemsInStpQueue) if (0 == _workItemsInStpQueue)
{ {
_stp.UnregisterWorkItemsGroup(this); _stp.UnregisterWorkItemsGroup(this);
Trace.WriteLine("WorkItemsGroup " + Name + " is idle"); IsIdle = true;
_isIdleWaitHandle.Set(); _isIdleWaitHandle.Set();
_stp.QueueWorkItem(new WorkItemCallback(this.FireOnIdle)); if (decrementWorkItemsInStpQueue && _onIdle != null && _onIdle.GetInvocationList().Length > 0)
} {
return; _stp.QueueWorkItem(new WorkItemCallback(FireOnIdle));
} }
}
return;
}
if (!_workItemsGroupStartInfo.StartSuspended) if (!_isSuspended)
{ {
if (_workItemsInStpQueue < _concurrency) if (_workItemsInStpQueue < _concurrency)
{ {
WorkItem nextWorkItem = _workItemsQueue.Dequeue() as WorkItem; WorkItem nextWorkItem = _workItemsQueue.Dequeue() as WorkItem;
_stp.Enqueue(nextWorkItem, true); try
++_workItemsInStpQueue; {
} _stp.Enqueue(nextWorkItem);
} }
} catch (ObjectDisposedException e)
} {
e.GetHashCode();
// The STP has been shutdown
}
#endregion ++_workItemsInStpQueue;
}
}
}
}
#endregion
} }
#endregion #endregion
} }

View File

@ -0,0 +1,471 @@
using System;
using System.Threading;
namespace Amib.Threading.Internal
{
public abstract class WorkItemsGroupBase : IWorkItemsGroup
{
#region Private Fields
/// <summary>
/// Contains the name of this instance of SmartThreadPool.
/// Can be changed by the user.
/// </summary>
private string _name = "WorkItemsGroupBase";
public WorkItemsGroupBase()
{
IsIdle = true;
}
#endregion
#region IWorkItemsGroup Members
#region Public Methods
/// <summary>
/// Get/Set the name of the SmartThreadPool/WorkItemsGroup instance
/// </summary>
public string Name
{
get { return _name; }
set { _name = value; }
}
#endregion
#region Abstract Methods
public abstract int Concurrency { get; set; }
public abstract int WaitingCallbacks { get; }
public abstract object[] GetStates();
public abstract WIGStartInfo WIGStartInfo { get; }
public abstract void Start();
public abstract void Cancel(bool abortExecution);
public abstract bool WaitForIdle(int millisecondsTimeout);
public abstract event WorkItemsGroupIdleHandler OnIdle;
internal abstract void Enqueue(WorkItem workItem);
internal virtual void PreQueueWorkItem() { }
#endregion
#region Common Base Methods
/// <summary>
/// Cancel all the work items.
/// Same as Cancel(false)
/// </summary>
public virtual void Cancel()
{
Cancel(false);
}
/// <summary>
/// Wait for the SmartThreadPool/WorkItemsGroup to be idle
/// </summary>
public void WaitForIdle()
{
WaitForIdle(Timeout.Infinite);
}
/// <summary>
/// Wait for the SmartThreadPool/WorkItemsGroup to be idle
/// </summary>
public bool WaitForIdle(TimeSpan timeout)
{
return WaitForIdle((int)timeout.TotalMilliseconds);
}
/// <summary>
/// IsIdle is true when there are no work items running or queued.
/// </summary>
public bool IsIdle { get; protected set; }
#endregion
#region QueueWorkItem
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemCallback callback)
{
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="workItemPriority">The priority of the work item</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemCallback callback, WorkItemPriority workItemPriority)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, workItemPriority);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="workItemInfo">Work item info</param>
/// <param name="callback">A callback to execute</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, workItemInfo, callback);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state)
{
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, WorkItemPriority workItemPriority)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, workItemPriority);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="workItemInfo">Work item information</param>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback, object state)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, workItemInfo, callback, state);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback,
WorkItemPriority workItemPriority)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, workItemPriority);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback,
CallToPostExecute callToPostExecute)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
/// <summary>
/// Queue a work item
/// </summary>
/// <param name="callback">A callback to execute</param>
/// <param name="state">
/// The context object of the work item. Used for passing arguments to the work item.
/// </param>
/// <param name="postExecuteWorkItemCallback">
/// A delegate to call after the callback completion
/// </param>
/// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
/// <param name="workItemPriority">The work item priority</param>
/// <returns>Returns a work item result</returns>
public IWorkItemResult QueueWorkItem(
WorkItemCallback callback,
object state,
PostExecuteWorkItemCallback postExecuteWorkItemCallback,
CallToPostExecute callToPostExecute,
WorkItemPriority workItemPriority)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(this, WIGStartInfo, callback, state, postExecuteWorkItemCallback, callToPostExecute, workItemPriority);
Enqueue(workItem);
return workItem.GetWorkItemResult();
}
#endregion
#region QueueWorkItem(Action<...>)
public IWorkItemResult QueueWorkItem(Action action)
{
return QueueWorkItem (action, SmartThreadPool.DefaultWorkItemPriority);
}
public IWorkItemResult QueueWorkItem (Action action, WorkItemPriority priority)
{
PreQueueWorkItem ();
WorkItem workItem = WorkItemFactory.CreateWorkItem (
this,
WIGStartInfo,
delegate
{
action.Invoke ();
return null;
}, priority);
Enqueue (workItem);
return workItem.GetWorkItemResult ();
}
public IWorkItemResult QueueWorkItem<T>(Action<T> action, T arg)
{
return QueueWorkItem<T> (action, arg, SmartThreadPool.DefaultWorkItemPriority);
}
public IWorkItemResult QueueWorkItem<T> (Action<T> action, T arg, WorkItemPriority priority)
{
PreQueueWorkItem ();
WorkItem workItem = WorkItemFactory.CreateWorkItem (
this,
WIGStartInfo,
state =>
{
action.Invoke (arg);
return null;
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg } : null, priority);
Enqueue (workItem);
return workItem.GetWorkItemResult ();
}
public IWorkItemResult QueueWorkItem<T1, T2>(Action<T1, T2> action, T1 arg1, T2 arg2)
{
return QueueWorkItem<T1, T2> (action, arg1, arg2, SmartThreadPool.DefaultWorkItemPriority);
}
public IWorkItemResult QueueWorkItem<T1, T2> (Action<T1, T2> action, T1 arg1, T2 arg2, WorkItemPriority priority)
{
PreQueueWorkItem ();
WorkItem workItem = WorkItemFactory.CreateWorkItem (
this,
WIGStartInfo,
state =>
{
action.Invoke (arg1, arg2);
return null;
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2 } : null, priority);
Enqueue (workItem);
return workItem.GetWorkItemResult ();
}
public IWorkItemResult QueueWorkItem<T1, T2, T3>(Action<T1, T2, T3> action, T1 arg1, T2 arg2, T3 arg3)
{
return QueueWorkItem<T1, T2, T3> (action, arg1, arg2, arg3, SmartThreadPool.DefaultWorkItemPriority);
;
}
public IWorkItemResult QueueWorkItem<T1, T2, T3> (Action<T1, T2, T3> action, T1 arg1, T2 arg2, T3 arg3, WorkItemPriority priority)
{
PreQueueWorkItem ();
WorkItem workItem = WorkItemFactory.CreateWorkItem (
this,
WIGStartInfo,
state =>
{
action.Invoke (arg1, arg2, arg3);
return null;
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3 } : null, priority);
Enqueue (workItem);
return workItem.GetWorkItemResult ();
}
public IWorkItemResult QueueWorkItem<T1, T2, T3, T4>(
Action<T1, T2, T3, T4> action, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
{
return QueueWorkItem<T1, T2, T3, T4> (action, arg1, arg2, arg3, arg4,
SmartThreadPool.DefaultWorkItemPriority);
}
public IWorkItemResult QueueWorkItem<T1, T2, T3, T4> (
Action<T1, T2, T3, T4> action, T1 arg1, T2 arg2, T3 arg3, T4 arg4, WorkItemPriority priority)
{
PreQueueWorkItem ();
WorkItem workItem = WorkItemFactory.CreateWorkItem (
this,
WIGStartInfo,
state =>
{
action.Invoke (arg1, arg2, arg3, arg4);
return null;
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3, arg4 } : null, priority);
Enqueue (workItem);
return workItem.GetWorkItemResult ();
}
#endregion
#region QueueWorkItem(Func<...>)
public IWorkItemResult<TResult> QueueWorkItem<TResult>(Func<TResult> func)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(
this,
WIGStartInfo,
state =>
{
return func.Invoke();
});
Enqueue(workItem);
return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
}
public IWorkItemResult<TResult> QueueWorkItem<T, TResult>(Func<T, TResult> func, T arg)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(
this,
WIGStartInfo,
state =>
{
return func.Invoke(arg);
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg } : null);
Enqueue(workItem);
return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
}
public IWorkItemResult<TResult> QueueWorkItem<T1, T2, TResult>(Func<T1, T2, TResult> func, T1 arg1, T2 arg2)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(
this,
WIGStartInfo,
state =>
{
return func.Invoke(arg1, arg2);
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2 } : null);
Enqueue(workItem);
return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
}
public IWorkItemResult<TResult> QueueWorkItem<T1, T2, T3, TResult>(
Func<T1, T2, T3, TResult> func, T1 arg1, T2 arg2, T3 arg3)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(
this,
WIGStartInfo,
state =>
{
return func.Invoke(arg1, arg2, arg3);
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3 } : null);
Enqueue(workItem);
return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
}
public IWorkItemResult<TResult> QueueWorkItem<T1, T2, T3, T4, TResult>(
Func<T1, T2, T3, T4, TResult> func, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
{
PreQueueWorkItem();
WorkItem workItem = WorkItemFactory.CreateWorkItem(
this,
WIGStartInfo,
state =>
{
return func.Invoke(arg1, arg2, arg3, arg4);
},
WIGStartInfo.FillStateWithArgs ? new object[] { arg1, arg2, arg3, arg4 } : null);
Enqueue(workItem);
return new WorkItemResultTWrapper<TResult>(workItem.GetWorkItemResult());
}
#endregion
#endregion
}
}

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