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			@ -40,19 +40,19 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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        //private static readonly log4net.ILog m_log
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        //    = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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        private bool m_cancel = false;
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        private IClientAPI m_client;
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        // private bool m_cancel = false;
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        // private IClientAPI m_client;
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        // See ITextureSender
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        private bool m_sending = false;
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        // private bool m_sending = false;
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        private LLUUID m_textureId;
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        // See ITextureSender
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        public TextureNotFoundSender(IClientAPI client, LLUUID textureID)
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        {
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            m_client = client;
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            // // m_client = client;
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            m_textureId = textureID;
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        }
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			@ -61,13 +61,19 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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        public bool Sending
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        {
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            get { return false; }
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            set { m_sending = value; }
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            set 
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            { 
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                // m_sending = value; 
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            }
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        }
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        public bool Cancel
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        {
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            get { return false; }
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            set { m_cancel = value; }
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            set 
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            { 
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                // m_cancel = value; 
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            }
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        }
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        // See ITextureSender
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			@ -57,11 +57,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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        //public LLUUID assetID { get { return m_asset.FullID; } }
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        private bool m_cancel = false;
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        // private bool m_cancel = false;
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        // See ITextureSender
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        private bool m_sending = false;
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        // private bool m_sending = false;
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        /// <summary>
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        /// This is actually the number of extra packets required to send the texture data!  We always assume
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			@ -91,13 +91,19 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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        public bool Cancel
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        {
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            get { return false; }
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            set { m_cancel = value; }
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            set 
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            { 
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                // m_cancel = value; 
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            }
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        }
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        public bool Sending
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        {
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            get { return false; }
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            set { m_sending = value; }
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            set 
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            { 
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                // m_sending = value; 
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            }
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        }
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        // See ITextureSender
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			@ -60,18 +60,18 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
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        /// <summary>
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        /// Where Stipends come from and Fees go to.
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        /// </summary>
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        private LLUUID EconomyBaseAccount = LLUUID.Zero;
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        // private LLUUID EconomyBaseAccount = LLUUID.Zero;
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        private float EnergyEfficiency = 0f;
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        private bool gridmode = false;
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        private ObjectPaid handerOnObjectPaid;
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        // private ObjectPaid handerOnObjectPaid;
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        private bool m_enabled = true;
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        private IConfigSource m_gConfig;
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        private bool m_keepMoneyAcrossLogins = true;
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        private Dictionary<LLUUID, int> m_KnownClientFunds = new Dictionary<LLUUID, int>();
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        private string m_LandAddress = String.Empty;
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        // private string m_LandAddress = String.Empty;
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        private int m_minFundsBeforeRefresh = 100;
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        private string m_MoneyAddress = String.Empty;
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			@ -105,8 +105,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
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        private int TeleportMinPrice = 0;
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        private float TeleportPriceExponent = 0f;
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        private int UserLevelPaysFees = 2;
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        private Scene XMLRPCHandler;
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        // private int UserLevelPaysFees = 2;
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        // private Scene XMLRPCHandler;
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        #region IMoneyModule Members
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			@ -136,7 +136,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
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                {
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                    if (m_scenel.Count == 0)
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                    {
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                        XMLRPCHandler = scene;
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                        // XMLRPCHandler = scene;
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                        // To use the following you need to add:
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                        // -helperuri <ADDRESS TO HERE OR grid MONEY SERVER>
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			@ -250,15 +250,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
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                PriceObjectScaleFactor = startupConfig.GetFloat("PriceObjectScaleFactor", 10);
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                PriceParcelRent = startupConfig.GetInt("PriceParcelRent", 1);
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                PriceGroupCreate = startupConfig.GetInt("PriceGroupCreate", -1);
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                string EBA = startupConfig.GetString("EconomyBaseAccount", LLUUID.Zero.ToString());
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                Helpers.TryParse(EBA, out EconomyBaseAccount);
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                // string EBA = startupConfig.GetString("EconomyBaseAccount", LLUUID.Zero.ToString());
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                // Helpers.TryParse(EBA, out EconomyBaseAccount);
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                UserLevelPaysFees = startupConfig.GetInt("UserLevelPaysFees", -1);
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                // UserLevelPaysFees = startupConfig.GetInt("UserLevelPaysFees", -1);
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                m_stipend = startupConfig.GetInt("UserStipend", 500);
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                m_minFundsBeforeRefresh = startupConfig.GetInt("IssueStipendWhenClientIsBelowAmount", 10);
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                m_keepMoneyAcrossLogins = startupConfig.GetBoolean("KeepMoneyAcrossLogins", true);
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                m_MoneyAddress = startupConfig.GetString("CurrencyServer", String.Empty);
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                m_LandAddress = startupConfig.GetString("LandServer", String.Empty);
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                // m_LandAddress = startupConfig.GetString("LandServer", String.Empty);
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            }
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            // Send ObjectCapacity to Scene..  Which sends it to the SimStatsReporter.
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			@ -61,7 +61,7 @@ namespace OpenSim.Region.Environment.Modules.Grid.Interregion
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        private readonly Dictionary<Location, string[]> m_neighbourInterfaces = new Dictionary<Location, string[]>();
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        private readonly Dictionary<Location, RemotingObject> m_neighbourRemote = new Dictionary<Location, RemotingObject>();
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        private IConfigSource m_config;
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        // private IConfigSource m_config;
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        private const bool m_enabled = false;
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        private RemotingObject m_myRemote;
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			@ -145,7 +145,7 @@ namespace OpenSim.Region.Environment.Modules.Grid.Interregion
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        {
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            m_myLocations.Add(new Location((int) scene.RegionInfo.RegionLocX,
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                                           (int) scene.RegionInfo.RegionLocY));
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            m_config = source;
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            // m_config = source;
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            scene.RegisterModuleInterface<IInterregionModule>(this);
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        }
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			@ -92,7 +92,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest
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        // <request id, HttpRequestClass>
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        private Dictionary<LLUUID, HttpRequestClass> m_pendingRequests;
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        private Scene m_scene;
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        private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>();
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        // private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>();
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        public HttpRequestModule()
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        {
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