* Experiment with not bothering with a seperate assets metadata file - extract necessary minimum metadata from asset filenames

* Make all file extensions single - double extensions look ugly and probably aren't good for Windows
0.6.0-stable
Justin Clarke Casey 2008-06-27 20:08:29 +00:00
parent 3d26e6ede0
commit 810d3da2b9
3 changed files with 69 additions and 32 deletions

View File

@ -59,50 +59,50 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
static ArchiveConstants()
{
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = ".bvh";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Bodypart] = ".bpt.txt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.CallingCard] = ".ccd.txt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Clothing] = ".clo.txt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Folder] = ".fld.txt"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Gesture] = ".gst.txt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Bodypart] = ".bpt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.CallingCard] = ".ccd";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Clothing] = ".clo";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Folder] = ".fld"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Gesture] = ".gst";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = ".jpg";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ".img.tga";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = ".lff.txt"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ".imgtga";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = ".lfd"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ".lso";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ".lsl";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ".ncd.txt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ".obj.xml";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ".rof.txt"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ".ncd";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ".oob";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ".rfd"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = ".spt"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ".sst"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = ".ssf.txt"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = ".sfd"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ".ogg";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ".wav";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ".jp2";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ".tga";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ".trf.txt"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ".tfd"; // Not sure if we'll ever see this
EXTENSION_TO_ASSET_TYPE[".bvh"] = (sbyte)AssetType.Animation;
EXTENSION_TO_ASSET_TYPE[".bpt.txt"] = (sbyte)AssetType.Bodypart;
EXTENSION_TO_ASSET_TYPE[".ccd.txt"] = (sbyte)AssetType.CallingCard;
EXTENSION_TO_ASSET_TYPE[".clo.txt"] = (sbyte)AssetType.Clothing;
EXTENSION_TO_ASSET_TYPE[".fld.txt"] = (sbyte)AssetType.Folder;
EXTENSION_TO_ASSET_TYPE[".gst.txt"] = (sbyte)AssetType.Gesture;
EXTENSION_TO_ASSET_TYPE[".bpt"] = (sbyte)AssetType.Bodypart;
EXTENSION_TO_ASSET_TYPE[".ccd"] = (sbyte)AssetType.CallingCard;
EXTENSION_TO_ASSET_TYPE[".clo"] = (sbyte)AssetType.Clothing;
EXTENSION_TO_ASSET_TYPE[".fld"] = (sbyte)AssetType.Folder;
EXTENSION_TO_ASSET_TYPE[".gst"] = (sbyte)AssetType.Gesture;
EXTENSION_TO_ASSET_TYPE[".jpg"] = (sbyte)AssetType.ImageJPEG;
EXTENSION_TO_ASSET_TYPE[".img.tga"] = (sbyte)AssetType.ImageTGA;
EXTENSION_TO_ASSET_TYPE[".lff.txt"] = (sbyte)AssetType.LostAndFoundFolder;
EXTENSION_TO_ASSET_TYPE[".imgtga"] = (sbyte)AssetType.ImageTGA;
EXTENSION_TO_ASSET_TYPE[".lfd"] = (sbyte)AssetType.LostAndFoundFolder;
EXTENSION_TO_ASSET_TYPE[".lso"] = (sbyte)AssetType.LSLBytecode;
EXTENSION_TO_ASSET_TYPE[".lsl"] = (sbyte)AssetType.LSLText;
EXTENSION_TO_ASSET_TYPE[".ncd.txt"] = (sbyte)AssetType.Notecard;
EXTENSION_TO_ASSET_TYPE[".obj.xml"] = (sbyte)AssetType.Object;
EXTENSION_TO_ASSET_TYPE[".rof.txt"] = (sbyte)AssetType.RootFolder;
EXTENSION_TO_ASSET_TYPE[".ncd"] = (sbyte)AssetType.Notecard;
EXTENSION_TO_ASSET_TYPE[".oob"] = (sbyte)AssetType.Object;
EXTENSION_TO_ASSET_TYPE[".rfd"] = (sbyte)AssetType.RootFolder;
EXTENSION_TO_ASSET_TYPE[".spt"] = (sbyte)AssetType.Script;
EXTENSION_TO_ASSET_TYPE[".sst"] = (sbyte)AssetType.Simstate;
EXTENSION_TO_ASSET_TYPE[".ssf.txt"] = (sbyte)AssetType.SnapshotFolder;
EXTENSION_TO_ASSET_TYPE[".sfd"] = (sbyte)AssetType.SnapshotFolder;
EXTENSION_TO_ASSET_TYPE[".ogg"] = (sbyte)AssetType.Sound;
EXTENSION_TO_ASSET_TYPE[".wav"] = (sbyte)AssetType.SoundWAV;
EXTENSION_TO_ASSET_TYPE[".jp2"] = (sbyte)AssetType.Texture;
EXTENSION_TO_ASSET_TYPE[".tga"] = (sbyte)AssetType.TextureTGA;
EXTENSION_TO_ASSET_TYPE[".trf.txt"] = (sbyte)AssetType.TrashFolder;
EXTENSION_TO_ASSET_TYPE[".tfd"] = (sbyte)AssetType.TrashFolder;
}
}
}

View File

@ -61,7 +61,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
protected void DearchiveRegion()
{
TarArchiveReader archive = new TarArchiveReader(m_loadPath);
AssetsDearchiver dearchiver = new AssetsDearchiver(m_scene.AssetCache);
//AssetsDearchiver dearchiver = new AssetsDearchiver(m_scene.AssetCache);
List<string> serialisedSceneObjects = new List<string>();
string filePath = "ERROR";
@ -76,14 +76,14 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
{
serialisedSceneObjects.Add(m_asciiEncoding.GetString(data));
}
else if (filePath.Equals(ArchiveConstants.ASSETS_METADATA_PATH))
{
string xml = m_asciiEncoding.GetString(data);
dearchiver.AddAssetMetadata(xml);
}
// else if (filePath.Equals(ArchiveConstants.ASSETS_METADATA_PATH))
// {
// string xml = m_asciiEncoding.GetString(data);
// dearchiver.AddAssetMetadata(xml);
// }
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
{
dearchiver.AddAssetData(filePath, data);
ResolveAssetData(filePath, data);
}
}
@ -103,5 +103,42 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
}
/// <summary>
/// Resolve a new piece of asset data against stored metadata
/// </summary>
/// <param name="assetFilename"></param>
/// <param name="data"></param>
/// <returns>true if asset was successfully loaded, false otherwise</returns>
protected bool ResolveAssetData(string assetPath, byte[] data)
{
// Right now we're nastily obtaining the lluuid from the filename
string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
string extension = filename.Substring(filename.LastIndexOf("."));
string uuid = filename.Remove(filename.Length - extension.Length);
if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
{
sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
AssetBase asset = new AssetBase(new LLUUID(uuid), String.Empty);
asset.Type = assetType;
asset.Data = data;
m_scene.AssetCache.AddAsset(asset);
return true;
}
else
{
m_log.ErrorFormat(
"[DEARCHIVER]: Tried to dearchive data with path {0} with an unknown type extension {1}",
assetPath, extension);
return false;
}
}
}
}

View File

@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
/// <param name="archive"></param>
public void Archive(TarArchiveWriter archive)
{
WriteMetadata(archive);
//WriteMetadata(archive);
WriteData(archive);
}