Terminate 'nothing' behaviour (and potentially others) by signalling using an event rather than polling connection state every 100ms

This kind of polling is very expensive with many bots/polling threads and appears to be the primary cause of bot falloff from the client end at higher loads.
Where inbound packet threads can't run in time due to contention and simulator disconnect timeout occurs.
bullet-2.82
Justin Clark-Casey (justincc) 2014-08-13 22:38:27 +01:00
parent f1f935ed95
commit 21176a3a90
5 changed files with 56 additions and 36 deletions

View File

@ -29,11 +29,12 @@ using OpenMetaverse;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using pCampBot.Interfaces;
namespace pCampBot
{
public class AbstractBehaviour : IBehaviour
public abstract class AbstractBehaviour : IBehaviour
{
/// <summary>
/// Abbreviated name of this behaviour.
@ -44,13 +45,20 @@ namespace pCampBot
public Bot Bot { get; protected set; }
public virtual void Action() {}
public abstract void Action();
public virtual void Interrupt() {}
protected AutoResetEvent m_interruptEvent = new AutoResetEvent(false);
public virtual void Initialize(Bot bot)
{
Bot = bot;
}
public virtual void Close() {}
public virtual void Close()
{
Interrupt();
}
}
}

View File

@ -43,5 +43,15 @@ namespace pCampBot
AbbreviatedName = "n";
Name = "None";
}
public override void Action()
{
m_interruptEvent.WaitOne();
}
public override void Interrupt()
{
m_interruptEvent.Set();
}
}
}

View File

@ -82,6 +82,8 @@ namespace pCampBot
{
if (Bot.ConnectionState == ConnectionState.Connected)
Bot.Client.Self.Jump(false);
base.Close();
}
private string[] readexcuses()

View File

@ -192,15 +192,15 @@ namespace pCampBot
public bool AddBehaviour(IBehaviour behaviour)
{
lock (Behaviours)
{
if (!Behaviours.ContainsKey(behaviour.AbbreviatedName))
{
behaviour.Initialize(this);
Behaviours.Add(behaviour.AbbreviatedName, behaviour);
Dictionary<string, IBehaviour> updatedBehaviours = new Dictionary<string, IBehaviour>(Behaviours);
return true;
}
if (!updatedBehaviours.ContainsKey(behaviour.AbbreviatedName))
{
behaviour.Initialize(this);
updatedBehaviours.Add(behaviour.AbbreviatedName, behaviour);
Behaviours = updatedBehaviours;
return true;
}
return false;
@ -208,18 +208,17 @@ namespace pCampBot
public bool RemoveBehaviour(string abbreviatedName)
{
lock (Behaviours)
{
IBehaviour behaviour;
Dictionary<string, IBehaviour> updatedBehaviours = new Dictionary<string, IBehaviour>(Behaviours);
IBehaviour behaviour;
if (!Behaviours.TryGetValue(abbreviatedName, out behaviour))
return false;
if (!updatedBehaviours.TryGetValue(abbreviatedName, out behaviour))
return false;
behaviour.Close();
Behaviours.Remove(abbreviatedName);
behaviour.Close();
updatedBehaviours.Remove(abbreviatedName);
Behaviours = updatedBehaviours;
return true;
}
return true;
}
private void CreateLibOmvClient()
@ -279,24 +278,17 @@ namespace pCampBot
{
while (ConnectionState == ConnectionState.Connected)
{
lock (Behaviours)
foreach (IBehaviour behaviour in Behaviours.Values)
{
foreach (IBehaviour behaviour in Behaviours.Values)
{
// Thread.Sleep(Random.Next(3000, 10000));
// m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType());
behaviour.Action();
}
// m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType());
behaviour.Action();
}
// XXX: This is a really shitty way of yielding so that behaviours can be added/removed
Thread.Sleep(100);
}
lock (Behaviours)
foreach (IBehaviour b in Behaviours.Values)
b.Close();
foreach (IBehaviour b in Behaviours.Values)
b.Close();
}
/// <summary>
@ -305,9 +297,9 @@ namespace pCampBot
public void Disconnect()
{
ConnectionState = ConnectionState.Disconnecting;
// if (m_actionThread != null)
// m_actionThread.Abort();
foreach (IBehaviour behaviour in Behaviours.Values)
behaviour.Interrupt();
Client.Network.Logout();
}

View File

@ -50,6 +50,14 @@ namespace pCampBot.Interfaces
/// <param name="bot"></param>
void Initialize(Bot bot);
/// <summary>
/// Interrupt the behaviour.
/// </summary>
/// <remarks>
/// This should cause the current Action call() to terminate if this is active.
/// </remarks>
void Interrupt();
/// <summary>
/// Close down this behaviour.
/// </summary>