make MonoSqliteDataStore compile with new objects
now the fun begins of connecting all the dotsafrisby
parent
bf69aca961
commit
21685bf304
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@ -117,8 +117,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
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private Dictionary<string, DbType> createShapeDataDefs()
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private Dictionary<string, DbType> createShapeDataDefs()
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{
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{
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Dictionary<string, DbType> data = new Dictionary<string, DbType>();
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Dictionary<string, DbType> data = new Dictionary<string, DbType>();
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data.Add("id", DbType.Int32);
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data.Add("UUID", DbType.String);
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data.Add("prim_id", DbType.Int32);
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// shape is an enum
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// shape is an enum
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data.Add("Shape", DbType.Int32);
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data.Add("Shape", DbType.Int32);
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// vectors
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// vectors
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@ -215,32 +214,33 @@ namespace OpenSim.DataStore.MonoSqliteStorage
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da.DeleteCommand = delete;
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da.DeleteCommand = delete;
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}
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}
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private void StoreSceneObject(SceneObject obj)
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private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
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{
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{
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Dictionary<string, DbType> shapeDataDefs = createShapeDataDefs();
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da.InsertCommand = createInsertCommand("primshapes", shapeDataDefs);
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da.InsertCommand.Connection = conn;
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da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", shapeDataDefs);
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da.UpdateCommand.Connection = conn;
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SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
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delete.Parameters.Add(createSqliteParameter("UUID", DbType.String));
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delete.Connection = conn;
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da.DeleteCommand = delete;
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}
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}
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public void StoreObject(AllNewSceneObjectPart2 obj)
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private void fillPrimRow(DataRow row, SceneObjectPart prim)
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{
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// TODO: Serializing code
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["shapes"];
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}
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private void fillPrimRow(DataRow row, Primitive prim)
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{
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{
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row["UUID"] = prim.UUID;
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row["UUID"] = prim.UUID;
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row["CreationDate"] = prim.CreationDate;
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row["CreationDate"] = prim.CreationDate;
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row["Name"] = prim.Name;
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row["Name"] = prim.PartName;
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row["PositionX"] = prim.Pos.X;
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row["PositionX"] = prim.OffsetPosition.X;
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row["PositionY"] = prim.Pos.Y;
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row["PositionY"] = prim.OffsetPosition.Y;
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row["PositionZ"] = prim.Pos.Z;
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row["PositionZ"] = prim.OffsetPosition.Z;
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}
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}
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private void addPrim(Primitive prim)
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private void addPrim(SceneObjectPart prim)
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{
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{
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DataTable prims = ds.Tables["prims"];
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["shapes"];
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DataTable shapes = ds.Tables["shapes"];
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@ -248,16 +248,16 @@ namespace OpenSim.DataStore.MonoSqliteStorage
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DataRow row = prims.Rows.Find(prim.UUID);
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DataRow row = prims.Rows.Find(prim.UUID);
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if (row == null) {
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if (row == null) {
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row = prims.NewRow();
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row = prims.NewRow();
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fillPrimRow(row, prim);
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// fillPrimRow(row, prim);
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prims.Rows.Add(row);
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prims.Rows.Add(row);
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} else {
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} else {
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fillPrimRow(row, prim);
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fillPrimRow(row, prim);
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}
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}
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}
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}
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public void StoreObject(SceneObject obj)
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public void StoreObject(SceneObjectGroup obj)
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{
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{
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foreach (Primitive prim in obj.Children.Values)
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foreach (SceneObjectPart prim in obj.Children.Values)
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{
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{
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addPrim(prim);
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addPrim(prim);
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}
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}
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@ -272,9 +272,9 @@ namespace OpenSim.DataStore.MonoSqliteStorage
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// TODO: remove code
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// TODO: remove code
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}
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}
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public List<SceneObject> LoadObjects()
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public List<SceneObjectGroup> LoadObjects()
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{
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{
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List<SceneObject> retvals = new List<SceneObject>();
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List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
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MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + " objects");
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MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + " objects");
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