Hopefully undid the murder I committed in the last commit

0.1-prestable
MW 2007-04-17 12:25:20 +00:00
parent d5406fe773
commit 2180bdf64a
2 changed files with 25 additions and 22 deletions

View File

@ -144,7 +144,9 @@ namespace OpenSim
public void CrossSimBorder(LLVector3 avatarpos)
{ // VERY VERY BASIC
LLVector3 newpos = this.m_regionData.RegionLocX;
LLVector3 newpos = avatarpos;
uint neighbourx = this.m_regionData.RegionLocX;
uint neighboury = this.m_regionData.RegionLocY;
if (avatarpos.X < 0)

View File

@ -24,7 +24,7 @@ namespace OpenSim.world
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
// public float[] LandMap;
// public float[] LandMap;
public ScriptEngine Scripts;
public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
public uint _localNumber = 0;
@ -88,21 +88,21 @@ namespace OpenSim.world
ScriptFactory scriptFactory;
//Console.WriteLine("script string is " + substring);
if(substring.StartsWith("<ScriptEngine:"))
if (substring.StartsWith("<ScriptEngine:"))
{
string substring1 = "";
string script = "";
// Console.WriteLine("searching for script engine");
// Console.WriteLine("searching for script engine");
substring1 = substring.Remove(0, 14);
int dev = substring1.IndexOf(',');
string sEngine = substring1.Substring(0, dev);
substring1 = substring1.Remove(0, dev+1);
substring1 = substring1.Remove(0, dev + 1);
int end = substring1.IndexOf('>');
string sName = substring1.Substring(0, end);
//Console.WriteLine(" script info : " + sEngine + " , " + sName);
int startscript = substring.IndexOf('>');
script = substring.Remove(0, startscript + 1);
// Console.WriteLine("script data is " + script);
// Console.WriteLine("script data is " + script);
if (this.scriptEngines.ContainsKey(sEngine))
{
this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid);
@ -371,21 +371,22 @@ namespace OpenSim.world
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
newAvatar.SendRegionHandshake(this);
if(!agentClient.m_child) {
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
lock (this.LockPhysicsEngine)
{
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
}
}
lock (Entities)
{
this.Entities.Add(agentClient.AgentID, newAvatar);
}
lock (Avatars)
{
this.Avatars.Add(agentClient.AgentID, newAvatar);
}
if (!agentClient.m_child)
{
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
lock (this.LockPhysicsEngine)
{
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
}
}
lock (Entities)
{
this.Entities.Add(agentClient.AgentID, newAvatar);
}
lock (Avatars)
{
this.Avatars.Add(agentClient.AgentID, newAvatar);
}
}