In SceneGraph, use the property PhysicsScene instead of the variable _PhysScene, so that it gets properly initialized before being dereferenced.
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@ -162,9 +162,9 @@ namespace OpenSim.Region.Framework.Scenes
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// PhysX does this (runs in the background).
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if (_PhyScene.IsThreaded)
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if (PhysicsScene.IsThreaded)
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{
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_PhyScene.GetResults();
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PhysicsScene.GetResults();
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}
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}
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@ -204,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes
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// position).
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//
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// Therefore, JointMoved and JointDeactivated events will be fired as a result of the following Simulate().
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return _PhyScene.Simulate((float)elapsed);
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return PhysicsScene.Simulate((float)elapsed);
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}
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protected internal void UpdateScenePresenceMovement()
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