In SceneGraph, use the property PhysicsScene instead of the variable _PhysScene, so that it gets properly initialized before being dereferenced.

0.8.2-post-fixes
Diva Canto 2015-09-04 10:54:04 -07:00
parent 9d7e310e21
commit 218eb908be
1 changed files with 3 additions and 3 deletions

View File

@ -162,9 +162,9 @@ namespace OpenSim.Region.Framework.Scenes
// PhysX does this (runs in the background).
if (_PhyScene.IsThreaded)
if (PhysicsScene.IsThreaded)
{
_PhyScene.GetResults();
PhysicsScene.GetResults();
}
}
@ -204,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes
// position).
//
// Therefore, JointMoved and JointDeactivated events will be fired as a result of the following Simulate().
return _PhyScene.Simulate((float)elapsed);
return PhysicsScene.Simulate((float)elapsed);
}
protected internal void UpdateScenePresenceMovement()