refactor: make llGiveInventory() use existing GetInventoryItem() method rather than iterate through TaskInventory itself.

0.7.3-extended
Justin Clark-Casey (justincc) 2012-07-04 20:57:48 +01:00
parent 07298c8b4f
commit 218fe36f84
1 changed files with 11 additions and 24 deletions

View File

@ -3788,11 +3788,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llGiveInventory(string destination, string inventory)
{
m_host.AddScriptLPS(1);
bool found = false;
UUID destId = UUID.Zero;
UUID objId = UUID.Zero;
int assetType = 0;
string objName = String.Empty;
if (!UUID.TryParse(destination, out destId))
{
@ -3800,28 +3797,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
// move the first object found with this inventory name
lock (m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Name == inventory)
{
found = true;
objId = inv.Key;
assetType = inv.Value.Type;
objName = inv.Value.Name;
break;
}
}
}
TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory);
if (!found)
if (item == null)
{
llSay(0, String.Format("Could not find object '{0}'", inventory));
throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
}
UUID objId = item.ItemID;
// check if destination is an object
if (World.GetSceneObjectPart(destId) != null)
{
@ -3852,7 +3837,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
byte[] bucket = new byte[17];
bucket[0] = (byte)assetType;
bucket[0] = (byte)item.Type;
byte[] objBytes = agentItem.ID.GetBytes();
Array.Copy(objBytes, 0, bucket, 1, 16);
@ -3860,13 +3845,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.UUID, m_host.Name + ", an object owned by " +
resolveName(m_host.OwnerID) + ",", destId,
(byte)InstantMessageDialog.TaskInventoryOffered,
false, objName+"\n"+m_host.Name+" is located at "+
false, item.Name + "\n" + m_host.Name + " is located at " +
World.RegionInfo.RegionName+" "+
m_host.AbsolutePosition.ToString(),
agentItem.ID, true, m_host.AbsolutePosition,
bucket);
if (m_TransferModule != null)
m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
ScriptSleep(3000);
}
}