*UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending position change on others; don't assume m_host is in same grp that part (possible always is)...

avinationmerge
UbitUmarov 2012-06-08 15:48:46 +01:00
parent f0a6ec151a
commit 22437af26a
1 changed files with 37 additions and 7 deletions

View File

@ -8003,7 +8003,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TEXT:
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
case (int)ScriptBaseClass.PRIM_OMEGA:
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 3)
return;
idx += 3;
@ -8023,6 +8022,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
idx += 7;
break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
return;
LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
LSL_List new_rules = rules.GetSublist(idx, -1);
setLinkPrimParams((int)new_linknumber, new_rules);
return;
}
}
}
@ -8034,6 +8041,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
int idx = 0;
SceneObjectGroup parentgrp = part.ParentGroup;
bool positionChanged = false;
LSL_Vector currentPosition = GetPartLocalPos(part);
@ -8073,8 +8082,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
LSL_Rotation q = rules.GetQuaternionItem(idx++);
SceneObjectPart rootPart = parentgrp.RootPart;
// try to let this work as in SL...
if (part.ParentID == 0)
if (rootPart == part)
{
// special case: If we are root, rotate complete SOG to new rotation
SetRot(part, Rot2Quaternion(q));
@ -8083,7 +8093,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
// we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
// sounds like sl bug that we need to replicate
SceneObjectPart rootPart = part.ParentGroup.RootPart;
SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q));
}
@ -8336,7 +8345,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
string ph = rules.Data[idx++].ToString();
m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1"));
parentgrp.ScriptSetPhantomStatus(ph.Equals("1"));
break;
@ -8389,7 +8398,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
string temp = rules.Data[idx++].ToString();
m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1"));
parentgrp.ScriptSetTemporaryStatus(temp.Equals("1"));
break;
@ -8442,10 +8451,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
return;
// do a pending position change
if (positionChanged)
{
if (parentgrp == null)
return;
if (parentgrp.RootPart == part)
{
Util.FireAndForget(delegate(object x)
{
parentgrp.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
});
}
else
{
part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z);
parentgrp.HasGroupChanged = true;
parentgrp.ScheduleGroupForTerseUpdate();
}
}
LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
LSL_List new_rules = rules.GetSublist(idx, -1);
setLinkPrimParams((int)new_linknumber, new_rules);
return;
}
}
@ -8475,7 +8506,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (positionChanged)
{
SceneObjectGroup parentgrp = part.ParentGroup;
if (parentgrp == null)
return;