*UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending position change on others; don't assume m_host is in same grp that part (possible always is)...
parent
f0a6ec151a
commit
22437af26a
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@ -8003,7 +8003,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_TEXT:
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case (int)ScriptBaseClass.PRIM_TEXT:
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case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
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case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
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case (int)ScriptBaseClass.PRIM_OMEGA:
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case (int)ScriptBaseClass.PRIM_OMEGA:
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case (int)ScriptBaseClass.PRIM_LINK_TARGET:
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if (remain < 3)
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if (remain < 3)
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return;
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return;
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idx += 3;
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idx += 3;
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@ -8023,6 +8022,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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idx += 7;
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idx += 7;
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break;
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break;
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case (int)ScriptBaseClass.PRIM_LINK_TARGET:
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if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
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return;
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LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
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LSL_List new_rules = rules.GetSublist(idx, -1);
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setLinkPrimParams((int)new_linknumber, new_rules);
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return;
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}
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}
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}
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}
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}
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}
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@ -8034,6 +8041,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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int idx = 0;
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int idx = 0;
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SceneObjectGroup parentgrp = part.ParentGroup;
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bool positionChanged = false;
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bool positionChanged = false;
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LSL_Vector currentPosition = GetPartLocalPos(part);
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LSL_Vector currentPosition = GetPartLocalPos(part);
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@ -8073,8 +8082,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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return;
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LSL_Rotation q = rules.GetQuaternionItem(idx++);
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LSL_Rotation q = rules.GetQuaternionItem(idx++);
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SceneObjectPart rootPart = parentgrp.RootPart;
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// try to let this work as in SL...
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// try to let this work as in SL...
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if (part.ParentID == 0)
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if (rootPart == part)
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{
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{
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// special case: If we are root, rotate complete SOG to new rotation
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// special case: If we are root, rotate complete SOG to new rotation
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SetRot(part, Rot2Quaternion(q));
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SetRot(part, Rot2Quaternion(q));
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@ -8083,7 +8093,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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// we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
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// we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
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// sounds like sl bug that we need to replicate
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// sounds like sl bug that we need to replicate
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SceneObjectPart rootPart = part.ParentGroup.RootPart;
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SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q));
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SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q));
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}
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}
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@ -8336,7 +8345,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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return;
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string ph = rules.Data[idx++].ToString();
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string ph = rules.Data[idx++].ToString();
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m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1"));
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parentgrp.ScriptSetPhantomStatus(ph.Equals("1"));
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break;
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break;
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@ -8389,7 +8398,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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return;
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string temp = rules.Data[idx++].ToString();
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string temp = rules.Data[idx++].ToString();
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m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1"));
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parentgrp.ScriptSetTemporaryStatus(temp.Equals("1"));
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break;
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break;
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@ -8442,10 +8451,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_LINK_TARGET:
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case (int)ScriptBaseClass.PRIM_LINK_TARGET:
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if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
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if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
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return;
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return;
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// do a pending position change
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if (positionChanged)
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{
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if (parentgrp == null)
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return;
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if (parentgrp.RootPart == part)
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{
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Util.FireAndForget(delegate(object x)
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{
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parentgrp.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z));
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});
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}
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else
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{
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part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z);
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parentgrp.HasGroupChanged = true;
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parentgrp.ScheduleGroupForTerseUpdate();
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}
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}
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LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
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LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
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LSL_List new_rules = rules.GetSublist(idx, -1);
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LSL_List new_rules = rules.GetSublist(idx, -1);
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setLinkPrimParams((int)new_linknumber, new_rules);
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setLinkPrimParams((int)new_linknumber, new_rules);
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return;
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return;
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}
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}
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}
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}
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@ -8475,7 +8506,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (positionChanged)
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if (positionChanged)
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{
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{
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SceneObjectGroup parentgrp = part.ParentGroup;
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if (parentgrp == null)
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if (parentgrp == null)
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return;
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return;
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