* The return of fuzzy borders!

remotes/origin/0.6.7-post-fixes
Teravus Ovares (Dan Olivares) 2009-08-31 23:16:24 -04:00
parent 3718bbc6a5
commit 2245e2977e
1 changed files with 8 additions and 8 deletions

View File

@ -337,22 +337,22 @@ namespace OpenSim.Region.Framework.Scenes
BordersLocked = true;
Border northBorder = new Border();
northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
northBorder.CrossDirection = Cardinals.N;
NorthBorders.Add(northBorder);
Border southBorder = new Border();
southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //--->
southBorder.CrossDirection = Cardinals.S;
SouthBorders.Add(southBorder);
Border eastBorder = new Border();
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
eastBorder.CrossDirection = Cardinals.E;
EastBorders.Add(eastBorder);
Border westBorder = new Border();
westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //--->
westBorder.CrossDirection = Cardinals.W;
WestBorders.Add(westBorder);
@ -489,22 +489,22 @@ namespace OpenSim.Region.Framework.Scenes
{
BordersLocked = true;
Border northBorder = new Border();
northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
northBorder.CrossDirection = Cardinals.N;
NorthBorders.Add(northBorder);
Border southBorder = new Border();
southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //--->
southBorder.CrossDirection = Cardinals.S;
SouthBorders.Add(southBorder);
Border eastBorder = new Border();
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<---
eastBorder.CrossDirection = Cardinals.E;
EastBorders.Add(eastBorder);
Border westBorder = new Border();
westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1); //--->
westBorder.CrossDirection = Cardinals.W;
WestBorders.Add(westBorder);
BordersLocked = false;