* The return of fuzzy borders!
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									3718bbc6a5
								
							
						
					
					
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			@ -337,22 +337,22 @@ namespace OpenSim.Region.Framework.Scenes
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            BordersLocked = true;
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            Border northBorder = new Border();
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            northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize);  //<---
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            northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1);  //<---
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            northBorder.CrossDirection = Cardinals.N;
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            NorthBorders.Add(northBorder);
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            Border southBorder = new Border();
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            southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0);    //--->
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            southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1);    //--->
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            southBorder.CrossDirection = Cardinals.S;
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            SouthBorders.Add(southBorder);
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            Border eastBorder = new Border();
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            eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize);   //<---
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            eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1);   //<---
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            eastBorder.CrossDirection = Cardinals.E;
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            EastBorders.Add(eastBorder);
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            Border westBorder = new Border();
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            westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0);     //--->
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            westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1);     //--->
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            westBorder.CrossDirection = Cardinals.W;
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            WestBorders.Add(westBorder);
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			@ -489,22 +489,22 @@ namespace OpenSim.Region.Framework.Scenes
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        {
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            BordersLocked = true;
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            Border northBorder = new Border();
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            northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize);  //<---
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            northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1);  //<---
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            northBorder.CrossDirection = Cardinals.N;
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            NorthBorders.Add(northBorder);
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            Border southBorder = new Border();
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            southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0);    //--->
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            southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1);    //--->
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            southBorder.CrossDirection = Cardinals.S;
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            SouthBorders.Add(southBorder);
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            Border eastBorder = new Border();
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            eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize);   //<---
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            eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1);   //<---
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            eastBorder.CrossDirection = Cardinals.E;
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            EastBorders.Add(eastBorder);
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            Border westBorder = new Border();
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            westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0);     //--->
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            westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -1);     //--->
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            westBorder.CrossDirection = Cardinals.W;
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            WestBorders.Add(westBorder);
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            BordersLocked = false;
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