Fix link security issue

slimupdates
Melanie 2010-04-30 11:46:50 +01:00
parent 6a4fae123a
commit 22b3217113
7 changed files with 70 additions and 43 deletions

View File

@ -73,7 +73,7 @@ namespace OpenSim.Framework
public delegate void LinkObjects(IClientAPI remoteClient, uint parent, List<uint> children);
public delegate void DelinkObjects(List<uint> primIds);
public delegate void DelinkObjects(List<uint> primIds, IClientAPI client);
public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag);

View File

@ -6151,7 +6151,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
DelinkObjects handlerDelinkObjects = OnDelinkObjects;
if (handlerDelinkObjects != null)
{
handlerDelinkObjects(prims);
handlerDelinkObjects(prims, this);
}
return true;
@ -11820,4 +11820,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(dialog, ThrottleOutPacketType.Task);
}
}
}
}

View File

@ -1721,7 +1721,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
return true;
return GenericObjectPermission(editorID, objectID, false);
}
private bool CanDelinkObject(UUID userID, UUID objectID)
@ -1729,7 +1729,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
return true;
return GenericObjectPermission(editorID, objectID, false);
}
private bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene)
@ -1894,4 +1894,4 @@ namespace OpenSim.Region.CoreModules.World.Permissions
return(false);
}
}
}
}

View File

@ -69,7 +69,7 @@ namespace OpenSim.Region.DataSnapshot.Providers
byte RayEndIsIntersection) { this.Stale = true; };
client.OnLinkObjects += delegate (IClientAPI remoteClient, uint parent, List<uint> children)
{ this.Stale = true; };
client.OnDelinkObjects += delegate(List<uint> primIds) { this.Stale = true; };
client.OnDelinkObjects += delegate(List<uint> primIds, IClientAPI clientApi) { this.Stale = true; };
client.OnGrabUpdate += delegate(UUID objectID, Vector3 offset, Vector3 grapPos,
IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) { this.Stale = true; };
client.OnObjectAttach += delegate(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt,

View File

@ -1941,5 +1941,55 @@ namespace OpenSim.Region.Framework.Scenes
part.GetProperties(remoteClient);
}
}
public void DelinkObjects(List<uint> primIds, IClientAPI client)
{
List<SceneObjectPart> parts = new List<SceneObjectPart>();
foreach (uint localID in primIds)
{
SceneObjectPart part = GetSceneObjectPart(localID);
if (part == null)
continue;
if (Permissions.CanDelinkObject(client.AgentId, part.ParentGroup.RootPart.UUID))
parts.Add(part);
}
m_sceneGraph.DelinkObjects(parts);
}
public void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds)
{
List<UUID> owners = new List<UUID>();
List<SceneObjectPart> children = new List<SceneObjectPart>();
SceneObjectPart root = GetSceneObjectPart(parentPrimId);
if (Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID))
return;
foreach (uint localID in childPrimIds)
{
SceneObjectPart part = GetSceneObjectPart(localID);
if (part == null)
continue;
if (!owners.Contains(part.OwnerID))
owners.Add(part.OwnerID);
if (Permissions.CanLinkObject(client.AgentId, part.ParentGroup.RootPart.UUID))
children.Add(part);
}
// Must be all one owner
//
if (owners.Count > 1)
return;
m_sceneGraph.LinkObjects(root, children);
}
}
}

View File

@ -2721,8 +2721,8 @@ namespace OpenSim.Region.Framework.Scenes
client.OnObjectName += m_sceneGraph.PrimName;
client.OnObjectClickAction += m_sceneGraph.PrimClickAction;
client.OnObjectMaterial += m_sceneGraph.PrimMaterial;
client.OnLinkObjects += m_sceneGraph.LinkObjects;
client.OnDelinkObjects += m_sceneGraph.DelinkObjects;
client.OnLinkObjects += LinkObjects;
client.OnDelinkObjects += DelinkObjects;
client.OnObjectDuplicate += m_sceneGraph.DuplicateObject;
client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
@ -2878,8 +2878,8 @@ namespace OpenSim.Region.Framework.Scenes
client.OnObjectName -= m_sceneGraph.PrimName;
client.OnObjectClickAction -= m_sceneGraph.PrimClickAction;
client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;
client.OnLinkObjects -= m_sceneGraph.LinkObjects;
client.OnDelinkObjects -= m_sceneGraph.DelinkObjects;
client.OnLinkObjects -= LinkObjects;
client.OnDelinkObjects -= DelinkObjects;
client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject;
client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay;
client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags;

View File

@ -1463,20 +1463,21 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="client"></param>
/// <param name="parentPrim"></param>
/// <param name="childPrims"></param>
protected internal void LinkObjects(IClientAPI client, uint parentPrimId, List<uint> childPrimIds)
protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children)
{
Monitor.Enter(m_updateLock);
try
{
SceneObjectGroup parentGroup = GetGroupByPrim(parentPrimId);
SceneObjectGroup parentGroup = root.ParentGroup;
List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
if (parentGroup != null)
{
// We do this in reverse to get the link order of the prims correct
for (int i = childPrimIds.Count - 1; i >= 0; i--)
for (int i = children.Count - 1; i >= 0; i--)
{
SceneObjectGroup child = GetGroupByPrim(childPrimIds[i]);
SceneObjectGroup child = children[i].ParentGroup;
if (child != null)
{
// Make sure no child prim is set for sale
@ -1509,17 +1510,6 @@ namespace OpenSim.Region.Framework.Scenes
parentGroup.HasGroupChanged = true;
parentGroup.ScheduleGroupForFullUpdate();
// if (client != null)
// {
// parentGroup.GetProperties(client);
// }
// else
// {
// foreach (ScenePresence p in GetScenePresences())
// {
// parentGroup.GetProperties(p.ControllingClient);
// }
// }
}
finally
{
@ -1531,12 +1521,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Delink a linkset
/// </summary>
/// <param name="prims"></param>
protected internal void DelinkObjects(List<uint> primIds)
{
DelinkObjects(primIds, true);
}
protected internal void DelinkObjects(List<uint> primIds, bool sendEvents)
protected internal void DelinkObjects(List<SceneObjectPart> prims)
{
Monitor.Enter(m_updateLock);
try
@ -1546,9 +1531,8 @@ namespace OpenSim.Region.Framework.Scenes
List<SceneObjectGroup> affectedGroups = new List<SceneObjectGroup>();
// Look them all up in one go, since that is comparatively expensive
//
foreach (uint primID in primIds)
foreach (SceneObjectPart part in prims)
{
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primID);
if (part != null)
{
if (part.ParentGroup.Children.Count != 1) // Skip single
@ -1563,17 +1547,13 @@ namespace OpenSim.Region.Framework.Scenes
affectedGroups.Add(group);
}
}
else
{
m_log.ErrorFormat("Viewer requested unlink of nonexistent part {0}", primID);
}
}
foreach (SceneObjectPart child in childParts)
{
// Unlink all child parts from their groups
//
child.ParentGroup.DelinkFromGroup(child, sendEvents);
child.ParentGroup.DelinkFromGroup(child, true);
}
foreach (SceneObjectPart root in rootParts)
@ -1628,12 +1608,9 @@ namespace OpenSim.Region.Framework.Scenes
List<uint> linkIDs = new List<uint>();
foreach (SceneObjectPart newChild in newSet)
{
newChild.UpdateFlag = 0;
linkIDs.Add(newChild.LocalId);
}
LinkObjects(null, newRoot.LocalId, linkIDs);
LinkObjects(newRoot, newSet);
if (!affectedGroups.Contains(newRoot.ParentGroup))
affectedGroups.Add(newRoot.ParentGroup);
}