Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests

connector_plugin
Justin Clark-Casey (justincc) 2012-11-24 03:15:24 +00:00
parent e9be85442f
commit 22d4c52ffc
66 changed files with 83 additions and 68 deletions

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@ -42,7 +42,7 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Capabilities.Handlers.GetTexture.Tests namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
{ {
[TestFixture] [TestFixture]
public class GetTextureHandlerTests public class GetTextureHandlerTests : OpenSimTestCase
{ {
[Test] [Test]
public void TestTextureNotFound() public void TestTextureNotFound()

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@ -49,7 +49,7 @@ using OpenSim.Data.SQLite;
namespace OpenSim.Data.Tests namespace OpenSim.Data.Tests
{ {
[TestFixture(Description = "Asset store tests (SQLite)")] [TestFixture(Description = "Asset store tests (SQLite)")]
public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData> public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData>
{ {
} }

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@ -33,6 +33,7 @@ using NUnit.Framework;
using NUnit.Framework.Constraints; using NUnit.Framework.Constraints;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Tests.Common;
using log4net; using log4net;
using System.Data; using System.Data;
using System.Data.Common; using System.Data.Common;
@ -45,7 +46,7 @@ namespace OpenSim.Data.Tests
/// </summary> /// </summary>
/// <typeparam name="TConn"></typeparam> /// <typeparam name="TConn"></typeparam>
/// <typeparam name="TService"></typeparam> /// <typeparam name="TService"></typeparam>
public class BasicDataServiceTest<TConn, TService> public class BasicDataServiceTest<TConn, TService> : OpenSimTestCase
where TConn : DbConnection, new() where TConn : DbConnection, new()
where TService : class, new() where TService : class, new()
{ {

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@ -36,6 +36,7 @@ using NUnit.Framework;
using NUnit.Framework.Constraints; using NUnit.Framework.Constraints;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Tests.Common;
namespace OpenSim.Data.Tests namespace OpenSim.Data.Tests
{ {
@ -254,7 +255,7 @@ namespace OpenSim.Data.Tests
} }
[TestFixture] [TestFixture]
public class PropertyCompareConstraintTest public class PropertyCompareConstraintTest : OpenSimTestCase
{ {
public class HasInt public class HasInt
{ {

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@ -34,6 +34,7 @@ using System.Text;
using NUnit.Framework; using NUnit.Framework;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Tests.Common;
namespace OpenSim.Data.Tests namespace OpenSim.Data.Tests
{ {
@ -158,7 +159,7 @@ namespace OpenSim.Data.Tests
} }
[TestFixture] [TestFixture]
public class PropertyScramblerTests public class PropertyScramblerTests : OpenSimTestCase
{ {
[Test] [Test]
public void TestScramble() public void TestScramble()

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@ -37,7 +37,7 @@ using OpenSim.Tests.Common;
namespace OpenSim.Framework.Serialization.Tests namespace OpenSim.Framework.Serialization.Tests
{ {
[TestFixture] [TestFixture]
public class LandDataSerializerTest public class LandDataSerializerTest : OpenSimTestCase
{ {
private LandData land; private LandData land;
private LandData landWithParcelAccessList; private LandData landWithParcelAccessList;

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@ -37,7 +37,7 @@ using OpenSim.Tests.Common;
namespace OpenSim.Framework.Serialization.Tests namespace OpenSim.Framework.Serialization.Tests
{ {
[TestFixture] [TestFixture]
public class RegionSettingsSerializerTests public class RegionSettingsSerializerTests : OpenSimTestCase
{ {
private string m_serializedRs = @"<?xml version=""1.0"" encoding=""utf-16""?> private string m_serializedRs = @"<?xml version=""1.0"" encoding=""utf-16""?>
<RegionSettings> <RegionSettings>

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@ -35,11 +35,12 @@ using HttpServer;
using HttpServer.FormDecoders; using HttpServer.FormDecoders;
using NUnit.Framework; using NUnit.Framework;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Tests.Common;
namespace OpenSim.Framework.Servers.Tests namespace OpenSim.Framework.Servers.Tests
{ {
[TestFixture] [TestFixture]
public class OSHttpTests public class OSHttpTests : OpenSimTestCase
{ {
// we need an IHttpClientContext for our tests // we need an IHttpClientContext for our tests
public class TestHttpClientContext: IHttpClientContext public class TestHttpClientContext: IHttpClientContext

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@ -29,11 +29,12 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using NUnit.Framework; using NUnit.Framework;
using OpenSim.Tests.Common;
namespace OpenSim.Framework.Servers.Tests namespace OpenSim.Framework.Servers.Tests
{ {
[TestFixture] [TestFixture]
public class VersionInfoTests public class VersionInfoTests : OpenSimTestCase
{ {
[Test] [Test]
public void TestVersionLength() public void TestVersionLength()

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@ -24,16 +24,17 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System.Collections.Generic; using System.Collections.Generic;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.StructuredData; using OpenMetaverse.StructuredData;
using NUnit.Framework; using NUnit.Framework;
using OpenSim.Tests.Common;
namespace OpenSim.Framework.Tests namespace OpenSim.Framework.Tests
{ {
[TestFixture] [TestFixture]
public class AgentCircuitDataTest public class AgentCircuitDataTest : OpenSimTestCase
{ {
private UUID AgentId; private UUID AgentId;
private AvatarAppearance AvAppearance; private AvatarAppearance AvAppearance;

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@ -38,7 +38,7 @@ using Animation = OpenSim.Framework.Animation;
namespace OpenSim.Framework.Tests namespace OpenSim.Framework.Tests
{ {
[TestFixture] [TestFixture]
public class AnimationTests public class AnimationTests : OpenSimTestCase
{ {
private Animation anim1 = null; private Animation anim1 = null;
private Animation anim2 = null; private Animation anim2 = null;

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@ -30,11 +30,12 @@ using System.Collections.Generic;
using System.Text; using System.Text;
using NUnit.Framework; using NUnit.Framework;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Tests.Common;
namespace OpenSim.Framework.Tests namespace OpenSim.Framework.Tests
{ {
[TestFixture] [TestFixture]
public class AssetBaseTest public class AssetBaseTest : OpenSimTestCase
{ {
[Test] [Test]
public void TestContainsReferences() public void TestContainsReferences()

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@ -28,11 +28,12 @@
using System; using System;
using NUnit.Framework; using NUnit.Framework;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Tests.Common;
namespace OpenSim.Framework.Tests namespace OpenSim.Framework.Tests
{ {
[TestFixture] [TestFixture]
public class CacheTests public class CacheTests : OpenSimTestCase
{ {
private Cache cache; private Cache cache;
private UUID cacheItemUUID; private UUID cacheItemUUID;

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@ -26,11 +26,12 @@
*/ */
using NUnit.Framework; using NUnit.Framework;
using OpenSim.Tests.Common;
namespace OpenSim.Framework.Tests namespace OpenSim.Framework.Tests
{ {
[TestFixture] [TestFixture]
public class LocationTest public class LocationTest : OpenSimTestCase
{ {
[Test] [Test]
public void locationRegionHandleRegionHandle() public void locationRegionHandleRegionHandle()

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@ -32,11 +32,12 @@ using OpenMetaverse.StructuredData;
using System; using System;
using System.Globalization; using System.Globalization;
using System.Threading; using System.Threading;
using OpenSim.Tests.Common;
namespace OpenSim.Framework.Tests namespace OpenSim.Framework.Tests
{ {
[TestFixture] [TestFixture]
public class MundaneFrameworkTests public class MundaneFrameworkTests : OpenSimTestCase
{ {
private bool m_RegionSettingsOnSaveEventFired; private bool m_RegionSettingsOnSaveEventFired;
private bool m_RegionLightShareDataOnSaveEventFired; private bool m_RegionLightShareDataOnSaveEventFired;

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@ -31,11 +31,12 @@ using NUnit.Framework;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.StructuredData; using OpenMetaverse.StructuredData;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Tests.Common;
namespace OpenSim.Framework.Tests namespace OpenSim.Framework.Tests
{ {
[TestFixture] [TestFixture]
public class PrimeNumberHelperTests public class PrimeNumberHelperTests : OpenSimTestCase
{ {
[Test] [Test]
public void TestGetPrime() public void TestGetPrime()

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@ -33,7 +33,7 @@ using OpenSim.Tests.Common;
namespace OpenSim.Framework.Tests namespace OpenSim.Framework.Tests
{ {
[TestFixture] [TestFixture]
public class UtilTests public class UtilTests : OpenSimTestCase
{ {
[Test] [Test]
public void VectorOperationTests() public void VectorOperationTests()

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@ -44,7 +44,7 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ClientStack.Linden.Tests namespace OpenSim.Region.ClientStack.Linden.Tests
{ {
[TestFixture] [TestFixture]
public class EventQueueTests public class EventQueueTests : OpenSimTestCase
{ {
private TestScene m_scene; private TestScene m_scene;

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@ -43,7 +43,7 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{ {
[TestFixture] [TestFixture]
public class LLImageManagerTests public class LLImageManagerTests : OpenSimTestCase
{ {
private AssetBase m_testImageAsset; private AssetBase m_testImageAsset;
private Scene scene; private Scene scene;

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@ -39,7 +39,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
/// Tests for the LL packet handler /// Tests for the LL packet handler
/// </summary> /// </summary>
[TestFixture] [TestFixture]
public class PacketHandlerTests public class PacketHandlerTests : OpenSimTestCase
{ {
// [Test] // [Test]
// /// <summary> // /// <summary>

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@ -47,7 +47,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests
/// At the moment we're only test the in-memory part of the FlotsamAssetCache. This is a considerable weakness. /// At the moment we're only test the in-memory part of the FlotsamAssetCache. This is a considerable weakness.
/// </summary> /// </summary>
[TestFixture] [TestFixture]
public class FlotsamAssetCacheTests public class FlotsamAssetCacheTests : OpenSimTestCase
{ {
protected TestScene m_scene; protected TestScene m_scene;
protected FlotsamAssetCache m_cache; protected FlotsamAssetCache m_cache;

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@ -39,7 +39,7 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{ {
[TestFixture] [TestFixture]
public class AvatarFactoryModuleTests public class AvatarFactoryModuleTests : OpenSimTestCase
{ {
/// <summary> /// <summary>
/// Only partial right now since we don't yet test that it's ended up in the avatar appearance service. /// Only partial right now since we don't yet test that it's ended up in the avatar appearance service.

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@ -40,7 +40,7 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
{ {
[TestFixture] [TestFixture]
public class FriendsModuleTests public class FriendsModuleTests : OpenSimTestCase
{ {
private FriendsModule m_fm; private FriendsModule m_fm;
private TestScene m_scene; private TestScene m_scene;

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@ -49,7 +49,7 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
{ {
[TestFixture] [TestFixture]
public class InventoryAccessModuleTests public class InventoryAccessModuleTests : OpenSimTestCase
{ {
protected TestScene m_scene; protected TestScene m_scene;
protected BasicInventoryAccessModule m_iam; protected BasicInventoryAccessModule m_iam;

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@ -35,7 +35,6 @@ using NUnit.Framework;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using Nini.Config; using Nini.Config;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence; using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
@ -44,7 +43,7 @@ using OpenSim.Tests.Common;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
{ {
[TestFixture] [TestFixture]
public class PresenceConnectorsTests public class PresenceConnectorsTests : OpenSimTestCase
{ {
LocalPresenceServicesConnector m_LocalConnector; LocalPresenceServicesConnector m_LocalConnector;
private void SetUp() private void SetUp()

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@ -41,7 +41,7 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.World.Land.Tests namespace OpenSim.Region.CoreModules.World.Land.Tests
{ {
[TestFixture] [TestFixture]
public class PrimCountModuleTests public class PrimCountModuleTests : OpenSimTestCase
{ {
protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000"); protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000"); protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000");

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@ -44,7 +44,7 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
{ {
[TestFixture] [TestFixture]
public class MoapTests public class MoapTests : OpenSimTestCase
{ {
protected TestScene m_scene; protected TestScene m_scene;
protected MoapModule m_module; protected MoapModule m_module;

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@ -39,7 +39,7 @@ using OpenSim.Tests.Common;
namespace OpenSim.Region.CoreModules.World.Serialiser.Tests namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
{ {
[TestFixture] [TestFixture]
public class SerialiserTests public class SerialiserTests : OpenSimTestCase
{ {
private string xml = @" private string xml = @"
<SceneObjectGroup> <SceneObjectGroup>

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@ -30,11 +30,12 @@ using NUnit.Framework;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes; using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
namespace OpenSim.Region.CoreModules.World.Terrain.Tests namespace OpenSim.Region.CoreModules.World.Terrain.Tests
{ {
[TestFixture] [TestFixture]
public class TerrainTest public class TerrainTest : OpenSimTestCase
{ {
[Test] [Test]
public void BrushTest() public void BrushTest()

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@ -37,7 +37,7 @@ using OpenSim.Tests.Common;
namespace OpenSim.Region.Framework.Scenes.Tests namespace OpenSim.Region.Framework.Scenes.Tests
{ {
[TestFixture] [TestFixture]
public class BorderTests public class BorderTests : OpenSimTestCase
{ {
[Test] [Test]
public void TestCross() public void TestCross()

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@ -41,7 +41,7 @@ using OpenSim.Tests.Common;
namespace OpenSim.Region.Framework.Scenes.Tests namespace OpenSim.Region.Framework.Scenes.Tests
{ {
[TestFixture, LongRunning] [TestFixture, LongRunning]
public class EntityManagerTests public class EntityManagerTests : OpenSimTestCase
{ {
static public Random random; static public Random random;
SceneObjectGroup found; SceneObjectGroup found;

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@ -40,7 +40,7 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests namespace OpenSim.Region.Framework.Scenes.Tests
{ {
[TestFixture] [TestFixture]
public class SceneGraphTests public class SceneGraphTests : OpenSimTestCase
{ {
[Test] [Test]
public void TestDuplicateObject() public void TestDuplicateObject()

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@ -41,7 +41,7 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests namespace OpenSim.Region.Framework.Scenes.Tests
{ {
[TestFixture] [TestFixture]
public class SceneManagerTests public class SceneManagerTests : OpenSimTestCase
{ {
[Test] [Test]
public void TestClose() public void TestClose()

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@ -48,7 +48,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
/// TODO: These tests are very incomplete - they only test for a few conditions. /// TODO: These tests are very incomplete - they only test for a few conditions.
/// </remarks> /// </remarks>
[TestFixture] [TestFixture]
public class SceneObjectDeRezTests public class SceneObjectDeRezTests : OpenSimTestCase
{ {
/// <summary> /// <summary>
/// Test deleting an object from a scene. /// Test deleting an object from a scene.

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@ -40,7 +40,7 @@ using log4net;
namespace OpenSim.Region.Framework.Scenes.Tests namespace OpenSim.Region.Framework.Scenes.Tests
{ {
[TestFixture] [TestFixture]
public class SceneObjectLinkingTests public class SceneObjectLinkingTests : OpenSimTestCase
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

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@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
/// Basic scene object resize tests /// Basic scene object resize tests
/// </summary> /// </summary>
[TestFixture] [TestFixture]
public class SceneObjectResizeTests public class SceneObjectResizeTests : OpenSimTestCase
{ {
/// <summary> /// <summary>
/// Test resizing an object /// Test resizing an object

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@ -40,7 +40,7 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests namespace OpenSim.Region.Framework.Scenes.Tests
{ {
[TestFixture] [TestFixture]
public class SceneObjectScriptTests public class SceneObjectScriptTests : OpenSimTestCase
{ {
[Test] [Test]
public void TestAddScript() public void TestAddScript()

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@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
/// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.) /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.)
/// </summary> /// </summary>
[TestFixture] [TestFixture]
public class SceneObjectSpatialTests public class SceneObjectSpatialTests : OpenSimTestCase
{ {
TestScene m_scene; TestScene m_scene;
UUID m_ownerId = TestHelpers.ParseTail(0x1); UUID m_ownerId = TestHelpers.ParseTail(0x1);

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@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
/// Basic scene object status tests /// Basic scene object status tests
/// </summary> /// </summary>
[TestFixture] [TestFixture]
public class SceneObjectStatusTests public class SceneObjectStatusTests : OpenSimTestCase
{ {
private TestScene m_scene; private TestScene m_scene;
private UUID m_ownerId = TestHelpers.ParseTail(0x1); private UUID m_ownerId = TestHelpers.ParseTail(0x1);

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@ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
/// Scene presence animation tests /// Scene presence animation tests
/// </summary> /// </summary>
[TestFixture] [TestFixture]
public class ScenePresenceAnimationTests public class ScenePresenceAnimationTests : OpenSimTestCase
{ {
[Test] [Test]
public void TestFlyingAnimation() public void TestFlyingAnimation()

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@ -42,7 +42,7 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests namespace OpenSim.Region.Framework.Scenes.Tests
{ {
[TestFixture] [TestFixture]
public class ScenePresenceAutopilotTests public class ScenePresenceAutopilotTests : OpenSimTestCase
{ {
private TestScene m_scene; private TestScene m_scene;

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@ -43,7 +43,7 @@ using System.Threading;
namespace OpenSim.Region.Framework.Scenes.Tests namespace OpenSim.Region.Framework.Scenes.Tests
{ {
[TestFixture] [TestFixture]
public class ScenePresenceSitTests public class ScenePresenceSitTests : OpenSimTestCase
{ {
private TestScene m_scene; private TestScene m_scene;
private ScenePresence m_sp; private ScenePresence m_sp;

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@ -49,7 +49,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
/// Teleport tests in a standalone OpenSim /// Teleport tests in a standalone OpenSim
/// </summary> /// </summary>
[TestFixture] [TestFixture]
public class ScenePresenceTeleportTests public class ScenePresenceTeleportTests : OpenSimTestCase
{ {
[TestFixtureSetUp] [TestFixtureSetUp]
public void FixtureInit() public void FixtureInit()

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@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
/// Scene presence tests /// Scene presence tests
/// </summary> /// </summary>
[TestFixture] [TestFixture]
public class SceneTests public class SceneTests : OpenSimTestCase
{ {
/// <summary> /// <summary>
/// Very basic scene update test. Should become more elaborate with time. /// Very basic scene update test. Should become more elaborate with time.

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@ -50,7 +50,7 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Tests namespace OpenSim.Region.Framework.Tests
{ {
[TestFixture] [TestFixture]
public class TaskInventoryTests public class TaskInventoryTests : OpenSimTestCase
{ {
[Test] [Test]
public void TestAddTaskInventoryItem() public void TestAddTaskInventoryItem()

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@ -38,7 +38,7 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests namespace OpenSim.Region.Framework.Scenes.Tests
{ {
[TestFixture] [TestFixture]
public class UuidGathererTests public class UuidGathererTests : OpenSimTestCase
{ {
protected IAssetService m_assetService; protected IAssetService m_assetService;
protected UuidGatherer m_uuidGatherer; protected UuidGatherer m_uuidGatherer;

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@ -42,7 +42,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
/// Basic groups module tests /// Basic groups module tests
/// </summary> /// </summary>
[TestFixture] [TestFixture]
public class GroupsModuleTests public class GroupsModuleTests : OpenSimTestCase
{ {
[Test] [Test]
public void TestBasic() public void TestBasic()

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@ -48,7 +48,7 @@ using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.OptionalModules.World.NPC.Tests namespace OpenSim.Region.OptionalModules.World.NPC.Tests
{ {
[TestFixture] [TestFixture]
public class NPCModuleTests public class NPCModuleTests : OpenSimTestCase
{ {
private TestScene m_scene; private TestScene m_scene;
private AvatarFactoryModule m_afMod; private AvatarFactoryModule m_afMod;

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@ -32,13 +32,14 @@ using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Physics.Manager; using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Physics.OdePlugin; using OpenSim.Region.Physics.OdePlugin;
using OpenSim.Tests.Common;
using log4net; using log4net;
using System.Reflection; using System.Reflection;
namespace OpenSim.Region.Physics.OdePlugin.Tests namespace OpenSim.Region.Physics.OdePlugin.Tests
{ {
[TestFixture] [TestFixture]
public class ODETestClass public class ODETestClass : OpenSimTestCase
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

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@ -39,7 +39,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
/// The generated C# code is compared against the expected C# code. /// The generated C# code is compared against the expected C# code.
/// </summary> /// </summary>
[TestFixture] [TestFixture]
public class CSCodeGeneratorTest public class CSCodeGeneratorTest : OpenSimTestCase
{ {
[Test] [Test]
public void TestDefaultState() public void TestDefaultState()

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@ -41,7 +41,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
/// the LSL source. /// the LSL source.
/// </summary> /// </summary>
[TestFixture] [TestFixture]
public class CompilerTest public class CompilerTest : OpenSimTestCase
{ {
private string m_testDir; private string m_testDir;
private CSharpCodeProvider m_CSCodeProvider; private CSharpCodeProvider m_CSCodeProvider;

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@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
/// Tests for inventory functions in LSL /// Tests for inventory functions in LSL
/// </summary> /// </summary>
[TestFixture] [TestFixture]
public class LSL_ApiInventoryTests public class LSL_ApiInventoryTests : OpenSimTestCase
{ {
protected Scene m_scene; protected Scene m_scene;
protected XEngine.XEngine m_engine; protected XEngine.XEngine m_engine;

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@ -56,7 +56,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
/// OpenSim.Region.Framework.Scenes.Tests.SceneObjectLinkingTests. /// OpenSim.Region.Framework.Scenes.Tests.SceneObjectLinkingTests.
/// </remarks> /// </remarks>
[TestFixture] [TestFixture]
public class LSL_ApiLinkingTests public class LSL_ApiLinkingTests : OpenSimTestCase
{ {
protected Scene m_scene; protected Scene m_scene;
protected XEngine.XEngine m_engine; protected XEngine.XEngine m_engine;

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@ -46,7 +46,7 @@ using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
namespace OpenSim.Region.ScriptEngine.Shared.Tests namespace OpenSim.Region.ScriptEngine.Shared.Tests
{ {
[TestFixture] [TestFixture]
public class LSL_ApiListTests public class LSL_ApiListTests : OpenSimTestCase
{ {
private LSL_Api m_lslApi; private LSL_Api m_lslApi;

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@ -33,7 +33,7 @@ using OpenSim.Region.ScriptEngine.Shared;
namespace OpenSim.Region.ScriptEngine.Shared.Tests namespace OpenSim.Region.ScriptEngine.Shared.Tests
{ {
[TestFixture] [TestFixture]
public class LSL_TypesTestLSLFloat public class LSL_TypesTestLSLFloat : OpenSimTestCase
{ {
// Used for testing equality of two floats. // Used for testing equality of two floats.
private double _lowPrecisionTolerance = 0.000001; private double _lowPrecisionTolerance = 0.000001;

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@ -33,7 +33,7 @@ using OpenSim.Region.ScriptEngine.Shared;
namespace OpenSim.Region.ScriptEngine.Shared.Tests namespace OpenSim.Region.ScriptEngine.Shared.Tests
{ {
[TestFixture] [TestFixture]
public class LSL_TypesTestLSLInteger public class LSL_TypesTestLSLInteger : OpenSimTestCase
{ {
private Dictionary<double, int> m_doubleIntSet; private Dictionary<double, int> m_doubleIntSet;
private Dictionary<string, int> m_stringIntSet; private Dictionary<string, int> m_stringIntSet;

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@ -33,7 +33,7 @@ using OpenSim.Region.ScriptEngine.Shared;
namespace OpenSim.Region.ScriptEngine.Shared.Tests namespace OpenSim.Region.ScriptEngine.Shared.Tests
{ {
[TestFixture] [TestFixture]
public class LSL_TypesTestLSLString public class LSL_TypesTestLSLString : OpenSimTestCase
{ {
private Dictionary<double, string> m_doubleStringSet; private Dictionary<double, string> m_doubleStringSet;

View File

@ -36,7 +36,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
/// Tests the LSL_Types.list class. /// Tests the LSL_Types.list class.
/// </summary> /// </summary>
[TestFixture] [TestFixture]
public class LSL_TypesTestList public class LSL_TypesTestList : OpenSimTestCase
{ {
/// <summary> /// <summary>
/// Tests concatenating a string to a list. /// Tests concatenating a string to a list.

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@ -36,7 +36,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
/// Tests for Vector3 /// Tests for Vector3
/// </summary> /// </summary>
[TestFixture] [TestFixture]
public class LSL_TypesTestVector3 public class LSL_TypesTestVector3 : OpenSimTestCase
{ {
[Test] [Test]
public void TestDotProduct() public void TestDotProduct()

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@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
/// Tests for OSSL_Api /// Tests for OSSL_Api
/// </summary> /// </summary>
[TestFixture] [TestFixture]
public class OSSL_ApiAppearanceTest public class OSSL_ApiAppearanceTest : OpenSimTestCase
{ {
protected Scene m_scene; protected Scene m_scene;
protected XEngine.XEngine m_engine; protected XEngine.XEngine m_engine;

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@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests
/// XEngine tests. /// XEngine tests.
/// </summary> /// </summary>
[TestFixture] [TestFixture]
public class XEngineTest public class XEngineTest : OpenSimTestCase
{ {
private TestScene m_scene; private TestScene m_scene;
private XEngine m_xEngine; private XEngine m_xEngine;

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@ -29,11 +29,12 @@ using System.IO;
using Nini.Config; using Nini.Config;
using NUnit.Framework; using NUnit.Framework;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Tests.Common;
namespace OpenSim.Tests namespace OpenSim.Tests
{ {
[TestFixture] [TestFixture]
public class ConfigurationLoaderTests public class ConfigurationLoaderTests : OpenSimTestCase
{ {
private const string m_testSubdirectory = "test"; private const string m_testSubdirectory = "test";
private string m_basePath; private string m_basePath;

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@ -58,7 +58,7 @@ namespace OpenSim.Tests.Performance
/// earlier tests. /// earlier tests.
/// </remarks> /// </remarks>
[TestFixture] [TestFixture]
public class NPCPerformanceTests public class NPCPerformanceTests : OpenSimTestCase
{ {
private TestScene scene; private TestScene scene;
private AvatarFactoryModule afm; private AvatarFactoryModule afm;

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@ -47,7 +47,7 @@ namespace OpenSim.Tests.Performance
/// earlier tests. /// earlier tests.
/// </remarks> /// </remarks>
[TestFixture] [TestFixture]
public class ObjectPerformanceTests public class ObjectPerformanceTests : OpenSimTestCase
{ {
[TearDown] [TearDown]
public void TearDown() public void TearDown()

View File

@ -53,7 +53,7 @@ namespace OpenSim.Tests.Performance
/// earlier tests. /// earlier tests.
/// </remarks> /// </remarks>
[TestFixture] [TestFixture]
public class ScriptPerformanceTests public class ScriptPerformanceTests : OpenSimTestCase
{ {
private TestScene m_scene; private TestScene m_scene;
private XEngine m_xEngine; private XEngine m_xEngine;

View File

@ -2716,10 +2716,11 @@
</Configuration> </Configuration>
<ReferencePath>../../bin/</ReferencePath> <ReferencePath>../../bin/</ReferencePath>
<Reference name="OpenSim.Framework"/>
<Reference name="Nini" path="../../bin/"/> <Reference name="Nini" path="../../bin/"/>
<Reference name="nunit.framework" path="../../bin/"/> <Reference name="nunit.framework" path="../../bin/"/>
<Reference name="OpenSim"/> <Reference name="OpenSim"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Tests.Common"/>
<Files> <Files>
<Match pattern="*.cs" recurse="false"/> <Match pattern="*.cs" recurse="false"/>
</Files> </Files>
@ -3293,6 +3294,7 @@
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.Physics.Manager"/> <Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Region.Physics.OdePlugin" path="../../../../../bin/Physics/"/> <Reference name="OpenSim.Region.Physics.OdePlugin" path="../../../../../bin/Physics/"/>
<Reference name="OpenSim.Tests.Common"/>
<Reference name="Ode.NET" path="../../../../../bin/"/> <Reference name="Ode.NET" path="../../../../../bin/"/>
<Reference name="nunit.framework" path="../../../../../bin/"/> <Reference name="nunit.framework" path="../../../../../bin/"/>
<Reference name="log4net" path="../../../../../bin/"/> <Reference name="log4net" path="../../../../../bin/"/>