Formatting cleanup.

0.6.0-stable
Jeff Ames 2008-05-12 01:23:03 +00:00
parent 71f074839c
commit 2382342c65
6 changed files with 66 additions and 91 deletions

View File

@ -914,7 +914,7 @@ namespace OpenSim.Framework
void SendSunPos(LLVector3 sunPos, LLVector3 sunVel, ulong CurrentTime, uint SecondsPerSunCycle, uint SecondsPerYear, float OrbitalPosition);
void SendViewerTime(int phase);
LLUUID GetDefaultAnimation(string name);
LLUUID GetDefaultAnimation(string name);
void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember, string flAbout,
uint flags, LLUUID flImageID, LLUUID imageID, string profileURL, LLUUID partnerID);

View File

@ -3103,9 +3103,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(scriptQuestion, ThrottleOutPacketType.Task);
}
private void InitDefaultAnimations()
{
}
private void InitDefaultAnimations()
{
}
public LLUUID GetDefaultAnimation(string name)
{

View File

@ -616,7 +616,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void MakeChildAgent()
{
if(m_animations.Count > 0)
if (m_animations.Count > 0)
{
LLUUID movement=m_animations[0];
@ -1110,11 +1110,11 @@ namespace OpenSim.Region.Environment.Scenes
public void AddAnimation(LLUUID animID)
{
if(m_isChildAgent)
if (m_isChildAgent)
return;
// Don't let this animation become the movement animation
if(m_animations.Count < 1)
if (m_animations.Count < 1)
SetMovementAnimation(Animations.AnimsLLUUID["STAND"]);
if (!m_animations.Contains(animID))
@ -1127,7 +1127,7 @@ namespace OpenSim.Region.Environment.Scenes
public void RemoveAnimation(LLUUID animID)
{
if(m_isChildAgent)
if (m_isChildAgent)
return;
if (m_animations.Contains(animID))
@ -1143,7 +1143,7 @@ namespace OpenSim.Region.Environment.Scenes
for(idx=0;idx < m_animations.Count;idx++)
{
if(m_animations[idx] == animID)
if (m_animations[idx] == animID)
{
int seq=m_animationSeqs[idx];
@ -1158,16 +1158,16 @@ namespace OpenSim.Region.Environment.Scenes
}
public void AddAnimation(string name)
{
if(m_isChildAgent)
if (m_isChildAgent)
return;
// Don't let this animation become the movement animation
if(m_animations.Count < 1)
if (m_animations.Count < 1)
SetMovementAnimation(Animations.AnimsLLUUID["STAND"]);
LLUUID animID=m_controllingClient.GetDefaultAnimation(name);
if(animID == LLUUID.Zero)
return;
LLUUID animID=m_controllingClient.GetDefaultAnimation(name);
if (animID == LLUUID.Zero)
return;
if (!m_animations.Contains(animID))
{
@ -1179,12 +1179,12 @@ namespace OpenSim.Region.Environment.Scenes
public void RemoveAnimation(string name)
{
if(m_isChildAgent)
if (m_isChildAgent)
return;
LLUUID animID=m_controllingClient.GetDefaultAnimation(name);
if(animID == LLUUID.Zero)
return;
LLUUID animID=m_controllingClient.GetDefaultAnimation(name);
if (animID == LLUUID.Zero)
return;
if (m_animations.Contains(animID))
{
@ -1199,7 +1199,7 @@ namespace OpenSim.Region.Environment.Scenes
for(idx=0;idx < m_animations.Count;idx++)
{
if(m_animations[idx] == animID)
if (m_animations[idx] == animID)
{
int seq=m_animationSeqs[idx];
@ -1231,7 +1231,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
protected void SetMovementAnimation(LLUUID anim)
{
if(m_animations.Count < 1)
if (m_animations.Count < 1)
{
m_animations.Add(Animations.AnimsLLUUID["STAND"]);
m_animationSeqs.Add(1);
@ -1649,7 +1649,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="seqs"></param>
public void SendAnimPack(LLUUID[] animations, int[] seqs)
{
if(m_isChildAgent)
if (m_isChildAgent)
return;
m_scene.Broadcast(

View File

@ -449,10 +449,10 @@ namespace OpenSim.Region.Examples.SimpleModule
{
}
public LLUUID GetDefaultAnimation(string name)
{
return LLUUID.Zero;
}
public LLUUID GetDefaultAnimation(string name)
{
return LLUUID.Zero;
}
public void SendTakeControls(int controls, bool passToAgent, bool TakeControls)
{

View File

@ -532,8 +532,6 @@ namespace OpenSim.Region.ScriptEngine.Common
LLUUID.TryParse(id, out keyID);
m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
return;
}
public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
@ -543,14 +541,12 @@ namespace OpenSim.Region.ScriptEngine.Common
LLUUID.TryParse(id, out keyID);
m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
return;
}
public void llSensorRemove()
{
m_host.AddScriptLPS(1);
m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.UnSetSenseRepeaterEvents(m_localID, m_itemID);
return;
}
public string resolveName(LLUUID objecUUID)
@ -762,7 +758,6 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
World.DeleteSceneObjectGroup(m_host.ParentGroup);
return;
}
public double llGround(LSL_Types.Vector3 offset)
@ -849,7 +844,6 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.SetAxisRotation(statusrotationaxis, value);
}
return;
}
public LSL_Types.LSLInteger llGetStatus(int status)
@ -921,7 +915,6 @@ namespace OpenSim.Region.ScriptEngine.Common
tmp.Z = (float)scale.z;
part.Scale = tmp;
part.SendFullUpdateToAllClients();
return;
}
public LSL_Types.Vector3 llGetScale()
@ -2139,12 +2132,12 @@ namespace OpenSim.Region.ScriptEngine.Common
if (World.m_innerScene.ScenePresences.ContainsKey(m_host.TaskInventory[invItemID].PermsGranter))
{
ScenePresence presence = World.m_innerScene.ScenePresences[m_host.TaskInventory[invItemID].PermsGranter];
// Do NOT try to parse LLUUID, animations cannot be triggered by ID
LLUUID animID=InventoryKey(anim, (int)AssetType.Animation);
if (animID == LLUUID.Zero)
presence.AddAnimation(anim);
else
presence.AddAnimation(animID);
// Do NOT try to parse LLUUID, animations cannot be triggered by ID
LLUUID animID=InventoryKey(anim, (int)AssetType.Animation);
if (animID == LLUUID.Zero)
presence.AddAnimation(anim);
else
presence.AddAnimation(animID);
}
}
}
@ -2170,15 +2163,15 @@ namespace OpenSim.Region.ScriptEngine.Common
}
if (animID == LLUUID.Zero)
return;
return;
if (World.m_innerScene.ScenePresences.ContainsKey(m_host.TaskInventory[invItemID].PermsGranter))
{
ScenePresence presence = World.m_innerScene.ScenePresences[m_host.TaskInventory[invItemID].PermsGranter];
if (animID == LLUUID.Zero)
presence.RemoveAnimation(anim);
else
presence.RemoveAnimation(animID);
if (animID == LLUUID.Zero)
presence.RemoveAnimation(anim);
else
presence.RemoveAnimation(animID);
}
}
}
@ -2547,7 +2540,6 @@ namespace OpenSim.Region.ScriptEngine.Common
public void llSetScriptState(string name, int run)
{
LLUUID item;
ScriptManager sm;
IScript script = null;
@ -2576,11 +2568,8 @@ namespace OpenSim.Region.ScriptEngine.Common
if (script == null)
ShoutError("llSetScriptState: script "+name+" not found");
// If we didn;t find it, then it's safe to
// If we didn't find it, then it's safe to
// assume it is not running.
return;
}
public double llGetEnergy()
@ -4083,7 +4072,7 @@ namespace OpenSim.Region.ScriptEngine.Common
break;
// Xantor 03-May-2008
// Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture
// Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture
// "" = default texture.
case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TEXTURE:
LLUUID tkey = LLUUID.Zero;
@ -4363,7 +4352,6 @@ namespace OpenSim.Region.ScriptEngine.Common
public void llResetOtherScript(string name)
{
LLUUID item;
ScriptManager sm;
IScript script = null;
@ -4382,16 +4370,12 @@ namespace OpenSim.Region.ScriptEngine.Common
if (script == null)
ShoutError("llResetOtherScript: script "+name+" not found");
// If we didn;t find it, then it's safe to
// If we didn't find it, then it's safe to
// assume it is not running.
return;
}
public LSL_Types.LSLInteger llGetScriptState(string name)
{
LLUUID item;
ScriptManager sm;
IScript script = null;
@ -4417,11 +4401,10 @@ namespace OpenSim.Region.ScriptEngine.Common
if (script == null)
ShoutError("llGetScriptState: script "+name+" not found");
// If we didn;t find it, then it's safe to
// If we didn't find it, then it's safe to
// assume it is not running.
return 0;
}
public void llRemoteLoadScript()
@ -4503,27 +4486,26 @@ namespace OpenSim.Region.ScriptEngine.Common
{
if ((partInst.LinkNum + 1) == linknumber)
{
part=partInst;
part = partInst;
break;
}
}
}
else
{
part=m_host;
part = m_host;
}
if (part == null)
return;
int idx = 0;
int idx=0;
while(idx < rules.Length)
while (idx < rules.Length)
{
int code=Convert.ToInt32(rules.Data[idx++]);
int code = Convert.ToInt32(rules.Data[idx++]);
int remain=rules.Length-idx;
int remain = rules.Length - idx;
int face;
LSL_Types.Vector3 v;
@ -4586,7 +4568,6 @@ namespace OpenSim.Region.ScriptEngine.Common
SetScale(part, v);
break;
}
}
}
@ -4847,7 +4828,7 @@ namespace OpenSim.Region.ScriptEngine.Common
switch(code)
{
case 2: // PRIM_MATERIAL
res.Add(new LSL_Types.LSLInteger(m_host.Material));
res.Add(new LSL_Types.LSLInteger(m_host.Material));
break;
case 3: // PRIM_PHYSICS
@ -4890,7 +4871,7 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.RotationOffset.W));
break;
case 9: // PRIM_TYPE
case 9: // PRIM_TYPE
// TODO--------------
res.Add(new LSL_Types.LSLInteger(0));
break;
@ -4934,7 +4915,7 @@ namespace OpenSim.Region.ScriptEngine.Common
res.Add(new LSL_Types.LSLFloat((texcolor.A * 255) / 255));
break;
case 19: // PRIM_BUMP_SHINY
case 19: // PRIM_BUMP_SHINY
// TODO--------------
if (remain < 1)
return res;
@ -4945,7 +4926,7 @@ namespace OpenSim.Region.ScriptEngine.Common
res.Add(new LSL_Types.LSLInteger(0));
break;
case 20: // PRIM_FULLBRIGHT
case 20: // PRIM_FULLBRIGHT
// TODO--------------
if (remain < 1)
return res;
@ -4955,7 +4936,7 @@ namespace OpenSim.Region.ScriptEngine.Common
res.Add(new LSL_Types.LSLInteger(0));
break;
case 21: // PRIM_FLEXIBLE
case 21: // PRIM_FLEXIBLE
PrimitiveBaseShape shape = m_host.Shape;
if (shape.FlexiEntry)
@ -4972,7 +4953,7 @@ namespace OpenSim.Region.ScriptEngine.Common
shape.FlexiForceZ));
break;
case 22: // PRIM_TEXGEN
case 22: // PRIM_TEXGEN
// TODO--------------
// (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
if (remain < 1)
@ -4983,7 +4964,7 @@ namespace OpenSim.Region.ScriptEngine.Common
res.Add(new LSL_Types.LSLInteger(0));
break;
case 23: // PRIM_POINT_LIGHT:
case 23: // PRIM_POINT_LIGHT:
shape = m_host.Shape;
if (shape.LightEntry)
@ -4998,7 +4979,7 @@ namespace OpenSim.Region.ScriptEngine.Common
res.Add(new LSL_Types.LSLFloat(shape.LightFalloff)); // falloff
break;
case 24: // PRIM_GLOW
case 24: // PRIM_GLOW
// TODO--------------
if (remain < 1)
return res;
@ -5141,7 +5122,6 @@ namespace OpenSim.Region.ScriptEngine.Common
public string llIntegerToBase64(int number)
{
// uninitialized string
char[] imdt = new char[8];
@ -5160,7 +5140,6 @@ namespace OpenSim.Region.ScriptEngine.Common
imdt[0] = i2ctable[number>>26 & 0x3F];
return new string(imdt);
}
// <summary>
@ -5206,7 +5185,6 @@ namespace OpenSim.Region.ScriptEngine.Common
public LSL_Types.LSLInteger llBase64ToInteger(string str)
{
int number = 0;
int digit;
@ -5263,7 +5241,6 @@ namespace OpenSim.Region.ScriptEngine.Common
// ignore trailing padding
return number;
}
public double llGetGMTclock()
@ -5334,7 +5311,6 @@ namespace OpenSim.Region.ScriptEngine.Common
public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list separators, LSL_Types.list spacers)
{
int beginning = 0;
int srclen = src.Length;
int seplen = separators.Length;
@ -5456,7 +5432,6 @@ namespace OpenSim.Region.ScriptEngine.Common
}
return tokens;
}
public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,

View File

@ -1157,10 +1157,10 @@ namespace OpenSim.Region.ScriptEngine.Common
return new LSLString(d);
}
public static implicit operator Vector3(LSLString s)
{
return new Vector3(s.m_string);
}
public static implicit operator Vector3(LSLString s)
{
return new Vector3(s.m_string);
}
#endregion
@ -1287,15 +1287,15 @@ namespace OpenSim.Region.ScriptEngine.Common
return (double)i.value;
}
public static bool operator true(LSLInteger i)
{
return i.value != 0;
}
public static bool operator true(LSLInteger i)
{
return i.value != 0;
}
public static bool operator false(LSLInteger i)
{
return i.value == 0;
}
public static bool operator false(LSLInteger i)
{
return i.value == 0;
}
#region Overriders