Merge branch 'master' into bigmerge
Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/LightShare/LightShareModule.cs OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.csavinationmerge
commit
24235006f4
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@ -148,7 +148,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
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Rest.main.SceneManager.ForEachScene(delegate(Scene s)
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{
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s.ForEachScenePresence(delegate(ScenePresence sp)
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s.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (sp.Firstname == names[0] && sp.Lastname == names[1])
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{
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@ -45,7 +45,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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private const int DEBUG_CHANNEL = 2147483647;
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private bool m_enabled = true;
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private int m_saydistance = 30;
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private int m_saydistance = 20;
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private int m_shoutdistance = 100;
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private int m_whisperdistance = 10;
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private List<Scene> m_scenes = new List<Scene>();
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@ -242,7 +242,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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foreach (Scene s in m_scenes)
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{
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s.ForEachScenePresence(
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// This should use ForEachClient, but clients don't have a position.
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// If camera is moved into client, then camera position can be used
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s.ForEachRootScenePresence(
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delegate(ScenePresence presence)
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{
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ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
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@ -306,12 +308,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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if (c.Scene != null)
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{
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((Scene)c.Scene).ForEachRootScenePresence
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((Scene)c.Scene).ForEachRootClient
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(
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delegate(ScenePresence presence)
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delegate(IClientAPI client)
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{
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IClientAPI client = presence.ControllingClient;
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// don't forward SayOwner chat from objects to
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// non-owner agents
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if ((c.Type == ChatTypeEnum.Owner) &&
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@ -321,7 +321,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
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(byte)sourceType, (byte)ChatAudibleLevel.Fully);
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receiverIDs.Add(presence.UUID);
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receiverIDs.Add(client.AgentId);
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}
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);
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(c.Scene as Scene).EventManager.TriggerOnChatToClients(
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@ -98,9 +98,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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public void SendGeneralAlert(string message)
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{
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m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
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m_scene.ForEachRootClient(delegate(IClientAPI client)
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{
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presence.ControllingClient.SendAlertMessage(message);
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client.SendAlertMessage(message);
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});
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}
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@ -162,9 +162,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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public void SendNotificationToUsersInRegion(
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UUID fromAvatarID, string fromAvatarName, string message)
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{
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m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
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m_scene.ForEachRootClient(delegate(IClientAPI client)
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{
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presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
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client.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message);
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});
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}
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@ -145,58 +145,39 @@ namespace OpenSim.Region.CoreModules.World.LightShare
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param.Add(mBlock);
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return param;
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}
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public void SendProfileToClient(ScenePresence presence)
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public void SendProfileToClient(IClientAPI client)
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{
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SendProfileToClient(client, m_scene.RegionInfo.WindlightSettings);
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}
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public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
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{
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IClientAPI client = presence.ControllingClient;
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if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
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{
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if (presence.IsChildAgent == false)
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{
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List<byte[]> param = compileWindlightSettings(m_scene.RegionInfo.WindlightSettings);
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client.SendGenericMessage("Windlight", param);
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}
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}
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else
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{
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//We probably don't want to spam chat with this.. probably
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//m_log.Debug("[WINDLIGHT]: Module disabled");
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}
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}
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public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl)
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{
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IClientAPI client = presence.ControllingClient;
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if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
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{
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if (presence.IsChildAgent == false)
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{
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List<byte[]> param = compileWindlightSettings(wl);
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client.SendGenericMessage("Windlight", param);
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}
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}
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else
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{
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//We probably don't want to spam chat with this.. probably
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//m_log.Debug("[WINDLIGHT]: Module disabled");
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}
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}
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private void EventManager_OnMakeRootAgent(ScenePresence presence)
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{
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if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
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m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
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SendProfileToClient(presence);
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SendProfileToClient(presence.ControllingClient);
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}
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private void EventManager_OnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID pUUID)
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{
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ScenePresence Sc;
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if (m_scene.TryGetScenePresence(pUUID,out Sc))
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{
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SendProfileToClient(Sc,wl);
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}
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IClientAPI client;
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m_scene.TryGetClient(pUUID, out client);
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SendProfileToClient(client, wl);
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}
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private void EventManager_OnSaveNewWindlightProfile()
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{
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if (m_scene.RegionInfo.WindlightSettings.valid)
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m_scene.ForEachScenePresence(SendProfileToClient);
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m_scene.ForEachRootClient(SendProfileToClient);
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}
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public void PostInitialise()
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@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
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private Queue m_pendingQ;
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private Scene m_scene;
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private int m_whisperdistance = 10;
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private int m_saydistance = 30;
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private int m_saydistance = 20;
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private int m_shoutdistance = 100;
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#region IRegionModule Members
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@ -678,13 +678,14 @@ namespace OpenSim.Region.CoreModules.World.Estate
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if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
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return;
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Scene.ForEachRootScenePresence(delegate(ScenePresence p)
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Scene.ForEachRootClient(delegate(IClientAPI client)
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{
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if (p.UUID != senderID)
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if (client.AgentId != senderID)
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{
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// make sure they are still there, we could be working down a long list
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// Also make sure they are actually in the region
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if (p != null && !p.IsChildAgent)
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ScenePresence p;
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if(Scene.TryGetScenePresence(client.AgentId, out p))
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{
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if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient))
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{
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@ -952,9 +953,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
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public void sendRegionInfoPacketToAll()
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{
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Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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Scene.ForEachRootClient(delegate(IClientAPI client)
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{
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HandleRegionInfoRequest(sp.ControllingClient);
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HandleRegionInfoRequest(client);
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});
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}
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@ -488,9 +488,9 @@ namespace OpenSim.Region.CoreModules
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private void SunUpdateToAllClients()
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{
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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m_scene.ForEachRootClient(delegate(IClientAPI client)
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{
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SunToClient(sp.ControllingClient);
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SunToClient(client);
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});
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}
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@ -435,9 +435,9 @@ namespace OpenSim.Region.CoreModules
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m_frameLastUpdateClientArray = m_frame;
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}
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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m_scene.ForEachRootClient(delegate(IClientAPI client)
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{
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sp.ControllingClient.SendWindData(windSpeeds);
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client.SendWindData(windSpeeds);
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});
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}
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}
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@ -1460,12 +1460,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="stats">Stats on the Simulator's performance</param>
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private void SendSimStatsPackets(SimStats stats)
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{
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ForEachRootScenePresence(
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delegate(ScenePresence agent)
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ForEachRootClient(delegate(IClientAPI client)
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{
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agent.ControllingClient.SendSimStats(stats);
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}
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);
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client.SendSimStats(stats);
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});
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}
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/// <summary>
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@ -4387,35 +4385,32 @@ namespace OpenSim.Region.Framework.Scenes
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return m_sceneGraph.GetScenePresence(localID);
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}
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/// <summary>
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/// Returns true if scene presence is a child (no avatar in this scene)
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/// </summary>
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/// <param name="avatarID"></param>
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/// <returns></returns>
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public override bool PresenceChildStatus(UUID avatarID)
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{
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ScenePresence cp = GetScenePresence(avatarID);
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// FIXME: This is really crap - some logout code is relying on a NullReferenceException to halt its processing
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// This needs to be fixed properly by cleaning up the logout code.
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//if (cp != null)
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// return cp.IsChildAgent;
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//return false;
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return cp.IsChildAgent;
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ScenePresence sp;
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return TryGetScenePresence(avatarID, out sp) && sp.IsChildAgent;
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}
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/// <summary>
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/// Performs action on all ROOT (not child) scene presences.
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/// This is just a shortcut function since frequently actions only appy to root SPs
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/// Performs action on all avatars in the scene (root scene presences)
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/// Avatars may be an NPC or a 'real' client.
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/// </summary>
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/// <param name="action"></param>
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public void ForEachRootScenePresence(Action<ScenePresence> action)
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{
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if(m_sceneGraph != null)
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{
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m_sceneGraph.ForEachRootScenePresence(action);
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m_sceneGraph.ForEachAvatar(action);
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}
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}
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/// <summary>
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/// Performs action on all scene presences.
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/// Performs action on all scene presences (root and child)
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/// </summary>
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/// <param name="action"></param>
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public void ForEachScenePresence(Action<ScenePresence> action)
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@ -4426,25 +4421,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// Perform the given action for each object
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/// </summary>
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/// <param name="action"></param>
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// public void ForEachObject(Action<SceneObjectGroup> action)
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// {
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// List<SceneObjectGroup> presenceList;
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//
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// lock (m_sceneObjects)
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// {
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// presenceList = new List<SceneObjectGroup>(m_sceneObjects.Values);
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// }
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//
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// foreach (SceneObjectGroup presence in presenceList)
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// {
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// action(presence);
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// }
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// }
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/// <summary>
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/// Get a group via its UUID
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/// </summary>
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@ -4517,6 +4493,22 @@ namespace OpenSim.Region.Framework.Scenes
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return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar);
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}
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/// <summary>
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/// Perform an action on all clients with an avatar in this scene (root only)
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/// </summary>
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/// <param name="action"></param>
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public void ForEachRootClient(Action<IClientAPI> action)
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{
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ForEachRootScenePresence(delegate(ScenePresence presence)
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{
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action(presence.ControllingClient);
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});
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}
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/// <summary>
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/// Perform an action on all clients connected to the region (root and child)
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/// </summary>
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/// <param name="action"></param>
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public void ForEachClient(Action<IClientAPI> action)
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{
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m_clientManager.ForEachSync(action);
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|
|
|
@ -1265,7 +1265,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// This is just a shortcut function since frequently actions only appy to root SPs
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/// </summary>
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/// <param name="action"></param>
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public void ForEachRootScenePresence(Action<ScenePresence> action)
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public void ForEachAvatar(Action<ScenePresence> action)
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{
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ForEachScenePresence(delegate(ScenePresence sp)
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{
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|
|
|
@ -458,16 +458,16 @@ namespace OpenSim.Region.Framework.Scenes
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ForEachCurrentScene(
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delegate(Scene scene)
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{
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scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
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scene.ForEachRootClient(delegate(IClientAPI client)
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{
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if (name == null || scenePresence.Name == name)
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if (name == null || client.Name == name)
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{
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m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
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scenePresence.Firstname,
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scenePresence.Lastname,
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client.FirstName,
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client.LastName,
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newDebug);
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scenePresence.ControllingClient.DebugPacketLevel = newDebug;
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client.DebugPacketLevel = newDebug;
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}
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});
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}
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|
|
|
@ -1473,7 +1473,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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SceneObjectPart part = parts[i];
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Scene.ForEachScenePresence(delegate(ScenePresence avatar)
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Scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
|
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{
|
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if (avatar.ParentID == LocalId)
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avatar.StandUp();
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|
|
|
@ -1389,12 +1389,12 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="AgentID"></param>
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private void SendRootPartPropertiesToClient(UUID AgentID)
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{
|
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m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
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m_parentGroup.Scene.ForEachClient(delegate(IClientAPI client)
|
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{
|
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// Ugly reference :(
|
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if (avatar.UUID == AgentID)
|
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if (client.AgentId == AgentID)
|
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{
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m_parentGroup.SendPropertiesToClient(avatar.ControllingClient);
|
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m_parentGroup.SendPropertiesToClient(client);
|
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}
|
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});
|
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}
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|
@ -1514,9 +1514,9 @@ namespace OpenSim.Region.Framework.Scenes
|
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if (volume < 0)
|
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volume = 0;
|
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|
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m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
|
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m_parentGroup.Scene.ForEachRootClient(delegate(IClientAPI client)
|
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{
|
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sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
|
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client.SendAttachedSoundGainChange(UUID, (float)volume);
|
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});
|
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}
|
||||
|
||||
|
@ -2270,7 +2270,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
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{
|
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m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
|
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m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
|
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{
|
||||
if (av.LocalId == localId)
|
||||
{
|
||||
|
@ -2401,7 +2401,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
|
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m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
|
||||
{
|
||||
if (av.LocalId == localId)
|
||||
{
|
||||
|
@ -2524,7 +2524,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
|
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m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
|
||||
{
|
||||
if (av.LocalId == localId)
|
||||
{
|
||||
|
|
|
@ -1072,7 +1072,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
// send the animations of the other presences to me
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
|
||||
m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
if (presence != this)
|
||||
presence.Animator.SendAnimPackToClient(ControllingClient);
|
||||
|
|
|
@ -123,15 +123,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
|
|||
{
|
||||
foreach (Scene scene in m_scenes.Values)
|
||||
{
|
||||
scene.ForEachScenePresence(
|
||||
scene.ForEachRootScenePresence(
|
||||
delegate(ScenePresence sp)
|
||||
{
|
||||
if (sp.ControllingClient is LLClientView && !((LLClientView)sp.ControllingClient).ChildAgentStatus())
|
||||
{
|
||||
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1837,11 +1837,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
part.Shape.FlexiForceY = (float)Force.y;
|
||||
part.Shape.FlexiForceZ = (float)Force.z;
|
||||
part.Shape.PathCurve = 0x80;
|
||||
}
|
||||
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
part.ScheduleFullUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set a light point on a part
|
||||
|
@ -11199,7 +11198,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
if (checkAgents)
|
||||
{
|
||||
World.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
World.ForEachRootScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X))
|
||||
{
|
||||
|
|
|
@ -510,7 +510,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
|||
senseEntity(sp);
|
||||
if ((ts.type & AGENT_BY_USERNAME) != 0)
|
||||
{
|
||||
m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(
|
||||
m_CmdManager.m_ScriptEngine.World.ForEachRootScenePresence(
|
||||
delegate (ScenePresence ssp)
|
||||
{
|
||||
if (ssp.Lastname == "Resident")
|
||||
|
@ -529,7 +529,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
|||
}
|
||||
else
|
||||
{
|
||||
m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(senseEntity);
|
||||
m_CmdManager.m_ScriptEngine.World.ForEachRootScenePresence(senseEntity);
|
||||
}
|
||||
return sensedEntities;
|
||||
}
|
||||
|
|
|
@ -473,7 +473,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
// Grab the asset data from the response stream
|
||||
using (MemoryStream stream = new MemoryStream())
|
||||
{
|
||||
responseStream.CopyTo(stream, Int32.MaxValue);
|
||||
responseStream.CopyTo(stream, 4096);
|
||||
asset.Data = stream.ToArray();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,56 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using pCampBot.Interfaces;
|
||||
|
||||
namespace pCampBot
|
||||
{
|
||||
/// <summary>
|
||||
/// Click (grab) on random objects in the scene.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The viewer itself does not give the option of grabbing objects that haven't been signalled as grabbable.
|
||||
/// </remarks>
|
||||
public class GrabbingBehaviour : IBehaviour
|
||||
{
|
||||
public void Action(Bot bot)
|
||||
{
|
||||
Dictionary<UUID, Primitive> objects = bot.Objects;
|
||||
|
||||
Primitive prim = objects.ElementAt(bot.Random.Next(0, objects.Count)).Value;
|
||||
|
||||
// This appears to be a typical message sent when a viewer user clicks a clickable object
|
||||
bot.Client.Self.Grab(prim.LocalID);
|
||||
bot.Client.Self.GrabUpdate(prim.ID, Vector3.Zero);
|
||||
bot.Client.Self.DeGrab(prim.LocalID);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,95 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using pCampBot.Interfaces;
|
||||
|
||||
namespace pCampBot
|
||||
{
|
||||
/// <summary>
|
||||
/// Stress physics by moving and bouncing around bots a whole lot.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// TODO: talkarray should be in a separate behaviour.
|
||||
/// </remarks>
|
||||
public class PhysicsBehaviour : IBehaviour
|
||||
{
|
||||
private string[] talkarray;
|
||||
|
||||
public PhysicsBehaviour()
|
||||
{
|
||||
talkarray = readexcuses();
|
||||
}
|
||||
|
||||
public void Action(Bot bot)
|
||||
{
|
||||
int walkorrun = bot.Random.Next(4); // Randomize between walking and running. The greater this number,
|
||||
// the greater the bot's chances to walk instead of run.
|
||||
bot.Client.Self.Jump(false);
|
||||
if (walkorrun == 0)
|
||||
{
|
||||
bot.Client.Self.Movement.AlwaysRun = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
bot.Client.Self.Movement.AlwaysRun = false;
|
||||
}
|
||||
|
||||
// TODO: unused: Vector3 pos = client.Self.SimPosition;
|
||||
Vector3 newpos = new Vector3(bot.Random.Next(1, 254), bot.Random.Next(1, 254), bot.Random.Next(1, 254));
|
||||
bot.Client.Self.Movement.TurnToward(newpos);
|
||||
|
||||
bot.Client.Self.Movement.AtPos = true;
|
||||
Thread.Sleep(bot.Random.Next(3000, 13000));
|
||||
bot.Client.Self.Movement.AtPos = false;
|
||||
bot.Client.Self.Jump(true);
|
||||
|
||||
string randomf = talkarray[bot.Random.Next(talkarray.Length)];
|
||||
if (talkarray.Length > 1 && randomf.Length > 1)
|
||||
bot.Client.Self.Chat(randomf, 0, ChatType.Normal);
|
||||
}
|
||||
|
||||
private string[] readexcuses()
|
||||
{
|
||||
string allexcuses = "";
|
||||
|
||||
string file = Path.Combine(Util.configDir(), "pCampBotSentences.txt");
|
||||
if (File.Exists(file))
|
||||
{
|
||||
StreamReader csr = File.OpenText(file);
|
||||
allexcuses = csr.ReadToEnd();
|
||||
csr.Close();
|
||||
}
|
||||
|
||||
return allexcuses.Split(Environment.NewLine.ToCharArray());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -38,19 +38,44 @@ using OpenMetaverse.Assets;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using pCampBot.Interfaces;
|
||||
using Timer = System.Timers.Timer;
|
||||
|
||||
namespace pCampBot
|
||||
{
|
||||
public class PhysicsBot
|
||||
public class Bot
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public delegate void AnEvent(PhysicsBot callbot, EventType someevent); // event delegate for bot events
|
||||
public delegate void AnEvent(Bot callbot, EventType someevent); // event delegate for bot events
|
||||
|
||||
public BotManager BotManager { get; private set; }
|
||||
private IConfig startupConfig; // bot config, passed from BotManager
|
||||
|
||||
/// <summary>
|
||||
/// Behaviours implemented by this bot.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Lock this list before manipulating it.
|
||||
/// </remarks>
|
||||
public List<IBehaviour> Behaviours { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Objects that the bot has discovered.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Returns a list copy. Inserting new objects manually will have no effect.
|
||||
/// </remarks>
|
||||
public Dictionary<UUID, Primitive> Objects
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (m_objects)
|
||||
return new Dictionary<UUID, Primitive>(m_objects);
|
||||
}
|
||||
}
|
||||
private Dictionary<UUID, Primitive> m_objects = new Dictionary<UUID, Primitive>();
|
||||
|
||||
/// <summary>
|
||||
/// Is this bot connected to the grid?
|
||||
/// </summary>
|
||||
|
@ -74,25 +99,33 @@ namespace pCampBot
|
|||
|
||||
protected List<uint> objectIDs = new List<uint>();
|
||||
|
||||
protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here
|
||||
/// <summary>
|
||||
/// Random number generator.
|
||||
/// </summary>
|
||||
public Random Random { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// New instance of a SecondLife client
|
||||
/// </summary>
|
||||
public GridClient client = new GridClient();
|
||||
|
||||
protected string[] talkarray;
|
||||
public GridClient Client { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
/// <param name="bm"></param>
|
||||
/// <param name="behaviours">Behaviours for this bot to perform</param>
|
||||
/// <param name="firstName"></param>
|
||||
/// <param name="lastName"></param>
|
||||
/// <param name="password"></param>
|
||||
/// <param name="loginUri"></param>
|
||||
public PhysicsBot(BotManager bm, string firstName, string lastName, string password, string loginUri)
|
||||
/// <param name="behaviours"></param>
|
||||
public Bot(
|
||||
BotManager bm, List<IBehaviour> behaviours,
|
||||
string firstName, string lastName, string password, string loginUri)
|
||||
{
|
||||
Client = new GridClient();
|
||||
|
||||
Random = new Random(Environment.TickCount);// We do stuff randomly here
|
||||
FirstName = firstName;
|
||||
LastName = lastName;
|
||||
Name = string.Format("{0} {1}", FirstName, LastName);
|
||||
|
@ -102,7 +135,8 @@ namespace pCampBot
|
|||
BotManager = bm;
|
||||
startupConfig = bm.Config;
|
||||
readconfig();
|
||||
talkarray = readexcuses();
|
||||
|
||||
Behaviours = behaviours;
|
||||
}
|
||||
|
||||
//We do our actions here. This is where one would
|
||||
|
@ -110,34 +144,16 @@ namespace pCampBot
|
|||
private void Action()
|
||||
{
|
||||
while (true)
|
||||
lock (Behaviours)
|
||||
Behaviours.ForEach(
|
||||
b =>
|
||||
{
|
||||
int walkorrun = somthing.Next(4); // Randomize between walking and running. The greater this number,
|
||||
// the greater the bot's chances to walk instead of run.
|
||||
client.Self.Jump(false);
|
||||
if (walkorrun == 0)
|
||||
{
|
||||
client.Self.Movement.AlwaysRun = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
client.Self.Movement.AlwaysRun = false;
|
||||
}
|
||||
|
||||
// TODO: unused: Vector3 pos = client.Self.SimPosition;
|
||||
Vector3 newpos = new Vector3(somthing.Next(1, 254), somthing.Next(1, 254), somthing.Next(1, 254));
|
||||
client.Self.Movement.TurnToward(newpos);
|
||||
|
||||
client.Self.Movement.AtPos = true;
|
||||
Thread.Sleep(somthing.Next(3000, 13000));
|
||||
client.Self.Movement.AtPos = false;
|
||||
client.Self.Jump(true);
|
||||
|
||||
string randomf = talkarray[somthing.Next(talkarray.Length)];
|
||||
if (talkarray.Length > 1 && randomf.Length > 1)
|
||||
client.Self.Chat(randomf, 0, ChatType.Normal);
|
||||
|
||||
Thread.Sleep(somthing.Next(1000, 10000));
|
||||
// m_log.DebugFormat("[pCAMPBOT]: For {0} performing action {1}", Name, b.GetType());
|
||||
b.Action(this);
|
||||
|
||||
Thread.Sleep(Random.Next(1000, 10000));
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -156,7 +172,7 @@ namespace pCampBot
|
|||
if (m_actionThread != null)
|
||||
m_actionThread.Abort();
|
||||
|
||||
client.Network.Logout();
|
||||
Client.Network.Logout();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -164,50 +180,50 @@ namespace pCampBot
|
|||
/// </summary>
|
||||
public void startup()
|
||||
{
|
||||
client.Settings.LOGIN_SERVER = LoginUri;
|
||||
client.Settings.ALWAYS_DECODE_OBJECTS = false;
|
||||
client.Settings.AVATAR_TRACKING = false;
|
||||
client.Settings.OBJECT_TRACKING = false;
|
||||
client.Settings.SEND_AGENT_THROTTLE = true;
|
||||
client.Settings.SEND_PINGS = true;
|
||||
client.Settings.STORE_LAND_PATCHES = false;
|
||||
client.Settings.USE_ASSET_CACHE = false;
|
||||
client.Settings.MULTIPLE_SIMS = true;
|
||||
client.Throttle.Asset = 100000;
|
||||
client.Throttle.Land = 100000;
|
||||
client.Throttle.Task = 100000;
|
||||
client.Throttle.Texture = 100000;
|
||||
client.Throttle.Wind = 100000;
|
||||
client.Throttle.Total = 400000;
|
||||
client.Network.LoginProgress += this.Network_LoginProgress;
|
||||
client.Network.SimConnected += this.Network_SimConnected;
|
||||
client.Network.Disconnected += this.Network_OnDisconnected;
|
||||
client.Objects.ObjectUpdate += Objects_NewPrim;
|
||||
Client.Settings.LOGIN_SERVER = LoginUri;
|
||||
Client.Settings.ALWAYS_DECODE_OBJECTS = false;
|
||||
Client.Settings.AVATAR_TRACKING = false;
|
||||
Client.Settings.OBJECT_TRACKING = false;
|
||||
Client.Settings.SEND_AGENT_THROTTLE = true;
|
||||
Client.Settings.SEND_PINGS = true;
|
||||
Client.Settings.STORE_LAND_PATCHES = false;
|
||||
Client.Settings.USE_ASSET_CACHE = false;
|
||||
Client.Settings.MULTIPLE_SIMS = true;
|
||||
Client.Throttle.Asset = 100000;
|
||||
Client.Throttle.Land = 100000;
|
||||
Client.Throttle.Task = 100000;
|
||||
Client.Throttle.Texture = 100000;
|
||||
Client.Throttle.Wind = 100000;
|
||||
Client.Throttle.Total = 400000;
|
||||
Client.Network.LoginProgress += this.Network_LoginProgress;
|
||||
Client.Network.SimConnected += this.Network_SimConnected;
|
||||
Client.Network.Disconnected += this.Network_OnDisconnected;
|
||||
Client.Objects.ObjectUpdate += Objects_NewPrim;
|
||||
|
||||
if (client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name"))
|
||||
if (Client.Network.Login(FirstName, LastName, Password, "pCampBot", "Your name"))
|
||||
{
|
||||
IsConnected = true;
|
||||
|
||||
Thread.Sleep(somthing.Next(1000, 10000));
|
||||
Thread.Sleep(Random.Next(1000, 10000));
|
||||
m_actionThread = new Thread(Action);
|
||||
m_actionThread.Start();
|
||||
|
||||
// OnConnected(this, EventType.CONNECTED);
|
||||
if (wear == "save")
|
||||
{
|
||||
client.Appearance.SetPreviousAppearance();
|
||||
Client.Appearance.SetPreviousAppearance();
|
||||
SaveDefaultAppearance();
|
||||
}
|
||||
else if (wear != "no")
|
||||
{
|
||||
MakeDefaultAppearance(wear);
|
||||
}
|
||||
client.Self.Jump(true);
|
||||
Client.Self.Jump(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"{0} {1} cannot login: {2}", FirstName, LastName, client.Network.LoginMessage);
|
||||
"{0} {1} cannot login: {2}", FirstName, LastName, Client.Network.LoginMessage);
|
||||
|
||||
if (OnDisconnected != null)
|
||||
{
|
||||
|
@ -227,11 +243,11 @@ namespace pCampBot
|
|||
Array wtypes = Enum.GetValues(typeof(WearableType));
|
||||
foreach (WearableType wtype in wtypes)
|
||||
{
|
||||
UUID wearable = client.Appearance.GetWearableAsset(wtype);
|
||||
UUID wearable = Client.Appearance.GetWearableAsset(wtype);
|
||||
if (wearable != UUID.Zero)
|
||||
{
|
||||
client.Assets.RequestAsset(wearable, AssetType.Clothing, false, Asset_ReceivedCallback);
|
||||
client.Assets.RequestAsset(wearable, AssetType.Bodypart, false, Asset_ReceivedCallback);
|
||||
Client.Assets.RequestAsset(wearable, AssetType.Clothing, false, Asset_ReceivedCallback);
|
||||
Client.Assets.RequestAsset(wearable, AssetType.Bodypart, false, Asset_ReceivedCallback);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -306,11 +322,11 @@ namespace pCampBot
|
|||
UUID assetID = UUID.Random();
|
||||
AssetClothing asset = new AssetClothing(assetID, File.ReadAllBytes(clothing[i]));
|
||||
asset.Decode();
|
||||
asset.Owner = client.Self.AgentID;
|
||||
asset.Owner = Client.Self.AgentID;
|
||||
asset.WearableType = GetWearableType(clothing[i]);
|
||||
asset.Encode();
|
||||
transid = client.Assets.RequestUpload(asset,true);
|
||||
client.Inventory.RequestCreateItem(clothfolder.UUID, "MyClothing" + i.ToString(), "MyClothing", AssetType.Clothing,
|
||||
transid = Client.Assets.RequestUpload(asset,true);
|
||||
Client.Inventory.RequestCreateItem(clothfolder.UUID, "MyClothing" + i.ToString(), "MyClothing", AssetType.Clothing,
|
||||
transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item)
|
||||
{
|
||||
if (success)
|
||||
|
@ -328,11 +344,11 @@ namespace pCampBot
|
|||
UUID assetID = UUID.Random();
|
||||
AssetBodypart asset = new AssetBodypart(assetID, File.ReadAllBytes(bodyparts[i]));
|
||||
asset.Decode();
|
||||
asset.Owner = client.Self.AgentID;
|
||||
asset.Owner = Client.Self.AgentID;
|
||||
asset.WearableType = GetWearableType(bodyparts[i]);
|
||||
asset.Encode();
|
||||
transid = client.Assets.RequestUpload(asset,true);
|
||||
client.Inventory.RequestCreateItem(clothfolder.UUID, "MyBodyPart" + i.ToString(), "MyBodyPart", AssetType.Bodypart,
|
||||
transid = Client.Assets.RequestUpload(asset,true);
|
||||
Client.Inventory.RequestCreateItem(clothfolder.UUID, "MyBodyPart" + i.ToString(), "MyBodyPart", AssetType.Bodypart,
|
||||
transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item)
|
||||
{
|
||||
if (success)
|
||||
|
@ -352,7 +368,7 @@ namespace pCampBot
|
|||
else
|
||||
{
|
||||
MainConsole.Instance.Output(String.Format("Sending {0} wearables...",listwearables.Count));
|
||||
client.Appearance.WearOutfit(listwearables, false);
|
||||
Client.Appearance.WearOutfit(listwearables, false);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
@ -363,8 +379,8 @@ namespace pCampBot
|
|||
|
||||
public InventoryFolder FindClothingFolder()
|
||||
{
|
||||
UUID rootfolder = client.Inventory.Store.RootFolder.UUID;
|
||||
List<InventoryBase> listfolders = client.Inventory.Store.GetContents(rootfolder);
|
||||
UUID rootfolder = Client.Inventory.Store.RootFolder.UUID;
|
||||
List<InventoryBase> listfolders = Client.Inventory.Store.GetContents(rootfolder);
|
||||
InventoryFolder clothfolder = new InventoryFolder(UUID.Random());
|
||||
foreach (InventoryBase folder in listfolders)
|
||||
{
|
||||
|
@ -419,6 +435,9 @@ namespace pCampBot
|
|||
|
||||
if (prim != null)
|
||||
{
|
||||
lock (m_objects)
|
||||
m_objects[prim.ID] = prim;
|
||||
|
||||
if (prim.Textures != null)
|
||||
{
|
||||
if (prim.Textures.DefaultTexture.TextureID != UUID.Zero)
|
||||
|
@ -430,12 +449,10 @@ namespace pCampBot
|
|||
{
|
||||
UUID textureID = prim.Textures.FaceTextures[i].TextureID;
|
||||
|
||||
if (textureID != null && textureID != UUID.Zero)
|
||||
{
|
||||
if (textureID != UUID.Zero)
|
||||
GetTexture(textureID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (prim.Sculpt.SculptTexture != UUID.Zero)
|
||||
{
|
||||
|
@ -453,11 +470,10 @@ namespace pCampBot
|
|||
return;
|
||||
|
||||
BotManager.AssetsReceived[textureID] = false;
|
||||
client.Assets.RequestImage(textureID, ImageType.Normal, Asset_TextureCallback_Texture);
|
||||
Client.Assets.RequestImage(textureID, ImageType.Normal, Asset_TextureCallback_Texture);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void Asset_TextureCallback_Texture(TextureRequestState state, AssetTexture assetTexture)
|
||||
{
|
||||
//TODO: Implement texture saving and applying
|
||||
|
@ -473,20 +489,5 @@ namespace pCampBot
|
|||
// SaveAsset((AssetWearable) asset);
|
||||
// }
|
||||
}
|
||||
|
||||
public string[] readexcuses()
|
||||
{
|
||||
string allexcuses = "";
|
||||
|
||||
string file = Path.Combine(Util.configDir(), "pCampBotSentences.txt");
|
||||
if (File.Exists(file))
|
||||
{
|
||||
StreamReader csr = File.OpenText(file);
|
||||
allexcuses = csr.ReadToEnd();
|
||||
csr.Close();
|
||||
}
|
||||
|
||||
return allexcuses.Split(Environment.NewLine.ToCharArray());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -37,6 +37,7 @@ using log4net.Repository;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using pCampBot.Interfaces;
|
||||
|
||||
namespace pCampBot
|
||||
{
|
||||
|
@ -48,7 +49,7 @@ namespace pCampBot
|
|||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected CommandConsole m_console;
|
||||
protected List<PhysicsBot> m_lBot;
|
||||
protected List<Bot> m_lBot;
|
||||
protected Random somthing = new Random(Environment.TickCount);
|
||||
protected int numbots = 0;
|
||||
public IConfig Config { get; private set; }
|
||||
|
@ -102,7 +103,7 @@ namespace pCampBot
|
|||
// "add bots <number>",
|
||||
// "Add more bots", HandleAddBots);
|
||||
|
||||
m_lBot = new List<PhysicsBot>();
|
||||
m_lBot = new List<Bot>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -119,10 +120,24 @@ namespace pCampBot
|
|||
string password = cs.GetString("password");
|
||||
string loginUri = cs.GetString("loginuri");
|
||||
|
||||
HashSet<string> behaviourSwitches = new HashSet<string>();
|
||||
Array.ForEach<string>(
|
||||
cs.GetString("behaviours", "p").Split(new char[] { ',' }), b => behaviourSwitches.Add(b));
|
||||
|
||||
for (int i = 0; i < botcount; i++)
|
||||
{
|
||||
string lastName = string.Format("{0}_{1}", lastNameStem, i);
|
||||
startupBot(i, this, firstName, lastName, password, loginUri);
|
||||
|
||||
List<IBehaviour> behaviours = new List<IBehaviour>();
|
||||
|
||||
// Hard-coded for now
|
||||
if (behaviourSwitches.Contains("p"))
|
||||
behaviours.Add(new PhysicsBehaviour());
|
||||
|
||||
if (behaviourSwitches.Contains("g"))
|
||||
behaviours.Add(new GrabbingBehaviour());
|
||||
|
||||
startupBot(i, this, behaviours, firstName, lastName, password, loginUri);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -150,14 +165,17 @@ namespace pCampBot
|
|||
/// This starts up the bot and stores the thread for the bot in the thread array
|
||||
/// </summary>
|
||||
/// <param name="pos">The position in the thread array to stick the bot's thread</param>
|
||||
/// <param name="cs">Configuration of the bot</param>
|
||||
/// <param name="bm"></param>
|
||||
/// <param name="behaviours">Behaviours for this bot to perform.</param>
|
||||
/// <param name="firstName">First name</param>
|
||||
/// <param name="lastName">Last name</param>
|
||||
/// <param name="password">Password</param>
|
||||
/// <param name="loginUri">Login URI</param>
|
||||
public void startupBot(int pos, BotManager bm, string firstName, string lastName, string password, string loginUri)
|
||||
public void startupBot(
|
||||
int pos, BotManager bm, List<IBehaviour> behaviours,
|
||||
string firstName, string lastName, string password, string loginUri)
|
||||
{
|
||||
PhysicsBot pb = new PhysicsBot(bm, firstName, lastName, password, loginUri);
|
||||
Bot pb = new Bot(bm, behaviours, firstName, lastName, password, loginUri);
|
||||
|
||||
pb.OnConnected += handlebotEvent;
|
||||
pb.OnDisconnected += handlebotEvent;
|
||||
|
@ -176,7 +194,7 @@ namespace pCampBot
|
|||
/// </summary>
|
||||
/// <param name="callbot"></param>
|
||||
/// <param name="eventt"></param>
|
||||
private void handlebotEvent(PhysicsBot callbot, EventType eventt)
|
||||
private void handlebotEvent(Bot callbot, EventType eventt)
|
||||
{
|
||||
switch (eventt)
|
||||
{
|
||||
|
@ -201,7 +219,7 @@ namespace pCampBot
|
|||
public void doBotShutdown()
|
||||
{
|
||||
lock (m_lBot)
|
||||
foreach (PhysicsBot pb in m_lBot)
|
||||
foreach (Bot pb in m_lBot)
|
||||
pb.shutdown();
|
||||
}
|
||||
|
||||
|
@ -227,7 +245,7 @@ namespace pCampBot
|
|||
|
||||
lock (m_lBot)
|
||||
{
|
||||
foreach (PhysicsBot pb in m_lBot)
|
||||
foreach (Bot pb in m_lBot)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
outputFormat, pb.Name, (pb.IsConnected ? "Connected" : "Disconnected"));
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace pCampBot.Interfaces
|
||||
{
|
||||
public interface IBehaviour
|
||||
{
|
||||
void Action(Bot bot);
|
||||
}
|
||||
}
|
|
@ -26,6 +26,8 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
|
@ -44,6 +46,8 @@ namespace pCampBot
|
|||
|
||||
public class pCampBot
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
|
@ -60,10 +64,18 @@ namespace pCampBot
|
|||
|
||||
//startup specified number of bots. 1 is the default
|
||||
bm.dobotStartup(botcount, config);
|
||||
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
MainConsole.Instance.Prompt();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("Command error: {0}", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -77,6 +89,7 @@ namespace pCampBot
|
|||
cs.AddSwitch("Startup", "firstname");
|
||||
cs.AddSwitch("Startup", "lastname");
|
||||
cs.AddSwitch("Startup", "password");
|
||||
cs.AddSwitch("Startup", "behaviours", "b");
|
||||
cs.AddSwitch("Startup", "help", "h");
|
||||
cs.AddSwitch("Startup", "wear");
|
||||
|
||||
|
@ -98,6 +111,7 @@ namespace pCampBot
|
|||
" -firstname first name for the bots\n" +
|
||||
" -lastname lastname for the bots. Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n" +
|
||||
" -password password for the bots\n" +
|
||||
" -b, behaviours behaviours for bots. Current options p (physics), g (grab). Comma separated, e.g. p,g. Default is p",
|
||||
" -wear set appearance folder to load from (default: no)\n" +
|
||||
" -h, -help show this message"
|
||||
);
|
||||
|
|
|
@ -339,9 +339,9 @@
|
|||
;; Distance in meters that whispers should travel.
|
||||
; whisper_distance = 10
|
||||
|
||||
;# {say_distance} {} {Distance at which normal chat is heard, in meters? (SL uses 20 here)} {} 30
|
||||
;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20
|
||||
;; Distance in meters that ordinary chat should travel.
|
||||
; say_distance = 30
|
||||
; say_distance = 20
|
||||
|
||||
;# {shout_distance} {Distance at which a shout is heard, in meters?} {} 100
|
||||
;; Distance in meters that shouts should travel.
|
||||
|
|
|
@ -563,8 +563,8 @@
|
|||
; Distance in meters that whispers should travel. Default is 10m
|
||||
whisper_distance = 10
|
||||
|
||||
; Distance in meters that ordinary chat should travel. Default is 30m
|
||||
say_distance = 30
|
||||
; Distance in meters that ordinary chat should travel. Default is 20m
|
||||
say_distance = 20
|
||||
|
||||
; Distance in meters that shouts should travel. Default is 100m
|
||||
shout_distance = 100
|
||||
|
|
|
@ -2519,6 +2519,7 @@
|
|||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Core"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
|
|
Loading…
Reference in New Issue