Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.remove-scene-viewer
parent
94dc7d07eb
commit
b8d50b10fb
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@ -148,7 +148,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
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Rest.main.SceneManager.ForEachScene(delegate(Scene s)
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{
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s.ForEachAvatar(delegate(ScenePresence sp)
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s.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (sp.Firstname == names[0] && sp.Lastname == names[1])
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{
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@ -230,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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{
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// This should use ForEachClient, but clients don't have a position.
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// If camera is moved into client, then camera position can be used
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s.ForEachAvatar(
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s.ForEachRootScenePresence(
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delegate(ScenePresence presence)
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{
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if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType))
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@ -476,7 +476,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
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{
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m_scene.ForEachAvatar(delegate(ScenePresence avatar)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
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{
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ILandObject over = null;
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try
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@ -70,7 +70,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
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SceneObjectGroup grp = part.ParentGroup;
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m_scene.ForEachAvatar(delegate(ScenePresence sp)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
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if (dis > 100.0) // Max audio distance
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@ -119,7 +119,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
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}
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}
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m_scene.ForEachAvatar(delegate(ScenePresence sp)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
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if (dis > 100.0) // Max audio distance
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@ -401,7 +401,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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}
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else
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{
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m_scene.ForEachAvatar(delegate(ScenePresence sp)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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// Don't send a green dot for yourself
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if (sp.UUID != remoteClient.AgentId)
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@ -1180,7 +1180,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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else
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{
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OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount());
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m_scene.ForEachAvatar(delegate(ScenePresence sp)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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OSDMap responsemapdata = new OSDMap();
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responsemapdata["X"] = OSD.FromInteger((int)(xstart + sp.AbsolutePosition.X));
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@ -872,7 +872,7 @@ namespace OpenSim.Region.Framework.Scenes
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try
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{
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ForEachAvatar(delegate(ScenePresence agent)
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ForEachRootScenePresence(delegate(ScenePresence agent)
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{
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//agent.ControllingClient.new
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//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
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@ -1017,7 +1017,7 @@ namespace OpenSim.Region.Framework.Scenes
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GridRegion r = new GridRegion(region);
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try
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{
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ForEachAvatar(delegate(ScenePresence agent)
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ForEachRootScenePresence(delegate(ScenePresence agent)
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{
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if (m_teleportModule != null)
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m_teleportModule.EnableChildAgent(agent, r);
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@ -4228,7 +4228,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// Avatars may be an NPC or a 'real' client.
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/// </summary>
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/// <param name="action"></param>
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public void ForEachAvatar(Action<ScenePresence> action)
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public void ForEachRootScenePresence(Action<ScenePresence> action)
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{
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if(m_sceneGraph != null)
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{
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@ -4326,7 +4326,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="action"></param>
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public void ForEachRootClient(Action<IClientAPI> action)
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{
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ForEachAvatar(delegate(ScenePresence presence)
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ForEachRootScenePresence(delegate(ScenePresence presence)
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{
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action(presence.ControllingClient);
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});
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@ -481,7 +481,7 @@ namespace OpenSim.Region.Framework.Scenes
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ForEachCurrentScene(
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delegate(Scene scene)
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{
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scene.ForEachAvatar(delegate(ScenePresence scenePresence)
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scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
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{
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avatars.Add(scenePresence);
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});
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@ -1150,7 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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SceneObjectPart part = parts[i];
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Scene.ForEachAvatar(delegate(ScenePresence avatar)
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Scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
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{
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if (avatar.ParentID == LocalId)
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avatar.StandUp();
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@ -2216,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
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m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
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{
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if (av.LocalId == localId)
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{
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@ -2347,7 +2347,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
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m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
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{
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if (av.LocalId == localId)
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{
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@ -2470,7 +2470,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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else
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{
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m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
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m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
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{
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if (av.LocalId == localId)
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{
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@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence sp)
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m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
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sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
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@ -956,7 +956,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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// send the animations of the other presences to me
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m_scene.ForEachAvatar(delegate(ScenePresence presence)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
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{
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if (presence != this)
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presence.Animator.SendAnimPackToClient(ControllingClient);
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@ -2596,7 +2596,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendOtherAgentsAvatarDataToMe()
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{
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int count = 0;
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m_scene.ForEachAvatar(delegate(ScenePresence scenePresence)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
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{
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// only send information about other root agents
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if (scenePresence.UUID == UUID)
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@ -2660,7 +2660,7 @@ namespace OpenSim.Region.Framework.Scenes
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// m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} {1}", Name, UUID);
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int count = 0;
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m_scene.ForEachAvatar(delegate(ScenePresence scenePresence)
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m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
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{
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// only send information about other root agents
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if (scenePresence.UUID == UUID)
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@ -112,7 +112,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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{
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foreach (Scene scene in m_scenes.Values)
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{
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scene.ForEachAvatar(sp => scene.AvatarFactory.SendAppearance(sp.UUID));
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scene.ForEachRootScenePresence(sp => scene.AvatarFactory.SendAppearance(sp.UUID));
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}
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}
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}
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@ -123,7 +123,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
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{
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foreach (Scene scene in m_scenes.Values)
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{
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scene.ForEachAvatar(
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scene.ForEachRootScenePresence(
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delegate(ScenePresence sp)
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{
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bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
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@ -373,7 +373,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
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scene.GetRootAgentCount(), scene.RegionInfo.RegionName,
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scene.RegionInfo.RegionID,
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DateTime.UtcNow.ToString("s")));
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scene.ForEachAvatar(delegate(ScenePresence sp)
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scene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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list.Append(String.Format(" <avatar name=\"{0}\" uuid=\"{1}\" />\n", sp.Name, sp.UUID));
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list.Append("</avatars>");
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@ -711,7 +711,7 @@ namespace OpenSim.Region.RegionCombinerModule
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List<Vector3> CoarseLocations = new List<Vector3>();
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List<UUID> AvatarUUIDs = new List<UUID>();
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connectiondata.RegionScene.ForEachAvatar(delegate(ScenePresence sp)
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connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (sp.UUID != presence.UUID)
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{
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@ -3740,7 +3740,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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List<UUID> keytable = new List<UUID>();
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// parse for sitting avatare-uuids
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World.ForEachAvatar(delegate(ScenePresence presence)
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World.ForEachRootScenePresence(delegate(ScenePresence presence)
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{
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if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
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keytable.Add(presence.UUID);
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@ -3802,7 +3802,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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// parse for sitting avatare-names
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List<String> nametable = new List<String>();
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World.ForEachAvatar(delegate(ScenePresence presence)
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World.ForEachRootScenePresence(delegate(ScenePresence presence)
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{
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if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
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nametable.Add(presence.ControllingClient.Name);
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@ -7611,7 +7611,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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int avatarCount = 0;
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World.ForEachAvatar(delegate(ScenePresence presence)
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World.ForEachRootScenePresence(delegate(ScenePresence presence)
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{
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if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
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avatarCount++;
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@ -9379,7 +9379,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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landObject.SetMediaUrl(url);
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// now send to all (non-child) agents in the parcel
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World.ForEachAvatar(delegate(ScenePresence sp)
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World.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (sp.currentParcelUUID == landData.GlobalID)
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{
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@ -9412,7 +9412,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (presence == null)
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{
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// send to all (non-child) agents in the parcel
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World.ForEachAvatar(delegate(ScenePresence sp)
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World.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (sp.currentParcelUUID == landData.GlobalID)
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{
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@ -10527,7 +10527,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (checkAgents)
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{
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World.ForEachAvatar(delegate(ScenePresence sp)
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World.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X))
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{
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@ -873,7 +873,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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CheckThreatLevel(ThreatLevel.None, "osGetAgents");
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LSL_List result = new LSL_List();
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World.ForEachAvatar(delegate(ScenePresence sp)
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World.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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result.Add(new LSL_String(sp.Name));
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});
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@ -2581,7 +2581,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
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if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
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{
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World.ForEachAvatar(delegate(ScenePresence sp)
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World.ForEachRootScenePresence(delegate(ScenePresence sp)
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{
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if (sp.Firstname == FirstName && sp.Lastname == SurName)
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{
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@ -2715,7 +2715,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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CheckThreatLevel(ThreatLevel.None, "osGetAvatarList");
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LSL_List result = new LSL_List();
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World.ForEachAvatar(delegate (ScenePresence avatar)
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World.ForEachRootScenePresence(delegate (ScenePresence avatar)
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{
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if (avatar != null && avatar.UUID != m_host.OwnerID)
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{
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@ -507,7 +507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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senseEntity(sp);
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if ((ts.type & AGENT_BY_USERNAME) != 0)
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{
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m_CmdManager.m_ScriptEngine.World.ForEachAvatar(
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m_CmdManager.m_ScriptEngine.World.ForEachRootScenePresence(
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delegate (ScenePresence ssp)
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{
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if (ssp.Lastname == "Resident")
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@ -526,7 +526,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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}
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else
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{
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m_CmdManager.m_ScriptEngine.World.ForEachAvatar(senseEntity);
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m_CmdManager.m_ScriptEngine.World.ForEachRootScenePresence(senseEntity);
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}
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return sensedEntities;
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}
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