* Hack to get avatar to land on prim. This is a big nasty hack that tricks the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke.
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@ -995,6 +995,8 @@ namespace OpenSim.Region.Framework.Scenes
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Animator.TrySetMovementAnimation("LAND");
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SendFullUpdateToAllClients();
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ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
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AbsolutePosition, Velocity, -Vector3.UnitZ, m_bodyRot, Vector4.UnitW, m_uuid, null, GetUpdatePriority(ControllingClient)));
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}
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public void AddNeighbourRegion(ulong regionHandle, string cap)
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