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@ -2361,8 +2361,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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float val;
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uint maxXX = regionsizeX - 1;
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uint maxYY = regionsizeY - 1;
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uint maxXX = regionsizeX + 1;
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uint maxYY = regionsizeY + 1;
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// adding one margin all around so things don't fall in edges
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uint xx;
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