Can now turn on/off server side permission checking (on prim editing etc) from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true
Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.afrisby
parent
18d1031a88
commit
252b48fb3e
|
@ -103,6 +103,15 @@ namespace OpenSim.Framework.Communications.Caches
|
|||
}
|
||||
}
|
||||
|
||||
public AssetBase GetTransactionAsset(LLUUID transactionID)
|
||||
{
|
||||
if (this.XferUploaders.ContainsKey(transactionID))
|
||||
{
|
||||
return XferUploaders[transactionID].GetAssetData();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
// Nested Types
|
||||
public class AssetCapsUploader
|
||||
{
|
||||
|
@ -298,6 +307,7 @@ namespace OpenSim.Framework.Communications.Caches
|
|||
|
||||
private void DoCreateItem()
|
||||
{
|
||||
//really need to fix this call, if lbsa71 saw this he would die.
|
||||
this.m_userTransactions.Manager.CommsManager.AssetCache.AddAsset(this.Asset);
|
||||
CachedUserInfo userInfo = m_userTransactions.Manager.CommsManager.UserProfiles.GetUserDetails(ourClient.AgentId);
|
||||
if (userInfo != null)
|
||||
|
@ -324,6 +334,15 @@ namespace OpenSim.Framework.Communications.Caches
|
|||
{
|
||||
|
||||
}
|
||||
|
||||
public AssetBase GetAssetData()
|
||||
{
|
||||
if (m_finished)
|
||||
{
|
||||
return this.Asset;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public class NoteCardCapsUpdate
|
||||
|
|
|
@ -9,6 +9,10 @@ using Nini.Config;
|
|||
|
||||
namespace OpenSim.Framework.Communications.Caches
|
||||
{
|
||||
/// <summary>
|
||||
/// Basically a hack to give us a Inventory library while we don't have a inventory server
|
||||
/// once the server is fully implemented then should read the data from that
|
||||
/// </summary>
|
||||
public class LibraryRootFolder : InventoryFolder
|
||||
{
|
||||
private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000");
|
||||
|
|
|
@ -182,17 +182,6 @@ namespace OpenSim.Framework.Communications.Caches
|
|||
private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo)
|
||||
{
|
||||
this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
|
||||
|
||||
//for now we manually create the root folder,
|
||||
// but should be requesting all inventory from inventory server.
|
||||
/* InventoryFolder folderInfo = new InventoryFolder();
|
||||
folderInfo.agentID = userID;
|
||||
folderInfo.folderID = userInfo.UserProfile.rootInventoryFolderID;
|
||||
folderInfo.name = "My Inventory";
|
||||
folderInfo.parentID = LLUUID.Zero;
|
||||
folderInfo.type = 8;
|
||||
folderInfo.version = 1;
|
||||
userInfo.FolderReceive(userID, folderInfo);*/
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -87,6 +87,7 @@ namespace OpenSim.Framework.Interfaces
|
|||
public delegate void FetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
|
||||
public delegate void FetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID);
|
||||
public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID);
|
||||
public delegate void UpdateInventoryItemTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID);
|
||||
|
||||
public delegate void UDPAssetUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data);
|
||||
public delegate void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data);
|
||||
|
@ -141,6 +142,7 @@ namespace OpenSim.Framework.Interfaces
|
|||
event FetchInventoryDescendents OnFetchInventoryDescendents;
|
||||
event FetchInventory OnFetchInventory;
|
||||
event RequestTaskInventory OnRequestTaskInventory;
|
||||
event UpdateInventoryItemTransaction OnUpdateInventoryItem;
|
||||
event UDPAssetUploadRequest OnAssetUploadRequest;
|
||||
event XferReceive OnXferReceive;
|
||||
event RequestXfer OnRequestXfer;
|
||||
|
|
|
@ -58,6 +58,7 @@ namespace OpenSim.Framework
|
|||
public event FetchInventoryDescendents OnFetchInventoryDescendents;
|
||||
public event FetchInventory OnFetchInventory;
|
||||
public event RequestTaskInventory OnRequestTaskInventory;
|
||||
public event UpdateInventoryItemTransaction OnUpdateInventoryItem;
|
||||
public event UDPAssetUploadRequest OnAssetUploadRequest;
|
||||
public event XferReceive OnXferReceive;
|
||||
public event RequestXfer OnRequestXfer;
|
||||
|
|
|
@ -71,11 +71,13 @@ namespace OpenSim
|
|||
|
||||
private bool m_silent;
|
||||
private string m_logFilename = ("region-console.log");
|
||||
private bool m_permissions = false;
|
||||
|
||||
private bool standaloneAuthenticate = false;
|
||||
private string standaloneWelcomeMessage = null;
|
||||
private string standaloneInventoryPlugin = "";
|
||||
private string standaloneUserPlugin = "";
|
||||
|
||||
|
||||
public ConsoleCommand CreateAccount = null;
|
||||
|
||||
|
@ -106,6 +108,7 @@ namespace OpenSim
|
|||
m_sandbox = !configSource.Configs["Startup"].GetBoolean("gridmode", false);
|
||||
m_physicsEngine = configSource.Configs["Startup"].GetString("physics", "basicphysics");
|
||||
m_silent = configSource.Configs["Startup"].GetBoolean("noverbose", false);
|
||||
m_permissions = configSource.Configs["Startup"].GetBoolean("serverside_object_permissions", false);
|
||||
|
||||
m_storageDLL = configSource.Configs["Startup"].GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll");
|
||||
|
||||
|
@ -182,7 +185,12 @@ namespace OpenSim
|
|||
scene.AddScriptEngine(ScriptEngine, m_log);
|
||||
// TODO: TEMP load default script
|
||||
ScriptEngine.StartScript(Path.Combine("ScriptEngines", "Default.lsl"), new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost());
|
||||
|
||||
|
||||
//Server side object editing permissions checking
|
||||
if (m_permissions)
|
||||
scene.PermissionsMngr.EnablePermissions();
|
||||
else
|
||||
scene.PermissionsMngr.DisablePermissions();
|
||||
|
||||
m_localScenes.Add(scene);
|
||||
|
||||
|
|
|
@ -87,6 +87,7 @@ namespace OpenSim.Region.ClientStack
|
|||
public event FetchInventoryDescendents OnFetchInventoryDescendents;
|
||||
public event FetchInventory OnFetchInventory;
|
||||
public event RequestTaskInventory OnRequestTaskInventory;
|
||||
public event UpdateInventoryItemTransaction OnUpdateInventoryItem;
|
||||
public event UDPAssetUploadRequest OnAssetUploadRequest;
|
||||
public event XferReceive OnXferReceive;
|
||||
public event RequestXfer OnRequestXfer;
|
||||
|
|
|
@ -418,6 +418,16 @@ namespace OpenSim.Region.ClientStack
|
|||
break;
|
||||
case PacketType.UpdateInventoryItem:
|
||||
UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
|
||||
if (OnUpdateInventoryItem != null)
|
||||
{
|
||||
for (int i = 0; i < update.InventoryData.Length; i++)
|
||||
{
|
||||
if (update.InventoryData[i].TransactionID != LLUUID.Zero)
|
||||
{
|
||||
OnUpdateInventoryItem(this, update.InventoryData[i].TransactionID, update.InventoryData[i].TransactionID.Combine(this.SecureSessionID), update.InventoryData[i].ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
//Console.WriteLine(Pack.ToString());
|
||||
/*for (int i = 0; i < update.InventoryData.Length; i++)
|
||||
{
|
||||
|
@ -457,7 +467,7 @@ namespace OpenSim.Region.ClientStack
|
|||
}
|
||||
break;
|
||||
case PacketType.UpdateTaskInventory:
|
||||
//Console.WriteLine(Pack.ToString());
|
||||
//Console.WriteLine(Pack.ToString());
|
||||
UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack;
|
||||
break;
|
||||
case PacketType.RezScript:
|
||||
|
|
|
@ -0,0 +1,325 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Communications.Caches;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
public partial class Scene
|
||||
{
|
||||
//split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
|
||||
// or at least some of they can be moved somewhere else
|
||||
|
||||
public void AddInventoryItem(LLUUID userID, InventoryItemBase item)
|
||||
{
|
||||
if (this.Avatars.ContainsKey(userID))
|
||||
{
|
||||
this.AddInventoryItem(this.Avatars[userID].ControllingClient, item);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
}
|
||||
|
||||
public LLUUID CapsUpdateInventoryItemAsset(LLUUID userID, LLUUID itemID, byte[] data)
|
||||
{
|
||||
if (this.Avatars.ContainsKey(userID))
|
||||
{
|
||||
return this.CapsUpdateInventoryItemAsset(this.Avatars[userID].ControllingClient, itemID, data);
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AssetBase asset;
|
||||
asset = new AssetBase();
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Type = (sbyte)item.assetType;
|
||||
asset.InvType = (sbyte)item.invType;
|
||||
asset.Name = item.inventoryName;
|
||||
asset.Data = data;
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
item.assetID = asset.FullID;
|
||||
userInfo.UpdateItem(remoteClient.AgentId, item);
|
||||
|
||||
// remoteClient.SendInventoryItemUpdate(item);
|
||||
if (item.invType == 7)
|
||||
{
|
||||
//do we want to know about updated note cards?
|
||||
}
|
||||
else if (item.invType == 10)
|
||||
{
|
||||
// do we want to know about updated scripts
|
||||
}
|
||||
|
||||
return (asset.FullID);
|
||||
}
|
||||
}
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AgentAssetTransactions transactions = commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
|
||||
if (transactions != null)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
bool addToCache = false;
|
||||
|
||||
asset = commsManager.AssetCache.GetAsset(assetID);
|
||||
if (asset == null)
|
||||
{
|
||||
asset = transactions.GetTransactionAsset(transactionID);
|
||||
addToCache = true;
|
||||
}
|
||||
|
||||
if (asset != null)
|
||||
{
|
||||
if (asset.FullID == assetID)
|
||||
{
|
||||
asset.Name = item.inventoryName;
|
||||
asset.Description = item.inventoryDescription;
|
||||
asset.InvType = (sbyte) item.invType;
|
||||
asset.Type = (sbyte) item.assetType;
|
||||
item.assetID = asset.FullID;
|
||||
|
||||
if (addToCache)
|
||||
{
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
}
|
||||
|
||||
userInfo.UpdateItem(remoteClient.AgentId, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// temporary method to test out creating new inventory items
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="transActionID"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="callbackID"></param>
|
||||
/// <param name="description"></param>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="invType"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="wearableType"></param>
|
||||
/// <param name="nextOwnerMask"></param>
|
||||
public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
if (transActionID == LLUUID.Zero)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = name;
|
||||
asset.Description = description;
|
||||
asset.InvType = invType;
|
||||
asset.Type = type;
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = new byte[1];
|
||||
this.commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.avatarID = remoteClient.AgentId;
|
||||
item.creatorsID = remoteClient.AgentId;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = asset.FullID;
|
||||
item.inventoryDescription = description;
|
||||
item.inventoryName = name;
|
||||
item.assetType = invType;
|
||||
item.invType = invType;
|
||||
item.parentFolderID = folderID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = nextOwnerMask;
|
||||
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask);
|
||||
//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="primLocalID"></param>
|
||||
public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
|
||||
{
|
||||
|
||||
bool hasPrim = false;
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
((SceneObjectGroup)ent).GetPartInventoryFileName(remoteClient, primLocalID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="packet"></param>
|
||||
/// <param name="simClient"></param>
|
||||
public void DeRezObject(Packet packet, IClientAPI remoteClient)
|
||||
{
|
||||
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
|
||||
|
||||
|
||||
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
|
||||
{
|
||||
//currently following code not used (or don't know of any case of destination being zero
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||
{
|
||||
EntityBase selectedEnt = null;
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||
foreach (EntityBase ent in this.Entities.Values)
|
||||
{
|
||||
if (ent.LocalId == Data.ObjectLocalID)
|
||||
{
|
||||
selectedEnt = ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (selectedEnt != null)
|
||||
{
|
||||
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup)selectedEnt).UUID))
|
||||
{
|
||||
string sceneObjectXml = ((SceneObjectGroup)selectedEnt).ToXmlString();
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = ((SceneObjectGroup)selectedEnt).GetPartName(selectedEnt.LocalId);
|
||||
asset.Description = ((SceneObjectGroup)selectedEnt).GetPartDescription(selectedEnt.LocalId);
|
||||
asset.InvType = 6;
|
||||
asset.Type = 6;
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = Helpers.StringToField(sceneObjectXml);
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.avatarID = remoteClient.AgentId;
|
||||
item.creatorsID = remoteClient.AgentId;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = asset.FullID;
|
||||
item.inventoryDescription = asset.Description;
|
||||
item.inventoryName = asset.Name;
|
||||
item.assetType = asset.Type;
|
||||
item.invType = asset.InvType;
|
||||
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = 2147483647;
|
||||
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
|
||||
storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID);
|
||||
((SceneObjectGroup)selectedEnt).DeleteGroup();
|
||||
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(((SceneObjectGroup)selectedEnt).UUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
else
|
||||
{
|
||||
//lets try once more incase the asset cache is being slow getting the asset from server
|
||||
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddRezObject(string xmlData, LLVector3 pos)
|
||||
{
|
||||
SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData);
|
||||
this.AddEntity(group);
|
||||
group.AbsolutePosition = pos;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -207,120 +207,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="packet"></param>
|
||||
/// <param name="simClient"></param>
|
||||
public void DeRezObject(Packet packet, IClientAPI remoteClient)
|
||||
{
|
||||
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
|
||||
|
||||
|
||||
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
|
||||
{
|
||||
//currently following code not used (or don't know of any case of destination being zero
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||
{
|
||||
EntityBase selectedEnt = null;
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||
foreach (EntityBase ent in this.Entities.Values)
|
||||
{
|
||||
if (ent.LocalId == Data.ObjectLocalID)
|
||||
{
|
||||
selectedEnt = ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (selectedEnt != null)
|
||||
{
|
||||
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId,((SceneObjectGroup)selectedEnt).UUID))
|
||||
{
|
||||
string sceneObjectXml = ((SceneObjectGroup)selectedEnt).ToXmlString();
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = ((SceneObjectGroup)selectedEnt).GetPartName(selectedEnt.LocalId);
|
||||
asset.Description = ((SceneObjectGroup)selectedEnt).GetPartDescription(selectedEnt.LocalId);
|
||||
asset.InvType = 6;
|
||||
asset.Type = 6;
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = Helpers.StringToField(sceneObjectXml);
|
||||
this.assetCache.AddAsset(asset);
|
||||
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.avatarID = remoteClient.AgentId;
|
||||
item.creatorsID = remoteClient.AgentId;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = asset.FullID;
|
||||
item.inventoryDescription = asset.Description;
|
||||
item.inventoryName = asset.Name;
|
||||
item.assetType = asset.Type;
|
||||
item.invType = asset.InvType;
|
||||
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = 2147483647;
|
||||
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
|
||||
storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID);
|
||||
((SceneObjectGroup)selectedEnt).DeleteGroup();
|
||||
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(((SceneObjectGroup) selectedEnt).UUID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if(userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AssetBase rezAsset = this.assetCache.GetAsset(item.assetID, false);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
else
|
||||
{
|
||||
rezAsset = this.assetCache.GetAsset(item.assetID, false);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddRezObject(string xmlData, LLVector3 pos)
|
||||
{
|
||||
SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData);
|
||||
this.AddEntity(group);
|
||||
group.AbsolutePosition = pos;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
|
@ -456,29 +342,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="primLocalID"></param>
|
||||
public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
|
||||
{
|
||||
|
||||
bool hasPrim = false;
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
((SceneObjectGroup)ent).GetPartInventoryFileName(remoteClient, primLocalID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -790,59 +653,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}*/
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// temporary method to test out creating new inventory items
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="transActionID"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="callbackID"></param>
|
||||
/// <param name="description"></param>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="invType"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="wearableType"></param>
|
||||
/// <param name="nextOwnerMask"></param>
|
||||
public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
if (transActionID == LLUUID.Zero)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = name;
|
||||
asset.Description = description;
|
||||
asset.InvType = invType;
|
||||
asset.Type = type;
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = new byte[1];
|
||||
this.assetCache.AddAsset(asset);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.avatarID = remoteClient.AgentId;
|
||||
item.creatorsID = remoteClient.AgentId;
|
||||
item.inventoryID = LLUUID.Random();
|
||||
item.assetID = asset.FullID;
|
||||
item.inventoryDescription = description;
|
||||
item.inventoryName = name;
|
||||
item.assetType = invType;
|
||||
item.invType = invType;
|
||||
item.parentFolderID = folderID;
|
||||
item.inventoryCurrentPermissions = 2147483647;
|
||||
item.inventoryNextPermissions = nextOwnerMask;
|
||||
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask);
|
||||
//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
|
||||
{
|
||||
this.EventManager.TriggerObjectGrab(localID, offsetPos, remoteClient);
|
||||
|
|
|
@ -180,8 +180,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
ScenePresence.LoadAnims();
|
||||
|
||||
httpListener = httpServer;
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -486,7 +484,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
asset.Data = data;
|
||||
asset.Name = "terrainImage";
|
||||
asset.Type = 0;
|
||||
assetCache.AddAsset(asset);
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -707,6 +705,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
client.OnFetchInventoryDescendents += commsManager.UserProfiles.HandleFecthInventoryDescendents;
|
||||
client.OnRequestTaskInventory += RequestTaskInventory;
|
||||
client.OnFetchInventory += commsManager.UserProfiles.HandleFetchInventory;
|
||||
client.OnUpdateInventoryItem += UDPUpdateInventoryItemAsset;
|
||||
client.OnAssetUploadRequest += commsManager.TransactionsManager.HandleUDPUploadRequest;
|
||||
client.OnXferReceive += commsManager.TransactionsManager.HandleXfer;
|
||||
// client.OnRequestXfer += RequestXfer;
|
||||
|
@ -921,11 +920,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (agent.CapsPath != "")
|
||||
{
|
||||
//Console.WriteLine("new user, so creating caps handler for it");
|
||||
Caps cap = new Caps(assetCache, httpListener, m_regInfo.ExternalHostName, m_regInfo.ExternalEndPoint.Port, agent.CapsPath, agent.AgentID);
|
||||
Caps cap = new Caps(commsManager.AssetCache, httpListener, m_regInfo.ExternalHostName, m_regInfo.ExternalEndPoint.Port, agent.CapsPath, agent.AgentID);
|
||||
Util.SetCapsURL(agent.AgentID, "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() + "/CAPS/" + agent.CapsPath + "0000/");
|
||||
cap.RegisterHandlers();
|
||||
cap.AddNewInventoryItem = this.AddInventoryItem;
|
||||
cap.ItemUpdatedCall = this.UpdateInventoryItemAsset;
|
||||
cap.ItemUpdatedCall = this.CapsUpdateInventoryItemAsset;
|
||||
if (capsHandlers.ContainsKey(agent.AgentID))
|
||||
{
|
||||
MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " +
|
||||
|
@ -1149,72 +1148,5 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
public void AddInventoryItem(LLUUID userID, InventoryItemBase item)
|
||||
{
|
||||
if (this.Avatars.ContainsKey(userID))
|
||||
{
|
||||
this.AddInventoryItem(this.Avatars[userID].ControllingClient, item);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
userInfo.AddItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
}
|
||||
|
||||
public LLUUID UpdateInventoryItemAsset(LLUUID userID, LLUUID itemID, byte[] data)
|
||||
{
|
||||
if (this.Avatars.ContainsKey(userID))
|
||||
{
|
||||
return this.UpdateInventoryItemAsset(this.Avatars[userID].ControllingClient, itemID, data);
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
public LLUUID UpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
if (userInfo.RootFolder != null)
|
||||
{
|
||||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AssetBase asset;
|
||||
asset = new AssetBase();
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Type = (sbyte)item.assetType;
|
||||
asset.InvType = (sbyte)item.invType;
|
||||
asset.Name = item.inventoryName;
|
||||
asset.Data = data;
|
||||
this.assetCache.AddAsset(asset);
|
||||
|
||||
item.assetID = asset.FullID;
|
||||
userInfo.UpdateItem(remoteClient.AgentId, item);
|
||||
|
||||
// remoteClient.SendInventoryItemUpdate(item);
|
||||
if (item.invType == 7)
|
||||
{
|
||||
//do we want to know about updated note cards?
|
||||
}
|
||||
else if (item.invType == 10)
|
||||
{
|
||||
// do we want to know about updated scripts
|
||||
}
|
||||
|
||||
return (asset.FullID);
|
||||
}
|
||||
}
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -72,6 +72,7 @@ namespace SimpleApp
|
|||
public event FetchInventoryDescendents OnFetchInventoryDescendents;
|
||||
public event FetchInventory OnFetchInventory;
|
||||
public event RequestTaskInventory OnRequestTaskInventory;
|
||||
public event UpdateInventoryItemTransaction OnUpdateInventoryItem;
|
||||
public event UDPAssetUploadRequest OnAssetUploadRequest;
|
||||
public event XferReceive OnXferReceive;
|
||||
public event RequestXfer OnRequestXfer;
|
||||
|
|
Loading…
Reference in New Issue