Can now turn on/off server side permission checking (on prim editing etc) from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true

Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
afrisby
MW 2007-08-21 13:21:03 +00:00
parent 18d1031a88
commit 252b48fb3e
12 changed files with 378 additions and 275 deletions

View File

@ -103,6 +103,15 @@ namespace OpenSim.Framework.Communications.Caches
}
}
public AssetBase GetTransactionAsset(LLUUID transactionID)
{
if (this.XferUploaders.ContainsKey(transactionID))
{
return XferUploaders[transactionID].GetAssetData();
}
return null;
}
// Nested Types
public class AssetCapsUploader
{
@ -298,6 +307,7 @@ namespace OpenSim.Framework.Communications.Caches
private void DoCreateItem()
{
//really need to fix this call, if lbsa71 saw this he would die.
this.m_userTransactions.Manager.CommsManager.AssetCache.AddAsset(this.Asset);
CachedUserInfo userInfo = m_userTransactions.Manager.CommsManager.UserProfiles.GetUserDetails(ourClient.AgentId);
if (userInfo != null)
@ -324,6 +334,15 @@ namespace OpenSim.Framework.Communications.Caches
{
}
public AssetBase GetAssetData()
{
if (m_finished)
{
return this.Asset;
}
return null;
}
}
public class NoteCardCapsUpdate

View File

@ -9,6 +9,10 @@ using Nini.Config;
namespace OpenSim.Framework.Communications.Caches
{
/// <summary>
/// Basically a hack to give us a Inventory library while we don't have a inventory server
/// once the server is fully implemented then should read the data from that
/// </summary>
public class LibraryRootFolder : InventoryFolder
{
private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000");

View File

@ -182,17 +182,6 @@ namespace OpenSim.Framework.Communications.Caches
private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo)
{
this.m_parent.InventoryServer.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
//for now we manually create the root folder,
// but should be requesting all inventory from inventory server.
/* InventoryFolder folderInfo = new InventoryFolder();
folderInfo.agentID = userID;
folderInfo.folderID = userInfo.UserProfile.rootInventoryFolderID;
folderInfo.name = "My Inventory";
folderInfo.parentID = LLUUID.Zero;
folderInfo.type = 8;
folderInfo.version = 1;
userInfo.FolderReceive(userID, folderInfo);*/
}
/// <summary>

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@ -87,6 +87,7 @@ namespace OpenSim.Framework.Interfaces
public delegate void FetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
public delegate void FetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID);
public delegate void RequestTaskInventory(IClientAPI remoteClient, uint localID);
public delegate void UpdateInventoryItemTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID);
public delegate void UDPAssetUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data);
public delegate void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data);
@ -141,6 +142,7 @@ namespace OpenSim.Framework.Interfaces
event FetchInventoryDescendents OnFetchInventoryDescendents;
event FetchInventory OnFetchInventory;
event RequestTaskInventory OnRequestTaskInventory;
event UpdateInventoryItemTransaction OnUpdateInventoryItem;
event UDPAssetUploadRequest OnAssetUploadRequest;
event XferReceive OnXferReceive;
event RequestXfer OnRequestXfer;

View File

@ -58,6 +58,7 @@ namespace OpenSim.Framework
public event FetchInventoryDescendents OnFetchInventoryDescendents;
public event FetchInventory OnFetchInventory;
public event RequestTaskInventory OnRequestTaskInventory;
public event UpdateInventoryItemTransaction OnUpdateInventoryItem;
public event UDPAssetUploadRequest OnAssetUploadRequest;
public event XferReceive OnXferReceive;
public event RequestXfer OnRequestXfer;

View File

@ -71,12 +71,14 @@ namespace OpenSim
private bool m_silent;
private string m_logFilename = ("region-console.log");
private bool m_permissions = false;
private bool standaloneAuthenticate = false;
private string standaloneWelcomeMessage = null;
private string standaloneInventoryPlugin = "";
private string standaloneUserPlugin = "";
public ConsoleCommand CreateAccount = null;
public OpenSimMain(IConfigSource configSource)
@ -106,6 +108,7 @@ namespace OpenSim
m_sandbox = !configSource.Configs["Startup"].GetBoolean("gridmode", false);
m_physicsEngine = configSource.Configs["Startup"].GetString("physics", "basicphysics");
m_silent = configSource.Configs["Startup"].GetBoolean("noverbose", false);
m_permissions = configSource.Configs["Startup"].GetBoolean("serverside_object_permissions", false);
m_storageDLL = configSource.Configs["Startup"].GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll");
@ -183,6 +186,11 @@ namespace OpenSim
// TODO: TEMP load default script
ScriptEngine.StartScript(Path.Combine("ScriptEngines", "Default.lsl"), new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost());
//Server side object editing permissions checking
if (m_permissions)
scene.PermissionsMngr.EnablePermissions();
else
scene.PermissionsMngr.DisablePermissions();
m_localScenes.Add(scene);

View File

@ -87,6 +87,7 @@ namespace OpenSim.Region.ClientStack
public event FetchInventoryDescendents OnFetchInventoryDescendents;
public event FetchInventory OnFetchInventory;
public event RequestTaskInventory OnRequestTaskInventory;
public event UpdateInventoryItemTransaction OnUpdateInventoryItem;
public event UDPAssetUploadRequest OnAssetUploadRequest;
public event XferReceive OnXferReceive;
public event RequestXfer OnRequestXfer;

View File

@ -418,6 +418,16 @@ namespace OpenSim.Region.ClientStack
break;
case PacketType.UpdateInventoryItem:
UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
if (OnUpdateInventoryItem != null)
{
for (int i = 0; i < update.InventoryData.Length; i++)
{
if (update.InventoryData[i].TransactionID != LLUUID.Zero)
{
OnUpdateInventoryItem(this, update.InventoryData[i].TransactionID, update.InventoryData[i].TransactionID.Combine(this.SecureSessionID), update.InventoryData[i].ItemID);
}
}
}
//Console.WriteLine(Pack.ToString());
/*for (int i = 0; i < update.InventoryData.Length; i++)
{

View File

@ -0,0 +1,325 @@
using System;
using System.IO;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Framework.Data;
using OpenSim.Framework.Utilities;
namespace OpenSim.Region.Environment.Scenes
{
public partial class Scene
{
//split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
// or at least some of they can be moved somewhere else
public void AddInventoryItem(LLUUID userID, InventoryItemBase item)
{
if (this.Avatars.ContainsKey(userID))
{
this.AddInventoryItem(this.Avatars[userID].ControllingClient, item);
}
}
public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
}
public LLUUID CapsUpdateInventoryItemAsset(LLUUID userID, LLUUID itemID, byte[] data)
{
if (this.Avatars.ContainsKey(userID))
{
return this.CapsUpdateInventoryItemAsset(this.Avatars[userID].ControllingClient, itemID, data);
}
return LLUUID.Zero;
}
public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AssetBase asset;
asset = new AssetBase();
asset.FullID = LLUUID.Random();
asset.Type = (sbyte)item.assetType;
asset.InvType = (sbyte)item.invType;
asset.Name = item.inventoryName;
asset.Data = data;
commsManager.AssetCache.AddAsset(asset);
item.assetID = asset.FullID;
userInfo.UpdateItem(remoteClient.AgentId, item);
// remoteClient.SendInventoryItemUpdate(item);
if (item.invType == 7)
{
//do we want to know about updated note cards?
}
else if (item.invType == 10)
{
// do we want to know about updated scripts
}
return (asset.FullID);
}
}
}
return LLUUID.Zero;
}
public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AgentAssetTransactions transactions = commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
if (transactions != null)
{
AssetBase asset = null;
bool addToCache = false;
asset = commsManager.AssetCache.GetAsset(assetID);
if (asset == null)
{
asset = transactions.GetTransactionAsset(transactionID);
addToCache = true;
}
if (asset != null)
{
if (asset.FullID == assetID)
{
asset.Name = item.inventoryName;
asset.Description = item.inventoryDescription;
asset.InvType = (sbyte) item.invType;
asset.Type = (sbyte) item.assetType;
item.assetID = asset.FullID;
if (addToCache)
{
commsManager.AssetCache.AddAsset(asset);
}
userInfo.UpdateItem(remoteClient.AgentId, item);
}
}
}
}
}
}
}
/// <summary>
/// temporary method to test out creating new inventory items
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="transActionID"></param>
/// <param name="folderID"></param>
/// <param name="callbackID"></param>
/// <param name="description"></param>
/// <param name="name"></param>
/// <param name="invType"></param>
/// <param name="type"></param>
/// <param name="wearableType"></param>
/// <param name="nextOwnerMask"></param>
public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
{
if (transActionID == LLUUID.Zero)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AssetBase asset = new AssetBase();
asset.Name = name;
asset.Description = description;
asset.InvType = invType;
asset.Type = type;
asset.FullID = LLUUID.Random();
asset.Data = new byte[1];
this.commsManager.AssetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = asset.FullID;
item.inventoryDescription = description;
item.inventoryName = name;
item.assetType = invType;
item.invType = invType;
item.parentFolderID = folderID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = nextOwnerMask;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
}
else
{
commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask);
//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
}
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="primLocalID"></param>
public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).GetPartInventoryFileName(remoteClient, primLocalID);
break;
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="packet"></param>
/// <param name="simClient"></param>
public void DeRezObject(Packet packet, IClientAPI remoteClient)
{
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
{
//currently following code not used (or don't know of any case of destination being zero
}
else
{
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
{
EntityBase selectedEnt = null;
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
foreach (EntityBase ent in this.Entities.Values)
{
if (ent.LocalId == Data.ObjectLocalID)
{
selectedEnt = ent;
break;
}
}
if (selectedEnt != null)
{
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup)selectedEnt).UUID))
{
string sceneObjectXml = ((SceneObjectGroup)selectedEnt).ToXmlString();
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AssetBase asset = new AssetBase();
asset.Name = ((SceneObjectGroup)selectedEnt).GetPartName(selectedEnt.LocalId);
asset.Description = ((SceneObjectGroup)selectedEnt).GetPartDescription(selectedEnt.LocalId);
asset.InvType = 6;
asset.Type = 6;
asset.FullID = LLUUID.Random();
asset.Data = Helpers.StringToField(sceneObjectXml);
commsManager.AssetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = asset.FullID;
item.inventoryDescription = asset.Description;
item.inventoryName = asset.Name;
item.assetType = asset.Type;
item.invType = asset.InvType;
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = 2147483647;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID);
((SceneObjectGroup)selectedEnt).DeleteGroup();
lock (Entities)
{
Entities.Remove(((SceneObjectGroup)selectedEnt).UUID);
}
}
}
}
}
}
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
}
else
{
//lets try once more incase the asset cache is being slow getting the asset from server
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
}
}
}
}
}
}
private void AddRezObject(string xmlData, LLVector3 pos)
{
SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData);
this.AddEntity(group);
group.AbsolutePosition = pos;
}
}
}

View File

@ -207,120 +207,6 @@ namespace OpenSim.Region.Environment.Scenes
});
}
/// <summary>
///
/// </summary>
/// <param name="packet"></param>
/// <param name="simClient"></param>
public void DeRezObject(Packet packet, IClientAPI remoteClient)
{
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
{
//currently following code not used (or don't know of any case of destination being zero
}
else
{
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
{
EntityBase selectedEnt = null;
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
foreach (EntityBase ent in this.Entities.Values)
{
if (ent.LocalId == Data.ObjectLocalID)
{
selectedEnt = ent;
break;
}
}
if (selectedEnt != null)
{
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId,((SceneObjectGroup)selectedEnt).UUID))
{
string sceneObjectXml = ((SceneObjectGroup)selectedEnt).ToXmlString();
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AssetBase asset = new AssetBase();
asset.Name = ((SceneObjectGroup)selectedEnt).GetPartName(selectedEnt.LocalId);
asset.Description = ((SceneObjectGroup)selectedEnt).GetPartDescription(selectedEnt.LocalId);
asset.InvType = 6;
asset.Type = 6;
asset.FullID = LLUUID.Random();
asset.Data = Helpers.StringToField(sceneObjectXml);
this.assetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = asset.FullID;
item.inventoryDescription = asset.Description;
item.inventoryName = asset.Name;
item.assetType = asset.Type;
item.invType = asset.InvType;
item.parentFolderID = DeRezPacket.AgentBlock.DestinationID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = 2147483647;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID);
((SceneObjectGroup)selectedEnt).DeleteGroup();
lock (Entities)
{
Entities.Remove(((SceneObjectGroup) selectedEnt).UUID);
}
}
}
}
}
}
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if(userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AssetBase rezAsset = this.assetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
}
else
{
rezAsset = this.assetCache.GetAsset(item.assetID, false);
if (rezAsset != null)
{
this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
userInfo.DeleteItem(remoteClient.AgentId, item);
remoteClient.SendRemoveInventoryItem(itemID);
}
}
}
}
}
}
private void AddRezObject(string xmlData, LLVector3 pos)
{
SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData);
this.AddEntity(group);
group.AbsolutePosition = pos;
}
/// <summary>
///
@ -456,29 +342,6 @@ namespace OpenSim.Region.Environment.Scenes
}
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="primLocalID"></param>
public void RequestTaskInventory(IClientAPI remoteClient, uint primLocalID)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).GetPartInventoryFileName(remoteClient, primLocalID);
break;
}
}
}
}
/// <summary>
///
/// </summary>
@ -790,58 +653,6 @@ namespace OpenSim.Region.Environment.Scenes
}*/
}
/// <summary>
/// temporary method to test out creating new inventory items
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="transActionID"></param>
/// <param name="folderID"></param>
/// <param name="callbackID"></param>
/// <param name="description"></param>
/// <param name="name"></param>
/// <param name="invType"></param>
/// <param name="type"></param>
/// <param name="wearableType"></param>
/// <param name="nextOwnerMask"></param>
public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
{
if (transActionID == LLUUID.Zero)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
AssetBase asset = new AssetBase();
asset.Name = name;
asset.Description = description;
asset.InvType = invType;
asset.Type = type;
asset.FullID = LLUUID.Random();
asset.Data = new byte[1];
this.assetCache.AddAsset(asset);
InventoryItemBase item = new InventoryItemBase();
item.avatarID = remoteClient.AgentId;
item.creatorsID = remoteClient.AgentId;
item.inventoryID = LLUUID.Random();
item.assetID = asset.FullID;
item.inventoryDescription = description;
item.inventoryName = name;
item.assetType = invType;
item.invType = invType;
item.parentFolderID = folderID;
item.inventoryCurrentPermissions = 2147483647;
item.inventoryNextPermissions = nextOwnerMask;
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
}
else
{
commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask);
//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
}
}
public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{

View File

@ -180,8 +180,6 @@ namespace OpenSim.Region.Environment.Scenes
ScenePresence.LoadAnims();
httpListener = httpServer;
}
#endregion
@ -486,7 +484,7 @@ namespace OpenSim.Region.Environment.Scenes
asset.Data = data;
asset.Name = "terrainImage";
asset.Type = 0;
assetCache.AddAsset(asset);
commsManager.AssetCache.AddAsset(asset);
}
#endregion
@ -707,6 +705,7 @@ namespace OpenSim.Region.Environment.Scenes
client.OnFetchInventoryDescendents += commsManager.UserProfiles.HandleFecthInventoryDescendents;
client.OnRequestTaskInventory += RequestTaskInventory;
client.OnFetchInventory += commsManager.UserProfiles.HandleFetchInventory;
client.OnUpdateInventoryItem += UDPUpdateInventoryItemAsset;
client.OnAssetUploadRequest += commsManager.TransactionsManager.HandleUDPUploadRequest;
client.OnXferReceive += commsManager.TransactionsManager.HandleXfer;
// client.OnRequestXfer += RequestXfer;
@ -921,11 +920,11 @@ namespace OpenSim.Region.Environment.Scenes
if (agent.CapsPath != "")
{
//Console.WriteLine("new user, so creating caps handler for it");
Caps cap = new Caps(assetCache, httpListener, m_regInfo.ExternalHostName, m_regInfo.ExternalEndPoint.Port, agent.CapsPath, agent.AgentID);
Caps cap = new Caps(commsManager.AssetCache, httpListener, m_regInfo.ExternalHostName, m_regInfo.ExternalEndPoint.Port, agent.CapsPath, agent.AgentID);
Util.SetCapsURL(agent.AgentID, "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() + "/CAPS/" + agent.CapsPath + "0000/");
cap.RegisterHandlers();
cap.AddNewInventoryItem = this.AddInventoryItem;
cap.ItemUpdatedCall = this.UpdateInventoryItemAsset;
cap.ItemUpdatedCall = this.CapsUpdateInventoryItemAsset;
if (capsHandlers.ContainsKey(agent.AgentID))
{
MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " +
@ -1149,72 +1148,5 @@ namespace OpenSim.Region.Environment.Scenes
}
return LLUUID.Zero;
}
public void AddInventoryItem(LLUUID userID, InventoryItemBase item)
{
if (this.Avatars.ContainsKey(userID))
{
this.AddInventoryItem(this.Avatars[userID].ControllingClient, item);
}
}
public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
userInfo.AddItem(remoteClient.AgentId, item);
remoteClient.SendInventoryItemUpdate(item);
}
}
public LLUUID UpdateInventoryItemAsset(LLUUID userID, LLUUID itemID, byte[] data)
{
if (this.Avatars.ContainsKey(userID))
{
return this.UpdateInventoryItemAsset(this.Avatars[userID].ControllingClient, itemID, data);
}
return LLUUID.Zero;
}
public LLUUID UpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
{
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
if (userInfo != null)
{
if (userInfo.RootFolder != null)
{
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
if (item != null)
{
AssetBase asset;
asset = new AssetBase();
asset.FullID = LLUUID.Random();
asset.Type = (sbyte)item.assetType;
asset.InvType = (sbyte)item.invType;
asset.Name = item.inventoryName;
asset.Data = data;
this.assetCache.AddAsset(asset);
item.assetID = asset.FullID;
userInfo.UpdateItem(remoteClient.AgentId, item);
// remoteClient.SendInventoryItemUpdate(item);
if (item.invType == 7)
{
//do we want to know about updated note cards?
}
else if (item.invType == 10)
{
// do we want to know about updated scripts
}
return (asset.FullID);
}
}
}
return LLUUID.Zero;
}
}
}

View File

@ -72,6 +72,7 @@ namespace SimpleApp
public event FetchInventoryDescendents OnFetchInventoryDescendents;
public event FetchInventory OnFetchInventory;
public event RequestTaskInventory OnRequestTaskInventory;
public event UpdateInventoryItemTransaction OnUpdateInventoryItem;
public event UDPAssetUploadRequest OnAssetUploadRequest;
public event XferReceive OnXferReceive;
public event RequestXfer OnRequestXfer;