minor: remove some commented out code and return ScenePresence.UpdatePriority() to private

0.6.9-post-fixes
Justin Clark-Casey (justincc) 2010-06-07 19:52:45 +01:00
parent 912f0c7fde
commit 255e05beb5
2 changed files with 1 additions and 7 deletions

View File

@ -2950,12 +2950,6 @@ namespace OpenSim.Region.Framework.Scenes
lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID,
m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment,
AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, priority));
// if (IsRoot && IsAttachment)
// {
// ScenePresence sp = ParentGroup.Scene.GetScenePresence(remoteClient.AgentId);
// remoteClient.ReprioritizeUpdates(StateUpdateTypes.PrimitiveFull, sp.UpdatePriority);
// }
}
/// <summary>

View File

@ -3871,7 +3871,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
internal double UpdatePriority(UpdatePriorityData data)
private double UpdatePriority(UpdatePriorityData data)
{
// m_log.DebugFormat("[SCENE PRESENCE]: Reprioritizing updates to client {0} for {1}", Name, data.localID);