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@ -1348,7 +1348,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Create child agents in neighbouring regions
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// Create child agents in neighbouring regions
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if (openChildAgents && !IsChildAgent)
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if (openChildAgents && !IsChildAgent)
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{
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{
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// Remember in HandleUseCircuitCode, we delayed this to here
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SendInitialDataToMe();
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SendInitialDataToMe();
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IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
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IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
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if (m_agentTransfer != null)
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if (m_agentTransfer != null)
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Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); });
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Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); });
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