BulletSim: reinstate the supression of rotational velocity for vehicles

user_profiles
Robert Adams 2013-01-27 12:48:16 -08:00
parent a345a2feb7
commit 26d4596080
1 changed files with 1 additions and 1 deletions

View File

@ -1620,7 +1620,7 @@ public sealed class BSPrim : BSPhysObject
// TODO: handle physics introduced by Bullet with computed vehicle physics.
if (_vehicle.IsActive)
{
// entprop.RotationalVelocity = OMV.Vector3.Zero;
entprop.RotationalVelocity = OMV.Vector3.Zero;
}
// DetailLog("{0},BSPrim.UpdateProperties,entry,entprop={1}", LocalID, entprop); // DEBUG DEBUG