Added sending (for now hard-coded) sim isze in SendMapBlockSplit()
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				|  | @ -1463,6 +1463,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | ||||||
| 
 | 
 | ||||||
|             mapReply.AgentData.AgentID = AgentId; |             mapReply.AgentData.AgentID = AgentId; | ||||||
|             mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks2.Length]; |             mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks2.Length]; | ||||||
|  |             mapReply.Size = new MapBlockReplyPacket.SizeBlock[mapBlocks2.Length]; | ||||||
|             mapReply.AgentData.Flags = flag; |             mapReply.AgentData.Flags = flag; | ||||||
| 
 | 
 | ||||||
|             for (int i = 0; i < mapBlocks2.Length; i++) |             for (int i = 0; i < mapBlocks2.Length; i++) | ||||||
|  | @ -1477,6 +1478,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | ||||||
|                 mapReply.Data[i].RegionFlags = mapBlocks2[i].RegionFlags; |                 mapReply.Data[i].RegionFlags = mapBlocks2[i].RegionFlags; | ||||||
|                 mapReply.Data[i].Access = mapBlocks2[i].Access; |                 mapReply.Data[i].Access = mapBlocks2[i].Access; | ||||||
|                 mapReply.Data[i].Agents = mapBlocks2[i].Agents; |                 mapReply.Data[i].Agents = mapBlocks2[i].Agents; | ||||||
|  | 
 | ||||||
|  |                 // TODO: hookup varregion sim size here | ||||||
|  |                 mapReply.Size[i] = new MapBlockReplyPacket.SizeBlock(); | ||||||
|  |                 mapReply.Size[i].SizeX = 256; | ||||||
|  |                 mapReply.Size[i].SizeY = 256; | ||||||
|             } |             } | ||||||
|             OutPacket(mapReply, ThrottleOutPacketType.Land); |             OutPacket(mapReply, ThrottleOutPacketType.Land); | ||||||
|         } |         } | ||||||
|  |  | ||||||
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