Updated libomv to 25ee208a 2013-11-05
parent
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@ -7557,6 +7557,9 @@
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<member name="T:OpenMetaverse.Packets.MapBlockReplyPacket.DataBlock">
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<exclude/>
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</member>
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<member name="T:OpenMetaverse.Packets.MapBlockReplyPacket.SizeBlock">
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<exclude/>
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</member>
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<member name="T:OpenMetaverse.Packets.MapItemRequestPacket">
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<exclude/>
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</member>
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@ -9160,6 +9163,13 @@
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</summary>
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<returns>A byte array containing raw texture data</returns>
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</member>
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<member name="M:OpenMetaverse.Imaging.ManagedImage.ExportBitmap">
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<summary>
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Create a byte array containing 32-bit RGBA data with a bottom-left
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origin, suitable for feeding directly into OpenGL
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</summary>
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<returns>A byte array containing raw texture data</returns>
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</member>
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<member name="T:OpenMetaverse.Assets.AssetMutable">
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<summary>
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Represents an Animation
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@ -11537,6 +11547,26 @@
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<summary>A <see langword="float"/> that represents the ending Y size of the particle</summary>
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<remarks>Minimum value is 0, maximum value is 4</remarks>
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</member>
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<member name="F:OpenMetaverse.Primitive.ParticleSystem.PartStartGlow">
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<summary>A <see langword="float"/> that represents the start glow value</summary>
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<remarks>Minimum value is 0, maximum value is 1</remarks>
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</member>
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<member name="F:OpenMetaverse.Primitive.ParticleSystem.PartEndGlow">
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<summary>A <see langword="float"/> that represents the end glow value</summary>
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<remarks>Minimum value is 0, maximum value is 1</remarks>
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</member>
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<member name="F:OpenMetaverse.Primitive.ParticleSystem.BlendFuncSource">
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<summary>OpenGL blend function to use at particle source</summary>
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</member>
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<member name="F:OpenMetaverse.Primitive.ParticleSystem.BlendFuncDest">
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<summary>OpenGL blend function to use at particle destination</summary>
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</member>
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<member name="M:OpenMetaverse.Primitive.ParticleSystem.IsLegacyCompatible">
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<summary>
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Can this particle system be packed in a legacy compatible way
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</summary>
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<returns>True if the particle system doesn't use new particle system features</returns>
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</member>
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<member name="M:OpenMetaverse.Primitive.ParticleSystem.#ctor(System.Byte[],System.Int32)">
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<summary>
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Decodes a byte[] array into a ParticleSystem Object
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@ -11611,6 +11641,15 @@
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<member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Beam">
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<summary>used for point/grab/touch</summary>
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</member>
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<member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.Ribbon">
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<summary>continuous ribbon particle</summary>
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</member>
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<member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.DataGlow">
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<summary>particle data contains glow</summary>
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</member>
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<member name="F:OpenMetaverse.Primitive.ParticleSystem.ParticleDataFlags.DataBlend">
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<summary>particle data contains blend functions</summary>
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</member>
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<member name="T:OpenMetaverse.Primitive.ParticleSystem.ParticleFlags">
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<summary>
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Particle Flags Enum
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@ -12044,6 +12083,17 @@
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<param name="transactionID">UUID of the transaction</param>
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<param name="callback">The callback to fire when the simulator responds with the asset data</param>
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</member>
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<member name="M:OpenMetaverse.AssetManager.RequestAsset(OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean,OpenMetaverse.SourceType,OpenMetaverse.UUID,OpenMetaverse.AssetManager.AssetReceivedCallback)">
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<summary>
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Request an asset download
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</summary>
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<param name="assetID">Asset UUID</param>
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<param name="type">Asset type, must be correct for the transfer to succeed</param>
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<param name="priority">Whether to give this transfer an elevated priority</param>
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<param name="sourceType">Source location of the requested asset</param>
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<param name="transactionID">UUID of the transaction</param>
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<param name="callback">The callback to fire when the simulator responds with the asset data</param>
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</member>
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<member name="M:OpenMetaverse.AssetManager.RequestAssetXfer(System.String,System.Boolean,System.Boolean,OpenMetaverse.UUID,OpenMetaverse.AssetType,System.Boolean)">
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<summary>
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Request an asset download through the almost deprecated Xfer system
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@ -18501,7 +18551,11 @@
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</summary>
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<returns>True on success, otherwise false</returns>
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</member>
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<member name="M:OpenMetaverse.AppearanceManager.DecodeWearableParams(OpenMetaverse.AppearanceManager.WearableData)">
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<member name="M:OpenMetaverse.AppearanceManager.DecodeWearableParams(OpenMetaverse.AppearanceManager.WearableData,OpenMetaverse.AppearanceManager.TextureData[]@)">
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<summary>
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Populates textures and visual params from a decoded asset
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</summary>
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<param name="wearable">Wearable to decode</param>
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<summary>
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Populates textures and visual params from a decoded asset
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</summary>
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@ -18984,6 +19038,9 @@
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<member name="P:OpenMetaverse.InventoryNode.Data">
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<summary></summary>
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</member>
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<member name="P:OpenMetaverse.InventoryNode.Tag">
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<summary>User data</summary>
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</member>
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<member name="P:OpenMetaverse.InventoryNode.Parent">
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<summary></summary>
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</member>
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@ -19146,6 +19203,15 @@
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Region protocol flags
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</summary>
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</member>
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<member name="F:OpenMetaverse.RegionProtocols.None">
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<summary>Nothing special</summary>
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</member>
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<member name="F:OpenMetaverse.RegionProtocols.AgentAppearanceService">
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<summary>Region supports Server side Appearance</summary>
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</member>
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<member name="F:OpenMetaverse.RegionProtocols.SelfAppearanceSupport">
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<summary>Viewer supports Server side Appearance</summary>
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</member>
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<member name="T:OpenMetaverse.SimAccess">
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<summary>
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Access level for a simulator
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@ -21475,6 +21541,11 @@
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Constants for the archiving module
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</summary>
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</member>
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<member name="F:OpenMetaverse.Assets.ArchiveConstants.LANDDATA_PATH">
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<value>
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Path for region settings.
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</value>
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</member>
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<member name="F:OpenMetaverse.Assets.ArchiveConstants.CONTROL_FILE_PATH">
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<summary>
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The location of the archive control file
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@ -23668,6 +23739,58 @@
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</summary>
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<returns>OSD containting the messaage</returns>
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</member>
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<member name="T:OpenMetaverse.Parallel">
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<summary>
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Provides helper methods for parallelizing loops
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</summary>
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</member>
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<member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Action{System.Int32})">
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<summary>
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Executes a for loop in which iterations may run in parallel
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</summary>
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<param name="fromInclusive">The loop will be started at this index</param>
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<param name="toExclusive">The loop will be terminated before this index is reached</param>
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<param name="body">Method body to run for each iteration of the loop</param>
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</member>
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<member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Int32,System.Action{System.Int32})">
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<summary>
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Executes a for loop in which iterations may run in parallel
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</summary>
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<param name="threadCount">The number of concurrent execution threads to run</param>
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<param name="fromInclusive">The loop will be started at this index</param>
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<param name="toExclusive">The loop will be terminated before this index is reached</param>
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<param name="body">Method body to run for each iteration of the loop</param>
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</member>
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<member name="M:OpenMetaverse.Parallel.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
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<summary>
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Executes a foreach loop in which iterations may run in parallel
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</summary>
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<typeparam name="T">Object type that the collection wraps</typeparam>
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<param name="enumerable">An enumerable collection to iterate over</param>
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<param name="body">Method body to run for each object in the collection</param>
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</member>
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<member name="M:OpenMetaverse.Parallel.ForEach``1(System.Int32,System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
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<summary>
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Executes a foreach loop in which iterations may run in parallel
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</summary>
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<typeparam name="T">Object type that the collection wraps</typeparam>
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<param name="threadCount">The number of concurrent execution threads to run</param>
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<param name="enumerable">An enumerable collection to iterate over</param>
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<param name="body">Method body to run for each object in the collection</param>
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</member>
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<member name="M:OpenMetaverse.Parallel.Invoke(System.Action[])">
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<summary>
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Executes a series of tasks in parallel
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</summary>
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<param name="actions">A series of method bodies to execute</param>
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</member>
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<member name="M:OpenMetaverse.Parallel.Invoke(System.Int32,System.Action[])">
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<summary>
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Executes a series of tasks in parallel
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</summary>
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<param name="threadCount">The number of concurrent execution threads to run</param>
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<param name="actions">A series of method bodies to execute</param>
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</member>
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<member name="F:OpenMetaverse.InventorySortOrder.ByName">
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<summary>Sort by name</summary>
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</member>
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@ -2573,58 +2573,6 @@
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<member name="F:OpenMetaverse.UUID.ZeroString">
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<summary>A cache of UUID.Zero as a string to optimize a common path</summary>
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</member>
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<member name="T:OpenMetaverse.Parallel">
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<summary>
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Provides helper methods for parallelizing loops
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</summary>
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</member>
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<member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Action{System.Int32})">
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<summary>
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Executes a for loop in which iterations may run in parallel
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</summary>
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<param name="fromInclusive">The loop will be started at this index</param>
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<param name="toExclusive">The loop will be terminated before this index is reached</param>
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<param name="body">Method body to run for each iteration of the loop</param>
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</member>
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<member name="M:OpenMetaverse.Parallel.For(System.Int32,System.Int32,System.Int32,System.Action{System.Int32})">
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<summary>
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Executes a for loop in which iterations may run in parallel
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</summary>
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<param name="threadCount">The number of concurrent execution threads to run</param>
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<param name="fromInclusive">The loop will be started at this index</param>
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<param name="toExclusive">The loop will be terminated before this index is reached</param>
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<param name="body">Method body to run for each iteration of the loop</param>
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</member>
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<member name="M:OpenMetaverse.Parallel.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
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<summary>
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Executes a foreach loop in which iterations may run in parallel
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</summary>
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<typeparam name="T">Object type that the collection wraps</typeparam>
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<param name="enumerable">An enumerable collection to iterate over</param>
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<param name="body">Method body to run for each object in the collection</param>
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</member>
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<member name="M:OpenMetaverse.Parallel.ForEach``1(System.Int32,System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
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<summary>
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Executes a foreach loop in which iterations may run in parallel
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</summary>
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<typeparam name="T">Object type that the collection wraps</typeparam>
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<param name="threadCount">The number of concurrent execution threads to run</param>
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<param name="enumerable">An enumerable collection to iterate over</param>
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<param name="body">Method body to run for each object in the collection</param>
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</member>
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<member name="M:OpenMetaverse.Parallel.Invoke(System.Action[])">
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<summary>
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Executes a series of tasks in parallel
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</summary>
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<param name="actions">A series of method bodies to execute</param>
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</member>
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<member name="M:OpenMetaverse.Parallel.Invoke(System.Int32,System.Action[])">
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<summary>
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Executes a series of tasks in parallel
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</summary>
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<param name="threadCount">The number of concurrent execution threads to run</param>
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<param name="actions">A series of method bodies to execute</param>
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</member>
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<member name="M:OpenMetaverse.CircularQueue`1.#ctor(OpenMetaverse.CircularQueue{`0})">
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<summary>
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Copy constructor
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