Added sending (for now hard-coded) sim isze in SendMapBlockSplit()
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				|  | @ -1463,6 +1463,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
| 
 | ||||
|             mapReply.AgentData.AgentID = AgentId; | ||||
|             mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks2.Length]; | ||||
|             mapReply.Size = new MapBlockReplyPacket.SizeBlock[mapBlocks2.Length]; | ||||
|             mapReply.AgentData.Flags = flag; | ||||
| 
 | ||||
|             for (int i = 0; i < mapBlocks2.Length; i++) | ||||
|  | @ -1477,6 +1478,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|                 mapReply.Data[i].RegionFlags = mapBlocks2[i].RegionFlags; | ||||
|                 mapReply.Data[i].Access = mapBlocks2[i].Access; | ||||
|                 mapReply.Data[i].Agents = mapBlocks2[i].Agents; | ||||
| 
 | ||||
|                 // TODO: hookup varregion sim size here | ||||
|                 mapReply.Size[i] = new MapBlockReplyPacket.SizeBlock(); | ||||
|                 mapReply.Size[i].SizeX = 256; | ||||
|                 mapReply.Size[i].SizeY = 256; | ||||
|             } | ||||
|             OutPacket(mapReply, ThrottleOutPacketType.Land); | ||||
|         } | ||||
|  |  | |||
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